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Update index.html
Browse files- index.html +794 -19
index.html
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| 1 |
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<!DOCTYPE html>
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| 2 |
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Modern Tetris</title>
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<link href="https://fonts.googleapis.com/css2?family=Poppins:wght@400;500;600;700&display=swap" rel="stylesheet">
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| 8 |
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<style>
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:root {
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--primary-color: #6c5ce7;
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--secondary-color: #a29bfe;
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--accent-color: #fd79a8;
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--dark-color: #2d3436;
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--light-color: #f9f9f9;
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--shadow: 0 10px 30px rgba(0, 0, 0, 0.1);
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--border-radius: 10px;
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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font-family: 'Poppins', sans-serif;
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background: linear-gradient(135deg, #dfe6e9, #b2bec3);
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min-height: 100vh;
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display: flex;
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justify-content: center;
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align-items: center;
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padding: 20px;
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color: var(--dark-color);
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}
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.container {
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display: flex;
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flex-direction: column;
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align-items: center;
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max-width: 1000px;
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width: 100%;
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background-color: rgba(255, 255, 255, 0.85);
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| 43 |
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backdrop-filter: blur(10px);
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border-radius: var(--border-radius);
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| 45 |
+
box-shadow: var(--shadow);
|
| 46 |
+
padding: 20px;
|
| 47 |
+
}
|
| 48 |
+
|
| 49 |
+
@media (min-width: 768px) {
|
| 50 |
+
.container {
|
| 51 |
+
flex-direction: row;
|
| 52 |
+
justify-content: center;
|
| 53 |
+
gap: 40px;
|
| 54 |
+
padding: 40px;
|
| 55 |
+
}
|
| 56 |
+
}
|
| 57 |
+
|
| 58 |
+
h1 {
|
| 59 |
+
font-size: 2.5rem;
|
| 60 |
+
margin-bottom: 20px;
|
| 61 |
+
color: var(--primary-color);
|
| 62 |
+
text-align: center;
|
| 63 |
+
