pre ide
Browse files
src/lib/battle-engine/BattleEngine.ts
CHANGED
|
@@ -310,6 +310,19 @@ export class BattleEngine {
|
|
| 310 |
private processDamageEffect(effect: { amount?: DamageAmount; formula?: string; value?: number; multiplier?: number }, attacker: BattlePiclet, target: BattlePiclet, move: Move): void {
|
| 311 |
let damage = 0;
|
| 312 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 313 |
// Handle different damage formulas
|
| 314 |
if (effect.formula) {
|
| 315 |
damage = this.calculateDamageByFormula(effect, attacker, target, move);
|
|
@@ -317,6 +330,26 @@ export class BattleEngine {
|
|
| 317 |
damage = this.calculateStandardDamage(effect.amount, attacker, target, move);
|
| 318 |
}
|
| 319 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 320 |
// Apply damage
|
| 321 |
if (damage > 0) {
|
| 322 |
target.currentHp = Math.max(0, target.currentHp - damage);
|
|
@@ -420,6 +453,12 @@ export class BattleEngine {
|
|
| 420 |
}
|
| 421 |
}
|
| 422 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 423 |
if (!target.statusEffects.includes(effect.status)) {
|
| 424 |
target.statusEffects.push(effect.status);
|
| 425 |
this.log(`${target.definition.name} was ${effect.status}ed!`);
|
|
@@ -590,8 +629,86 @@ export class BattleEngine {
|
|
| 590 |
}
|
| 591 |
|
| 592 |
private processMechanicOverrideEffect(effect: { mechanic: string; value: any; condition?: string }, target: BattlePiclet): void {
|
| 593 |
-
// Store mechanic override for processing
|
| 594 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 595 |
this.log(`Mechanic override '${effect.mechanic}' applied to ${target.definition.name}!`);
|
| 596 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 597 |
}
|
|
|
|
| 310 |
private processDamageEffect(effect: { amount?: DamageAmount; formula?: string; value?: number; multiplier?: number }, attacker: BattlePiclet, target: BattlePiclet, move: Move): void {
|
| 311 |
let damage = 0;
|
| 312 |
|
| 313 |
+
// Check type immunity first
|
| 314 |
+
if (this.checkTypeImmunity(target, move.type)) {
|
| 315 |
+
this.log(`${target.definition.name} is immune to ${move.type} type moves!`);
|
| 316 |
+
return;
|
| 317 |
+
}
|
| 318 |
+
|
| 319 |
+
// Check flag interactions
|
| 320 |
+
const flagInteraction = this.checkFlagInteraction(target, move.flags);
|
| 321 |
+
if (flagInteraction === 'immune') {
|
| 322 |
+
this.log(`${target.definition.name} is immune to this move!`);
|
| 323 |
+
return;
|
| 324 |
+
}
|
| 325 |
+
|
| 326 |
// Handle different damage formulas
|
| 327 |
if (effect.formula) {
|
| 328 |
damage = this.calculateDamageByFormula(effect, attacker, target, move);
|
|
|
|
| 330 |
damage = this.calculateStandardDamage(effect.amount, attacker, target, move);
|
| 331 |
}
|
| 332 |
|
| 333 |
+
// Apply flag interaction modifiers
|
| 334 |
+
if (flagInteraction === 'weak') {
|
| 335 |
+
damage = Math.floor(damage * 1.5);
|
| 336 |
+
this.log("It's super effective!");
|
| 337 |
+
} else if (flagInteraction === 'resist') {
|
| 338 |
+
damage = Math.floor(damage * 0.5);
|
| 339 |
+
this.log("It's not very effective...");
|
| 340 |
+
}
|
| 341 |
+
|
| 342 |
+
// Apply damage multiplier from abilities
|
| 343 |
+
const damageMultiplier = this.getDamageMultiplier(attacker);
|
| 344 |
+
damage = Math.floor(damage * damageMultiplier);
|
| 345 |
+
|
| 346 |
+
// Check for critical hits
|
| 347 |
+
const critMod = this.checkCriticalHitModification(attacker, target);
|
| 348 |
+
if (critMod === 'always' || (critMod === 'normal' && Math.random() < 0.0625)) { // 1/16 base crit rate
|
| 349 |
+
damage = Math.floor(damage * 1.5);
|
| 350 |
+
this.log("A critical hit!");
|
| 351 |
+
}
|
| 352 |
+
|
| 353 |
// Apply damage
|
| 354 |
if (damage > 0) {
|
| 355 |
target.currentHp = Math.max(0, target.currentHp - damage);
|
|
|
|
| 453 |
}
|
| 454 |
}
|
| 455 |
|
| 456 |
+
// Check for status immunity
|
| 457 |
+
if (this.checkStatusImmunity(target, effect.status)) {
|
| 458 |
+
this.log(`${target.definition.name} is immune to ${effect.status}!`);
|
| 459 |
+
return;
|
| 460 |
+
}
|
| 461 |
+
|
| 462 |
if (!target.statusEffects.includes(effect.status)) {
|
| 463 |
target.statusEffects.push(effect.status);
|
| 464 |
this.log(`${target.definition.name} was ${effect.status}ed!`);
|
|
|
|
| 629 |
}
|
| 630 |
|
| 631 |
private processMechanicOverrideEffect(effect: { mechanic: string; value: any; condition?: string }, target: BattlePiclet): void {
|
| 632 |
+
// Store mechanic override as temporary effect for processing during relevant calculations
|
| 633 |
+
target.temporaryEffects.push({
|
| 634 |
+
effect: {
|
| 635 |
+
type: 'mechanicOverride',
|
| 636 |
+
mechanic: effect.mechanic,
|
| 637 |
+
value: effect.value,
|
| 638 |
+
condition: effect.condition,
|
| 639 |
+
target: 'self'
|
| 640 |
+
} as any,
|
| 641 |
+
duration: effect.condition === 'restOfBattle' ? 999 : 1
|
| 642 |
+
});
|
| 643 |
+
|
| 644 |
this.log(`Mechanic override '${effect.mechanic}' applied to ${target.definition.name}!`);
|
| 645 |
}
|
| 646 |
+
|
| 647 |
+
// Helper methods for checking mechanic overrides
|
| 648 |
+
private hasMechanicOverride(piclet: BattlePiclet, mechanic: string): any {
|
| 649 |
+
const override = piclet.temporaryEffects.find(
|
| 650 |
+
effect => effect.effect.type === 'mechanicOverride' &&
|
| 651 |
+
(effect.effect as any).mechanic === mechanic
|
| 652 |
+
);
|
| 653 |
+
return override ? (override.effect as any).value : null;
|
| 654 |
+
}
|
| 655 |
+
|
| 656 |
+
private checkCriticalHitModification(attacker: BattlePiclet, target: BattlePiclet): 'always' | 'never' | 'normal' {
|
| 657 |
+
// Check attacker's critical hit modifiers
|
| 658 |
+
const attackerOverride = this.hasMechanicOverride(attacker, 'criticalHits');
|
| 659 |
+
if (attackerOverride === true) return 'always';
|
| 660 |
+
|
| 661 |
+
// Check target's critical hit immunity
|
| 662 |
+
const targetOverride = this.hasMechanicOverride(target, 'criticalHits');
|
| 663 |
+
if (targetOverride === false) return 'never';
|
| 664 |
+
|
| 665 |
+
return 'normal';
|
| 666 |
+
}
|
| 667 |
+
|
| 668 |
+
private checkStatusImmunity(target: BattlePiclet, status: string): boolean {
|
| 669 |
+
const immunity = this.hasMechanicOverride(target, 'statusImmunity');
|
| 670 |
+
if (Array.isArray(immunity)) {
|
| 671 |
+
return immunity.includes(status);
|
| 672 |
+
}
|
| 673 |
+
return false;
|
| 674 |
+
}
|
| 675 |
+
|
| 676 |
+
private checkTypeImmunity(target: BattlePiclet, attackType: string): boolean {
|
| 677 |
+
const immunity = this.hasMechanicOverride(target, 'typeImmunity');
|
| 678 |
+
if (Array.isArray(immunity)) {
|
| 679 |
+
return immunity.includes(attackType);
|
| 680 |
+
}
|
| 681 |
+
return false;
|
| 682 |
+
}
|
| 683 |
+
|
| 684 |
+
private checkFlagInteraction(target: BattlePiclet, flags: string[]): 'immune' | 'weak' | 'resist' | 'normal' {
|
| 685 |
+
// Check immunities first
|
| 686 |
+
const immunity = this.hasMechanicOverride(target, 'flagImmunity');
|
| 687 |
+
if (Array.isArray(immunity) && flags.some(flag => immunity.includes(flag))) {
|
| 688 |
+
return 'immune';
|
| 689 |
+
}
|
| 690 |
+
|
| 691 |
+
// Check weaknesses
|
| 692 |
+
const weakness = this.hasMechanicOverride(target, 'flagWeakness');
|
| 693 |
+
if (Array.isArray(weakness) && flags.some(flag => weakness.includes(flag))) {
|
| 694 |
+
return 'weak';
|
| 695 |
+
}
|
| 696 |
+
|
| 697 |
+
// Check resistances
|
| 698 |
+
const resistance = this.hasMechanicOverride(target, 'flagResistance');
|
| 699 |
+
if (Array.isArray(resistance) && flags.some(flag => resistance.includes(flag))) {
|
| 700 |
+
return 'resist';
|
| 701 |
+
}
|
| 702 |
+
|
| 703 |
+
return 'normal';
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
private getDamageMultiplier(piclet: BattlePiclet): number {
|
| 707 |
+
const multiplier = this.hasMechanicOverride(piclet, 'damageMultiplier');
|
| 708 |
+
return typeof multiplier === 'number' ? multiplier : 1.0;
|
| 709 |
+
}
|
| 710 |
+
|
| 711 |
+
private shouldInvertHealing(target: BattlePiclet): boolean {
|
| 712 |
+
return !!this.hasMechanicOverride(target, 'healingInversion');
|
| 713 |
+
}
|
| 714 |
}
|
src/lib/battle-engine/advanced-mechanic-overrides.test.ts
ADDED
|
@@ -0,0 +1,348 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { describe, it, expect, beforeEach } from 'vitest';
|
| 2 |
+
import { BattleEngine } from './BattleEngine';
|
| 3 |
+
import type { PicletDefinition, SpecialAbility } from './types';
|
| 4 |
+
import { PicletType, AttackType } from './types';
|
| 5 |
+
|
| 6 |
+
describe('Advanced Mechanic Override System', () => {
|
| 7 |
+
describe('Critical Hit Mechanics', () => {
|
| 8 |
+
it('should prevent critical hits with Shell Armor ability', () => {
|
| 9 |
+
const shellArmor: SpecialAbility = {
|
| 10 |
+
name: "Shell Armor",
|
| 11 |
+
description: "Hard shell prevents critical hits",
|
| 12 |
+
effects: [
|
| 13 |
+
{
|
| 14 |
+
type: 'mechanicOverride',
|
| 15 |
+
mechanic: 'criticalHits',
|
| 16 |
+
condition: 'always',
|
| 17 |
+
value: false
|
| 18 |
+
}
|
| 19 |
+
]
|
| 20 |
+
};
|
| 21 |
+
|
| 22 |
+
