rts-commander / docs /RED_ALERT_FIXES.md
Luigi's picture
deploy(web): full clean snapshot with app code and assets
12d64f8
|
raw
history blame
1.11 kB

๐ŸŽฎ Red Alert Complete Gameplay Implementation

Systems to Fix

1. โŒ Resource/Economy System (CRITICAL)

Problem: Credits don't decrease when building/producing Red Alert Behavior:

  • Infantry: 100 credits
  • Tank: 500 credits
  • Harvester: 200 credits
  • Barracks: 500 credits
  • War Factory: 1000 credits
  • Refinery: 600 credits

2. โŒ Harvester AI (CRITICAL)

Problem: Harvesters don't collect resources Red Alert Behavior:

  • Find nearest ore/gem automatically
  • Move to ore patch
  • Harvest (fill cargo)
  • Return to Refinery/HQ when full
  • Deposit credits
  • Repeat cycle

3. โŒ Unit AI (Player & Enemy)

Problem: Units don't auto-attack nearby enemies Red Alert Behavior:

  • Auto-acquire targets when idle
  • Pursue and attack enemies in range
  • Infantry/Tanks patrol and engage
  • Enemy AI should attack player base

4. โŒ Auto-Defense

Problem: Units don't defend when attacked Red Alert Behavior:

  • When attacked, retaliate immediately
  • Stop current order and fight back
  • Return to original order after threat eliminated

Complete Implementation