encs
Browse files- src/lib/components/Pages/Encounters.svelte +348 -46
- src/lib/db/encounterService.ts +192 -0
src/lib/components/Pages/Encounters.svelte
CHANGED
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@@ -1,32 +1,207 @@
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<script lang="ts">
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</script>
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<div class="encounters-page">
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<div class="
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-
<
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<h2>Encounters</h2>
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<p>Battle trainers and catch wild Piclets!</p>
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<div class="feature-preview">
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<div class="preview-card">
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<h3>⚔️ Battle System</h3>
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<p>Turn-based combat with your Piclets</p>
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</div>
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<div class="preview-card">
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<h3>🎯 Catch Mechanics</h3>
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<p>Find and capture new monsters</p>
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</div>
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<h3>🏆 Trainer Battles</h3>
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<p>Challenge other trainers</p>
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</div>
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</div>
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<p class="coming-soon-text">Coming Soon</p>
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</div>
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</div>
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<style>
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@@ -34,57 +209,184 @@
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height: 100%;
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overflow-y: auto;
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-webkit-overflow-scrolling: touch;
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padding:
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}
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text-align: center;
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max-width: 400px;
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margin: 0 auto;
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}
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.
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width:
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height:
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margin-bottom: 1rem;
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opacity: 0.8;
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}
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h2 {
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margin: 0 0 0.5rem;
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color: #333;
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}
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display: flex;
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flex-direction: column;
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gap: 1rem;
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margin: 2rem 0;
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}
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border-radius: 12px;
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text-align: left;
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}
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font-size: 1.1rem;
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}
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margin: 0;
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color: #666;
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font-size: 0.9rem;
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}
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font-weight: 600;
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}
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</style>
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<script lang="ts">
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+
import { onMount } from 'svelte';
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import { fade, fly } from 'svelte/transition';
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import type { Encounter, GameState } from '$lib/db/schema';
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import { EncounterType } from '$lib/db/schema';
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import { EncounterService } from '$lib/db/encounterService';
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import { getOrCreateGameState, incrementCounter, addProgressPoints } from '$lib/db/gameState';
