| #version 330 | |
| out vec4 FragColor; | |
| in vec3 CamNormal; | |
| void main() | |
| { | |
| vec3 cam_norm_normalized = normalize(CamNormal); | |
| vec3 rgb = (cam_norm_normalized + 1.0) / 2.0; | |
| FragColor = vec4(rgb, 1.0); | |
| } |
| #version 330 | |
| out vec4 FragColor; | |
| in vec3 CamNormal; | |
| void main() | |
| { | |
| vec3 cam_norm_normalized = normalize(CamNormal); | |
| vec3 rgb = (cam_norm_normalized + 1.0) / 2.0; | |
| FragColor = vec4(rgb, 1.0); | |
| } |