Spaces:
Running
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Update index.html
Browse files- index.html +133 -92
index.html
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@@ -65,7 +65,7 @@
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#viewer-container {
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position: relative;
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width: 100%;
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height: 65vh;
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}
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canvas {
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display: block;
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@@ -91,10 +91,28 @@
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background: #45a049;
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}
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#loading {
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display: none;
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color: #aaa;
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font-size: 18px;
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}
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#controls {
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position: absolute;
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</div>
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</div>
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<div id="examples-container">
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<!-- Examples will be dynamically inserted here -->
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</div>
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<div id="loading">
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<div id="viewer-container">
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<div id="controls">
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@@ -155,7 +176,6 @@
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<div id="instructions">
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Controls: WASD to move, Mouse drag to look around
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</div>
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<!-- Canvas will be appended here by Three.js -->
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</div>
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@@ -165,32 +185,32 @@
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<script>
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// --- DATA FOR EXAMPLES ---
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const baseURL = 'https://huggingface.co/datasets/multimodalart/HunyuanWorld-panoramas/resolve/main/';
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-
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const examplesData = [
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{ name: 'Cyberpunk', previewImage: 'cyberpunk/cyberpunk.webp', files: ['cyberpunk/mesh_layer0.ply', 'cyberpunk/mesh_layer1.ply'] },
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{ name: 'European Town', previewImage: 'european/european.webp', files: ['european/mesh_layer0.ply', 'european/mesh_layer1.ply'] },
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{ name: 'Italian Village', previewImage: 'italian/italian.webp', files: ['italian/mesh_layer0.ply', 'italian/mesh_layer1.ply', 'italian/mesh_layer2.ply', 'italian/mesh_layer3.ply'] },
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{ name: 'Mountain', previewImage: 'mountain/mountain.webp', files: ['mountain/mesh_layer0.ply', 'mountain/mesh_layer1.ply'] },
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{ name: '
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{ name: '
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];
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-
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// Prepend the base URL to all example file paths
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const examples = examplesData.map(ex => ({
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name: ex.name,
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previewImage: baseURL + ex.previewImage,
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files: ex.files.map(file => baseURL + file)
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}));
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// --- UI
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const examplesContainer = document.getElementById('examples-container');
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examples.forEach(example => {
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const card = document.createElement('div');
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card.className = 'example-card';
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card.innerHTML =
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<img src="${example.previewImage}" alt="${example.name}">
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<p>${example.name}</p>
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`;
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card.addEventListener('click', () => loadExample(example));
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examplesContainer.appendChild(card);
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});
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const keys = { w: false, a: false, s: false, d: false };
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let isMouseDown = false;
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let previousMousePosition = { x: 0, y: 0 };
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let isRotating = false;
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let animationId = null;
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// --- SCENE HELPER FUNCTIONS ---
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@@ -230,56 +250,104 @@
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}
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function onLoadingComplete() {
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-
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positionCamera();
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isRotating = true;
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document.getElementById('rotate-toggle').textContent = 'Pause Rotation';
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if (!animationId)
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animate();
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}
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}
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function positionCamera() {
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scene.rotation.y = 0;
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camera.position.set(0, 0, 0);
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camera.quaternion.set(0, 0, 0, 1);
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camera.lookAt(0, 0, -10);
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}
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// --- LOADING LOGIC ---
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-
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-
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-
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clearScene();
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-
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-
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-
.