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import { db } from '$lib/db';
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let encounters: Encounter[] = [];
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let gameState: GameState | null = null;
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let isLoading = true;
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let isRefreshing = false;
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onMount(async () => {
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await loadEncounters();
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});
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async function loadEncounters() {
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isLoading = true;
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try {
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// Load game state
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gameState = await getOrCreateGameState();
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// Get current encounters
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const currentEncounters = await EncounterService.getCurrentEncounters();
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// Check if we need to refresh encounters
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if (await EncounterService.shouldRefreshEncounters() || currentEncounters.length === 0) {
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// Generate new encounters
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console.log('Generating new encounters...');
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encounters = await EncounterService.generateEncounters();
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} else {
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// Use existing encounters
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console.log('Using existing encounters:', currentEncounters.length);
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encounters = currentEncounters;
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}
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} catch (error) {
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console.error('Error loading encounters:', error);
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}
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isLoading = false;
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}
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async function handleEncounterTap(encounter: Encounter) {
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if (encounter.type === EncounterType.WILD_PICLET && encounter.picletTypeId) {
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if (encounter.title === 'Your First Piclet!') {
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// First catch - auto catch without battle
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try {
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isLoading = true;
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const caughtPiclet = await EncounterService.catchWildPiclet(encounter);
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await incrementCounter('picletsCapured');
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await addProgressPoints(100);
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// Show success message
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alert(`You caught ${caughtPiclet.nickname}!`);
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// Force refresh encounters
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await forceEncounterRefresh();
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} catch (error) {
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console.error('Error catching piclet:', error);
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}
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isLoading = false;
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} else {
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// Regular wild encounter - would start battle
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alert('Battle system coming soon!');
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| 66 |
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}
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} else if (encounter.type === EncounterType.SHOP) {
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| 68 |
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await handleShopEncounter();
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} else if (encounter.type === EncounterType.HEALTH_CENTER) {
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| 70 |
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await handleHealthCenterEncounter();
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| 71 |
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} else if (encounter.type === EncounterType.TRAINER_BATTLE) {
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| 72 |
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alert('Trainer battles coming soon!');
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}