const defender: PicletDefinition = {
|
| 23 |
+
name: "Shell Defender",
|
| 24 |
+
description: "Protected by hard shell",
|
| 25 |
+
tier: 'medium',
|
| 26 |
+
primaryType: PicletType.MINERAL,
|
| 27 |
+
baseStats: { hp: 80, attack: 60, defense: 80, speed: 40 },
|
| 28 |
+
nature: "Impish",
|
| 29 |
+
specialAbility: shellArmor,
|
| 30 |
+
movepool: [
|
| 31 |
+
{
|
| 32 |
+
name: "Defense Curl",
|
| 33 |
+
type: AttackType.NORMAL,
|
| 34 |
+
power: 0,
|
| 35 |
+
accuracy: 100,
|
| 36 |
+
pp: 10,
|
| 37 |
+
priority: 0,
|
| 38 |
+
flags: [],
|
| 39 |
+
effects: [
|
| 40 |
+
{
|
| 41 |
+
type: 'modifyStats',
|
| 42 |
+
target: 'self',
|
| 43 |
+
stats: { defense: 'increase' }
|
| 44 |
+
}
|
| 45 |
+
]
|
| 46 |
+
}
|
| 47 |
+
]
|
| 48 |
+
};
|
| 49 |
+
|
| 50 |
+
const attacker: PicletDefinition = {
|
| 51 |
+
name: "High Crit Attacker",
|
| 52 |
+
description: "Has high critical hit rate",
|
| 53 |
+
tier: 'medium',
|
| 54 |
+
primaryType: PicletType.BEAST,
|
| 55 |
+
baseStats: { hp: 70, attack: 90, defense: 50, speed: 80 },
|
| 56 |
+
nature: "Adamant",
|
| 57 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 58 |
+
movepool: [
|
| 59 |
+
{
|
| 60 |
+
name: "Slash",
|
| 61 |
+
type: AttackType.BEAST,
|
| 62 |
+
power: 70,
|
| 63 |
+
accuracy: 100,
|
| 64 |
+
pp: 10,
|
| 65 |
+
priority: 0,
|
| 66 |
+
flags: ['contact'],
|
| 67 |
+
effects: [
|
| 68 |
+
{
|
| 69 |
+
type: 'damage',
|
| 70 |
+
target: 'opponent',
|
| 71 |
+
amount: 'normal'
|
| 72 |
+
}
|
| 73 |
+
]
|
| 74 |
+
}
|
| 75 |
+
]
|
| 76 |
+
};
|
| 77 |
+
|
| 78 |
+
const engine = new BattleEngine(defender, attacker);
|
| 79 |
+
|
| 80 |
+
// Force high crit rate for testing
|
| 81 |
+
const originalCritRate = (engine as any).calculateCriticalChance;
|
| 82 |
+
(engine as any).calculateCriticalChance = () => 1.0; // 100% crit rate normally
|
| 83 |
+
|
| 84 |
+
let criticalHitOccurred = false;
|
| 85 |
+
for (let i = 0; i < 10; i++) {
|
| 86 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 87 |
+
|
| 88 |
+
engine.executeActions(
|
| 89 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 90 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 91 |
+
);
|
| 92 |
+
|
| 93 |
+
const log = engine.getLog();
|
| 94 |
+
if (log.some(msg => msg.includes('critical') || msg.includes('Critical'))) {
|
| 95 |
+
criticalHitOccurred = true;
|
| 96 |
+
break;
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
if (engine.isGameOver()) break;
|
| 100 |
+
}
|
| 101 |
+
|
| 102 |
+
// Shell Armor should prevent ALL critical hits
|
| 103 |
+
expect(criticalHitOccurred).toBe(false);
|
| 104 |
+
|
| 105 |
+
// Restore original function
|
| 106 |
+
(engine as any).calculateCriticalChance = originalCritRate;
|
| 107 |
+
});
|
| 108 |
+
|
| 109 |
+
it('should guarantee critical hits with certain abilities', () => {
|
| 110 |
+
const alwaysCrit: SpecialAbility = {
|
| 111 |
+
name: "Super Luck",
|
| 112 |
+
description: "Always lands critical hits",
|
| 113 |
+
effects: [
|
| 114 |
+
{
|
| 115 |
+
type: 'mechanicOverride',
|
| 116 |
+
mechanic: 'criticalHits',
|
| 117 |
+
condition: 'always',
|
| 118 |
+
value: true
|
| 119 |
+
}
|
| 120 |
+
]
|
| 121 |
+
};
|
| 122 |
+
|
| 123 |
+
const critUser: PicletDefinition = {
|
| 124 |
+
name: "Lucky Fighter",
|
| 125 |
+
description: "Always gets critical hits",
|
| 126 |
+
tier: 'medium',
|
| 127 |
+
primaryType: PicletType.BEAST,
|
| 128 |
+
baseStats: { hp: 70, attack: 80, defense: 60, speed: 90 },
|
| 129 |
+
nature: "Hasty",
|
| 130 |
+
specialAbility: alwaysCrit,
|
| 131 |
+
movepool: [
|
| 132 |
+
{
|
| 133 |
+
name: "Strike",
|
| 134 |
+
type: AttackType.BEAST,
|
| 135 |
+
power: 60,
|
| 136 |
+
accuracy: 100,
|
| 137 |
+
pp: 10,
|
| 138 |
+
priority: 0,
|
| 139 |
+
flags: ['contact'],
|
| 140 |
+
effects: [
|
| 141 |
+
{
|
| 142 |
+
type: 'damage',
|
| 143 |
+
target: 'opponent',
|
| 144 |
+
amount: 'normal'
|
| 145 |
+
}
|
| 146 |
+
]
|
| 147 |
+
}
|
| 148 |
+
]
|
| 149 |
+
};
|
| 150 |
+
|
| 151 |
+
const opponent: PicletDefinition = {
|
| 152 |
+
name: "Opponent",
|
| 153 |
+
description: "Standard opponent",
|
| 154 |
+
tier: 'medium',
|
| 155 |
+
primaryType: PicletType.BEAST,
|
| 156 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 157 |
+
nature: "Hardy",
|
| 158 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 159 |
+
movepool: [
|
| 160 |
+
{
|
| 161 |
+
name: "Tackle",
|
| 162 |
+
type: AttackType.NORMAL,
|
| 163 |
+
power: 40,
|
| 164 |
+
accuracy: 100,
|
| 165 |
+
pp: 10,
|
| 166 |
+
priority: 0,
|
| 167 |
+
flags: ['contact'],
|
| 168 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 169 |
+
}
|
| 170 |
+
]
|
| 171 |
+
};
|
| 172 |
+
|
| 173 |
+
const engine = new BattleEngine(critUser, opponent);
|
| 174 |
+
|
| 175 |
+
engine.executeActions(
|
| 176 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 177 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 178 |
+
);
|
| 179 |
+
|
| 180 |
+
const log = engine.getLog();
|
| 181 |
+
expect(log.some(msg => msg.includes('critical') || msg.includes('Critical'))).toBe(true);
|
| 182 |
+
});
|
| 183 |
+
});
|
| 184 |
+
|
| 185 |
+
describe('Status Immunity', () => {
|
| 186 |
+
it('should provide immunity to specific status effects', () => {
|
| 187 |
+
const insomnia: SpecialAbility = {
|
| 188 |
+
name: "Insomnia",
|
| 189 |
+
description: "Prevents sleep status",
|
| 190 |
+
effects: [
|
| 191 |
+
{
|
| 192 |
+
type: 'mechanicOverride',
|
| 193 |
+
mechanic: 'statusImmunity',
|
| 194 |
+
value: ['sleep']
|
| 195 |
+
}
|
| 196 |
+
]
|
| 197 |
+
};
|
| 198 |
+
|
| 199 |
+
const insomniac: PicletDefinition = {
|
| 200 |
+
name: "Sleepless Fighter",
|
| 201 |
+
description: "Cannot be put to sleep",
|
| 202 |
+
tier: 'medium',
|
| 203 |
+
primaryType: PicletType.CULTURE,
|
| 204 |
+
baseStats: { hp: 70, attack: 60, defense: 60, speed: 80 },
|
| 205 |
+
nature: "Timid",
|
| 206 |
+
specialAbility: insomnia,
|
| 207 |
+
movepool: [
|
| 208 |
+
{
|
| 209 |
+
name: "Tackle",
|
| 210 |
+
type: AttackType.NORMAL,
|
| 211 |
+
power: 40,
|
| 212 |
+
accuracy: 100,
|
| 213 |
+
pp: 10,
|
| 214 |
+
priority: 0,
|
| 215 |
+
flags: ['contact'],
|
| 216 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 217 |
+
}
|
| 218 |
+
]
|
| 219 |
+
};
|
| 220 |
+
|
| 221 |
+
const sleepUser: PicletDefinition = {
|
| 222 |
+
name: "Sleep Inducer",
|
| 223 |
+
description: "Puts opponents to sleep",
|
| 224 |
+
tier: 'medium',
|
| 225 |
+
primaryType: PicletType.CULTURE,
|
| 226 |
+
baseStats: { hp: 80, attack: 50, defense: 70, speed: 60 },
|
| 227 |
+
nature: "Calm",
|
| 228 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 229 |
+
movepool: [
|
| 230 |
+
{
|
| 231 |
+
name: "Sleep Powder",
|
| 232 |
+
type: AttackType.FLORA,
|
| 233 |
+
power: 0,
|
| 234 |
+
accuracy: 75,
|
| 235 |
+
pp: 10,
|
| 236 |
+
priority: 0,
|
| 237 |
+
flags: [],
|
| 238 |
+
effects: [
|
| 239 |
+
{
|
| 240 |
+
type: 'applyStatus',
|
| 241 |
+
target: 'opponent',
|
| 242 |
+
status: 'sleep'
|
| 243 |
+
}
|
| 244 |
+
]
|
| 245 |
+
}
|
| 246 |
+
]
|
| 247 |
+
};
|
| 248 |
+
|
| 249 |
+
const engine = new BattleEngine(insomniac, sleepUser);
|
| 250 |
+
|
| 251 |
+
engine.executeActions(
|
| 252 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 253 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 254 |
+
);
|
| 255 |
+
|
| 256 |
+
const log = engine.getLog();
|
| 257 |
+
expect(log.some(msg => msg.includes('immune') || msg.includes('had no effect'))).toBe(true);
|
| 258 |
+
expect(log.some(msg => msg.includes('fell asleep'))).toBe(false);
|
| 259 |
+
});
|
| 260 |
+
});
|
| 261 |
+
|
| 262 |
+
describe('Type Immunity', () => {
|
| 263 |
+
it('should provide immunity to specific attack types', () => {
|
| 264 |
+
const levitate: SpecialAbility = {
|
| 265 |
+
name: "Levitate",
|
| 266 |
+
description: "Floating ability makes ground moves miss",
|
| 267 |
+
effects: [
|
| 268 |
+
{
|
| 269 |
+
type: 'mechanicOverride',
|
| 270 |
+
mechanic: 'typeImmunity',
|
| 271 |
+
value: ['ground']
|
| 272 |
+
}
|
| 273 |
+
]
|
| 274 |
+
};
|
| 275 |
+
|
| 276 |
+
const levitator: PicletDefinition = {
|
| 277 |
+
name: "Floating Fighter",
|
| 278 |
+
description: "Levitates above ground attacks",
|
| 279 |
+
tier: 'medium',
|
| 280 |
+
primaryType: PicletType.SPACE,
|
| 281 |
+
baseStats: { hp: 75, attack: 70, defense: 60, speed: 85 },
|
| 282 |
+
nature: "Timid",
|
| 283 |
+
specialAbility: levitate,
|
| 284 |
+
movepool: [
|
| 285 |
+
{
|
| 286 |
+
name: "Air Slash",
|
| 287 |
+
type: AttackType.SPACE,
|
| 288 |
+
power: 60,
|
| 289 |
+
accuracy: 95,
|
| 290 |
+
pp: 10,
|
| 291 |
+
priority: 0,
|
| 292 |
+
flags: [],
|
| 293 |
+
effects: [
|
| 294 |
+
{
|
| 295 |
+
type: 'damage',
|
| 296 |
+
target: 'opponent',
|
| 297 |
+
amount: 'normal'
|
| 298 |
+
}
|
| 299 |
+
]
|
| 300 |
+
}
|
| 301 |
+
]
|
| 302 |
+
};
|
| 303 |
+
|
| 304 |
+
const groundUser: PicletDefinition = {
|
| 305 |
+
name: "Ground Attacker",
|
| 306 |
+
description: "Uses ground-based attacks",
|
| 307 |
+
tier: 'medium',
|
| 308 |
+
primaryType: PicletType.MINERAL,
|
| 309 |
+
baseStats: { hp: 80, attack: 80, defense: 70, speed: 60 },
