| #version 450 | |
| #include "types.comp" | |
| #include "generic_binary_head.comp" | |
| layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| const uint idx = gl_GlobalInvocationID.x; | |
| if (idx >= p.ne) { | |
| return; | |
| } | |
| const uint offset = p.param3; | |
| const uint src1_i = idx - offset; | |
| const uint oz = src1_i / p.nb02; | |
| const uint oy = (src1_i - (oz * p.nb02)) / p.nb01; | |
| const uint ox = src1_i % p.nb01; | |
| uint i00, i01, i02, i03; | |
| get_indices(idx, i00, i01, i02, i03); | |
| if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) { | |
| data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11])); | |
| } else { | |
| data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)])); | |
| } | |
| } | |