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}
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| 76 |
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async function handleShopEncounter() {
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alert('Shop features coming soon!');
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await forceEncounterRefresh();
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| 79 |
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}
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| 81 |
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async function handleHealthCenterEncounter() {
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try {
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| 83 |
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// Heal all piclets
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| 84 |
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const piclets = await db.picletInstances.toArray();
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| 85 |
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for (const piclet of piclets) {
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| 86 |
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await db.picletInstances.update(piclet.id!, {
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| 87 |
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currentHp: piclet.maxHp
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| 88 |
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});
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}
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| 90 |
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| 91 |
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alert('All your piclets have been healed to full health!');
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await forceEncounterRefresh();
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| 93 |
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} catch (error) {
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| 94 |
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console.error('Error at health center:', error);
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| 95 |
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}
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| 96 |
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}
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| 98 |
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async function forceEncounterRefresh() {
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| 99 |
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isRefreshing = true;
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| 100 |
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try {
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| 101 |
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await EncounterService.forceEncounterRefresh();
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| 102 |
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encounters = await EncounterService.generateEncounters();
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| 103 |
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gameState = await getOrCreateGameState();
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| 104 |
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} catch (error) {
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| 105 |
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console.error('Error refreshing encounters:', error);
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| 106 |
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}
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| 107 |
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isRefreshing = false;
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| 108 |
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}
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| 109 |
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function getEncounterIcon(encounter: Encounter): string {
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| 111 |
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switch (encounter.type) {
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| 112 |
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case EncounterType.SHOP:
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| 113 |
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return '🛍️';
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| 114 |
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case EncounterType.HEALTH_CENTER:
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| 115 |
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return '❤️';
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| 116 |
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case EncounterType.TRAINER_BATTLE:
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| 117 |
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return '🏆';