width: 100%;
|
| 64 |
+
}
|
| 65 |
+
|
| 66 |
+
.game-container {
|
| 67 |
+
position: relative;
|
| 68 |
+
}
|
| 69 |
+
|
| 70 |
+
.tetris-board {
|
| 71 |
+
border: 2px solid var(--primary-color);
|
| 72 |
+
border-radius: var(--border-radius);
|
| 73 |
+
background-color: #fff;
|
| 74 |
+
box-shadow: var(--shadow);
|
| 75 |
+
display: grid;
|
| 76 |
+
grid-template-rows: repeat(20, 1fr);
|
| 77 |
+
grid-template-columns: repeat(10, 1fr);
|
| 78 |
+
gap: 1px;
|
| 79 |
+
width: 300px;
|
| 80 |
+
height: 600px;
|
| 81 |
+
overflow: hidden;
|
| 82 |
+
}
|
| 83 |
+
|
| 84 |
+
.cell {
|
| 85 |
+
background-color: #f5f5f5;
|
| 86 |
+
border-radius: 2px;
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
.side-panel {
|
| 90 |
+
display: flex;
|
| 91 |
+
flex-direction: column;
|
| 92 |
+
gap: 20px;
|
| 93 |
+
}
|
| 94 |
+
|
| 95 |
+
.next-piece-container, .score-container, .level-container, .controls-container {
|
| 96 |
+
background-color: white;
|
| 97 |
+
border-radius: var(--border-radius);
|
| 98 |
+
padding: 15px;
|
| 99 |
+
box-shadow: var(--shadow);
|
| 100 |
+
width: 200px;
|
| 101 |
+
}
|
| 102 |
+
|
| 103 |
+
.next-piece-container h2, .score-container h2, .level-container h2, .controls-container h2 {
|
| 104 |
+
color: var(--primary-color);
|
| 105 |
+
font-size: 1.2rem;
|
| 106 |
+
margin-bottom: 10px;
|
| 107 |
+
text-align: center;
|
| 108 |
+
}
|
| 109 |
+
|
| 110 |
+
.next-piece-preview {
|
| 111 |
+
height: 100px;
|
| 112 |
+
display: grid;
|
| 113 |
+
grid-template-rows: repeat(4, 1fr);
|
| 114 |
+
grid-template-columns: repeat(4, 1fr);
|
| 115 |
+
gap: 1px;
|
| 116 |
+
margin: 0 auto;
|
| 117 |
+
}
|
| 118 |
+
|
| 119 |
+
.control-btn {
|
| 120 |
+
background-color: var(--primary-color);
|
| 121 |
+
color: white;
|
| 122 |
+
border: none;
|
| 123 |
+
border-radius: var(--border-radius);
|
| 124 |
+
padding: 10px 15px;
|
| 125 |
+
font-family: 'Poppins', sans-serif;
|
| 126 |
+
font-weight: 600;
|
| 127 |
+
cursor: pointer;
|
| 128 |
+
transition: all 0.3s ease;
|
| 129 |
+
display: block;
|
| 130 |
+
width: 100%;
|
| 131 |
+
margin-bottom: 10px;
|
| 132 |
+
box-shadow: 0 3px 5px rgba(0, 0, 0, 0.1);
|
| 133 |
+
}
|
| 134 |
+
|
| 135 |
+
.control-btn:hover {
|
| 136 |
+
background-color: var(--secondary-color);
|
| 137 |
+
transform: translateY(-2px);
|
| 138 |
+
box-shadow: 0 5px 10px rgba(0, 0, 0, 0.15);
|
| 139 |
+
}
|
| 140 |
+
|
| 141 |
+
.control-btn:active {
|
| 142 |
+
transform: translateY(0);
|
| 143 |
+
box-shadow: 0 2px 3px rgba(0, 0, 0, 0.1);
|
| 144 |
+
}
|
| 145 |
+
|
| 146 |
+
.score, .level {
|
| 147 |
+
font-size: 1.5rem;
|
| 148 |
+
font-weight: 600;
|
| 149 |
+
color: var(--accent-color);
|
| 150 |
+
text-align: center;
|
| 151 |
+
}
|
| 152 |
+
|
| 153 |
+
.game-over-modal {
|
| 154 |
+
position: absolute;
|
| 155 |
+
top: 0;
|
| 156 |
+
left: 0;
|
| 157 |
+
width: 100%;
|
| 158 |
+
height: 100%;
|
| 159 |
+
background-color: rgba(0, 0, 0, 0.85);
|
| 160 |
+
display: flex;
|
| 161 |
+
flex-direction: column;
|
| 162 |
+
justify-content: center;
|
| 163 |
+
align-items: center;
|
| 164 |
+
border-radius: var(--border-radius);
|
| 165 |
+
opacity: 0;
|
| 166 |
+
pointer-events: none;
|
| 167 |
+
transition: opacity 0.3s ease;
|
| 168 |
+
}
|
| 169 |
+
|
| 170 |
+
.game-over-modal.active {
|
| 171 |
+
opacity: 1;
