Spaces:
Runtime error
Runtime error
try again on fail
Browse files- frontend/src/lib/Message.svelte +16 -1
- frontend/src/routes/index.svelte +10 -9
- frontend/src/types.ts +6 -1
frontend/src/lib/Message.svelte
CHANGED
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@@ -1,15 +1,30 @@
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<script lang="ts">
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import { fade } from 'svelte/transition';
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export let message: string | null = null;
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</script>
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<div class="message" transition:fade>
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{message}
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</div>
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<style lang="postcss" scoped>
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.message {
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@apply absolute left-1/2 top-1/2 text-white bg-black bg-opacity-80 font-semibold
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-
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}
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</style>
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<script lang="ts">
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import { fade } from 'svelte/transition';
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import { GameState } from '../types';
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import { createEventDispatcher } from 'svelte';
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const dispatch = createEventDispatcher();
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export let gameState: GameState;
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export let message: string | null = null;
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</script>
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<div class="message" transition:fade>
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{message}
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{#if gameState === GameState.FAIL}
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<div class="font-light flex-1 text-xs sm:text-base text-center">
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<button
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on:click={() => dispatch('restart')}
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class="hover:no-underline underline underline-offset-2 hover:scale-105 transition-all duration-200 ease-in-out"
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>Try Again</button
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>
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</div>
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{/if}
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</div>
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<style lang="postcss" scoped>
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.message {
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@apply absolute left-1/2 top-1/2 text-white bg-black bg-opacity-80 font-semibold
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text-center p-5 z-20 rounded-sm -translate-x-1/2 transition-opacity duration-300 ease-in-out;
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}
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</style>
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frontend/src/routes/index.svelte
CHANGED
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@@ -1,6 +1,6 @@
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<script lang="ts">
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// original code inspired by Evan You https://github.com/yyx990803/vue-wordle/
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-
import { LetterState } from '../types';
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import type { Board, PromptsData, SuccessPrompt } from '../types';
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import { clearTile, fillTile } from '$lib/utils';
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@@ -40,18 +40,18 @@
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// Feedback state: message and shake
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let message = '';
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let shakeRowIndex = -1;
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let
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// Handle keyboard input.
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let allowInput = true;
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function restartBoard() {
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//reset all states
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-
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shakeRowIndex = -1;
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message = '';
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currentRowIndex = 0;
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letterStates = {}
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allowInput= true;
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const prompts: string[] = Object.keys(promptsData);
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currPromptIndex = ~~(Math.random() * prompts.length);
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if (currentRow.every((tile) => tile.state === LetterState.CORRECT)) {
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// yay!
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setTimeout(() => {
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-
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}, totalTime);
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} else if (currentRowIndex < board.length - 1) {
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// go the next row
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@@ -143,6 +143,7 @@
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}, totalTime);
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} else {
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// game over :(
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setTimeout(() => {
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showMessage(answer.toUpperCase(), -1);
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}, totalTime);
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@@ -175,9 +176,9 @@
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{#if board !== undefined}
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<div class="max-w-screen-lg mx-auto px-1 relative z-0 mt-3">
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{#if message}
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<Message {message} />
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{/if}
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{#if
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<Result {board} {currentRowIndex} {imagePaths} on:restart={restartBoard} />
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{/if}
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<!-- <div class="message" transition:fade>
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@@ -210,7 +211,7 @@
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<div class="board">
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{#each board as row, index}
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<div
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class="row {shakeRowIndex === index && 'shake'} {
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currentRowIndex === index &&
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'jump'}"
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>
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<script lang="ts">
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// original code inspired by Evan You https://github.com/yyx990803/vue-wordle/
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import { LetterState, GameState } from '../types';
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import type { Board, PromptsData, SuccessPrompt } from '../types';
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import { clearTile, fillTile } from '$lib/utils';
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// Feedback state: message and shake
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let message = '';
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let shakeRowIndex = -1;
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let gameState: GameState = GameState.PLAYING;
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// Handle keyboard input.
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let allowInput = true;
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function restartBoard() {
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//reset all states
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gameState = GameState.PLAYING;
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shakeRowIndex = -1;
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message = '';
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currentRowIndex = 0;
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letterStates = {};
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allowInput = true;
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const prompts: string[] = Object.keys(promptsData);
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currPromptIndex = ~~(Math.random() * prompts.length);
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if (currentRow.every((tile) => tile.state === LetterState.CORRECT)) {
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// yay!
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setTimeout(() => {
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gameState = GameState.SUCESS;
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}, totalTime);
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} else if (currentRowIndex < board.length - 1) {
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// go the next row
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}, totalTime);
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} else {
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// game over :(
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gameState = GameState.FAIL;
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setTimeout(() => {
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showMessage(answer.toUpperCase(), -1);
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}, totalTime);
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{#if board !== undefined}
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<div class="max-w-screen-lg mx-auto px-1 relative z-0 mt-3">
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{#if message}
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<Message {message} {gameState} on:restart={restartBoard}/>
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{/if}
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{#if gameState === GameState.SUCESS}
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<Result {board} {currentRowIndex} {imagePaths} on:restart={restartBoard} />
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{/if}
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<!-- <div class="message" transition:fade>
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<div class="board">
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{#each board as row, index}
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<div
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class="row {shakeRowIndex === index && 'shake'} {gameState == GameState.SUCESS &&
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currentRowIndex === index &&
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'jump'}"
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>
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frontend/src/types.ts
CHANGED
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@@ -5,6 +5,11 @@ export const enum LetterState {
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ABSENT = 'absent'
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}
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export interface Tile {
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letter: string;
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state: LetterState;
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export interface SuccessPrompt {
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prompt: string;
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idx: number;
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}
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ABSENT = 'absent'
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}
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export const enum GameState {
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PLAYING,
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SUCESS,
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FAIL
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}
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export interface Tile {
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letter: string;
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state: LetterState;
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export interface SuccessPrompt {
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prompt: string;
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idx: number;
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}
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