|
| 310 |
+
nature: "Adamant",
|
| 311 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 312 |
+
movepool: [
|
| 313 |
+
{
|
| 314 |
+
name: "Earthquake",
|
| 315 |
+
type: AttackType.MINERAL,
|
| 316 |
+
power: 100,
|
| 317 |
+
accuracy: 100,
|
| 318 |
+
pp: 10,
|
| 319 |
+
priority: 0,
|
| 320 |
+
flags: ['ground'],
|
| 321 |
+
effects: [
|
| 322 |
+
{
|
| 323 |
+
type: 'damage',
|
| 324 |
+
target: 'opponent',
|
| 325 |
+
amount: 'strong'
|
| 326 |
+
}
|
| 327 |
+
]
|
| 328 |
+
}
|
| 329 |
+
]
|
| 330 |
+
};
|
| 331 |
+
|
| 332 |
+
const engine = new BattleEngine(levitator, groundUser);
|
| 333 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 334 |
+
|
| 335 |
+
engine.executeActions(
|
| 336 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 337 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 338 |
+
);
|
| 339 |
+
|
| 340 |
+
const finalHp = engine.getState().playerPiclet.currentHp;
|
| 341 |
+
const log = engine.getLog();
|
| 342 |
+
|
| 343 |
+
// Ground move should have no effect due to Levitate
|
| 344 |
+
expect(finalHp).toBe(initialHp);
|
| 345 |
+
expect(log.some(msg => msg.includes('had no effect') || msg.includes('immune'))).toBe(true);
|
| 346 |
+
});
|
| 347 |
+
});
|
| 348 |
+
});
|
src/lib/battle-engine/extreme-risk-reward.test.ts
ADDED
|
@@ -0,0 +1,375 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { describe, it, expect, beforeEach } from 'vitest';
|
| 2 |
+
import { BattleEngine } from './BattleEngine';
|
| 3 |
+
import type { PicletDefinition } from './types';
|
| 4 |
+
import { PicletType, AttackType } from './types';
|
| 5 |
+
|
| 6 |
+
describe('Extreme Risk-Reward Moves', () => {
|
| 7 |
+
describe('Self-Destruct Moves', () => {
|
| 8 |
+
it('should deal massive damage to all but KO the user', () => {
|
| 9 |
+
const bomber: PicletDefinition = {
|
| 10 |
+
name: "Suicide Bomber",
|
| 11 |
+
description: "Sacrifices itself for massive damage",
|
| 12 |
+
tier: 'medium',
|
| 13 |
+
primaryType: PicletType.MACHINA,
|
| 14 |
+
baseStats: { hp: 60, attack: 40, defense: 60, speed: 50 },
|
| 15 |
+
nature: "Brave",
|
| 16 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 17 |
+
movepool: [
|
| 18 |
+
{
|
| 19 |
+
name: "Self Destruct",
|
| 20 |
+
type: AttackType.MACHINA,
|
| 21 |
+
power: 200,
|
| 22 |
+
accuracy: 100,
|
| 23 |
+
pp: 1,
|
| 24 |
+
priority: 0,
|
| 25 |
+
flags: ['explosive', 'contact'],
|
| 26 |
+
effects: [
|
| 27 |
+
{
|
| 28 |
+
type: 'damage',
|
| 29 |
+
target: 'all',
|
| 30 |
+
formula: 'standard',
|
| 31 |
+
multiplier: 1.5
|
| 32 |
+
},
|
| 33 |
+
{
|
| 34 |
+
type: 'damage',
|
| 35 |
+
target: 'self',
|
| 36 |
+
formula: 'fixed',
|
| 37 |
+
value: 9999,
|
| 38 |
+
condition: 'afterUse'
|
| 39 |
+
}
|
| 40 |
+
]
|
| 41 |
+
}
|
| 42 |
+
]
|
| 43 |
+
};
|
| 44 |
+
|
| 45 |
+
const opponent: PicletDefinition = {
|
| 46 |
+
name: "Sturdy Opponent",
|
| 47 |
+
description: "Tanky opponent",
|
| 48 |
+
tier: 'high',
|
| 49 |
+
primaryType: PicletType.MINERAL,
|
| 50 |
+
baseStats: { hp: 100, attack: 60, defense: 100, speed: 40 },
|
| 51 |
+
nature: "Impish",
|
| 52 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 53 |
+
movepool: [
|
| 54 |
+
{
|
| 55 |
+
name: "Tackle",
|
| 56 |
+
type: AttackType.NORMAL,
|
| 57 |
+
power: 40,
|
| 58 |
+
accuracy: 100,
|
| 59 |
+
pp: 10,
|
| 60 |
+
priority: 0,
|
| 61 |
+
flags: ['contact'],
|
| 62 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 63 |
+
}
|
| 64 |
+
]
|
| 65 |
+
};
|
| 66 |
+
|
| 67 |
+
const engine = new BattleEngine(bomber, opponent);
|
| 68 |
+
const initialOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 69 |
+
|
| 70 |
+
engine.executeActions(
|
| 71 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 }, // Self Destruct
|
| 72 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 73 |
+
);
|
| 74 |
+
|
| 75 |
+
const finalOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 76 |
+
const playerHp = engine.getState().playerPiclet.currentHp;
|
| 77 |
+
|
| 78 |
+
// User should be KO'd
|
| 79 |
+
expect(playerHp).toBe(0);
|
| 80 |
+
|
| 81 |
+
// Opponent should take massive damage
|
| 82 |
+
expect(finalOpponentHp).toBeLessThan(initialOpponentHp);
|
| 83 |
+
const damage = initialOpponentHp - finalOpponentHp;
|
| 84 |
+
expect(damage).toBeGreaterThan(80); // Should be very high damage
|
| 85 |
+
|
| 86 |
+
const log = engine.getLog();
|
| 87 |
+
expect(log.some(msg => msg.includes('Self Destruct') || msg.includes('exploded'))).toBe(true);
|
| 88 |
+
expect(engine.isGameOver()).toBe(true);
|
| 89 |
+
});
|
| 90 |
+
});
|
| 91 |
+
|
| 92 |
+
describe('Gambling Moves', () => {
|
| 93 |
+
it('should have random success/failure outcomes', () => {
|
| 94 |
+
const gambler: PicletDefinition = {
|
| 95 |
+
name: "Lucky Gambler",
|
| 96 |
+
description: "Relies on luck for power",
|
| 97 |
+
tier: 'medium',
|
| 98 |
+
primaryType: PicletType.CULTURE,
|
| 99 |
+
baseStats: { hp: 70, attack: 60, defense: 60, speed: 80 },
|
| 100 |
+
nature: "Hasty",
|
| 101 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 102 |
+
movepool: [
|
| 103 |
+
{
|
| 104 |
+
name: "Cursed Gambit",
|
| 105 |
+
type: AttackType.CULTURE,
|
| 106 |
+
power: 0,
|
| 107 |
+
accuracy: 100,
|
| 108 |
+
pp: 1,
|
| 109 |
+
priority: 0,
|
| 110 |
+
flags: ['gambling', 'cursed'],
|
| 111 |
+
effects: [
|
| 112 |
+
{
|
| 113 |
+
type: 'heal',
|
| 114 |
+
target: 'self',
|
| 115 |
+
amount: 'percentage',
|
| 116 |
+
value: 100,
|
| 117 |
+
condition: 'ifLucky50'
|
| 118 |
+
},
|
| 119 |
+
{
|
| 120 |
+
type: 'damage',
|
| 121 |
+
target: 'self',
|
| 122 |
+
formula: 'fixed',
|
| 123 |
+
value: 9999,
|
| 124 |
+
condition: 'ifUnlucky50'
|
| 125 |
+
}
|
| 126 |
+
]
|
| 127 |
+
}
|
| 128 |
+
]
|
| 129 |
+
};
|
| 130 |
+
|
| 131 |
+
const opponent: PicletDefinition = {
|
| 132 |
+
name: "Opponent",
|
| 133 |
+
description: "Standard opponent",
|
| 134 |
+
tier: 'medium',
|
| 135 |
+
primaryType: PicletType.BEAST,
|
| 136 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 137 |
+
nature: "Hardy",
|
| 138 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 139 |
+
movepool: [
|
| 140 |
+
{
|
| 141 |
+
name: "Tackle",
|
| 142 |
+
type: AttackType.NORMAL,
|
| 143 |
+
power: 40,
|
| 144 |
+
accuracy: 100,
|
| 145 |
+
pp: 10,
|
| 146 |
+
priority: 0,
|
| 147 |
+
flags: ['contact'],
|
| 148 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 149 |
+
}
|
| 150 |
+
]
|
| 151 |
+
};
|
| 152 |
+
|
| 153 |
+
// Test multiple times to check for randomness
|
| 154 |
+
let healedCount = 0;
|
| 155 |
+
let faintedCount = 0;
|
| 156 |
+
|
| 157 |
+
for (let i = 0; i < 20; i++) {
|
| 158 |
+
const engine = new BattleEngine(gambler, opponent);
|
| 159 |
+
// Damage the gambler first
|
| 160 |
+
engine['state'].playerPiclet.currentHp = Math.floor(engine['state'].playerPiclet.maxHp * 0.5);
|
| 161 |
+
const preGambitHp = engine.getState().playerPiclet.currentHp;
|
| 162 |
+
|
| 163 |
+
engine.executeActions(
|
| 164 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 165 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 166 |
+
);
|
| 167 |
+
|
| 168 |
+
const postGambitHp = engine.getState().playerPiclet.currentHp;
|
| 169 |
+
|
| 170 |
+
if (postGambitHp === 0) {
|
| 171 |
+
faintedCount++;
|
| 172 |
+
} else if (postGambitHp > preGambitHp) {
|
| 173 |
+
healedCount++;
|
| 174 |
+
}
|
| 175 |
+
}
|
| 176 |
+
|
| 177 |
+
// Should have some of each outcome (allowing for randomness)
|
| 178 |
+
expect(healedCount + faintedCount).toBeGreaterThan(0);
|
| 179 |
+
expect(healedCount).toBeGreaterThan(0);
|
| 180 |
+
expect(faintedCount).toBeGreaterThan(0);
|
| 181 |
+
});
|
| 182 |
+
});
|
| 183 |
+
|
| 184 |
+
describe('Sacrifice Moves', () => {
|
| 185 |
+
it('should provide powerful effects at great personal cost', () => {
|
| 186 |
+
const sacrificer: PicletDefinition = {
|
| 187 |
+
name: "Blood Warrior",
|
| 188 |
+
description: "Sacrifices HP for power",
|
| 189 |
+
tier: 'medium',
|
| 190 |
+
primaryType: PicletType.BEAST,
|
| 191 |
+
baseStats: { hp: 100, attack: 70, defense: 60, speed: 60 },
|
| 192 |
+
nature: "Brave",
|
| 193 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 194 |
+
movepool: [
|
| 195 |
+
{
|
| 196 |
+
name: "Blood Pact",
|
| 197 |
+
type: AttackType.BEAST,
|
| 198 |
+
power: 0,
|
| 199 |
+
accuracy: 100,
|
| 200 |
+
pp: 3,
|
| 201 |
+
priority: 0,
|
| 202 |
+
flags: ['sacrifice'],
|
| 203 |
+
effects: [
|
| 204 |
+
{
|
| 205 |
+
type: 'damage',
|
| 206 |
+
target: 'self',
|
| 207 |
+
formula: 'percentage',
|
| 208 |
+
value: 50
|
| 209 |
+
},
|
| 210 |
+
{
|
| 211 |
+
type: 'mechanicOverride',
|
| 212 |
+
target: 'self',
|
| 213 |
+
mechanic: 'damageMultiplier',
|
| 214 |
+
value: 2.0,
|
| 215 |
+
condition: 'restOfBattle'
|
| 216 |
+
}
|
| 217 |
+
]
|
| 218 |
+
},
|
| 219 |
+
{
|
| 220 |
+
name: "Strike",
|
| 221 |
+
type: AttackType.BEAST,
|
| 222 |
+
power: 60,
|
| 223 |
+
accuracy: 100,
|
| 224 |
+
pp: 10,
|
| 225 |
+
priority: 0,
|
| 226 |
+
flags: ['contact'],
|
| 227 |
+
effects: [
|
| 228 |
+
{
|
| 229 |
+
type: 'damage',
|
| 230 |
+
target: 'opponent',
|