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| 118 |
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case EncounterType.WILD_PICLET:
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| 119 |
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default:
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| 120 |
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return '⚔️';
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| 121 |
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}
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| 122 |
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}
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| 123 |
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function getEncounterColor(encounter: Encounter): string {
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| 125 |
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switch (encounter.type) {
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case EncounterType.WILD_PICLET:
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| 127 |
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return '#4caf50';
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| 128 |
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case EncounterType.TRAINER_BATTLE:
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| 129 |
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return '#ff9800';
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| 130 |
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case EncounterType.SHOP:
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| 131 |
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return '#2196f3';
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| 132 |
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case EncounterType.HEALTH_CENTER:
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| 133 |
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return '#9c27b0';
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| 134 |
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default:
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| 135 |
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return '#607d8b';
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| 136 |
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}
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| 137 |
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}
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| 138 |
</script>
|
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<div class="encounters-page">
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| 141 |
+
<div class="header">
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| 142 |
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<h1>Encounters</h1>
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| 143 |
+
{#if gameState}
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| 144 |
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<div class="progress-bar">
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| 145 |
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<div class="progress-fill" style="width: {(gameState.progressPoints / 1000) * 100}%"></div>
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| 146 |
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<span class="progress-text">{gameState.progressPoints}/1000</span>
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</div>
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{/if}
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</div>
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| 150 |
+
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| 151 |
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{#if isLoading}
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| 152 |
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<div class="loading">
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| 153 |
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<div class="spinner"></div>
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| 154 |
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<p>Loading encounters...</p>
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| 155 |
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</div>
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| 156 |
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{:else if encounters.length === 0}
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| 157 |
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<div class="empty-state">
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| 158 |
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<div class="empty-icon">🗺️</div>
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| 159 |
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<h2>No Encounters Available</h2>
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| 160 |
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<p>New encounters will appear soon!</p>
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| 161 |
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<button class="refresh-button" on:click={loadEncounters}>