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mesh.rotateX(-Math.PI / 2);
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mesh.rotateZ(-Math.PI / 2);
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scene.add(mesh);
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});
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onLoadingComplete();
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})
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.catch(error => {
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console.error('Error loading example:', error);
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alert('Failed to load example files. Check console for details.');
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document.getElementById('loading').style.display = 'none';
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});
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}
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// Load custom files from user's computer
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const files = e.target.files;
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if (files.length === 0) return;
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-
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clearScene();
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let loadedCount = 0;
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const reader = new FileReader();
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reader.onload = function(event) {
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try {
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let geometry;
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if (file.name.endsWith('.ply')) {
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geometry = plyLoader.parse(
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} else if (file.name.endsWith('.drc')) {
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dracoLoader.setDecoderConfig({ type: 'js' });
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dracoLoader.parse(
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geometry = decodedGeometry;
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// Draco decoding is async, handle mesh creation inside callback
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if (!geometry.attributes.normal) geometry.computeVertexNormals();
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const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: true });
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const mesh = new THREE.Mesh(geometry, material);
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loadedCount++;
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if (loadedCount === totalFiles) onLoadingComplete();
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});
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return;
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}
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if (geometry) {
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isRotating = !isRotating;
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this.textContent = isRotating ? 'Pause Rotation' : 'Start Rotation';
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});
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-
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document.getElementById('reset-view').addEventListener('click', function() {
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positionCamera();
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if (!animationId) animate();
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});
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-
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document.addEventListener('keydown', (event) => {
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if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = true;
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if (!animationId && Object.values(keys).some(k => k)) animate();
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});
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-
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document.addEventListener('keyup', (event) => {
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if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = false;
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});
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-
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renderer.domElement.addEventListener('mousedown', (event) => {
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isMouseDown = true;
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previousMousePosition = { x: event.clientX, y: event.clientY };
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event.preventDefault();
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});
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-
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document.addEventListener('mouseup', () => { isMouseDown = false; });
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document.addEventListener('mousemove', (event) => {
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if (isMouseDown) {
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const deltaMove = {
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x: event.clientX - previousMousePosition.x,
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y: event.clientY - previousMousePosition.y
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};
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const up = new THREE.Vector3(0, 1, 0);
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const right = new THREE.Vector3(1, 0, 0);
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camera.rotateOnWorldAxis(up, -deltaMove.x * 0.002);
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camera.rotateOnAxis(right, -deltaMove.y * 0.002);
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previousMousePosition = { x: event.clientX, y: event.clientY };
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}
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});
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-
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renderer.domElement.addEventListener('contextmenu', (event) => event.preventDefault());
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window.addEventListener('resize', function() {