|
| 172 |
+
pointer-events: all;
|
| 173 |
+
}
|
| 174 |
+
|
| 175 |
+
.game-over-modal h2 {
|
| 176 |
+
color: white;
|
| 177 |
+
font-size: 2rem;
|
| 178 |
+
margin-bottom: 20px;
|
| 179 |
+
}
|
| 180 |
+
|
| 181 |
+
.game-over-modal p {
|
| 182 |
+
color: white;
|
| 183 |
+
font-size: 1.2rem;
|
| 184 |
+
margin-bottom: 30px;
|
| 185 |
+
}
|
| 186 |
+
|
| 187 |
+
.keyboard-controls {
|
| 188 |
+
margin-top: 15px;
|
| 189 |
+
font-size: 0.9rem;
|
| 190 |
+
color: #666;
|
| 191 |
+
}
|
| 192 |
+
|
| 193 |
+
.keyboard-controls p {
|
| 194 |
+
margin: 5px 0;
|
| 195 |
+
}
|
| 196 |
+
|
| 197 |
+
.tetromino {
|
| 198 |
+
border: 1px solid rgba(0, 0, 0, 0.2);
|
| 199 |
+
border-radius: 2px;
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
.I {
|
| 203 |
+
background-color: #00cec9;
|
| 204 |
+
}
|
| 205 |
+
|
| 206 |
+
.J {
|
| 207 |
+
background-color: #0984e3;
|
| 208 |
+
}
|
| 209 |
+
|
| 210 |
+
.L {
|
| 211 |
+
background-color: #e17055;
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
.O {
|
| 215 |
+
background-color: #fdcb6e;
|
| 216 |
+
}
|
| 217 |
+
|
| 218 |
+
.S {
|
| 219 |
+
background-color: #00b894;
|
| 220 |
+
}
|
| 221 |
+
|
| 222 |
+
.T {
|
| 223 |
+
background-color: #6c5ce7;
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
.Z {
|
| 227 |
+
background-color: #d63031;
|
| 228 |
+
}
|
| 229 |
+
|
| 230 |
+
@keyframes flash {
|
| 231 |
+
0%, 100% {
|
| 232 |
+
filter: brightness(1);
|
| 233 |
+
}
|
| 234 |
+
50% {
|
| 235 |
+
filter: brightness(1.5);
|
| 236 |
+
}
|
| 237 |
+
}
|
| 238 |
+
|
| 239 |
+
.flash-row {
|
| 240 |
+
animation: flash 0.2s 3;
|
| 241 |
+
}
|
| 242 |
+
|
| 243 |
+
@media (max-width: 767px) {
|
| 244 |
+
.tetris-board {
|
| 245 |
+
width: 280px;
|
| 246 |
+
height: 560px;
|
| 247 |
+
}
|
| 248 |
+
|
| 249 |
+
.side-panel {
|
| 250 |
+
margin-top: 20px;
|
| 251 |
+
flex-direction: row;
|
| 252 |
+
flex-wrap: wrap;
|
| 253 |
+
justify-content: center;
|
| 254 |
+
gap: 10px;
|
| 255 |
+
}
|
| 256 |
+
|
| 257 |
+
.next-piece-container, .score-container, .level-container, .controls-container {
|
| 258 |
+
width: calc(50% - 10px);
|
| 259 |
+
min-width: 130px;
|
| 260 |
+
}
|
| 261 |
+
}
|
| 262 |
+
</style>
|
| 263 |
+
</head>
|
| 264 |
+
<body>
|
| 265 |
+
<div class="container">
|
| 266 |
+
<div class="game-container">
|
| 267 |
+
<h1>Modern Tetris</h1>
|
| 268 |
+
<div class="tetris-board" id="tetris-board"></div>
|
| 269 |
+
<div class="game-over-modal" id="game-over-modal">
|
| 270 |
+
<h2>Game Over</h2>
|
| 271 |
+
<p>Your score: <span id="final-score">0</span></p>
|
| 272 |
+
<button class="control-btn" id="restart-btn">Play Again</button>
|
| 273 |
+
</div>
|
| 274 |
+
</div>
|
| 275 |
+
<div class="side-panel">
|
| 276 |
+
<div class="next-piece-container">
|
| 277 |
+
<h2>Next Piece</h2>
|
| 278 |
+
<div class="next-piece-preview" id="next-piece-preview"></div>
|
| 279 |
+
</div>
|
| 280 |
+
<div class="score-container">
|
| 281 |
+
<h2>Score</h2>
|
| 282 |
+
<div class="score" id="score">0</div>
|
| 283 |
+
</div>
|
| 284 |
+
<div class="level-container">
|
| 285 |
+
<h2>Level</h2>
|
| 286 |
+
<div class="level" id="level">1</div>
|
| 287 |
+
</div>
|
| 288 |
+
<div class="controls-container">
|
| 289 |
+
<h2>Controls</h2>
|
| 290 |
+
<button class="control-btn" id="start-btn">Start / Pause</button>