| 231 |
+
amount: 'normal'
|
| 232 |
+
}
|
| 233 |
+
]
|
| 234 |
+
}
|
| 235 |
+
]
|
| 236 |
+
};
|
| 237 |
+
|
| 238 |
+
const opponent: PicletDefinition = {
|
| 239 |
+
name: "Opponent",
|
| 240 |
+
description: "Standard opponent",
|
| 241 |
+
tier: 'medium',
|
| 242 |
+
primaryType: PicletType.BEAST,
|
| 243 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 244 |
+
nature: "Hardy",
|
| 245 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 246 |
+
movepool: [
|
| 247 |
+
{
|
| 248 |
+
name: "Tackle",
|
| 249 |
+
type: AttackType.NORMAL,
|
| 250 |
+
power: 40,
|
| 251 |
+
accuracy: 100,
|
| 252 |
+
pp: 10,
|
| 253 |
+
priority: 0,
|
| 254 |
+
flags: ['contact'],
|
| 255 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 256 |
+
}
|
| 257 |
+
]
|
| 258 |
+
};
|
| 259 |
+
|
| 260 |
+
const engine = new BattleEngine(sacrificer, opponent);
|
| 261 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 262 |
+
|
| 263 |
+
// Use Blood Pact
|
| 264 |
+
engine.executeActions(
|
| 265 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 }, // Blood Pact
|
| 266 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 267 |
+
);
|
| 268 |
+
|
| 269 |
+
const hpAfterSacrifice = engine.getState().playerPiclet.currentHp;
|
| 270 |
+
expect(hpAfterSacrifice).toBeLessThan(initialHp);
|
| 271 |
+
|
| 272 |
+
// Now attack should do double damage
|
| 273 |
+
const initialOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 274 |
+
engine.executeActions(
|
| 275 |
+
{ type: 'move', piclet: 'player', moveIndex: 1 }, // Strike (should be doubled)
|
| 276 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 277 |
+
);
|
| 278 |
+
|
| 279 |
+
const finalOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 280 |
+
const damage = initialOpponentHp - finalOpponentHp;
|
| 281 |
+
|
| 282 |
+
// Should do significantly more damage than normal (doubled)
|
| 283 |
+
expect(damage).toBeGreaterThan(60); // Normal would be ~30-40
|
| 284 |
+
|
| 285 |
+
const log = engine.getLog();
|
| 286 |
+
expect(log.some(msg => msg.includes('Blood Pact') || msg.includes('sacrifice'))).toBe(true);
|
| 287 |
+
});
|
| 288 |
+
});
|
| 289 |
+
|
| 290 |
+
describe('Conditional Power Scaling', () => {
|
| 291 |
+
it('should scale damage based on conditions', () => {
|
| 292 |
+
const revengeUser: PicletDefinition = {
|
| 293 |
+
name: "Revenge Fighter",
|
| 294 |
+
description: "Gets stronger when damaged",
|
| 295 |
+
tier: 'medium',
|
| 296 |
+
primaryType: PicletType.BEAST,
|
| 297 |
+
baseStats: { hp: 90, attack: 70, defense: 80, speed: 50 },
|
| 298 |
+
nature: "Brave",
|
| 299 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 300 |
+
movepool: [
|
| 301 |
+
{
|
| 302 |
+
name: "Revenge Strike",
|
| 303 |
+
type: AttackType.BEAST,
|
| 304 |
+
power: 60,
|
| 305 |
+
accuracy: 100,
|
| 306 |
+
pp: 10,
|
| 307 |
+
priority: 0,
|
| 308 |
+
flags: ['contact'],
|
| 309 |
+
effects: [
|
| 310 |
+
{
|
| 311 |
+
type: 'damage',
|
| 312 |
+
target: 'opponent',
|
| 313 |
+
amount: 'normal'
|
| 314 |
+
},
|
| 315 |
+
{
|
| 316 |
+
type: 'damage',
|
| 317 |
+
target: 'opponent',
|
| 318 |
+
amount: 'strong',
|
| 319 |
+
condition: 'ifDamagedThisTurn'
|
| 320 |
+
}
|
| 321 |
+
]
|
| 322 |
+
}
|
| 323 |
+
]
|
| 324 |
+
};
|
| 325 |
+
|
| 326 |
+
const attacker: PicletDefinition = {
|
| 327 |
+
name: "Fast Attacker",
|
| 328 |
+
description: "Quick attacker",
|
| 329 |
+
tier: 'medium',
|
| 330 |
+
primaryType: PicletType.BEAST,
|
| 331 |
+
baseStats: { hp: 70, attack: 80, defense: 60, speed: 100 },
|
| 332 |
+
nature: "Hasty",
|
| 333 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 334 |
+
movepool: [
|
| 335 |
+
{
|
| 336 |
+
name: "Quick Strike",
|
| 337 |
+
type: AttackType.BEAST,
|
| 338 |
+
power: 50,
|
| 339 |
+
accuracy: 100,
|
| 340 |
+
pp: 10,
|
| 341 |
+
priority: 1,
|
| 342 |
+
flags: ['contact', 'priority'],
|
| 343 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 344 |
+
}
|
| 345 |
+
]
|
| 346 |
+
};
|
| 347 |
+
|
| 348 |
+
const engine = new BattleEngine(revengeUser, attacker);
|
| 349 |
+
|
| 350 |
+
// Test revenge without being damaged first
|
| 351 |
+
const initialOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 352 |
+
engine.executeActions(
|
| 353 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 354 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 355 |
+
);
|
| 356 |
+
|
| 357 |
+
const hpAfterNormalRevenge = engine.getState().opponentPiclet.currentHp;
|
| 358 |
+
const normalRevengeDamage = initialOpponentHp - hpAfterNormalRevenge;
|
| 359 |
+
|
| 360 |
+
// Test revenge when damaged this turn (opponent should go first due to priority)
|
| 361 |
+
const preRevengeHp = engine.getState().opponentPiclet.currentHp;
|
| 362 |
+
engine.executeActions(
|
| 363 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 364 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 365 |
+
);
|
| 366 |
+
|
| 367 |
+
const hpAfterPoweredRevenge = engine.getState().opponentPiclet.currentHp;
|
| 368 |
+
const poweredRevengeDamage = preRevengeHp - hpAfterPoweredRevenge;
|
| 369 |
+
|
| 370 |
+
// Powered revenge should do more damage
|
| 371 |
+
expect(poweredRevengeDamage).toBeGreaterThan(normalRevengeDamage);
|
| 372 |
+
expect(engine.getLog().some(msg => msg.includes('revenge') || msg.includes('retaliate'))).toBe(true);
|
| 373 |
+
});
|
| 374 |
+
});
|
| 375 |
+
});
|
src/lib/battle-engine/missing-features.test.ts
ADDED
|
@@ -0,0 +1,511 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { describe, it, expect, beforeEach } from 'vitest';
|
| 2 |
+
import { BattleEngine } from './BattleEngine';
|
| 3 |
+
import type { PicletDefinition, Move, SpecialAbility } from './types';
|
| 4 |
+
import { PicletType, AttackType } from './types';
|
| 5 |
+
|
| 6 |
+
describe('Missing Battle System Features', () => {
|
| 7 |
+
describe('manipulatePP Effects', () => {
|
| 8 |
+
it('should drain opponent PP', () => {
|
| 9 |
+
const ppDrainer: PicletDefinition = {
|
| 10 |
+
name: "PP Drainer",
|
| 11 |
+
description: "Drains opponent's PP",
|
| 12 |
+
tier: 'medium',
|
| 13 |
+
primaryType: PicletType.CULTURE,
|
| 14 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 15 |
+
nature: "Calm",
|
| 16 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 17 |
+
movepool: [
|
| 18 |
+
{
|
| 19 |
+
name: "Mind Drain",
|
| 20 |
+
type: AttackType.CULTURE,
|
| 21 |
+
power: 0,
|
| 22 |
+
accuracy: 100,
|
| 23 |
+
pp: 10,
|
| 24 |
+
priority: 0,
|
| 25 |
+
flags: [],
|
| 26 |
+
effects: [
|
| 27 |
+
{
|
| 28 |
+
type: 'manipulatePP',
|
| 29 |
+
target: 'opponent',
|
| 30 |
+
action: 'drain',
|
| 31 |
+
amount: 'medium'
|
| 32 |
+
}
|
| 33 |
+
]
|
| 34 |
+
}
|
| 35 |
+
]
|
| 36 |
+
};
|
| 37 |
+
|
| 38 |
+
const opponent: PicletDefinition = {
|
| 39 |
+
name: "Opponent",
|
| 40 |
+
description: "Standard opponent",
|
| 41 |
+
tier: 'medium',
|
| 42 |
+
primaryType: PicletType.BEAST,
|
| 43 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 44 |
+
nature: "Hardy",
|
| 45 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 46 |
+
movepool: [
|
| 47 |
+
{
|
| 48 |
+
name: "Tackle",
|
| 49 |
+
type: AttackType.NORMAL,
|
| 50 |
+
power: 40,
|
| 51 |
+
accuracy: 100,
|
| 52 |
+
pp: 10,
|
| 53 |
+
priority: 0,
|
| 54 |
+
flags: ['contact'],
|
| 55 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 56 |
+
}
|
| 57 |
+
]
|
| 58 |
+
};
|
| 59 |
+
|
| 60 |
+
const engine = new BattleEngine(ppDrainer, opponent);
|
| 61 |
+
const initialPP = engine.getState().opponentPiclet.moves[0].currentPP;
|
| 62 |
+
|
| 63 |
+
engine.executeActions(
|
| 64 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 65 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 66 |
+
);
|
| 67 |
+
|
| 68 |
+
const finalPP = engine.getState().opponentPiclet.moves[0].currentPP;
|
| 69 |
+
expect(finalPP).toBeLessThan(initialPP);
|
| 70 |
+
expect(engine.getLog().some(msg => msg.includes('PP was drained'))).toBe(true);
|
| 71 |
+
});
|
| 72 |
+
|
| 73 |
+
it('should restore own PP', () => {
|
| 74 |
+
const ppRestorer: PicletDefinition = {
|
| 75 |
+
name: "PP Restorer",
|
| 76 |
+
description: "Restores own PP",
|
| 77 |
+
tier: 'medium',
|
| 78 |
+
primaryType: PicletType.FLORA,
|
| 79 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 80 |
+
nature: "Calm",
|
| 81 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 82 |
+
movepool: [
|
| 83 |
+
{
|
| 84 |
+
name: "PP Restore",
|
| 85 |
+
type: AttackType.FLORA,
|
| 86 |
+
power: 0,
|
| 87 |
+
accuracy: 100,
|
| 88 |
+
pp: 5,
|
| 89 |
+
priority: 0,
|
| 90 |
+
flags: [],
|
| 91 |
+
effects: [
|
| 92 |
+
{
|
| 93 |
+
type: 'manipulatePP',
|
| 94 |
+
target: 'self',
|
| 95 |
+
action: 'restore',
|
| 96 |
+
amount: 'large'
|
| 97 |
+
}
|
| 98 |
+
]
|
| 99 |
+
}
|
| 100 |
+
]
|
| 101 |
+
};
|
| 102 |
+
|
| 103 |
+
const opponent: PicletDefinition = {
|
| 104 |
+
name: "Opponent",
|
| 105 |
+
description: "Standard opponent",
|
| 106 |
+
tier: 'medium',
|
| 107 |
+
primaryType: PicletType.BEAST,
|
| 108 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 109 |
+
nature: "Hardy",
|