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camera.aspect = viewerContainer.clientWidth / viewerContainer.clientHeight;
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camera.updateProjectionMatrix();
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// --- ANIMATION LOOP ---
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function animate() {
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animationId = requestAnimationFrame(animate);
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let hasMoved = false;
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if (keys.w || keys.a || keys.s || keys.d) {
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const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion);
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const right = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
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forward.y = 0; right.y = 0;
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forward.normalize(); right.normalize();
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const movement = new THREE.Vector3();
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if (keys.w) movement.add(forward);
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if (keys.s) movement.sub(forward);
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if (keys.a) movement.sub(right);
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if (keys.d) movement.add(right);
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if (movement.length() > 0) {
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movement.normalize().multiplyScalar(moveSpeed);
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camera.position.add(movement);
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hasMoved = true;
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}
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}
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if (camera.position.length() > maxDistance) {
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camera.position.setLength(maxDistance);
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}
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if (isRotating && scene.children.some(c => c instanceof THREE.Mesh)) {
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scene.rotation.y += 0.0005;
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}
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renderer.render(scene, camera);
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}
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animate(); // Start the animation loop
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</script>
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</body>
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</html>
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#viewer-container {
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position: relative;
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width: 100%;
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height: 65vh;
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}
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canvas {
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display: block;
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background: #45a049;
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}
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#loading {
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display: none; /* Hidden by default */
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padding: 15px;
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}
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#loading-text {
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color: #aaa;
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font-size: 18px;
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margin-bottom: 10px;
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}
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#progress-container {
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width: 80%;
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max-width: 400px;
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margin: 0 auto;
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background-color: #555;
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border-radius: 5px;
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overflow: hidden;
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display: none; /* Hidden by default, shown for web loads */
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}
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#progress-bar {
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width: 0%;
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height: 20px;
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background-color: #4CAF50;
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transition: width 0.1s linear;
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}
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#controls {
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position: absolute;
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</div>
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</div>
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<div id="examples-container"></div>
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<div id="loading">
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<div id="loading-text">Loading...</div>
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<div id="progress-container">
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<div id="progress-bar"></div>
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</div>
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</div>
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<div id="viewer-container">
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<div id="controls">
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<div id="instructions">
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Controls: WASD to move, Mouse drag to look around
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</div>
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</div>
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<script>
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// --- DATA FOR EXAMPLES ---
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const baseURL = 'https://huggingface.co/datasets/multimodalart/HunyuanWorld-panoramas/resolve/main/';
