| layout (location = 0) in vec2 aPos; | |
| layout (location = 1) in vec2 aTexCoord; | |
| out vec2 TexCoord; | |
| void main() | |
| { | |
| gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); | |
| TexCoord = aTexCoord; | |
| } |
| layout (location = 0) in vec2 aPos; | |
| layout (location = 1) in vec2 aTexCoord; | |
| out vec2 TexCoord; | |
| void main() | |
| { | |
| gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0); | |
| TexCoord = aTexCoord; | |
| } |