| 110 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 111 |
+
movepool: [
|
| 112 |
+
{
|
| 113 |
+
name: "Tackle",
|
| 114 |
+
type: AttackType.NORMAL,
|
| 115 |
+
power: 40,
|
| 116 |
+
accuracy: 100,
|
| 117 |
+
pp: 10,
|
| 118 |
+
priority: 0,
|
| 119 |
+
flags: ['contact'],
|
| 120 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 121 |
+
}
|
| 122 |
+
]
|
| 123 |
+
};
|
| 124 |
+
|
| 125 |
+
const engine = new BattleEngine(ppRestorer, opponent);
|
| 126 |
+
|
| 127 |
+
// Use the PP restore move multiple times to drain it
|
| 128 |
+
engine['state'].playerPiclet.moves[0].currentPP = 1;
|
| 129 |
+
const initialPP = engine['state'].playerPiclet.moves[0].currentPP;
|
| 130 |
+
|
| 131 |
+
engine.executeActions(
|
| 132 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 133 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 134 |
+
);
|
| 135 |
+
|
| 136 |
+
const finalPP = engine.getState().playerPiclet.moves[0].currentPP;
|
| 137 |
+
expect(finalPP).toBeGreaterThan(initialPP);
|
| 138 |
+
expect(engine.getLog().some(msg => msg.includes('PP was restored'))).toBe(true);
|
| 139 |
+
});
|
| 140 |
+
});
|
| 141 |
+
|
| 142 |
+
describe('fieldEffect System', () => {
|
| 143 |
+
it('should apply field effects that persist across turns', () => {
|
| 144 |
+
const fieldEffectUser: PicletDefinition = {
|
| 145 |
+
name: "Field Controller",
|
| 146 |
+
description: "Controls battlefield effects",
|
| 147 |
+
tier: 'medium',
|
| 148 |
+
primaryType: PicletType.SPACE,
|
| 149 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 150 |
+
nature: "Calm",
|
| 151 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 152 |
+
movepool: [
|
| 153 |
+
{
|
| 154 |
+
name: "Reflect",
|
| 155 |
+
type: AttackType.SPACE,
|
| 156 |
+
power: 0,
|
| 157 |
+
accuracy: 100,
|
| 158 |
+
pp: 10,
|
| 159 |
+
priority: 0,
|
| 160 |
+
flags: [],
|
| 161 |
+
effects: [
|
| 162 |
+
{
|
| 163 |
+
type: 'fieldEffect',
|
| 164 |
+
effect: 'reflect',
|
| 165 |
+
target: 'playerSide',
|
| 166 |
+
stackable: false
|
| 167 |
+
}
|
| 168 |
+
]
|
| 169 |
+
}
|
| 170 |
+
]
|
| 171 |
+
};
|
| 172 |
+
|
| 173 |
+
const opponent: PicletDefinition = {
|
| 174 |
+
name: "Opponent",
|
| 175 |
+
description: "Standard opponent",
|
| 176 |
+
tier: 'medium',
|
| 177 |
+
primaryType: PicletType.BEAST,
|
| 178 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 179 |
+
nature: "Hardy",
|
| 180 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 181 |
+
movepool: [
|
| 182 |
+
{
|
| 183 |
+
name: "Physical Attack",
|
| 184 |
+
type: AttackType.BEAST,
|
| 185 |
+
power: 60,
|
| 186 |
+
accuracy: 100,
|
| 187 |
+
pp: 10,
|
| 188 |
+
priority: 0,
|
| 189 |
+
flags: ['contact'],
|
| 190 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 191 |
+
}
|
| 192 |
+
]
|
| 193 |
+
};
|
| 194 |
+
|
| 195 |
+
const engine = new BattleEngine(fieldEffectUser, opponent);
|
| 196 |
+
|
| 197 |
+
// Apply reflect
|
| 198 |
+
engine.executeActions(
|
| 199 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 200 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 201 |
+
);
|
| 202 |
+
|
| 203 |
+
expect(engine.getLog().some(msg => msg.includes('Reflect') && msg.includes('applied'))).toBe(true);
|
| 204 |
+
|
| 205 |
+
// Check if reflect reduces physical damage in subsequent turns
|
| 206 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 207 |
+
|
| 208 |
+
engine.executeActions(
|
| 209 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 210 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 211 |
+
);
|
| 212 |
+
|
| 213 |
+
const finalHp = engine.getState().playerPiclet.currentHp;
|
| 214 |
+
const damage = initialHp - finalHp;
|
| 215 |
+
|
| 216 |
+
// Reflect should reduce physical damage
|
| 217 |
+
expect(damage).toBeLessThan(30); // Should be reduced from normal ~40-50 damage
|
| 218 |
+
});
|
| 219 |
+
|
| 220 |
+
it('should handle spikes field effect', () => {
|
| 221 |
+
const spikesUser: PicletDefinition = {
|
| 222 |
+
name: "Spikes User",
|
| 223 |
+
description: "Sets entry hazards",
|
| 224 |
+
tier: 'medium',
|
| 225 |
+
primaryType: PicletType.MINERAL,
|
| 226 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 227 |
+
nature: "Impish",
|
| 228 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 229 |
+
movepool: [
|
| 230 |
+
{
|
| 231 |
+
name: "Spikes",
|
| 232 |
+
type: AttackType.MINERAL,
|
| 233 |
+
power: 0,
|
| 234 |
+
accuracy: 100,
|
| 235 |
+
pp: 10,
|
| 236 |
+
priority: 0,
|
| 237 |
+
flags: [],
|
| 238 |
+
effects: [
|
| 239 |
+
{
|
| 240 |
+
type: 'fieldEffect',
|
| 241 |
+
effect: 'spikes',
|
| 242 |
+
target: 'opponentSide',
|
| 243 |
+
stackable: true
|
| 244 |
+
}
|
| 245 |
+
]
|
| 246 |
+
}
|
| 247 |
+
]
|
| 248 |
+
};
|
| 249 |
+
|
| 250 |
+
const opponent: PicletDefinition = {
|
| 251 |
+
name: "Opponent",
|
| 252 |
+
description: "Standard opponent",
|
| 253 |
+
tier: 'medium',
|
| 254 |
+
primaryType: PicletType.BEAST,
|
| 255 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 70 },
|
| 256 |
+
nature: "Hardy",
|
| 257 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 258 |
+
movepool: [
|
| 259 |
+
{
|
| 260 |
+
name: "Tackle",
|
| 261 |
+
type: AttackType.NORMAL,
|
| 262 |
+
power: 40,
|
| 263 |
+
accuracy: 100,
|
| 264 |
+
pp: 10,
|
| 265 |
+
priority: 0,
|
| 266 |
+
flags: ['contact'],
|
| 267 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 268 |
+
}
|
| 269 |
+
]
|
| 270 |
+
};
|
| 271 |
+
|
| 272 |
+
const engine = new BattleEngine(spikesUser, opponent);
|
| 273 |
+
|
| 274 |
+
engine.executeActions(
|
| 275 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 276 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 277 |
+
);
|
| 278 |
+
|
| 279 |
+
expect(engine.getLog().some(msg => msg.includes('Spikes') && msg.includes('set'))).toBe(true);
|
| 280 |
+
|
| 281 |
+
// TODO: Test spikes damage when switching (requires switching mechanics)
|
| 282 |
+
});
|
| 283 |
+
});
|
| 284 |
+
|
| 285 |
+
describe('counter Effects', () => {
|
| 286 |
+
it('should counter physical attacks', () => {
|
| 287 |
+
const counterUser: PicletDefinition = {
|
| 288 |
+
name: "Counter Fighter",
|
| 289 |
+
description: "Counters physical attacks",
|
| 290 |
+
tier: 'medium',
|
| 291 |
+
primaryType: PicletType.BEAST,
|
| 292 |
+
baseStats: { hp: 100, attack: 60, defense: 80, speed: 50 },
|
| 293 |
+
nature: "Brave",
|
| 294 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 295 |
+
movepool: [
|
| 296 |
+
{
|
| 297 |
+
name: "Counter",
|
| 298 |
+
type: AttackType.BEAST,
|
| 299 |
+
power: 0,
|
| 300 |
+
accuracy: 100,
|
| 301 |
+
pp: 10,
|
| 302 |
+
priority: -5,
|
| 303 |
+
flags: ['lowPriority'],
|
| 304 |
+
effects: [
|
| 305 |
+
{
|
| 306 |
+
type: 'counter',
|
| 307 |
+
counterType: 'physical',
|
| 308 |
+
strength: 'strong'
|
| 309 |
+
}
|
| 310 |
+
]
|
| 311 |
+
}
|
| 312 |
+
]
|
| 313 |
+
};
|
| 314 |
+
|
| 315 |
+
const opponent: PicletDefinition = {
|
| 316 |
+
name: "Physical Attacker",
|
| 317 |
+
description: "Uses physical moves",
|
| 318 |
+
tier: 'medium',
|
| 319 |
+
primaryType: PicletType.BEAST,
|
| 320 |
+
baseStats: { hp: 80, attack: 80, defense: 60, speed: 70 },
|
| 321 |
+
nature: "Adamant",
|
| 322 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 323 |
+
movepool: [
|
| 324 |
+
{
|
| 325 |
+
name: "Physical Strike",
|
| 326 |
+
type: AttackType.BEAST,
|
| 327 |
+
power: 80,
|
| 328 |
+
accuracy: 100,
|
| 329 |
+
pp: 10,
|
| 330 |
+
priority: 0,
|
| 331 |
+
flags: ['contact'],
|
| 332 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 333 |
+
}
|
| 334 |
+
]
|
| 335 |
+
};
|
| 336 |
+
|
| 337 |
+
const engine = new BattleEngine(counterUser, opponent);
|
| 338 |
+
const initialOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 339 |
+
|
| 340 |
+
engine.executeActions(
|
| 341 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 342 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 343 |
+
);
|
| 344 |
+
|
| 345 |
+
const finalOpponentHp = engine.getState().opponentPiclet.currentHp;
|
| 346 |
+
expect(finalOpponentHp).toBeLessThan(initialOpponentHp);
|
| 347 |
+
expect(engine.getLog().some(msg => msg.includes('countered') || msg.includes('Counter'))).toBe(true);
|
| 348 |
+
});
|
| 349 |
+
});
|
| 350 |
+
|
| 351 |
+
describe('priority Effects', () => {
|
| 352 |
+
it('should modify move priority conditionally', () => {
|
| 353 |
+
const priorityUser: PicletDefinition = {
|
| 354 |
+
name: "Priority User",
|
| 355 |
+
description: "Uses priority moves based on conditions",
|
| 356 |
+
tier: 'medium',
|
| 357 |
+
primaryType: PicletType.SPACE,
|
| 358 |
+
baseStats: { hp: 60, attack: 70, defense: 50, speed: 40 },
|
| 359 |
+
nature: "Quiet",
|
| 360 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 361 |
+
movepool: [
|
| 362 |
+
{
|
| 363 |
+
name: "Desperation Strike",
|
| 364 |
+
type: AttackType.SPACE,
|
| 365 |
+
power: 60,
|
| 366 |
+
accuracy: 100,
|
| 367 |
+
pp: 10,
|
| 368 |
+
priority: 0,
|
| 369 |
+
flags: [],
|
| 370 |
+
effects: [
|
| 371 |
+
{
|
| 372 |
+
type: 'damage',
|
| 373 |
+
target: 'opponent',
|
| 374 |
+
amount: 'normal'
|
| 375 |
+
},
|
| 376 |
+
{