|
| 291 |
+
<div class="keyboard-controls">
|
| 292 |
+
<p>← → : Move left/right</p>
|
| 293 |
+
<p>↓ : Soft drop</p>
|
| 294 |
+
<p>↑ : Rotate</p>
|
| 295 |
+
<p>Space : Hard drop</p>
|
| 296 |
+
</div>
|
| 297 |
+
</div>
|
| 298 |
+
</div>
|
| 299 |
+
</div>
|
| 300 |
+
|
| 301 |
+
<script>
|
| 302 |
+
document.addEventListener('DOMContentLoaded', () => {
|
| 303 |
+
// Game constants
|
| 304 |
+
const BOARD_WIDTH = 10;
|
| 305 |
+
const BOARD_HEIGHT = 20;
|
| 306 |
+
const PREVIEW_SIZE = 4;
|
| 307 |
+
|
| 308 |
+
// Game elements
|
| 309 |
+
const tetrisBoard = document.getElementById('tetris-board');
|
| 310 |
+
const nextPiecePreview = document.getElementById('next-piece-preview');
|
| 311 |
+
const scoreElement = document.getElementById('score');
|
| 312 |
+
const levelElement = document.getElementById('level');
|
| 313 |
+
const startBtn = document.getElementById('start-btn');
|
| 314 |
+
const gameOverModal = document.getElementById('game-over-modal');
|
| 315 |
+
const finalScoreElement = document.getElementById('final-score');
|
| 316 |
+
const restartBtn = document.getElementById('restart-btn');
|
| 317 |
+
|
| 318 |
+
// Game state
|
| 319 |
+
let gameBoard = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0));
|
| 320 |
+
let score = 0;
|
| 321 |
+
let level = 1;
|
| 322 |
+
let linesCleared = 0;
|
| 323 |
+
let currentPiece = null;
|
| 324 |
+
let nextPiece = null;
|
| 325 |
+
let gameInterval = null;
|
| 326 |
+
let isPaused = false;
|
| 327 |
+
let isGameOver = false;
|
| 328 |
+
|
| 329 |
+
// Tetrominoes
|
| 330 |
+
const tetrominoes = {
|
| 331 |
+
I: {
|
| 332 |
+
shape: [
|
| 333 |
+
[0, 0, 0, 0],
|
| 334 |
+
[1, 1, 1, 1],
|
| 335 |
+
[0, 0, 0, 0],
|
| 336 |
+
[0, 0, 0, 0]
|
| 337 |
+
],
|
| 338 |
+
color: 'I'
|
| 339 |
+
},
|
| 340 |
+
J: {
|
| 341 |
+
shape: [
|
| 342 |
+
[1, 0, 0],
|
| 343 |
+
[1, 1, 1],
|
| 344 |
+
[0, 0, 0]
|
| 345 |
+
],
|
| 346 |
+
color: 'J'
|
| 347 |
+
},
|
| 348 |
+
L: {
|
| 349 |
+
shape: [
|
| 350 |
+
[0, 0, 1],
|
| 351 |
+
[1, 1, 1],
|
| 352 |
+
[0, 0, 0]
|
| 353 |
+
],
|
| 354 |
+
color: 'L'
|
| 355 |
+
},
|
| 356 |
+
O: {
|
| 357 |
+
shape: [
|
| 358 |
+
[1, 1],
|
| 359 |
+
[1, 1]
|
| 360 |
+
],
|
| 361 |
+
color: 'O'
|
| 362 |
+
},
|
| 363 |
+
S: {
|
| 364 |
+
shape: [
|
| 365 |
+
[0, 1, 1],
|
| 366 |
+
[1, 1, 0],
|
| 367 |
+
[0, 0, 0]
|
| 368 |
+
],
|
| 369 |
+
color: 'S'
|
| 370 |
+
},
|
| 371 |
+
T: {
|
| 372 |
+
shape: [
|
| 373 |
+
[0, 1, 0],
|
| 374 |
+
[1, 1, 1],
|
| 375 |
+
[0, 0, 0]
|
| 376 |
+
],
|
| 377 |
+
color: 'T'
|
| 378 |
+
},
|
| 379 |
+
Z: {
|
| 380 |
+
shape: [
|
| 381 |
+
[1, 1, 0],
|
| 382 |
+
[0, 1, 1],
|
| 383 |
+
[0, 0, 0]
|
| 384 |
+
],
|
| 385 |
+
color: 'Z'
|
| 386 |
+
}
|
| 387 |
+
};
|
| 388 |
+
|
| 389 |
+
// Initialize game board
|
| 390 |
+
function initBoard() {
|
| 391 |
+
tetrisBoard.innerHTML = '';
|
| 392 |
+
nextPiecePreview.innerHTML = '';
|
| 393 |
+
|
| 394 |
+
// Create game board cells
|
| 395 |
+
for (let row = 0; row < BOARD_HEIGHT; row++) {
|
| 396 |
+
for (let col = 0; col < BOARD_WIDTH; col++) {
|
| 397 |
+
const cell = document.createElement('div');
|
| 398 |
+
cell.classList.add('cell');
|
| 399 |
+
cell.dataset.row = row;
|
| 400 |
+
cell.dataset.col = col;
|
| 401 |
+
tetrisBoard.appendChild(cell);
|
| 402 |
+
}
|
| 403 |
