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๐ฎ Red Alert Complete Gameplay Implementation
Systems to Fix
1. โ Resource/Economy System (CRITICAL)
Problem: Credits don't decrease when building/producing Red Alert Behavior:
- Infantry: 100 credits
- Tank: 500 credits
- Harvester: 200 credits
- Barracks: 500 credits
- War Factory: 1000 credits
- Refinery: 600 credits
2. โ Harvester AI (CRITICAL)
Problem: Harvesters don't collect resources Red Alert Behavior:
- Find nearest ore/gem automatically
- Move to ore patch
- Harvest (fill cargo)
- Return to Refinery/HQ when full
- Deposit credits
- Repeat cycle
3. โ Unit AI (Player & Enemy)
Problem: Units don't auto-attack nearby enemies Red Alert Behavior:
- Auto-acquire targets when idle
- Pursue and attack enemies in range
- Infantry/Tanks patrol and engage
- Enemy AI should attack player base
4. โ Auto-Defense
Problem: Units don't defend when attacked Red Alert Behavior:
- When attacked, retaliate immediately
- Stop current order and fight back
- Return to original order after threat eliminated