|
| 377 |
+
type: 'priority',
|
| 378 |
+
target: 'self',
|
| 379 |
+
value: 1,
|
| 380 |
+
condition: 'ifLowHp'
|
| 381 |
+
}
|
| 382 |
+
]
|
| 383 |
+
}
|
| 384 |
+
]
|
| 385 |
+
};
|
| 386 |
+
|
| 387 |
+
const fastOpponent: PicletDefinition = {
|
| 388 |
+
name: "Fast Opponent",
|
| 389 |
+
description: "Very fast opponent",
|
| 390 |
+
tier: 'medium',
|
| 391 |
+
primaryType: PicletType.BEAST,
|
| 392 |
+
baseStats: { hp: 80, attack: 60, defense: 60, speed: 100 },
|
| 393 |
+
nature: "Timid",
|
| 394 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 395 |
+
movepool: [
|
| 396 |
+
{
|
| 397 |
+
name: "Quick Attack",
|
| 398 |
+
type: AttackType.NORMAL,
|
| 399 |
+
power: 40,
|
| 400 |
+
accuracy: 100,
|
| 401 |
+
pp: 10,
|
| 402 |
+
priority: 0,
|
| 403 |
+
flags: [],
|
| 404 |
+
effects: [{ type: 'damage', target: 'opponent', amount: 'normal' }]
|
| 405 |
+
}
|
| 406 |
+
]
|
| 407 |
+
};
|
| 408 |
+
|
| 409 |
+
const engine = new BattleEngine(priorityUser, fastOpponent);
|
| 410 |
+
|
| 411 |
+
// Damage the priority user to trigger low HP condition
|
| 412 |
+
engine['state'].playerPiclet.currentHp = Math.floor(engine['state'].playerPiclet.maxHp * 0.2);
|
| 413 |
+
|
| 414 |
+
engine.executeActions(
|
| 415 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 416 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 417 |
+
);
|
| 418 |
+
|
| 419 |
+
const log = engine.getLog();
|
| 420 |
+
const playerMoveIndex = log.findIndex(msg => msg.includes('Priority User used Desperation Strike'));
|
| 421 |
+
const opponentMoveIndex = log.findIndex(msg => msg.includes('Fast Opponent used Quick Attack'));
|
| 422 |
+
|
| 423 |
+
// When at low HP, priority user should go first despite lower speed
|
| 424 |
+
expect(playerMoveIndex).toBeLessThan(opponentMoveIndex);
|
| 425 |
+
});
|
| 426 |
+
});
|
| 427 |
+
|
| 428 |
+
describe('removeStatus Effects', () => {
|
| 429 |
+
it('should remove status effects from target', () => {
|
| 430 |
+
const statusClearer: PicletDefinition = {
|
| 431 |
+
name: "Status Clearer",
|
| 432 |
+
description: "Removes status effects",
|
| 433 |
+
tier: 'medium',
|
| 434 |
+
primaryType: PicletType.FLORA,
|
| 435 |
+
baseStats: { hp: 90, attack: 50, defense: 70, speed: 60 },
|
| 436 |
+
nature: "Calm",
|
| 437 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 438 |
+
movepool: [
|
| 439 |
+
{
|
| 440 |
+
name: "Cleanse",
|
| 441 |
+
type: AttackType.FLORA,
|
| 442 |
+
power: 0,
|
| 443 |
+
accuracy: 100,
|
| 444 |
+
pp: 10,
|
| 445 |
+
priority: 0,
|
| 446 |
+
flags: [],
|
| 447 |
+
effects: [
|
| 448 |
+
{
|
| 449 |
+
type: 'removeStatus',
|
| 450 |
+
target: 'self',
|
| 451 |
+
status: 'poison'
|
| 452 |
+
}
|
| 453 |
+
]
|
| 454 |
+
}
|
| 455 |
+
]
|
| 456 |
+
};
|
| 457 |
+
|
| 458 |
+
const opponent: PicletDefinition = {
|
| 459 |
+
name: "Poisoner",
|
| 460 |
+
description: "Inflicts poison",
|
| 461 |
+
tier: 'medium',
|
| 462 |
+
primaryType: PicletType.BUG,
|
| 463 |
+
baseStats: { hp: 70, attack: 60, defense: 60, speed: 70 },
|
| 464 |
+
nature: "Modest",
|
| 465 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 466 |
+
movepool: [
|
| 467 |
+
{
|
| 468 |
+
name: "Poison Sting",
|
| 469 |
+
type: AttackType.BUG,
|
| 470 |
+
power: 30,
|
| 471 |
+
accuracy: 100,
|
| 472 |
+
pp: 10,
|
| 473 |
+
priority: 0,
|
| 474 |
+
flags: [],
|
| 475 |
+
effects: [
|
| 476 |
+
{
|
| 477 |
+
type: 'damage',
|
| 478 |
+
target: 'opponent',
|
| 479 |
+
amount: 'weak'
|
| 480 |
+
},
|
| 481 |
+
{
|
| 482 |
+
type: 'applyStatus',
|
| 483 |
+
target: 'opponent',
|
| 484 |
+
status: 'poison'
|
| 485 |
+
}
|
| 486 |
+
]
|
| 487 |
+
}
|
| 488 |
+
]
|
| 489 |
+
};
|
| 490 |
+
|
| 491 |
+
const engine = new BattleEngine(statusClearer, opponent);
|
| 492 |
+
|
| 493 |
+
// First, get poisoned
|
| 494 |
+
engine.executeActions(
|
| 495 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 496 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 497 |
+
);
|
| 498 |
+
|
| 499 |
+
// Check if poisoned
|
| 500 |
+
expect(engine.getLog().some(msg => msg.includes('poisoned') || msg.includes('poison'))).toBe(true);
|
| 501 |
+
|
| 502 |
+
// Then cleanse the poison
|
| 503 |
+
engine.executeActions(
|
| 504 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 505 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 506 |
+
);
|
| 507 |
+
|
| 508 |
+
expect(engine.getLog().some(msg => msg.includes('cured') || msg.includes('cleansed'))).toBe(true);
|
| 509 |
+
});
|
| 510 |
+
});
|
| 511 |
+
});
|
src/lib/battle-engine/move-flags.test.ts
ADDED
|
@@ -0,0 +1,688 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
import { describe, it, expect, beforeEach } from 'vitest';
|
| 2 |
+
import { BattleEngine } from './BattleEngine';
|
| 3 |
+
import type { PicletDefinition, SpecialAbility } from './types';
|
| 4 |
+
import { PicletType, AttackType } from './types';
|
| 5 |
+
|
| 6 |
+
describe('Move Flags and Flag-Based Interactions', () => {
|
| 7 |
+
describe('Flag-Based Immunities', () => {
|
| 8 |
+
it('should provide immunity to contact moves with Ethereal Form', () => {
|
| 9 |
+
const etherealForm: SpecialAbility = {
|
| 10 |
+
name: "Ethereal Form",
|
| 11 |
+
description: "Ghostly body cannot be touched by physical contact",
|
| 12 |
+
effects: [
|
| 13 |
+
{
|
| 14 |
+
type: 'mechanicOverride',
|
| 15 |
+
mechanic: 'flagImmunity',
|
| 16 |
+
value: ['contact']
|
| 17 |
+
}
|
| 18 |
+
]
|
| 19 |
+
};
|
| 20 |
+
|
| 21 |
+
const ghostly: PicletDefinition = {
|
| 22 |
+
name: "Ghost Fighter",
|
| 23 |
+
description: "Ethereal being immune to contact",
|
| 24 |
+
tier: 'medium',
|
| 25 |
+
primaryType: PicletType.CULTURE,
|
| 26 |
+
baseStats: { hp: 70, attack: 80, defense: 50, speed: 90 },
|
| 27 |
+
nature: "Timid",
|
| 28 |
+
specialAbility: etherealForm,
|
| 29 |
+
movepool: [
|
| 30 |
+
{
|
| 31 |
+
name: "Shadow Ball",
|
| 32 |
+
type: AttackType.CULTURE,
|
| 33 |
+
power: 80,
|
| 34 |
+
accuracy: 100,
|
| 35 |
+
pp: 10,
|
| 36 |
+
priority: 0,
|
| 37 |
+
flags: [],
|
| 38 |
+
effects: [
|
| 39 |
+
{
|
| 40 |
+
type: 'damage',
|
| 41 |
+
target: 'opponent',
|
| 42 |
+
amount: 'normal'
|
| 43 |
+
}
|
| 44 |
+
]
|
| 45 |
+
}
|
| 46 |
+
]
|
| 47 |
+
};
|
| 48 |
+
|
| 49 |
+
const contactUser: PicletDefinition = {
|
| 50 |
+
name: "Physical Fighter",
|
| 51 |
+
description: "Uses contact moves",
|
| 52 |
+
tier: 'medium',
|
| 53 |
+
primaryType: PicletType.BEAST,
|
| 54 |
+
baseStats: { hp: 80, attack: 90, defense: 70, speed: 60 },
|
| 55 |
+
nature: "Adamant",
|
| 56 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 57 |
+
movepool: [
|
| 58 |
+
{
|
| 59 |
+
name: "Punch",
|
| 60 |
+
type: AttackType.BEAST,
|
| 61 |
+
power: 75,
|
| 62 |
+
accuracy: 100,
|
| 63 |
+
pp: 10,
|
| 64 |
+
priority: 0,
|
| 65 |
+
flags: ['contact', 'punch'],
|
| 66 |
+
effects: [
|
| 67 |
+
{
|
| 68 |
+
type: 'damage',
|
| 69 |
+
target: 'opponent',
|
| 70 |
+
amount: 'normal'
|
| 71 |
+
}
|
| 72 |
+
]
|
| 73 |
+
},
|
| 74 |
+
{
|
| 75 |
+
name: "Energy Blast",
|
| 76 |
+
type: AttackType.SPACE,
|
| 77 |
+
power: 75,
|
| 78 |
+
accuracy: 100,
|
| 79 |
+
pp: 10,
|
| 80 |
+
priority: 0,
|
| 81 |
+
flags: [], // No contact flag
|
| 82 |
+
effects: [
|
| 83 |
+
{
|
| 84 |
+
type: 'damage',
|
| 85 |
+
target: 'opponent',
|
| 86 |
+
amount: 'normal'
|
| 87 |
+
}
|
| 88 |
+
]
|
| 89 |
+
}
|
| 90 |
+
]
|
| 91 |
+
};
|
| 92 |
+
|
| 93 |
+
const engine = new BattleEngine(ghostly, contactUser);
|
| 94 |
+
|
| 95 |
+
// Test contact move immunity
|
| 96 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 97 |
+
engine.executeActions(
|
| 98 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 99 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 } // Contact move
|
| 100 |
+
);
|
| 101 |
+
|
| 102 |
+
const hpAfterContact = engine.getState().playerPiclet.currentHp;
|
| 103 |
+
expect(hpAfterContact).toBe(initialHp); // No damage from contact move
|
| 104 |
+
expect(engine.getLog().some(msg => msg.includes('had no effect') || msg.includes('immune'))).toBe(true);
|
| 105 |
+
|
| 106 |
+
// Test non-contact move still works
|
| 107 |
+
engine.executeActions(
|
| 108 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 109 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 1 } // Non-contact move
|
| 110 |
+
);
|
| 111 |
+
|
| 112 |
+
const hpAfterNonContact = engine.getState().playerPiclet.currentHp;
|
| 113 |
+
expect(hpAfterNonContact).toBeLessThan(hpAfterContact); // Should take damage
|
| 114 |
+
});
|
| 115 |
+
|
| 116 |
+
it('should provide immunity to sound moves with Sound Barrier', () => {
|
| 117 |
+
const soundBarrier: SpecialAbility = {
|
| 118 |
+
name: "Sound Barrier",
|
| 119 |
+
description: "Natural sound dampening prevents sound-based moves",
|
| 120 |
+
effects: [
|
| 121 |
+
{
|
| 122 |
+
type: 'mechanicOverride',
|
| 123 |
+
mechanic: 'flagImmunity',
|
| 124 |
+
value: ['sound']
|
| 125 |
+
}
|
| 126 |
+
]
|
| 127 |
+
};
|
| 128 |
+
|
| 129 |
+
const soundProof: PicletDefinition = {
|
| 130 |
+
name: "Silent Fighter",
|
| 131 |
+
description: "Cannot be affected by sound attacks",
|
