| <p> | |
| In the game <em>Theatrhythm Final Fantasy</em>, you poke a screen with a stick | |
| to the beat of various songs. The goal is to poke the screen as accurately as | |
| possible. If you hit a note at just the right time, you're awarded a | |
| <strong>critical</strong>. Every song is broken into 20 sections, and if you get a | |
| <strong>critical</strong> on every note in a section, then you get that section's | |
| golden <strong>critical bar</strong>. | |
| </p> | |
| <p> | |
| You would like to collect all 20 <strong>critical bars</strong> for every song. | |
| Songs vary in difficulty, but each song has a fixed probability <strong>p</strong>, which | |
| is the chance that you manage to secure any one <strong>critical bar</strong> | |
| on a single playthrough. | |
| The chances are independent, so for any given pair of sections, the probability of | |
| getting both <strong>critical bars</strong> in a single playthrough is <strong>p</strong><sup>2</sup>, and so on. | |
| <strong>Critical bars</strong> are saved between playthroughs, so you don't have to win | |
| all of the <strong>critical bars</strong> in a single play of the song. You might win | |
| the first 10 on one play, and then the last 10 on another. | |
| </p> | |
| <p> | |
| On average, how many times will you have to play a song to win all 20 | |
| <strong>critical bars</strong>? | |
| </p> | |
| <h3>Input</h3> | |
| <p> | |
| Input begins with an integer <strong>T</strong>, the number of songs | |
| you'll play. For each song, there is a line containing a floating point number, | |
| <strong>p</strong>, the probability of winning any particular | |
| <strong>critical bar</strong> on a single play of the song. | |
| </p> | |
| <h3>Output</h3> | |
| <p> | |
| For each song, output the expected number of times you need to play the song | |
| before acquiring all 20 <strong>critical bars</strong>, rounded to five decimal points. | |
| </p> | |
| <p> | |
| Absolute errors of up to 10<sup>-5</sup> will be ignored. | |
| </p> | |
| <h3>Constraints</h3> | |
| <p> | |
| 1 ≤ <strong>T</strong> ≤ 20 <br /> | |
| 0.01 ≤ <strong>p</strong> ≤ 1.0 <br /> | |
| </p> | |