Update app.py
Browse files
app.py
CHANGED
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@@ -5,6 +5,7 @@ import torch
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import torchaudio
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import numpy as np
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import base64
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@st.cache_resource
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def load_model():
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@@ -16,9 +17,12 @@ def generate_music_tensors(description, duration: int):
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print("Duration:", duration)
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model = load_model()
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model.set_generation_params(
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use_sampling=True,
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top_k=
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duration=duration
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)
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@@ -29,27 +33,19 @@ def generate_music_tensors(description, duration: int):
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return output[0]
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def
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sample_rate = 32000
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save_path = "audio_output/"
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os.makedirs(save_path, exist_ok=True) # ensure directory exists
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assert samples.dim() == 2 or samples.dim() == 3
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samples = samples.detach().cpu()
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if samples.dim() == 2:
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samples = samples[None, ...]
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with open(bin_file, 'rb') as f:
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data = f.read()
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bin_str = base64.b64encode(data).decode()
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href = f'<a href="data:application/octet-stream;base64,{bin_str}" download="{file_label}">Download {file_label} from here</a>'
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return href
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st.set_page_config(
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page_icon=":musical_note:",
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@@ -60,25 +56,33 @@ def main():
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st.title("Your Music")
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with st.expander("See Explanation"):
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st.write("App is developed
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text_area = st.text_area("Enter description")
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time_slider = st.slider("Select time duration(
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if text_area and time_slider:
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st.json(
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{
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"Description": text_area,
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"Selected duration": time_slider
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}
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)
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st.subheader("Generated Music")
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music_tensors = generate_music_tensors(text_area, time_slider)
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if __name__ == "__main__":
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main()
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import torchaudio
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import numpy as np
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import base64
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from io import BytesIO
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@st.cache_resource
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def load_model():
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print("Duration:", duration)
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model = load_model()
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# Experiment with different generation parameters for improved quality
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model.set_generation_params(
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use_sampling=True,
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top_k=300, # Increase top_k for more diversity
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top_p=0.85, # Probability threshold for token sampling
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temperature=0.8, # Control randomness; lower values = more focused output
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duration=duration
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)
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)
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return output[0]
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def save_audio_to_bytes(samples: torch.Tensor):
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sample_rate = 32000
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assert samples.dim() == 2 or samples.dim() == 3
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samples = samples.detach().cpu()
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if samples.dim() == 2:
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samples = samples[None, ...]
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# Save audio to a byte buffer instead of file for easier download
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byte_io = BytesIO()
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torchaudio.save(byte_io, samples, sample_rate=sample_rate, format="wav")
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byte_io.seek(0) # Reset buffer position to the beginning for reading
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return byte_io
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st.set_page_config(
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page_icon=":musical_note:",
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st.title("Your Music")
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with st.expander("See Explanation"):
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st.write("App is developed using Meta's Audiocraft Music Gen model. Write a description and we will generate audio.")
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text_area = st.text_area("Enter description")
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time_slider = st.slider("Select time duration (seconds)", 2, 20, 10)
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if text_area and time_slider:
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st.json(
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{
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"Description": text_area,
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"Selected duration": time_slider
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}
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st.write("We will back with your music....please enjoy doing the rest of your tasks while we come back in some time :)")
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)
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st.subheader("Generated Music")
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music_tensors = generate_music_tensors(text_area, time_slider)
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# Save to byte buffer for download
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audio_file = save_audio_to_bytes(music_tensors)
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# Play and download audio
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st.audio(audio_file, format="audio/wav")
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st.download_button(
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label="Download Audio",
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data=audio_file,
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file_name="generated_music.wav",
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mime="audio/wav"
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)
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if __name__ == "__main__":
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main()
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