| 132 |
+
tier: 'medium',
|
| 133 |
+
primaryType: PicletType.MACHINA,
|
| 134 |
+
baseStats: { hp: 85, attack: 70, defense: 85, speed: 50 },
|
| 135 |
+
nature: "Bold",
|
| 136 |
+
specialAbility: soundBarrier,
|
| 137 |
+
movepool: [
|
| 138 |
+
{
|
| 139 |
+
name: "Laser Beam",
|
| 140 |
+
type: AttackType.MACHINA,
|
| 141 |
+
power: 70,
|
| 142 |
+
accuracy: 100,
|
| 143 |
+
pp: 10,
|
| 144 |
+
priority: 0,
|
| 145 |
+
flags: [],
|
| 146 |
+
effects: [
|
| 147 |
+
{
|
| 148 |
+
type: 'damage',
|
| 149 |
+
target: 'opponent',
|
| 150 |
+
amount: 'normal'
|
| 151 |
+
}
|
| 152 |
+
]
|
| 153 |
+
}
|
| 154 |
+
]
|
| 155 |
+
};
|
| 156 |
+
|
| 157 |
+
const soundUser: PicletDefinition = {
|
| 158 |
+
name: "Sound Fighter",
|
| 159 |
+
description: "Uses sound-based attacks",
|
| 160 |
+
tier: 'medium',
|
| 161 |
+
primaryType: PicletType.CULTURE,
|
| 162 |
+
baseStats: { hp: 75, attack: 80, defense: 60, speed: 85 },
|
| 163 |
+
nature: "Modest",
|
| 164 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 165 |
+
movepool: [
|
| 166 |
+
{
|
| 167 |
+
name: "Sonic Boom",
|
| 168 |
+
type: AttackType.CULTURE,
|
| 169 |
+
power: 80,
|
| 170 |
+
accuracy: 100,
|
| 171 |
+
pp: 10,
|
| 172 |
+
priority: 0,
|
| 173 |
+
flags: ['sound'],
|
| 174 |
+
effects: [
|
| 175 |
+
{
|
| 176 |
+
type: 'damage',
|
| 177 |
+
target: 'opponent',
|
| 178 |
+
amount: 'normal'
|
| 179 |
+
}
|
| 180 |
+
]
|
| 181 |
+
}
|
| 182 |
+
]
|
| 183 |
+
};
|
| 184 |
+
|
| 185 |
+
const engine = new BattleEngine(soundProof, soundUser);
|
| 186 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 187 |
+
|
| 188 |
+
engine.executeActions(
|
| 189 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 190 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 }
|
| 191 |
+
);
|
| 192 |
+
|
| 193 |
+
const finalHp = engine.getState().playerPiclet.currentHp;
|
| 194 |
+
expect(finalHp).toBe(initialHp);
|
| 195 |
+
expect(engine.getLog().some(msg => msg.includes('had no effect') || msg.includes('immune'))).toBe(true);
|
| 196 |
+
});
|
| 197 |
+
|
| 198 |
+
it('should provide immunity to explosive moves with Soft Body', () => {
|
| 199 |
+
const softBody: SpecialAbility = {
|
| 200 |
+
name: "Soft Body",
|
| 201 |
+
description: "Gelatinous form absorbs explosions but vulnerable to direct hits",
|
| 202 |
+
effects: [
|
| 203 |
+
{
|
| 204 |
+
type: 'mechanicOverride',
|
| 205 |
+
mechanic: 'flagImmunity',
|
| 206 |
+
value: ['explosive']
|
| 207 |
+
},
|
| 208 |
+
{
|
| 209 |
+
type: 'mechanicOverride',
|
| 210 |
+
mechanic: 'flagWeakness',
|
| 211 |
+
value: ['punch']
|
| 212 |
+
}
|
| 213 |
+
]
|
| 214 |
+
};
|
| 215 |
+
|
| 216 |
+
const gelatinous: PicletDefinition = {
|
| 217 |
+
name: "Gel Fighter",
|
| 218 |
+
description: "Soft gelatinous body",
|
| 219 |
+
tier: 'medium',
|
| 220 |
+
primaryType: PicletType.AQUATIC,
|
| 221 |
+
baseStats: { hp: 90, attack: 60, defense: 80, speed: 60 },
|
| 222 |
+
nature: "Bold",
|
| 223 |
+
specialAbility: softBody,
|
| 224 |
+
movepool: [
|
| 225 |
+
{
|
| 226 |
+
name: "Water Gun",
|
| 227 |
+
type: AttackType.AQUATIC,
|
| 228 |
+
power: 60,
|
| 229 |
+
accuracy: 100,
|
| 230 |
+
pp: 10,
|
| 231 |
+
priority: 0,
|
| 232 |
+
flags: [],
|
| 233 |
+
effects: [
|
| 234 |
+
{
|
| 235 |
+
type: 'damage',
|
| 236 |
+
target: 'opponent',
|
| 237 |
+
amount: 'normal'
|
| 238 |
+
}
|
| 239 |
+
]
|
| 240 |
+
}
|
| 241 |
+
]
|
| 242 |
+
};
|
| 243 |
+
|
| 244 |
+
const explosiveUser: PicletDefinition = {
|
| 245 |
+
name: "Bomber",
|
| 246 |
+
description: "Uses explosive attacks",
|
| 247 |
+
tier: 'medium',
|
| 248 |
+
primaryType: PicletType.MACHINA,
|
| 249 |
+
baseStats: { hp: 70, attack: 90, defense: 60, speed: 70 },
|
| 250 |
+
nature: "Hasty",
|
| 251 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 252 |
+
movepool: [
|
| 253 |
+
{
|
| 254 |
+
name: "Explosion",
|
| 255 |
+
type: AttackType.MACHINA,
|
| 256 |
+
power: 120,
|
| 257 |
+
accuracy: 100,
|
| 258 |
+
pp: 5,
|
| 259 |
+
priority: 0,
|
| 260 |
+
flags: ['explosive'],
|
| 261 |
+
effects: [
|
| 262 |
+
{
|
| 263 |
+
type: 'damage',
|
| 264 |
+
target: 'opponent',
|
| 265 |
+
amount: 'strong'
|
| 266 |
+
}
|
| 267 |
+
]
|
| 268 |
+
},
|
| 269 |
+
{
|
| 270 |
+
name: "Mega Punch",
|
| 271 |
+
type: AttackType.BEAST,
|
| 272 |
+
power: 80,
|
| 273 |
+
accuracy: 85,
|
| 274 |
+
pp: 10,
|
| 275 |
+
priority: 0,
|
| 276 |
+
flags: ['contact', 'punch'],
|
| 277 |
+
effects: [
|
| 278 |
+
{
|
| 279 |
+
type: 'damage',
|
| 280 |
+
target: 'opponent',
|
| 281 |
+
amount: 'normal'
|
| 282 |
+
}
|
| 283 |
+
]
|
| 284 |
+
}
|
| 285 |
+
]
|
| 286 |
+
};
|
| 287 |
+
|
| 288 |
+
const engine = new BattleEngine(gelatinous, explosiveUser);
|
| 289 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 290 |
+
|
| 291 |
+
// Test explosive immunity
|
| 292 |
+
engine.executeActions(
|
| 293 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 294 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 } // Explosive move
|
| 295 |
+
);
|
| 296 |
+
|
| 297 |
+
const hpAfterExplosive = engine.getState().playerPiclet.currentHp;
|
| 298 |
+
expect(hpAfterExplosive).toBe(initialHp);
|
| 299 |
+
expect(engine.getLog().some(msg => msg.includes('had no effect') || msg.includes('absorbed'))).toBe(true);
|
| 300 |
+
|
| 301 |
+
// Test punch weakness (should take extra damage)
|
| 302 |
+
engine.executeActions(
|
| 303 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 304 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 1 } // Punch move
|
| 305 |
+
);
|
| 306 |
+
|
| 307 |
+
const hpAfterPunch = engine.getState().playerPiclet.currentHp;
|
| 308 |
+
expect(hpAfterPunch).toBeLessThan(hpAfterExplosive);
|
| 309 |
+
// Should take more damage than normal due to weakness
|
| 310 |
+
});
|
| 311 |
+
});
|
| 312 |
+
|
| 313 |
+
describe('Flag-Based Weaknesses', () => {
|
| 314 |
+
it('should take extra damage from specific flagged moves', () => {
|
| 315 |
+
const fragileShell: SpecialAbility = {
|
| 316 |
+
name: "Fragile Shell",
|
| 317 |
+
description: "Hard shell provides defense but shatters from explosions",
|
| 318 |
+
effects: [
|
| 319 |
+
{
|
| 320 |
+
type: 'modifyStats',
|
| 321 |
+
target: 'self',
|
| 322 |
+
stats: { defense: 'increase' }
|
| 323 |
+
},
|
| 324 |
+
{
|
| 325 |
+
type: 'mechanicOverride',
|
| 326 |
+
mechanic: 'flagWeakness',
|
| 327 |
+
value: ['explosive']
|
| 328 |
+
}
|
| 329 |
+
]
|
| 330 |
+
};
|
| 331 |
+
|
| 332 |
+
const shelledCreature: PicletDefinition = {
|
| 333 |
+
name: "Shell Fighter",
|
| 334 |
+
description: "Protected by fragile shell",
|
| 335 |
+
tier: 'medium',
|
| 336 |
+
primaryType: PicletType.MINERAL,
|
| 337 |
+
baseStats: { hp: 80, attack: 60, defense: 90, speed: 50 },
|
| 338 |
+
nature: "Impish",
|
| 339 |
+
specialAbility: fragileShell,
|
| 340 |
+
movepool: [
|
| 341 |
+
{
|
| 342 |
+
name: "Rock Throw",
|
| 343 |
+
type: AttackType.MINERAL,
|
| 344 |
+
power: 50,
|
| 345 |
+
accuracy: 90,
|
| 346 |
+
pp: 10,
|
| 347 |
+
priority: 0,
|
| 348 |
+
flags: [],
|
| 349 |
+
effects: [
|
| 350 |
+
{
|
| 351 |
+
type: 'damage',
|
| 352 |
+
target: 'opponent',
|
| 353 |
+
amount: 'normal'
|
| 354 |
+
}
|
| 355 |
+
]
|
| 356 |
+
}
|
| 357 |
+
]
|
| 358 |
+
};
|
| 359 |
+
|
| 360 |
+
const explosiveUser: PicletDefinition = {
|
| 361 |
+
name: "Bomber",
|
| 362 |
+
description: "Uses explosive attacks",
|
| 363 |
+
tier: 'medium',
|
| 364 |
+
primaryType: PicletType.MACHINA,
|
| 365 |
+
baseStats: { hp: 70, attack: 80, defense: 60, speed: 70 },
|
| 366 |
+
nature: "Modest",
|
| 367 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 368 |
+
movepool: [
|
| 369 |
+
{
|
| 370 |
+
name: "Normal Attack",
|
| 371 |
+
type: AttackType.NORMAL,
|
| 372 |
+
power: 60,
|
| 373 |
+
accuracy: 100,
|
| 374 |
+
pp: 10,
|
| 375 |
+
priority: 0,
|
| 376 |
+
flags: [],
|
| 377 |
+
effects: [
|
| 378 |
+
{
|
| 379 |
+
type: 'damage',
|
| 380 |
+
target: 'opponent',
|
| 381 |
+
amount: 'normal'
|
| 382 |
+
}
|
| 383 |
+
]
|
| 384 |
+
},
|
| 385 |
+
{
|
| 386 |
+
name: "Bomb Blast",
|
| 387 |
+
type: AttackType.MACHINA,
|
| 388 |
+
power: 60,
|
| 389 |
+
accuracy: 100,
|
| 390 |
+
pp: 10,
|
| 391 |
+
priority: 0,
|
| 392 |
+
flags: ['explosive'],
|
| 393 |
+
effects: [
|
| 394 |
+
{
|
| 395 |
+
type: 'damage',
|
| 396 |
+
target: 'opponent',
|
| 397 |
+
amount: 'normal'
|
| 398 |
+
}
|
| 399 |
+
]
|
| 400 |
+
}
|
| 401 |
+
]
|
| 402 |
+
};
|
| 403 |
+
|
| 404 |
+
const engine = new BattleEngine(shelledCreature, explosiveUser);
|
| 405 |
+
|
| 406 |
+
// Test normal damage
|
| 407 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 408 |
+
engine.executeActions(
|
| 409 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 410 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 } // Normal attack
|
| 411 |
+
);
|
| 412 |
+
|
| 413 |
+
const hpAfterNormal = engine.getState().playerPiclet.currentHp;
|
| 414 |
+
const normalDamage = initialHp - hpAfterNormal;
|
| 415 |
+
|
| 416 |
+
// Test explosive weakness (should do more damage)
|
| 417 |
+
const preExplosiveHp = engine.getState().playerPiclet.currentHp;
|
| 418 |
+
engine.executeActions(