+
}
|
| 404 |
+
|
| 405 |
+
// Create next piece preview cells
|
| 406 |
+
for (let row = 0; row < PREVIEW_SIZE; row++) {
|
| 407 |
+
for (let col = 0; col < PREVIEW_SIZE; col++) {
|
| 408 |
+
const cell = document.createElement('div');
|
| 409 |
+
cell.classList.add('cell');
|
| 410 |
+
cell.dataset.row = row;
|
| 411 |
+
cell.dataset.col = col;
|
| 412 |
+
nextPiecePreview.appendChild(cell);
|
| 413 |
+
}
|
| 414 |
+
}
|
| 415 |
+
}
|
| 416 |
+
|
| 417 |
+
// Generate random tetromino
|
| 418 |
+
function getRandomTetromino() {
|
| 419 |
+
const tetrominoKeys = Object.keys(tetrominoes);
|
| 420 |
+
const randomKey = tetrominoKeys[Math.floor(Math.random() * tetrominoKeys.length)];
|
| 421 |
+
const tetromino = { ...tetrominoes[randomKey] };
|
| 422 |
+
return {
|
| 423 |
+
...tetromino,
|
| 424 |
+
row: 0,
|
| 425 |
+
col: Math.floor((BOARD_WIDTH - tetromino.shape[0].length) / 2)
|
| 426 |
+
};
|
| 427 |
+
}
|
| 428 |
+
|
| 429 |
+
// Draw tetromino on the board
|
| 430 |
+
function drawTetromino() {
|
| 431 |
+
clearBoard();
|
| 432 |
+
|
| 433 |
+
// Draw settled pieces
|
| 434 |
+
for (let row = 0; row < BOARD_HEIGHT; row++) {
|
| 435 |
+
for (let col = 0; col < BOARD_WIDTH; col++) {
|
| 436 |
+
if (gameBoard[row][col]) {
|
| 437 |
+
const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
|
| 438 |
+
if (cell) {
|
| 439 |
+
cell.classList.add('tetromino', gameBoard[row][col]);
|
| 440 |
+
}
|
| 441 |
+
}
|
| 442 |
+
}
|
| 443 |
+
}
|
| 444 |
+
|
| 445 |
+
// Draw current piece
|
| 446 |
+
if (currentPiece) {
|
| 447 |
+
for (let row = 0; row < currentPiece.shape.length; row++) {
|
| 448 |
+
for (let col = 0; col < currentPiece.shape[row].length; col++) {
|
| 449 |
+
if (currentPiece.shape[row][col]) {
|
| 450 |
+
const boardRow = currentPiece.row + row;
|
| 451 |
+
const boardCol = currentPiece.col + col;
|
| 452 |
+
if (boardRow >= 0 && boardRow < BOARD_HEIGHT && boardCol >= 0 && boardCol < BOARD_WIDTH) {
|
| 453 |
+
const cell = document.querySelector(`.cell[data-row="${boardRow}"][data-col="${boardCol}"]`);
|
| 454 |
+
if (cell) {
|
| 455 |
+
cell.classList.add('tetromino', currentPiece.color);
|
| 456 |
+
}
|
| 457 |
+
}
|
| 458 |
+
}
|
| 459 |
+
}
|
| 460 |
+
}
|
| 461 |
+
}
|
| 462 |
+
}
|
| 463 |
+
|
| 464 |
+
// Draw next piece in preview
|
| 465 |
+
function drawNextPiece() {
|
| 466 |
+
// Clear the preview
|
| 467 |
+
const previewCells = nextPiecePreview.querySelectorAll('.cell');
|
| 468 |
+
previewCells.forEach(cell => {
|
| 469 |
+
cell.className = 'cell';
|
| 470 |
+
});
|
| 471 |
+
|
| 472 |
+
if (!nextPiece) return;
|
| 473 |
+
|
| 474 |
+
// Center the piece in the preview
|
| 475 |
+
const offsetRow = Math.floor((PREVIEW_SIZE - nextPiece.shape.length) / 2);
|
| 476 |
+
const offsetCol = Math.floor((PREVIEW_SIZE - nextPiece.shape[0].length) / 2);
|
| 477 |
+
|
| 478 |
+
for (let row = 0; row < nextPiece.shape.length; row++) {
|
| 479 |
+
for (let col = 0; col < nextPiece.shape[row].length; col++) {
|
| 480 |
+
if (nextPiece.shape[row][col]) {
|
| 481 |
+
const previewRow = offsetRow + row;
|
| 482 |
+
const previewCol = offsetCol + col;
|
| 483 |
+
if (previewRow >= 0 && previewRow < PREVIEW_SIZE && previewCol >= 0 && previewCol < PREVIEW_SIZE) {
|
| 484 |
+
const cell = nextPiecePreview.querySelector(`.cell[data-row="${previewRow}"][data-col="${previewCol}"]`);
