Spaces:
Running
on
Zero
Running
on
Zero
Update scoring_calculation_system.py
Browse files- scoring_calculation_system.py +102 -66
scoring_calculation_system.py
CHANGED
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@@ -603,88 +603,124 @@ def calculate_compatibility_score(breed_info: dict, user_prefs: UserPreferences)
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def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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temperament_lower = temperament.lower()
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base_scores = {
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"High": {
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"beginner": 0.12,
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"intermediate": 0.
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"advanced": 0.
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},
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"Moderate": {
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"beginner": 0.35,
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"intermediate": 0.
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"advanced": 0.
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},
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"Low": {
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"beginner": 0.72,
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"intermediate": 0.
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"advanced": 0.
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}
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}
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score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
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'stubborn': 0.
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'independent': 0.
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def calculate_health_score(breed_name: str) -> float:
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def calculate_experience_score(care_level: str, user_experience: str, temperament: str) -> float:
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temperament_lower = temperament.lower()
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# 基礎分數保持現有架構,但調整分數
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base_scores = {
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"High": {
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"beginner": 0.12,
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"intermediate": 0.55, # 從 0.65 降低,留出更多調整空間
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"advanced": 0.75 # 從 1.0 降低,確保需要根據特徵調整
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},
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"Moderate": {
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"beginner": 0.35,
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"intermediate": 0.65, # 適當降低
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"advanced": 0.82 # 適當降低
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},
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"Low": {
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"beginner": 0.72,
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"intermediate": 0.80,
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"advanced": 0.88 # 仍然保持較高,但有調整空間
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}
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}
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score = base_scores.get(care_level, base_scores["Moderate"])[user_experience]
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temperament_adjustments = 0.0
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if user_experience == "beginner":
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# 保持原有的 beginner 邏輯,因為它運作良好
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difficult_traits = {
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'stubborn': -0.15,
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'independent': -0.12,
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'dominant': -0.12,
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'strong-willed': -0.10,
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'protective': -0.08,
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'aloof': -0.08,
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'energetic': -0.06
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}
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easy_traits = {
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'gentle': 0.08,
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'friendly': 0.08,
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'eager to please': 0.08,
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'patient': 0.06,
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'adaptable': 0.06,
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'calm': 0.05
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}
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for trait, penalty in difficult_traits.items():
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if trait in temperament_lower:
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temperament_adjustments += penalty * 1.2
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for trait, bonus in easy_traits.items():
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if trait in temperament_lower:
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temperament_adjustments += bonus
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elif user_experience == "intermediate":
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# 重新設計 intermediate 的評估邏輯
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challenging_traits = {
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'aggressive': -0.18, # 加重危險特徵的懲罰
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'stubborn': -0.12,
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'dominant': -0.10,
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'protective': -0.08,
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'independent': -0.08,
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'energetic': -0.06
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}
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manageable_traits = {
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'intelligent': 0.06,
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'trainable': 0.06,
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'adaptable': 0.05,
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'patient': 0.04
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}
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# 計算特徵影響
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negative_impact = 0
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positive_impact = 0
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for trait, penalty in challenging_traits.items():
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if trait in temperament_lower:
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negative_impact += penalty
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for trait, bonus in manageable_traits.items():
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if trait in temperament_lower:
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positive_impact += bonus
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# 限制正面特徵的累積效果
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temperament_adjustments = negative_impact + min(0.12, positive_impact)
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else: # advanced
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# 重新設計 advanced 的評估邏輯
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risk_traits = {
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'aggressive': -0.15, # 即使是 advanced 也要懲罰危險特徵
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'nervous': -0.12,
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'unpredictable': -0.12,
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'territorial': -0.10
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}
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skill_traits = {
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'intelligent': 0.04,
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'trainable': 0.04,
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'independent': 0.03,
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'protective': 0.03
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}
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# 分開計算正面和負面影響
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negative_impact = 0
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positive_impact = 0
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for trait, penalty in risk_traits.items():
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if trait in temperament_lower:
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negative_impact += penalty
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for trait, bonus in skill_traits.items():
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if trait in temperament_lower:
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positive_impact += bonus
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# 更嚴格地限制調整範圍
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temperament_adjustments = negative_impact + min(0.10, positive_impact)
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# 確保最終分數在合理範圍內
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final_score = max(0.2, min(0.95, score + temperament_adjustments))
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return final_score
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def calculate_health_score(breed_name: str) -> float:
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