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| 162 |
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Refresh
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| 163 |
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</button>
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| 164 |
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</div>
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| 165 |
+
{:else}
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| 166 |
+
<div class="encounters-list">
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| 167 |
+
{#each encounters as encounter, index (encounter.id)}
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| 168 |
+
<button
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| 169 |
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class="encounter-card"
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| 170 |
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style="border-color: {getEncounterColor(encounter)}30"
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| 171 |
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on:click={() => handleEncounterTap(encounter)}
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| 172 |
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in:fly={{ y: 20, delay: index * 50 }}
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| 173 |
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disabled={isRefreshing}
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| 174 |
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>
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| 175 |
+
<div class="encounter-icon">
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| 176 |
+
{#if encounter.type === EncounterType.WILD_PICLET && encounter.picletTypeId}
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| 177 |
+
{#if encounter.title === 'Your First Piclet!'}
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| 178 |
+
<div class="piclet-silhouette">?</div>
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| 179 |
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{:else}
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| 180 |
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<img
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| 181 |
+
src={`https://storage.googleapis.com/piclodia/${encounter.picletTypeId}.png`}
|
| 182 |
+
alt="Wild Piclet"
|
| 183 |
+
on:error={(e) => {
|
| 184 |
+
e.currentTarget.style.display = 'none';
|
| 185 |
+
e.currentTarget.nextElementSibling.style.display = 'block';
|
| 186 |
+
}}
|
| 187 |
+
/>
|
| 188 |
+
<div class="fallback-icon" style="display: none">{getEncounterIcon(encounter)}</div>
|
| 189 |
+
{/if}
|
| 190 |
+
{:else}
|
| 191 |
+
<span class="type-icon">{getEncounterIcon(encounter)}</span>
|
| 192 |
+
{/if}
|
| 193 |
+
</div>
|
| 194 |
+
|
| 195 |
+
<div class="encounter-info">
|
| 196 |
+
<h3>{encounter.title}</h3>
|
| 197 |
+
<p>{encounter.description}</p>
|
| 198 |
+
</div>
|
| 199 |
+
|
| 200 |
+
<div class="encounter-arrow">›</div>
|
| 201 |
+
</button>
|
| 202 |
+
{/each}
|
| 203 |
+
</div>
|
| 204 |
+
{/if}
|
| 205 |
</div>
|
| 206 |
|
| 207 |
<style>
|
|
|
|
| 209 |
height: 100%;
|
| 210 |
overflow-y: auto;
|
| 211 |
-webkit-overflow-scrolling: touch;
|
| 212 |
+
padding: 1rem;
|
| 213 |
+
padding-bottom: 5rem;
|
| 214 |
+
}
|
| 215 |
+
|
| 216 |
+
.header {
|
| 217 |
+
margin-bottom: 1.5rem;
|
| 218 |
+
}
|
| 219 |
+
|
| 220 |
+
.header h1 {
|
| 221 |
+
margin: 0 0 1rem;
|
| 222 |
+
font-size: 1.75rem;
|
| 223 |
+
font-weight: 700;
|
| 224 |
+
color: #1a1a1a;
|
| 225 |
}
|
| 226 |
|
| 227 |
+
.progress-bar {
|
| 228 |
+
background: #e0e0e0;
|
| 229 |
+
height: 24px;
|
| 230 |
+
border-radius: 12px;
|
| 231 |
+
overflow: hidden;
|
| 232 |
+
position: relative;
|
| 233 |
+
}
|
| 234 |
+
|
| 235 |
+
.progress-fill {
|
| 236 |
+
background: linear-gradient(90deg, #4caf50, #66bb6a);
|
| 237 |
+
height: 100%;
|
| 238 |
+
transition: width 0.3s ease;
|
| 239 |
+
}
|
| 240 |
+
|
| 241 |
+
.progress-text {
|
| 242 |
+
position: absolute;
|
| 243 |
+
top: 50%;
|
| 244 |
+
left: 50%;
|
| 245 |
+
transform: translate(-50%, -50%);
|
| 246 |
+
font-size: 0.75rem;
|
| 247 |
+
font-weight: 600;
|
| 248 |
+
color: #333;
|
| 249 |
+
}
|
| 250 |
+
|
| 251 |
+
.loading, .empty-state {
|
| 252 |
+
display: flex;
|
| 253 |
+
flex-direction: column;
|
| 254 |
+
align-items: center;
|
| 255 |
+
justify-content: center;
|
| 256 |
+
height: 60vh;
|
| 257 |
text-align: center;
|
|
|
|
|
|
|
| 258 |
}
|
| 259 |
|
| 260 |
+
.spinner {
|
| 261 |
+
width: 48px;
|
| 262 |
+
height: 48px;
|
| 263 |
+
border: 4px solid #f0f0f0;
|
| 264 |
+
border-top-color: #4caf50;
|
| 265 |
+
border-radius: 50%;
|
| 266 |
+
animation: spin 1s linear infinite;
|
| 267 |
+
margin-bottom: 1rem;
|
| 268 |
+
}
|
| 269 |
+
|
| 270 |
+
@keyframes spin {
|
| 271 |
+
to { transform: rotate(360deg); }
|
| 272 |
+
}
|
| 273 |
+
|
| 274 |
+
.empty-icon {
|
| 275 |
+
font-size: 4rem;
|
| 276 |
margin-bottom: 1rem;
|
|
|
|
| 277 |
}
|
| 278 |
|
| 279 |
+
.empty-state h2 {
|
| 280 |
margin: 0 0 0.5rem;
|
| 281 |
+
font-size: 1.25rem;
