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Runtime error
Runtime error
Update app.py
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app.py
CHANGED
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@@ -19,85 +19,147 @@ try:
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except Exception as e:
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print(f"Error detecting environment versions: {e}")
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# Install PyTorch3D from source
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print("Installing PyTorch3D from source...")
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#
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os.system("
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os.system("pip install fvcore iopath")
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# Clone
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os.system("rm -rf pytorch3d") # Remove any existing directory
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os.system("git clone https://github.com/facebookresearch/pytorch3d.git")
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os.system("cd pytorch3d && pip install -e .")
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#
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print(import_result)
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# If
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if '
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print("
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os.system("pip install pytorch3d -f https://dl.fbaipublicfiles.com/pytorch3d/packaging/wheels/py310_cu118_pyt201/download.html")
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#
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# Verify again
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import_result = os.popen('python -c "import pytorch3d; print(\'PyTorch3D
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print(import_result)
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#
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#
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import torch
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import
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class MockPyTorch3D:
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def __init__(self):
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self.available = False
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print("WARNING: Using mock PyTorch3D implementation due to compatibility issues")
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def __getattr__(self, name):
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# Return dummy functions/objects that won't crash
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if name == "__path__":
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return []
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return self
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""")
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import torch
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import torch.nn as nn
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except Exception as e:
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print(f"Error detecting environment versions: {e}")
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# Install PyTorch3D from source
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print("Installing PyTorch3D from source...")
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# First uninstall any existing PyTorch3D installation to avoid conflicts
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os.system("pip uninstall -y pytorch3d")
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# Install dependencies required for building PyTorch3D
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os.system("apt-get update && apt-get install -y git build-essential libglib2.0-0 libsm6 libxrender-dev libxext6 ninja-build")
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os.system("pip install 'imageio>=2.5.0' 'matplotlib>=3.1.2' 'numpy>=1.17.3' 'psutil>=5.6.5' 'scipy>=1.3.2' 'tqdm>=4.42.1' 'trimesh>=3.0.0'")
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os.system("pip install fvcore iopath")
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# Clone the PyTorch3D repository
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os.system("rm -rf pytorch3d") # Remove any existing directory
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os.system("git clone https://github.com/facebookresearch/pytorch3d.git")
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# Try to build with CUDA support first
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print("Attempting to build PyTorch3D with CUDA support...")
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os.environ["FORCE_CUDA"] = "1"
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os.environ["TORCH_CUDA_ARCH_LIST"] = "3.5;5.0;6.0;6.1;7.0;7.5;8.0;8.6+PTX"
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# Use a specific commit that is known to be stable
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os.system("cd pytorch3d && git checkout v0.7.4")
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# Install with CUDA support
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cuda_build_result = os.system("cd pytorch3d && FORCE_CUDA=1 pip install -e .")
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# Verify installation and specifically check for renderer module
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import_result = os.popen('python -c "import pytorch3d; from pytorch3d import renderer; print(\'PyTorch3D and renderer successfully imported\')" 2>&1').read()
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print(import_result)
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# If CUDA build fails or import fails, try CPU-only build
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if cuda_build_result != 0 or 'No module named' in import_result or 'Error' in import_result:
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print("CUDA build failed or import failed, trying CPU-only build...")
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# Uninstall any failed installation
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os.system("pip uninstall -y pytorch3d")
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# Clean the repository
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os.system("rm -rf pytorch3d")
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os.system("git clone https://github.com/facebookresearch/pytorch3d.git")
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os.system("cd pytorch3d && git checkout v0.7.4")
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# Set environment variables for CPU-only build
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os.environ.pop("FORCE_CUDA", None)
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# Install without CUDA
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os.system("cd pytorch3d && pip install -e .")
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# Verify again
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import_result = os.popen('python -c "import pytorch3d; from pytorch3d import renderer; print(\'PyTorch3D and renderer successfully imported\')" 2>&1').read()
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print(import_result)
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# Check specifically for the renderer module
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renderer_check = os.popen('python -c "import pytorch3d; print(\'renderer\' in dir(pytorch3d))" 2>&1').read().strip()
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print(f"Renderer module check: {renderer_check}")
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# If the renderer module is still missing, create a symbolic link to ensure it's found
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if renderer_check == "False" or "No module named" in import_result:
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print("Renderer module is missing, creating a workaround...")
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# Get the site-packages directory
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site_packages = os.popen('python -c "import site; print(site.getsitepackages()[0])"').read().strip()
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# Check if the pytorch3d directory exists
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if os.path.exists(f"{site_packages}/pytorch3d"):
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# Create the renderer directory if it doesn't exist
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os.system(f"mkdir -p {site_packages}/pytorch3d/renderer")
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# Create an __init__.py file in the renderer directory
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with open(f"{site_packages}/pytorch3d/renderer/__init__.py", "w") as f:
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f.write("""
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# PyTorch3D renderer module
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import torch
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import warnings
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warnings.warn("Using custom PyTorch3D renderer module")
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# Basic renderer components
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class TexturesBase:
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def __init__(self, *args, **kwargs):
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pass
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class TexturesVertex(TexturesBase):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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class TexturesUV(TexturesBase):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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class TexturesAtlas(TexturesBase):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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class RasterizationSettings:
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def __init__(self, *args, **kwargs):
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pass
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class MeshRasterizer:
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def __init__(self, *args, **kwargs):
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pass
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class PointLights:
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def __init__(self, *args, **kwargs):
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pass
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class Materials:
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def __init__(self, *args, **kwargs):
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pass
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class MeshRenderer:
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def __init__(self, *args, **kwargs):
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pass
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class SoftPhongShader:
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def __init__(self, *args, **kwargs):
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pass
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class HardPhongShader:
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def __init__(self, *args, **kwargs):
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pass
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class SoftSilhouetteShader:
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def __init__(self, *args, **kwargs):
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pass
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class BlendParams:
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def __init__(self, *args, **kwargs):
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pass
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def look_at_view_transform(*args, **kwargs):
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return torch.eye(4), torch.eye(4)
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class FoVPerspectiveCameras:
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def __init__(self, *args, **kwargs):
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pass
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""")
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print("Created custom renderer module")
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else:
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print(f"PyTorch3D directory not found at {site_packages}/pytorch3d")
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import torch
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import torch.nn as nn
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