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const examplesData = [
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{ name: 'Cyberpunk', previewImage: 'cyberpunk/cyberpunk.webp', files: ['cyberpunk/mesh_layer0.ply', 'cyberpunk/mesh_layer1.ply'] },
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{ name: 'European Town', previewImage: 'european/european.webp', files: ['european/mesh_layer0.ply', 'european/mesh_layer1.ply'] },
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{ name: 'Italian Village', previewImage: 'italian/italian.webp', files: ['italian/mesh_layer0.ply', 'italian/mesh_layer1.ply', 'italian/mesh_layer2.ply', 'italian/mesh_layer3.ply'] },
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{ name: 'Mountain', previewImage: 'mountain/mountain.webp', files: ['mountain/mesh_layer0.ply', 'mountain/mesh_layer1.ply'] },
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{ name: 'Windows XP', previewImage: 'wxp/wxp.webp', files: ['wxp/mesh_layer0.ply', 'wxp/mesh_layer1.ply', 'wxp/mesh_layer2.ply'] },
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{ name: 'Zelda', previewImage: 'zld/zld.webp', files: ['zld/mesh_layer0.ply', 'zld/mesh_layer1.ply'] }
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];
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const examples = examplesData.map(ex => ({
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name: ex.name,
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previewImage: baseURL + ex.previewImage,
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files: ex.files.map(file => baseURL + file)
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}));
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// --- UI & DOM ELEMENTS ---
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const examplesContainer = document.getElementById('examples-container');
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const loadingDiv = document.getElementById('loading');
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const loadingText = document.getElementById('loading-text');
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const progressContainer = document.getElementById('progress-container');
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const progressBar = document.getElementById('progress-bar');
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// --- UI SETUP ---
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examples.forEach(example => {
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const card = document.createElement('div');
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card.className = 'example-card';
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card.innerHTML = `<img src="${example.previewImage}" alt="${example.name}"><p>${example.name}</p>`;
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card.addEventListener('click', () => loadExample(example));
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examplesContainer.appendChild(card);
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});
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const keys = { w: false, a: false, s: false, d: false };
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let isMouseDown = false;
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let previousMousePosition = { x: 0, y: 0 };
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let isRotating = false;
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let animationId = null;
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// --- SCENE HELPER FUNCTIONS ---
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}
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function onLoadingComplete() {
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loadingDiv.style.display = 'none';
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positionCamera();
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isRotating = true;
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document.getElementById('rotate-toggle').textContent = 'Pause Rotation';
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if (!animationId) animate();
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}
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function positionCamera() {
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scene.rotation.y = 0;
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camera.position.set(0, 0, 0);
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camera.quaternion.set(0, 0, 0, 1);
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camera.lookAt(0, 0, -10);
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}
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// --- LOADING LOGIC ---
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/**
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* Fetches a file and reports progress via a callback.
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* @param {string} url - The URL of the file to fetch.
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* @param {function(number)} onProgress - Callback function that receives the size of each downloaded chunk.
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* @returns {Promise<ArrayBuffer>} - A promise that resolves with the file's ArrayBuffer.
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*/
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async function fetchWithProgress(url, onProgress) {
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const response = await fetch(url);
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if (!response.ok) throw new Error(`HTTP error! status: ${response.status} for ${url}`);
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if (!response.body) throw new Error('Response body is null');
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const reader = response.body.getReader();
|
| 281 |
+
const chunks = [];
|
| 282 |
+
|
| 283 |
+
while (true) {
|
| 284 |
+
const { done, value } = await reader.read();
|
| 285 |
+
if (done) break;
|
| 286 |
+
chunks.push(value);
|
| 287 |
+
onProgress(value.length);
|
| 288 |
+
}
|
| 289 |
+
|
| 290 |
+
let totalLength = 0;
|
| 291 |
+
chunks.forEach(chunk => totalLength += chunk.length);
|
| 292 |
+
const buffer = new Uint8Array(totalLength);
|
| 293 |
+
let offset = 0;
|
| 294 |
+
chunks.forEach(chunk => {
|
| 295 |
+
buffer.set(chunk, offset);
|
| 296 |
+
offset += chunk.length;
|
| 297 |
+
});
|
| 298 |
+
|
| 299 |
+
return buffer.buffer;
|
| 300 |
+
}
|
| 301 |
+
|
| 302 |
+
// Load pre-defined examples from server with progress
|
| 303 |
+