|
| 485 |
+
if (cell) {
|
| 486 |
+
cell.classList.add('tetromino', nextPiece.color);
|
| 487 |
+
}
|
| 488 |
+
}
|
| 489 |
+
}
|
| 490 |
+
}
|
| 491 |
+
}
|
| 492 |
+
}
|
| 493 |
+
|
| 494 |
+
// Clear the visual board (not the data)
|
| 495 |
+
function clearBoard() {
|
| 496 |
+
const cells = tetrisBoard.querySelectorAll('.cell');
|
| 497 |
+
cells.forEach(cell => {
|
| 498 |
+
cell.className = 'cell';
|
| 499 |
+
});
|
| 500 |
+
}
|
| 501 |
+
|
| 502 |
+
// Check if a move is valid
|
| 503 |
+
function isValidMove(piece, rowOffset = 0, colOffset = 0) {
|
| 504 |
+
for (let row = 0; row < piece.shape.length; row++) {
|
| 505 |
+
for (let col = 0; col < piece.shape[row].length; col++) {
|
| 506 |
+
if (piece.shape[row][col]) {
|
| 507 |
+
const newRow = piece.row + row + rowOffset;
|
| 508 |
+
const newCol = piece.col + col + colOffset;
|
| 509 |
+
|
| 510 |
+
// Check if out of bounds or colliding with settled pieces
|
| 511 |
+
if (
|
| 512 |
+
newRow < 0 ||
|
| 513 |
+
newRow >= BOARD_HEIGHT ||
|
| 514 |
+
newCol < 0 ||
|
| 515 |
+
newCol >= BOARD_WIDTH ||
|
| 516 |
+
(newRow >= 0 && gameBoard[newRow][newCol])
|
| 517 |
+
) {
|
| 518 |
+
return false;
|
| 519 |
+
}
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
+
}
|
| 523 |
+
return true;
|
| 524 |
+
}
|
| 525 |
+
|
| 526 |
+
// Check and clear completed lines
|
| 527 |
+
function checkLines() {
|
| 528 |
+
let linesComplete = 0;
|
| 529 |
+
let flashRows = [];
|
| 530 |
+
|
| 531 |
+
for (let row = BOARD_HEIGHT - 1; row >= 0; row--) {
|
| 532 |
+
if (gameBoard[row].every(cell => cell !== 0)) {
|
| 533 |
+
linesComplete++;
|
| 534 |
+
flashRows.push(row);
|
| 535 |
+
}
|
| 536 |
+
}
|
| 537 |
+
|
| 538 |
+
if (linesComplete > 0) {
|
| 539 |
+
// Flash the lines that will be cleared
|
| 540 |
+
flashRows.forEach(row => {
|
| 541 |
+
for (let col = 0; col < BOARD_WIDTH; col++) {
|
| 542 |
+
const cell = document.querySelector(`.cell[data-row="${row}"][data-col="${col}"]`);
|
| 543 |
+
if (cell) {
|
| 544 |
+
cell.classList.add('flash-row');
|
| 545 |
+
}
|
| 546 |
+
}
|
| 547 |
+
});
|
| 548 |
+
|
| 549 |
+
// Wait for animation to complete then clear lines
|
| 550 |
+
setTimeout(() => {
|
| 551 |
+
for (let row of flashRows) {
|
| 552 |
+
// Remove the row
|
| 553 |
+
gameBoard.splice(row, 1);
|
| 554 |
+
// Add a new empty row at the top
|
| 555 |
+
gameBoard.unshift(Array(BOARD_WIDTH).fill(0));
|
| 556 |
+
}
|
| 557 |
+
|
| 558 |
+
// Update score and level
|
| 559 |
+
updateScore(linesComplete);
|
| 560 |
+
linesCleared += linesComplete;
|
| 561 |
+
if (linesCleared >= level * 10) {
|
| 562 |
+
level++;
|
| 563 |
+
levelElement.textContent = level;
|
| 564 |
+
updateGameSpeed();
|
| 565 |
+
}
|
| 566 |
+
|
| 567 |
+
drawTetromino();
|
| 568 |
+
}, 600);
|
| 569 |
+
}
|
| 570 |
+
}
|
| 571 |
+
|
| 572 |
+
// Calculate score based on lines cleared
|
| 573 |
+
function updateScore(lines) {
|
| 574 |
+
const linePoints = [0, 40, 100, 300, 1200]; // Points for 0, 1, 2, 3, 4 lines
|
| 575 |
+
const points = linePoints[lines] * level;
|
| 576 |
+
score += points;
|
| 577 |
+
scoreElement.textContent = score;
|
| 578 |
+
}
|
| 579 |
+
|
| 580 |
+
// Update game speed based on level
|
| 581 |
+
function updateGameSpeed() {
|
| 582 |
+
