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Running
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Update binary_tree_generator.py
Browse files- binary_tree_generator.py +108 -15
binary_tree_generator.py
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@@ -1,4 +1,81 @@
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import json
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from tempfile import NamedTemporaryFile
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import os
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@@ -80,20 +157,36 @@ def generate_binary_tree_diagram(json_input: str, output_format: str) -> str:
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node_id = node.get('id', f'node_{current_depth}')
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node_label = node.get('label', 'Node')
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# Calculate color
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else:
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#
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# If opacity_value is low (light background), use black text
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font_color = 'white' if opacity_value > 180 else 'black'
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# Add the current node
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dot.node(
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@@ -103,7 +196,7 @@ def generate_binary_tree_diagram(json_input: str, output_format: str) -> str:
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style='filled',
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fillcolor=node_color,
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fontcolor=font_color,
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fontsize=
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width='0.8',
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height='0.8'
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)
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@@ -116,7 +209,7 @@ def generate_binary_tree_diagram(json_input: str, output_format: str) -> str:
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dot.edge(
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node_id,
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left_id,
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color='#
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arrowsize='0.8'
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)
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@@ -128,7 +221,7 @@ def generate_binary_tree_diagram(json_input: str, output_format: str) -> str:
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dot.edge(
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node_id,
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right_id,
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color='#
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arrowsize='0.8'
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)
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def add_binary_tree_nodes(node, current_depth=0):
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"""
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Add binary tree nodes recursively with proper styling.
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"""
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if not node:
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return
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node_id = node.get('id', f'node_{current_depth}')
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node_label = node.get('label', 'Node')
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# Calculate color for current depth using the same logic as graph_generator_utils
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lightening_factor = 0.12
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# Convert base_color hex to RGB for interpolation
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if not isinstance(base_color, str) or not base_color.startswith('#') or len(base_color) != 7:
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base_color_safe = '#19191a' # Fallback to default dark if invalid
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else:
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base_color_safe = base_color
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base_r = int(base_color_safe[1:3], 16)
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base_g = int(base_color_safe[3:5], 16)
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base_b = int(base_color_safe[5:7], 16)
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# Calculate current node color by blending towards white
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current_r = base_r + int((255 - base_r) * current_depth * lightening_factor)
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current_g = base_g + int((255 - base_g) * current_depth * lightening_factor)
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current_b = base_b + int((255 - base_b) * current_depth * lightening_factor)
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# Clamp values to 255 to stay within valid RGB range
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current_r = min(255, current_r)
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current_g = min(255, current_g)
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current_b = min(255, current_b)
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node_color = f'#{current_r:02x}{current_g:02x}{current_b:02x}'
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# Font color: white for dark nodes, black for very light nodes for readability
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font_color = 'white' if current_depth * lightening_factor < 0.6 else 'black'
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# Font size adjusts based on depth, ensuring a minimum size
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font_size = max(9, 14 - (current_depth * 2))
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# Add the current node
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dot.node(
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node_id,
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node_label,
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shape='circle',
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style='filled',
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fillcolor=node_color,
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fontcolor=font_color,
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fontsize=str(font_size),
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width='0.8',
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height='0.8'
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)
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# Edge color
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edge_color = '#4a4a4a' # Dark gray for lines
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# Process left child
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left_child = node.get('left')
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if left_child:
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add_binary_tree_nodes(left_child, current_depth + 1)
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left_id = left_child.get('id', f'node_{current_depth + 1}_left')
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dot.edge(
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node_id,
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left_id,
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color=edge_color,
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arrowsize='0.8'
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)
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# Process right child
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right_child = node.get('right')
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if right_child:
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add_binary_tree_nodes(right_child, current_depth + 1)
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right_id = right_child.get('id', f'node_{current_depth + 1}_right')
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dot.edge(
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node_id,
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right_id,
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color=edge_import graphviz
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import json
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from tempfile import NamedTemporaryFile
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import os
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node_id = node.get('id', f'node_{current_depth}')
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node_label = node.get('label', 'Node')
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# Calculate color for current depth using same logic as graph_generator_utils
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lightening_factor = 0.12
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# Convert base_color hex to RGB for interpolation
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if not isinstance(base_color, str) or not base_color.startswith('#') or len(base_color) != 7:
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base_color_safe = '#19191a' # Fallback to default dark if invalid
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else:
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base_color_safe = base_color
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base_r = int(base_color_safe[1:3], 16)
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base_g = int(base_color_safe[3:5], 16)
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base_b = int(base_color_safe[5:7], 16)
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# Calculate current node color by blending towards white
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current_r = base_r + int((255 - base_r) * current_depth * lightening_factor)
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current_g = base_g + int((255 - base_g) * current_depth * lightening_factor)
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current_b = base_b + int((255 - base_b) * current_depth * lightening_factor)
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# Clamp values to 255 to stay within valid RGB range
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current_r = min(255, current_r)
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current_g = min(255, current_g)
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current_b = min(255, current_b)
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node_color = f'#{current_r:02x}{current_g:02x}{current_b:02x}'
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# Font color: white for dark nodes, black for very light nodes for readability
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font_color = 'white' if current_depth * lightening_factor < 0.6 else 'black'
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# Font size adjusts based on depth, ensuring a minimum size
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font_size = max(9, 14 - (current_depth * 2))
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# Add the current node
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dot.node(
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style='filled',
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fillcolor=node_color,
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fontcolor=font_color,
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fontsize=str(font_size),
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width='0.8',
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height='0.8'
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)
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dot.edge(
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node_id,
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left_id,
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color='#4a4a4a', # Dark gray for lines
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arrowsize='0.8'
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)
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dot.edge(
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node_id,
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right_id,
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color='#4a4a4a', # Dark gray for lines
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arrowsize='0.8'
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)
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