Make-It-Poseable: Feed-forward Latent Posing Model for 3D Humanoid Character Animation
Abstract
A novel feed-forward framework, Make-It-Poseable, reformulates character posing as a latent-space transformation problem, using a latent posing transformer and dense pose representation to achieve superior posing quality and extend to 3D editing applications.
Posing 3D characters is a fundamental task in computer graphics and vision. However, existing methods like auto-rigging and pose-conditioned generation often struggle with challenges such as inaccurate skinning weight prediction, topological imperfections, and poor pose conformance, limiting their robustness and generalizability. To overcome these limitations, we introduce Make-It-Poseable, a novel feed-forward framework that reformulates character posing as a latent-space transformation problem. Instead of deforming mesh vertices as in traditional pipelines, our method reconstructs the character in new poses by directly manipulating its latent representation. At the core of our method is a latent posing transformer that manipulates shape tokens based on skeletal motion. This process is facilitated by a dense pose representation for precise control. To ensure high-fidelity geometry and accommodate topological changes, we also introduce a latent-space supervision strategy and an adaptive completion module. Our method demonstrates superior performance in posing quality. It also naturally extends to 3D editing applications like part replacement and refinement.
Community
arXiv lens breakdown of this paper ๐ https://arxivlens.com/PaperView/Details/make-it-poseable-feed-forward-latent-posing-model-for-3d-humanoid-character-animation-8013-d64ccd6f
- Key Findings
- Executive Summary
- Detailed Breakdown
- Practical Applications
Models citing this paper 0
No model linking this paper
Datasets citing this paper 0
No dataset linking this paper
Spaces citing this paper 0
No Space linking this paper
Collections including this paper 0
No Collection including this paper