if (gameInterval) {
|
| 583 |
+
clearInterval(gameInterval);
|
| 584 |
+
}
|
| 585 |
+
const speed = Math.max(100, 1000 - (level - 1) * 100); // Decrease interval as level increases
|
| 586 |
+
gameInterval = setInterval(moveDown, speed);
|
| 587 |
+
}
|
| 588 |
+
|
| 589 |
+
// Move the current piece down
|
| 590 |
+
function moveDown() {
|
| 591 |
+
if (isPaused || isGameOver || !currentPiece) return;
|
| 592 |
+
|
| 593 |
+
if (isValidMove(currentPiece, 1, 0)) {
|
| 594 |
+
currentPiece.row++;
|
| 595 |
+
drawTetromino();
|
| 596 |
+
} else {
|
| 597 |
+
// Lock piece in place
|
| 598 |
+
lockPiece();
|
| 599 |
+
// Check for completed lines
|
| 600 |
+
checkLines();
|
| 601 |
+
// Generate new piece
|
| 602 |
+
spawnPiece();
|
| 603 |
+
}
|
| 604 |
+
}
|
| 605 |
+
|
| 606 |
+
// Move the current piece left
|
| 607 |
+
function moveLeft() {
|
| 608 |
+
if (isPaused || isGameOver || !currentPiece) return;
|
| 609 |
+
|
| 610 |
+
if (isValidMove(currentPiece, 0, -1)) {
|
| 611 |
+
currentPiece.col--;
|
| 612 |
+
drawTetromino();
|
| 613 |
+
}
|
| 614 |
+
}
|
| 615 |
+
|
| 616 |
+
// Move the current piece right
|
| 617 |
+
function moveRight() {
|
| 618 |
+
if (isPaused || isGameOver || !currentPiece) return;
|
| 619 |
+
|
| 620 |
+
if (isValidMove(currentPiece, 0, 1)) {
|
| 621 |
+
currentPiece.col++;
|
| 622 |
+
drawTetromino();
|
| 623 |
+
}
|
| 624 |
+
}
|
| 625 |
+
|
| 626 |
+
// Rotate the current piece
|
| 627 |
+
function rotatePiece() {
|
| 628 |
+
if (isPaused || isGameOver || !currentPiece) return;
|
| 629 |
+
|
| 630 |
+
// Create a copy of the current piece
|
| 631 |
+
const rotatedPiece = { ...currentPiece };
|
| 632 |
+
|
| 633 |
+
// Create a new rotated shape matrix
|
| 634 |
+
const N = rotatedPiece.shape.length;
|
| 635 |
+
const rotatedShape = Array(N).fill().map(() => Array(N).fill(0));
|
| 636 |
+
|
| 637 |
+
// Perform the rotation (90 degrees clockwise)
|
| 638 |
+
for (let row = 0; row < N; row++) {
|
| 639 |
+
for (let col = 0; col < N; col++) {
|
| 640 |
+
rotatedShape[col][N - 1 - row] = rotatedPiece.shape[row][col];
|
| 641 |
+
}
|
| 642 |
+
}
|
| 643 |
+
|
| 644 |
+
rotatedPiece.shape = rotatedShape;
|
| 645 |
+
|
| 646 |
+
// Check if the rotation is valid
|
| 647 |
+
if (isValidMove(rotatedPiece)) {
|
| 648 |
+
currentPiece.shape = rotatedShape;
|
| 649 |
+
drawTetromino();
|
| 650 |
+
}
|
| 651 |
+
}
|
| 652 |
+
|
| 653 |
+
// Hard drop the current piece
|
| 654 |
+
function hardDrop() {
|
| 655 |
+
if (isPaused || isGameOver || !currentPiece) return;
|
| 656 |
+
|
| 657 |
+
while (isValidMove(currentPiece, 1, 0)) {
|
| 658 |
+
currentPiece.row++;
|
| 659 |
+
}
|
| 660 |
+
|
| 661 |
+
drawTetromino();
|
| 662 |
+
lockPiece();
|
| 663 |
+
checkLines();
|
| 664 |
+
spawnPiece();
|
| 665 |
+
}
|
| 666 |
+
|
| 667 |
+
// Lock the current piece in place
|
| 668 |
+
function lockPiece() {
|
| 669 |
+
for (let row = 0; row < currentPiece.shape.length; row++) {
|
| 670 |
+
for (let col = 0; col < currentPiece.shape[row].length; col++) {
|
| 671 |
+
if (currentPiece.shape[row][col]) {
|
| 672 |
+
const boardRow = currentPiece.row + row;
|
| 673 |
+
const boardCol = currentPiece.col + col;
|
| 674 |
+
|
| 675 |
+
if (boardRow >= 0 && boardRow < BOARD_HEIGHT && boardCol >= 0 && boardCol < BOARD_WIDTH) {
|
| 676 |
+