|
| 282 |
color: #333;
|
| 283 |
}
|
| 284 |
|
| 285 |
+
.empty-state p {
|
| 286 |
+
color: #666;
|
| 287 |
+
font-size: 0.9rem;
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
.encounters-list {
|
| 291 |
display: flex;
|
| 292 |
flex-direction: column;
|
| 293 |
gap: 1rem;
|
|
|
|
| 294 |
}
|
| 295 |
|
| 296 |
+
.encounter-card {
|
| 297 |
+
display: flex;
|
| 298 |
+
align-items: center;
|
| 299 |
+
gap: 1rem;
|
| 300 |
+
background: #fff;
|
| 301 |
+
border: 2px solid;
|
| 302 |
border-radius: 12px;
|
| 303 |
+
padding: 1rem;
|
| 304 |
+
box-shadow: 0 2px 8px rgba(0,0,0,0.08);
|
| 305 |
+
transition: all 0.2s ease;
|
| 306 |
+
cursor: pointer;
|
| 307 |
+
width: 100%;
|
| 308 |
text-align: left;
|
| 309 |
}
|
| 310 |
|
| 311 |
+
.encounter-card:hover:not(:disabled) {
|
| 312 |
+
transform: translateY(-2px);
|
| 313 |
+
box-shadow: 0 4px 12px rgba(0,0,0,0.12);
|
| 314 |
+
}
|
| 315 |
+
|
| 316 |
+
.encounter-card:disabled {
|
| 317 |
+
opacity: 0.6;
|
| 318 |
+
cursor: not-allowed;
|
| 319 |
+
}
|
| 320 |
+
|
| 321 |
+
.encounter-icon {
|
| 322 |
+
width: 60px;
|
| 323 |
+
height: 60px;
|
| 324 |
+
flex-shrink: 0;
|
| 325 |
+
display: flex;
|
| 326 |
+
align-items: center;
|
| 327 |
+
justify-content: center;
|
| 328 |
+
}
|
| 329 |
+
|
| 330 |
+
.encounter-icon img {
|
| 331 |
+
width: 100%;
|
| 332 |
+
height: 100%;
|
| 333 |
+
object-fit: cover;
|
| 334 |
+
border-radius: 8px;
|
| 335 |
+
}
|
| 336 |
+
|
| 337 |
+
.piclet-silhouette {
|
| 338 |
+
width: 100%;
|
| 339 |
+
height: 100%;
|
| 340 |
+
background: #e0e0e0;
|
| 341 |
+
border-radius: 8px;
|
| 342 |
+
display: flex;
|
| 343 |
+
align-items: center;
|
| 344 |
+
justify-content: center;
|
| 345 |
+
font-size: 2rem;
|
| 346 |
+
font-weight: bold;
|
| 347 |
+
color: #999;
|
| 348 |
+
}
|
| 349 |
+
|
| 350 |
+
.type-icon, .fallback-icon {
|
| 351 |
+
font-size: 2rem;
|
| 352 |
+
}
|
| 353 |
+
|
| 354 |
+
.encounter-info {
|
| 355 |
+
flex: 1;
|
| 356 |
+
}
|
| 357 |
+
|
| 358 |
+
.encounter-info h3 {
|
| 359 |
+
margin: 0 0 0.25rem;
|
| 360 |
font-size: 1.1rem;
|
| 361 |
+
font-weight: 600;
|
| 362 |
+
color: #1a1a1a;
|
| 363 |
}
|
| 364 |
|
| 365 |
+
.encounter-info p {
|
| 366 |
margin: 0;
|
| 367 |
+
font-size: 0.875rem;
|
| 368 |
color: #666;
|
|
|
|
| 369 |
}
|
| 370 |
|
| 371 |
+
.encounter-arrow {
|
| 372 |
+
font-size: 1.5rem;
|
| 373 |
+
color: #999;
|
| 374 |
+
}
|
| 375 |
+
|
| 376 |
+
.refresh-button {
|
| 377 |
+
margin-top: 1rem;
|
| 378 |
+
padding: 0.75rem 1.5rem;
|
| 379 |
+
background: #4caf50;
|
| 380 |
+
color: white;
|
| 381 |
+
border: none;
|
| 382 |
+
border-radius: 8px;
|
| 383 |
+
font-size: 1rem;
|
| 384 |
font-weight: 600;
|
| 385 |
+
cursor: pointer;
|
| 386 |
+
transition: background 0.2s ease;
|
| 387 |
+
}
|
| 388 |
+
|
| 389 |
+
.refresh-button:hover {
|
| 390 |
+
background: #45a049;
|
| 391 |
}
|
| 392 |
</style>
|
src/lib/db/encounterService.ts
ADDED
|
@@ -0,0 +1,192 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { db } from './index';
|
| 2 |
+
import type { Encounter, PicletInstance } from './schema';
|
| 3 |
+
import { EncounterType } from './schema';
|
| 4 |
+
import { getOrCreateGameState, markEncountersRefreshed } from './gameState';
|
| 5 |
+
|
| 6 |
+
// Configuration
|
| 7 |
+
const ENCOUNTER_REFRESH_HOURS = 2;
|
| 8 |
+
const MIN_WILD_ENCOUNTERS = 2;
|
| 9 |
+
const MAX_WILD_ENCOUNTERS = 3;
|
| 10 |
+
const LEVEL_VARIANCE = 2;
|
| 11 |
+
|
| 12 |
+
export class EncounterService {
|
| 13 |
+
// Check if encounters should be refreshed
|
| 14 |
+
static async shouldRefreshEncounters(): Promise<boolean> {
|
| 15 |
+
const state = await getOrCreateGameState();
|
| 16 |
+
const hoursSinceRefresh = (Date.now() - state.lastEncounterRefresh.getTime()) / (1000 * 60 * 60);
|
| 17 |
+
return hoursSinceRefresh >= ENCOUNTER_REFRESH_HOURS;
|
| 18 |
+
}
|
| 19 |
+
|
| 20 |
+
// Force encounter refresh
|
| 21 |
+
static async forceEncounterRefresh(): Promise<void> {
|
| 22 |
+
await db.encounters.clear();
|
| 23 |
+
await markEncountersRefreshed();
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
// Get current encounters
|
| 27 |
+
static async getCurrentEncounters(): Promise<Encounter[]> {
|
| 28 |
+
return await db.encounters
|
| 29 |
+
.orderBy('createdAt')
|
| 30 |
+
.reverse()
|
| 31 |
+
.toArray();
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
// Clear all encounters
|
| 35 |
+
static async clearEncounters(): Promise<void> {
|
| 36 |
+
await db.encounters.clear();
|
| 37 |
+
}
|
| 38 |
+
|
| 39 |
+
// Generate new encounters
|
| 40 |
+
static async generateEncounters(): Promise<Encounter[]> {
|
| 41 |
+
const encounters: Omit<Encounter, 'id'>[] = [];
|
| 42 |
+
|
| 43 |
+
// Check if player needs first catch encounter
|
| 44 |
+
const playerPiclets = await db.picletInstances.toArray();
|
| 45 |
+
if (playerPiclets.length === 0) {
|
| 46 |
+
encounters.push(await this.createFirstCatchEncounter());
|
| 47 |
+
} else {
|
| 48 |
+
// Generate wild piclet encounters
|
| 49 |
+
const wildEncounters = await this.generateWildEncounters();
|
| 50 |
+
encounters.push(...wildEncounters);
|
| 51 |
+
}
|
| 52 |
+
|
| 53 |
+
// Always add shop and health center
|
| 54 |
+
encounters.push({
|
| 55 |
+