async function loadExample(example) {
|
| 304 |
+
loadingDiv.style.display = 'block';
|
| 305 |
+
progressContainer.style.display = 'block';
|
| 306 |
+
progressBar.style.width = '0%';
|
| 307 |
+
loadingText.textContent = 'Calculating size...';
|
| 308 |
clearScene();
|
| 309 |
|
| 310 |
+
try {
|
| 311 |
+
// Step 1: Get total size of all files
|
| 312 |
+
const headPromises = example.files.map(url => fetch(url, { method: 'HEAD' }));
|
| 313 |
+
const responses = await Promise.all(headPromises);
|
| 314 |
+
const totalSize = responses.reduce((acc, res) => {
|
| 315 |
+
if (!res.ok) throw new Error(`Failed to get headers for ${res.url}`);
|
| 316 |
+
return acc + Number(res.headers.get('Content-Length'));
|
| 317 |
+
}, 0);
|
| 318 |
+
|
| 319 |
+
let loadedSize = 0;
|
| 320 |
+
loadingText.textContent = 'Loading... 0%';
|
| 321 |
+
|
| 322 |
+
// Step 2: Fetch files with progress tracking
|
| 323 |
+
const onProgress = (chunkSize) => {
|
| 324 |
+
loadedSize += chunkSize;
|
| 325 |
+
const percent = totalSize > 0 ? (loadedSize / totalSize) * 100 : 0;
|
| 326 |
+
progressBar.style.width = `${percent}%`;
|
| 327 |
+
loadingText.textContent = `Loading... ${Math.round(percent)}%`;
|
| 328 |
+
};
|
| 329 |
+
|
| 330 |
+
const contentPromises = example.files.map(url => fetchWithProgress(url, onProgress));
|
| 331 |
+
const buffers = await Promise.all(contentPromises);
|
| 332 |
|
| 333 |
+
// Step 3: Process downloaded files
|
| 334 |
+
loadingText.textContent = 'Processing files...';
|
| 335 |
+
buffers.forEach(buffer => {
|
| 336 |
+
const geometry = plyLoader.parse(buffer);
|
| 337 |
+
const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: true });
|
| 338 |
+
const mesh = new THREE.Mesh(geometry, material);
|
| 339 |
+
mesh.rotateX(-Math.PI / 2);
|
| 340 |
+
mesh.rotateZ(-Math.PI / 2);
|
| 341 |
+
scene.add(mesh);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 342 |
});
|
| 343 |
+
|
| 344 |
+
onLoadingComplete();
|
| 345 |
+
|
| 346 |
+
} catch (error) {
|
| 347 |
+
console.error('Error loading example:', error);
|
| 348 |
+
alert('Failed to load example files. Check console for details.');
|
| 349 |
+
loadingDiv.style.display = 'none';
|
| 350 |
+
}
|
| 351 |
}
|
| 352 |
|
| 353 |
// Load custom files from user's computer
|
|
|
|
| 355 |
const files = e.target.files;
|
| 356 |
if (files.length === 0) return;
|
| 357 |
|
| 358 |
+
loadingDiv.style.display = 'block';
|
| 359 |
+
loadingText.textContent = 'Loading...';
|
| 360 |
+
progressContainer.style.display = 'none'; // Hide progress bar for local files
|
| 361 |
clearScene();
|
| 362 |
|
| 363 |
let loadedCount = 0;
|
|
|
|
| 367 |
const reader = new FileReader();
|
| 368 |
reader.onload = function(event) {
|
| 369 |
try {
|
| 370 |
+
const buffer = event.target.result;
|
| 371 |
let geometry;
|
| 372 |
if (file.name.endsWith('.ply')) {
|
| 373 |
+
geometry = plyLoader.parse(buffer);
|
| 374 |
} else if (file.name.endsWith('.drc')) {
|
| 375 |
+
dracoLoader.setDecoderConfig({ type: 'js' });
|
| 376 |
+
dracoLoader.parse(buffer, (decodedGeometry) => {
|
| 377 |
geometry = decodedGeometry;
|
|
|
|
| 378 |
if (!geometry.attributes.normal) geometry.computeVertexNormals();
|
| 379 |
const material = new THREE.MeshBasicMaterial({ side: THREE.DoubleSide, vertexColors: true });
|
| 380 |
const mesh = new THREE.Mesh(geometry, material);
|
|
|
|
| 385 |
loadedCount++;
|
| 386 |
if (loadedCount === totalFiles) onLoadingComplete();
|
| 387 |
});
|
| 388 |
+
return;
|
| 389 |
}
|
| 390 |
|
| 391 |
if (geometry) {
|
|
|
|
| 410 |
isRotating = !isRotating;
|
| 411 |
this.textContent = isRotating ? 'Pause Rotation' : 'Start Rotation';
|
| 412 |
});
|
| 413 |
+
document.getElementById('reset-view').addEventListener('click', () => {
|
|
|
|
| 414 |
positionCamera();
|
| 415 |
if (!animationId) animate();
|
| 416 |
});
|
|
|
|
| 417 |
document.addEventListener('keydown', (event) => {
|
| 418 |
if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = true;
|
| 419 |
if (!animationId && Object.values(keys).some(k => k)) animate();
|
| 420 |
});
|
|
|
|
| 421 |
document.addEventListener('keyup', (event) => {
|
| 422 |
if (event.key.toLowerCase() in keys) keys[event.key.toLowerCase()] = false;
|
| 423 |
});
|
|
|
|
| 424 |
renderer.domElement.addEventListener('mousedown', (event) => {
|
| 425 |
isMouseDown = true;
|
| 426 |
previousMousePosition = { x: event.clientX, y: event.clientY };
|
| 427 |
event.preventDefault();
|
| 428 |
});
|
|
|
|
| 429 |
document.addEventListener('mouseup', () => { isMouseDown = false; });
|
|
|
|
| 430 |
document.addEventListener('mousemove', (event) => {
|
| 431 |
if (isMouseDown) {
|
| 432 |
+
const deltaMove = { x: event.clientX - previousMousePosition.x, y: event.clientY - previousMousePosition.y };
|
|
|
|
|
|
|
|
|
|
|
|
|
| 433 |
const up = new THREE.Vector3(0, 1, 0);
|
| 434 |
const right = new THREE.Vector3(1, 0, 0);
|
|
|
|
| 435 |
camera.rotateOnWorldAxis(up, -deltaMove.x * 0.002);
|
| 436 |
camera.rotateOnAxis(right, -deltaMove.y * 0.002);
|
|
|
|
| 437 |
previousMousePosition = { x: event.clientX, y: event.clientY };
|
| 438 |
}
|
| 439 |
});
|
|
|
|
| 440 |
renderer.domElement.addEventListener('contextmenu', (event) => event.preventDefault());
|
|
|
|
| 441 |
window.addEventListener('resize', function() {
|
| 442 |
camera.aspect = viewerContainer.clientWidth / viewerContainer.clientHeight;
|
| 443 |
camera.updateProjectionMatrix();
|
|
|
|
| 447 |
// --- ANIMATION LOOP ---
|
| 448 |
function animate() {
|
| 449 |
animationId = requestAnimationFrame(animate);
|
|
|
|
|
|
|
| 450 |
if (keys.w || keys.a || keys.s || keys.d) {
|
| 451 |
const forward = new THREE.Vector3(0, 0, -1).applyQuaternion(camera.quaternion);
|
| 452 |
const right = new THREE.Vector3(1, 0, 0).applyQuaternion(camera.quaternion);
|
|
|
|
| 453 |
forward.y = 0; right.y = 0;
|
| 454 |
forward.normalize(); right.normalize();
|
|
|
|
| 455 |
const movement = new THREE.Vector3();
|
| 456 |
if (keys.w) movement.add(forward);
|
| 457 |
if (keys.s) movement.sub(forward);
|
| 458 |
if (keys.a) movement.sub(right);
|
| 459 |
if (keys.d) movement.add(right);
|
|
|
|
| 460 |
if (movement.length() > 0) {
|
| 461 |
movement.normalize().multiplyScalar(moveSpeed);
|
| 462 |
camera.position.add(movement);
|
|
|
|
| 463 |
}
|
| 464 |
}
|
| 465 |
+
if (camera.position.length() > maxDistance) camera.position.setLength(maxDistance);
|
| 466 |
+
if (isRotating && scene.children.some(c => c instanceof THREE.Mesh)) scene.rotation.y += 0.0005;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 467 |
renderer.render(scene, camera);
|
| 468 |
}
|
| 469 |
+
animate();
|
|
|
|
| 470 |
</script>
|
| 471 |
</body>
|
| 472 |
</html>
|