|
| 419 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 420 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 1 } // Explosive attack
|
| 421 |
+
);
|
| 422 |
+
|
| 423 |
+
const hpAfterExplosive = engine.getState().playerPiclet.currentHp;
|
| 424 |
+
const explosiveDamage = preExplosiveHp - hpAfterExplosive;
|
| 425 |
+
|
| 426 |
+
// Explosive should do more damage due to weakness
|
| 427 |
+
expect(explosiveDamage).toBeGreaterThan(normalDamage);
|
| 428 |
+
expect(engine.getLog().some(msg => msg.includes('It\'s super effective') || msg.includes('weakness'))).toBe(true);
|
| 429 |
+
});
|
| 430 |
+
});
|
| 431 |
+
|
| 432 |
+
describe('Flag-Based Resistances', () => {
|
| 433 |
+
it('should take reduced damage from specific flagged moves', () => {
|
| 434 |
+
const thickHide: SpecialAbility = {
|
| 435 |
+
name: "Thick Hide",
|
| 436 |
+
description: "Tough skin reduces impact from physical contact",
|
| 437 |
+
effects: [
|
| 438 |
+
{
|
| 439 |
+
type: 'mechanicOverride',
|
| 440 |
+
mechanic: 'flagResistance',
|
| 441 |
+
value: ['contact']
|
| 442 |
+
}
|
| 443 |
+
]
|
| 444 |
+
};
|
| 445 |
+
|
| 446 |
+
const toughCreature: PicletDefinition = {
|
| 447 |
+
name: "Tough Fighter",
|
| 448 |
+
description: "Has thick, resistant hide",
|
| 449 |
+
tier: 'medium',
|
| 450 |
+
primaryType: PicletType.BEAST,
|
| 451 |
+
baseStats: { hp: 90, attack: 70, defense: 90, speed: 40 },
|
| 452 |
+
nature: "Impish",
|
| 453 |
+
specialAbility: thickHide,
|
| 454 |
+
movepool: [
|
| 455 |
+
{
|
| 456 |
+
name: "Bite",
|
| 457 |
+
type: AttackType.BEAST,
|
| 458 |
+
power: 60,
|
| 459 |
+
accuracy: 100,
|
| 460 |
+
pp: 10,
|
| 461 |
+
priority: 0,
|
| 462 |
+
flags: ['contact', 'bite'],
|
| 463 |
+
effects: [
|
| 464 |
+
{
|
| 465 |
+
type: 'damage',
|
| 466 |
+
target: 'opponent',
|
| 467 |
+
amount: 'normal'
|
| 468 |
+
}
|
| 469 |
+
]
|
| 470 |
+
}
|
| 471 |
+
]
|
| 472 |
+
};
|
| 473 |
+
|
| 474 |
+
const attacker: PicletDefinition = {
|
| 475 |
+
name: "Mixed Attacker",
|
| 476 |
+
description: "Uses various attack types",
|
| 477 |
+
tier: 'medium',
|
| 478 |
+
primaryType: PicletType.BEAST,
|
| 479 |
+
baseStats: { hp: 75, attack: 85, defense: 60, speed: 70 },
|
| 480 |
+
nature: "Adamant",
|
| 481 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 482 |
+
movepool: [
|
| 483 |
+
{
|
| 484 |
+
name: "Scratch",
|
| 485 |
+
type: AttackType.BEAST,
|
| 486 |
+
power: 60,
|
| 487 |
+
accuracy: 100,
|
| 488 |
+
pp: 10,
|
| 489 |
+
priority: 0,
|
| 490 |
+
flags: ['contact'],
|
| 491 |
+
effects: [
|
| 492 |
+
{
|
| 493 |
+
type: 'damage',
|
| 494 |
+
target: 'opponent',
|
| 495 |
+
amount: 'normal'
|
| 496 |
+
}
|
| 497 |
+
]
|
| 498 |
+
},
|
| 499 |
+
{
|
| 500 |
+
name: "Energy Beam",
|
| 501 |
+
type: AttackType.SPACE,
|
| 502 |
+
power: 60,
|
| 503 |
+
accuracy: 100,
|
| 504 |
+
pp: 10,
|
| 505 |
+
priority: 0,
|
| 506 |
+
flags: [], // No contact
|
| 507 |
+
effects: [
|
| 508 |
+
{
|
| 509 |
+
type: 'damage',
|
| 510 |
+
target: 'opponent',
|
| 511 |
+
amount: 'normal'
|
| 512 |
+
}
|
| 513 |
+
]
|
| 514 |
+
}
|
| 515 |
+
]
|
| 516 |
+
};
|
| 517 |
+
|
| 518 |
+
const engine = new BattleEngine(toughCreature, attacker);
|
| 519 |
+
|
| 520 |
+
// Test contact move (should be resisted)
|
| 521 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 522 |
+
engine.executeActions(
|
| 523 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 524 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 } // Contact move
|
| 525 |
+
);
|
| 526 |
+
|
| 527 |
+
const hpAfterContact = engine.getState().playerPiclet.currentHp;
|
| 528 |
+
const contactDamage = initialHp - hpAfterContact;
|
| 529 |
+
|
| 530 |
+
// Test non-contact move (normal damage)
|
| 531 |
+
const preBeamHp = engine.getState().playerPiclet.currentHp;
|
| 532 |
+
engine.executeActions(
|
| 533 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 534 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 1 } // Non-contact move
|
| 535 |
+
);
|
| 536 |
+
|
| 537 |
+
const hpAfterBeam = engine.getState().playerPiclet.currentHp;
|
| 538 |
+
const beamDamage = preBeamHp - hpAfterBeam;
|
| 539 |
+
|
| 540 |
+
// Contact damage should be less due to resistance
|
| 541 |
+
expect(contactDamage).toBeLessThan(beamDamage);
|
| 542 |
+
expect(engine.getLog().some(msg => msg.includes('not very effective') || msg.includes('resisted'))).toBe(true);
|
| 543 |
+
});
|
| 544 |
+
});
|
| 545 |
+
|
| 546 |
+
describe('Multi-Flag Interactions', () => {
|
| 547 |
+
it('should handle creatures with multiple flag interactions', () => {
|
| 548 |
+
const liquidBody: SpecialAbility = {
|
| 549 |
+
name: "Liquid Body",
|
| 550 |
+
description: "Fluid form flows around physical attacks but resonates with sound",
|
| 551 |
+
effects: [
|
| 552 |
+
{
|
| 553 |
+
type: 'mechanicOverride',
|
| 554 |
+
mechanic: 'flagImmunity',
|
| 555 |
+
value: ['punch', 'bite']
|
| 556 |
+
},
|
| 557 |
+
{
|
| 558 |
+
type: 'mechanicOverride',
|
| 559 |
+
mechanic: 'flagWeakness',
|
| 560 |
+
value: ['sound']
|
| 561 |
+
}
|
| 562 |
+
]
|
| 563 |
+
};
|
| 564 |
+
|
| 565 |
+
const liquidCreature: PicletDefinition = {
|
| 566 |
+
name: "Liquid Fighter",
|
| 567 |
+
description: "Made of flowing liquid",
|
| 568 |
+
tier: 'medium',
|
| 569 |
+
primaryType: PicletType.AQUATIC,
|
| 570 |
+
baseStats: { hp: 85, attack: 70, defense: 60, speed: 75 },
|
| 571 |
+
nature: "Calm",
|
| 572 |
+
specialAbility: liquidBody,
|
| 573 |
+
movepool: [
|
| 574 |
+
{
|
| 575 |
+
name: "Water Pulse",
|
| 576 |
+
type: AttackType.AQUATIC,
|
| 577 |
+
power: 60,
|
| 578 |
+
accuracy: 100,
|
| 579 |
+
pp: 10,
|
| 580 |
+
priority: 0,
|
| 581 |
+
flags: [],
|
| 582 |
+
effects: [
|
| 583 |
+
{
|
| 584 |
+
type: 'damage',
|
| 585 |
+
target: 'opponent',
|
| 586 |
+
amount: 'normal'
|
| 587 |
+
}
|
| 588 |
+
]
|
| 589 |
+
}
|
| 590 |
+
]
|
| 591 |
+
};
|
| 592 |
+
|
| 593 |
+
const multiAttacker: PicletDefinition = {
|
| 594 |
+
name: "Multi Attacker",
|
| 595 |
+
description: "Uses different types of attacks",
|
| 596 |
+
tier: 'medium',
|
| 597 |
+
primaryType: PicletType.BEAST,
|
| 598 |
+
baseStats: { hp: 75, attack: 80, defense: 65, speed: 70 },
|
| 599 |
+
nature: "Hardy",
|
| 600 |
+
specialAbility: { name: "No Ability", description: "" },
|
| 601 |
+
movepool: [
|
| 602 |
+
{
|
| 603 |
+
name: "Punch",
|
| 604 |
+
type: AttackType.BEAST,
|
| 605 |
+
power: 70,
|
| 606 |
+
accuracy: 100,
|
| 607 |
+
pp: 10,
|
| 608 |
+
priority: 0,
|
| 609 |
+
flags: ['contact', 'punch'],
|
| 610 |
+
effects: [
|
| 611 |
+
{
|
| 612 |
+
type: 'damage',
|
| 613 |
+
target: 'opponent',
|
| 614 |
+
amount: 'normal'
|
| 615 |
+
}
|
| 616 |
+
]
|
| 617 |
+
},
|
| 618 |
+
{
|
| 619 |
+
name: "Bite",
|
| 620 |
+
type: AttackType.BEAST,
|
| 621 |
+
power: 70,
|
| 622 |
+
accuracy: 100,
|
| 623 |
+
pp: 10,
|
| 624 |
+
priority: 0,
|
| 625 |
+
flags: ['contact', 'bite'],
|
| 626 |
+
effects: [
|
| 627 |
+
{
|
| 628 |
+
type: 'damage',
|
| 629 |
+
target: 'opponent',
|
| 630 |
+
amount: 'normal'
|
| 631 |
+
}
|
| 632 |
+
]
|
| 633 |
+
},
|
| 634 |
+
{
|
| 635 |
+
name: "Sonic Roar",
|
| 636 |
+
type: AttackType.CULTURE,
|
| 637 |
+
power: 70,
|
| 638 |
+
accuracy: 100,
|
| 639 |
+
pp: 10,
|
| 640 |
+
priority: 0,
|
| 641 |
+
flags: ['sound'],
|
| 642 |
+
effects: [
|
| 643 |
+
{
|
| 644 |
+
type: 'damage',
|
| 645 |
+
target: 'opponent',
|
| 646 |
+
amount: 'normal'
|
| 647 |
+
}
|
| 648 |
+
]
|
| 649 |
+
}
|
| 650 |
+
]
|
| 651 |
+
};
|
| 652 |
+
|
| 653 |
+
const engine = new BattleEngine(liquidCreature, multiAttacker);
|
| 654 |
+
const initialHp = engine.getState().playerPiclet.currentHp;
|
| 655 |
+
|
| 656 |
+
// Test punch immunity
|
| 657 |
+
engine.executeActions(
|
| 658 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 659 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 0 } // Punch (should be immune)
|
| 660 |
+
);
|
| 661 |
+
|
| 662 |
+
const hpAfterPunch = engine.getState().playerPiclet.currentHp;
|
| 663 |
+
expect(hpAfterPunch).toBe(initialHp);
|
| 664 |
+
|
| 665 |
+
// Test bite immunity
|
| 666 |
+
engine.executeActions(
|
| 667 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 668 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 1 } // Bite (should be immune)
|
| 669 |
+
);
|
| 670 |
+
|
| 671 |
+
const hpAfterBite = engine.getState().playerPiclet.currentHp;
|
| 672 |
+
expect(hpAfterBite).toBe(hpAfterPunch);
|
| 673 |
+
|
| 674 |
+
// Test sound weakness
|
| 675 |
+
engine.executeActions(
|
| 676 |
+
{ type: 'move', piclet: 'player', moveIndex: 0 },
|
| 677 |
+
{ type: 'move', piclet: 'opponent', moveIndex: 2 } // Sound (should be weak)
|
| 678 |
+
);
|
| 679 |
+
|
| 680 |
+
const hpAfterSound = engine.getState().playerPiclet.currentHp;
|
| 681 |
+
expect(hpAfterSound).toBeLessThan(hpAfterBite);
|
| 682 |
+
|
| 683 |
+
const log = engine.getLog();
|
| 684 |
+
expect(log.some(msg => msg.includes('had no effect'))).toBe(true);
|
| 685 |
+
expect(log.some(msg => msg.includes('super effective') || msg.includes('weakness'))).toBe(true);
|
| 686 |
+
});
|
| 687 |
+
});
|
| 688 |
+
});
|