type: EncounterType.SHOP,
|
| 56 |
+
title: 'Piclet Shop',
|
| 57 |
+
description: 'Buy items and supplies for your journey',
|
| 58 |
+
createdAt: new Date()
|
| 59 |
+
});
|
| 60 |
+
|
| 61 |
+
encounters.push({
|
| 62 |
+
type: EncounterType.HEALTH_CENTER,
|
| 63 |
+
title: 'Health Center',
|
| 64 |
+
description: 'Heal your piclets back to full health',
|
| 65 |
+
createdAt: new Date()
|
| 66 |
+
});
|
| 67 |
+
|
| 68 |
+
// Clear existing encounters and add new ones
|
| 69 |
+
await db.encounters.clear();
|
| 70 |
+
for (const encounter of encounters) {
|
| 71 |
+
await db.encounters.add(encounter);
|
| 72 |
+
}
|
| 73 |
+
|
| 74 |
+
await markEncountersRefreshed();
|
| 75 |
+
return await this.getCurrentEncounters();
|
| 76 |
+
}
|
| 77 |
+
|
| 78 |
+
// Create first catch encounter
|
| 79 |
+
private static async createFirstCatchEncounter(): Promise<Omit<Encounter, 'id'>> {
|
| 80 |
+
// TODO: Replace with actual piclet data when available
|
| 81 |
+
// For now, using placeholder data
|
| 82 |
+
return {
|
| 83 |
+
type: EncounterType.WILD_PICLET,
|
| 84 |
+
title: 'Your First Piclet!',
|
| 85 |
+
description: 'A friendly piclet appears! This one seems easy to catch.',
|
| 86 |
+
picletTypeId: 'starter-001', // Placeholder ID
|
| 87 |
+
enemyLevel: 5,
|
| 88 |
+
createdAt: new Date()
|
| 89 |
+
};
|
| 90 |
+
}
|
| 91 |
+
|
| 92 |
+
// Generate wild piclet encounters
|
| 93 |
+
private static async generateWildEncounters(): Promise<Omit<Encounter, 'id'>[]> {
|
| 94 |
+
const encounters: Omit<Encounter, 'id'>[] = [];
|
| 95 |
+
|
| 96 |
+
// Get player's average level
|
| 97 |
+
const avgLevel = await this.getPlayerAverageLevel();
|
| 98 |
+
|
| 99 |
+
// TODO: When piclet types are available, filter for uncaught piclets
|
| 100 |
+
// For now, generate placeholder encounters
|
| 101 |
+
const encounterCount = MIN_WILD_ENCOUNTERS + Math.floor(Math.random() * (MAX_WILD_ENCOUNTERS - MIN_WILD_ENCOUNTERS + 1));
|
| 102 |
+
|
| 103 |
+
for (let i = 0; i < encounterCount; i++) {
|
| 104 |
+
const levelVariance = Math.floor(Math.random() * (LEVEL_VARIANCE * 2 + 1)) - LEVEL_VARIANCE;
|
| 105 |
+
const enemyLevel = Math.max(1, avgLevel + levelVariance);
|
| 106 |
+
|
| 107 |
+
encounters.push({
|
| 108 |
+
type: EncounterType.WILD_PICLET,
|
| 109 |
+
title: `Wild Piclet Appeared!`,
|
| 110 |
+
description: `A level ${enemyLevel} piclet blocks your path!`,
|
| 111 |
+
picletTypeId: `wild-${i + 1}`, // Placeholder ID
|
| 112 |
+
enemyLevel,
|
| 113 |
+
createdAt: new Date()
|
| 114 |
+
});
|
| 115 |
+
}
|
| 116 |
+
|
| 117 |
+
return encounters;
|
| 118 |
+
}
|
| 119 |
+
|
| 120 |
+
// Get player's average piclet level
|
| 121 |
+
private static async getPlayerAverageLevel(): Promise<number> {
|
| 122 |
+
const rosterPiclets = await db.picletInstances
|
| 123 |
+
.where('isInRoster')
|
| 124 |
+
.equals(1) // Dexie uses 1 for true in indexed fields
|
| 125 |
+
.toArray();
|
| 126 |
+
|
| 127 |
+
if (rosterPiclets.length === 0) {
|
| 128 |
+
const allPiclets = await db.picletInstances.toArray();
|
| 129 |
+
if (allPiclets.length === 0) return 5; // Default starting level
|
| 130 |
+
|
| 131 |
+
const totalLevel = allPiclets.reduce((sum, p) => sum + p.level, 0);
|
| 132 |
+
return Math.round(totalLevel / allPiclets.length);
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
const totalLevel = rosterPiclets.reduce((sum, p) => sum + p.level, 0);
|
| 136 |
+
return Math.round(totalLevel / rosterPiclets.length);
|
| 137 |
+
}
|
| 138 |
+
|
| 139 |
+
// Catch a wild piclet (for first encounter)
|
| 140 |
+
static async catchWildPiclet(encounter: Encounter): Promise<PicletInstance> {
|
| 141 |
+
// TODO: Implement actual piclet catching logic
|
| 142 |
+
// For now, create a placeholder instance
|
| 143 |
+
const newPiclet: Omit<PicletInstance, 'id'> = {
|
| 144 |
+
typeId: encounter.picletTypeId!,
|
| 145 |
+
nickname: 'Starter Piclet',
|
| 146 |
+
primaryTypeString: 'normal',
|
| 147 |
+
|
| 148 |
+
// Stats
|
| 149 |
+
level: encounter.enemyLevel || 5,
|
| 150 |
+
xp: 0,
|
| 151 |
+
currentHp: 20,
|
| 152 |
+
maxHp: 20,
|
| 153 |
+
attack: 10,
|
| 154 |
+
defense: 10,
|
| 155 |
+
fieldAttack: 10,
|
| 156 |
+
fieldDefense: 10,
|
| 157 |
+
speed: 10,
|
| 158 |
+
|
| 159 |
+
// Base stats
|
| 160 |
+
baseHp: 20,
|
| 161 |
+
baseAttack: 10,
|
| 162 |
+
baseDefense: 10,
|
| 163 |
+
baseFieldAttack: 10,
|
| 164 |
+
baseFieldDefense: 10,
|
| 165 |
+
baseSpeed: 10,
|
| 166 |
+
|
| 167 |
+
// Battle
|
| 168 |
+
moves: [],
|
| 169 |
+
nature: 'hardy',
|
| 170 |
+
|
| 171 |
+
// Roster
|
| 172 |
+
isInRoster: true,
|
| 173 |
+
rosterPosition: 0,
|
| 174 |
+
|
| 175 |
+
// Metadata
|
| 176 |
+
caughtAt: new Date(),
|
| 177 |
+
bst: 60,
|
| 178 |
+
tier: 'common',
|
| 179 |
+
role: 'balanced',
|
| 180 |
+
variance: 1,
|
| 181 |
+
|
| 182 |
+
// Visuals
|
| 183 |
+
imageUrl: `https://storage.googleapis.com/piclodia/${encounter.picletTypeId}.png`,
|
| 184 |
+
imageCaption: 'A friendly starter piclet',
|
| 185 |
+
concept: 'starter',
|
| 186 |
+
imagePrompt: 'cute starter monster'
|
| 187 |
+
};
|
| 188 |
+
|
| 189 |
+
const id = await db.picletInstances.add(newPiclet);
|
| 190 |
+
return { ...newPiclet, id };
|
| 191 |
+
}
|
| 192 |
+
}
|