gameBoard[boardRow][boardCol] = currentPiece.color;
|
| 677 |
+
}
|
| 678 |
+
}
|
| 679 |
+
}
|
| 680 |
+
}
|
| 681 |
+
}
|
| 682 |
+
|
| 683 |
+
// Spawn a new piece
|
| 684 |
+
function spawnPiece() {
|
| 685 |
+
currentPiece = nextPiece || getRandomTetromino();
|
| 686 |
+
nextPiece = getRandomTetromino();
|
| 687 |
+
|
| 688 |
+
drawNextPiece();
|
| 689 |
+
|
| 690 |
+
// Check if game is over (collision on spawn)
|
| 691 |
+
if (!isValidMove(currentPiece)) {
|
| 692 |
+
gameOver();
|
| 693 |
+
}
|
| 694 |
+
|
| 695 |
+
drawTetromino();
|
| 696 |
+
}
|
| 697 |
+
|
| 698 |
+
// Game over
|
| 699 |
+
function gameOver() {
|
| 700 |
+
isGameOver = true;
|
| 701 |
+
clearInterval(gameInterval);
|
| 702 |
+
finalScoreElement.textContent = score;
|
| 703 |
+
gameOverModal.classList.add('active');
|
| 704 |
+
}
|
| 705 |
+
|
| 706 |
+
// Start or pause the game
|
| 707 |
+
function toggleGame() {
|
| 708 |
+
if (isGameOver) {
|
| 709 |
+
resetGame();
|
| 710 |
+
return;
|
| 711 |
+
}
|
| 712 |
+
|
| 713 |
+
if (isPaused) {
|
| 714 |
+
// Resume game
|
| 715 |
+
isPaused = false;
|
| 716 |
+
startBtn.textContent = 'Pause';
|
| 717 |
+
updateGameSpeed();
|
| 718 |
+
} else {
|
| 719 |
+
// Pause game
|
| 720 |
+
isPaused = true;
|
| 721 |
+
startBtn.textContent = 'Resume';
|
| 722 |
+
clearInterval(gameInterval);
|
| 723 |
+
}
|
| 724 |
+
}
|
| 725 |
+
|
| 726 |
+
// Reset the game
|
| 727 |
+
function resetGame() {
|
| 728 |
+
// Reset game state
|
| 729 |
+
gameBoard = Array(BOARD_HEIGHT).fill().map(() => Array(BOARD_WIDTH).fill(0));
|
| 730 |
+
score = 0;
|
| 731 |
+
level = 1;
|
| 732 |
+
linesCleared = 0;
|
| 733 |
+
isPaused = false;
|
| 734 |
+
isGameOver = false;
|
| 735 |
+
|
| 736 |
+
// Reset UI
|
| 737 |
+
scoreElement.textContent = score;
|
| 738 |
+
levelElement.textContent = level;
|
| 739 |
+
startBtn.textContent = 'Pause';
|
| 740 |
+
gameOverModal.classList.remove('active');
|
| 741 |
+
|
| 742 |
+
// Start new game
|
| 743 |
+
spawnPiece();
|
| 744 |
+
updateGameSpeed();
|
| 745 |
+
}
|
| 746 |
+
|
| 747 |
+
// Handle keyboard controls
|
| 748 |
+
function handleKeyPress(e) {
|
| 749 |
+
if (isGameOver) return;
|
| 750 |
+
|
| 751 |
+
switch(e.key) {
|
| 752 |
+
case 'ArrowLeft':
|
| 753 |
+
moveLeft();
|
| 754 |
+
break;
|
| 755 |
+
case 'ArrowRight':
|
| 756 |
+
moveRight();
|
| 757 |
+
break;
|
| 758 |
+
case 'ArrowDown':
|
| 759 |
+
moveDown();
|
| 760 |
+
break;
|
| 761 |
+
case 'ArrowUp':
|
| 762 |
+
rotatePiece();
|
| 763 |
+
break;
|
| 764 |
+
case ' ':
|
| 765 |
+
hardDrop();
|
| 766 |
+
break;
|
| 767 |
+
case 'p':
|
| 768 |
+
case 'P':
|
| 769 |
+
toggleGame();
|
| 770 |
+
break;
|
| 771 |
+
}
|
| 772 |
+
}
|
| 773 |
+
|
| 774 |
+
// Initialize the game
|
| 775 |
+
function init() {
|
| 776 |
+
initBoard();
|
| 777 |
+
spawnPiece();
|
| 778 |
+
|
| 779 |
+
// Event listeners
|
| 780 |
+
document.addEventListener('keydown', handleKeyPress);
|
| 781 |
+
startBtn.addEventListener('click', toggleGame);
|
| 782 |
+
restartBtn.addEventListener('click', resetGame);
|
| 783 |
+
|
| 784 |
+
// Start the game paused
|
| 785 |
+
isPaused = true;
|
| 786 |
+
startBtn.textContent = 'Start';
|
| 787 |
+
}
|
| 788 |
+
|
| 789 |
+
// Start the game
|
| 790 |
+
init();
|
| 791 |
+
});
|
| 792 |
+
</script>
|
| 793 |
+
</body>
|
| 794 |
+
</html>
|