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import json
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import copy
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import re
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def generate_blocks_from_opcodes(opcode_counts, all_block_definitions):
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"""
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Generates a dictionary of Scratch-like blocks based on a list of opcodes and a reference block definition.
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It now correctly links parent and menu blocks using their generated unique keys, and handles various block categories.
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It ensures that menu blocks are only generated as children of their respective parent blocks.
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Args:
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opcode_counts (list): An array of objects, each with an 'opcode' and 'count' property.
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Example: [{"opcode": "motion_gotoxy", "count": 1}]
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all_block_definitions (dict): A comprehensive dictionary containing definitions for all block types.
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Returns:
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tuple: A tuple containing:
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- dict: A JSON object where keys are generated block IDs and values are the block definitions.
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- dict: The opcode_occurrences dictionary for consistent unique key generation across functions.
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"""
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generated_blocks = {}
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opcode_occurrences = {}
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explicit_menu_links = {
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"motion_goto": [("TO", "motion_goto_menu")],
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"motion_glideto": [("TO", "motion_glideto_menu")],
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"motion_pointtowards": [("TOWARDS", "motion_pointtowards_menu")],
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"sensing_keypressed": [("KEY_OPTION", "sensing_keyoptions")],
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"sensing_of": [("OBJECT", "sensing_of_object_menu")],
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"sensing_touchingobject": [("TOUCHINGOBJECTMENU", "sensing_touchingobjectmenu")],
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"control_create_clone_of": [("CLONE_OPTION", "control_create_clone_of_menu")],
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"sound_play": [("SOUND_MENU", "sound_sounds_menu")],
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"sound_playuntildone": [("SOUND_MENU", "sound_sounds_menu")],
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"looks_switchcostumeto": [("COSTUME", "looks_costume")],
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"looks_switchbackdropto": [("BACKDROP", "looks_backdrops")],
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}
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for item in opcode_counts:
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opcode = item.get("opcode")
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count = item.get("count", 1)
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if opcode == "sensing_istouching":
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opcode = "sensing_touchingobject"
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if not opcode:
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print("Warning: Skipping item with missing 'opcode'.")
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continue
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if opcode not in all_block_definitions:
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print(f"Warning: Opcode '{opcode}' not found in all_block_definitions. Skipping.")
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continue
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for _ in range(count):
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opcode_occurrences[opcode] = opcode_occurrences.get(opcode, 0) + 1
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main_block_instance_num = opcode_occurrences[opcode]
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main_block_unique_key = f"{opcode}_{main_block_instance_num}"
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main_block_data = copy.deepcopy(all_block_definitions[opcode])
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main_block_data["parent"] = None
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main_block_data["next"] = None
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main_block_data["topLevel"] = True
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main_block_data["shadow"] = False
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generated_blocks[main_block_unique_key] = main_block_data
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if opcode in explicit_menu_links:
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for input_field_name, menu_opcode_type in explicit_menu_links[opcode]:
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if menu_opcode_type in all_block_definitions:
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opcode_occurrences[menu_opcode_type] = opcode_occurrences.get(menu_opcode_type, 0) + 1
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menu_block_instance_num = opcode_occurrences[menu_opcode_type]
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menu_block_data = copy.deepcopy(all_block_definitions[menu_opcode_type])
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menu_unique_key = f"{menu_opcode_type}_{menu_block_instance_num}"
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menu_block_data["shadow"] = True
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menu_block_data["topLevel"] = False
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menu_block_data["next"] = None
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menu_block_data["parent"] = main_block_unique_key
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if input_field_name in main_block_data.get("inputs", {}) and \
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isinstance(main_block_data["inputs"][input_field_name], list) and \
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len(main_block_data["inputs"][input_field_name]) > 1 and \
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main_block_data["inputs"][input_field_name][0] == 1:
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main_block_data["inputs"][input_field_name][1] = menu_unique_key
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generated_blocks[menu_unique_key] = menu_block_data
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return generated_blocks, opcode_occurrences
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def interpret_pseudo_code_and_update_blocks(generated_blocks_json, pseudo_code, all_block_definitions, opcode_occurrences):
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"""
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Interprets pseudo-code to update the generated Scratch blocks, replacing static values
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with dynamic values and establishing stacking/nesting logic.
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Args:
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generated_blocks_json (dict): The JSON object of pre-generated blocks.
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pseudo_code (str): The pseudo-code string to interpret.
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all_block_definitions (dict): A comprehensive dictionary containing definitions for all block types.
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opcode_occurrences (dict): A dictionary to keep track of opcode occurrences for unique key generation.
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Returns:
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dict: The updated JSON object of Scratch blocks.
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"""
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updated_blocks = copy.deepcopy(generated_blocks_json)
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def create_block_instance_for_parsing(opcode, parent_key=None, is_shadow=False, is_top_level=False):
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opcode_occurrences[opcode] = opcode_occurrences.get(opcode, 0) + 1
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unique_key = f"{opcode}_{opcode_occurrences[opcode]}"
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new_block = copy.deepcopy(all_block_definitions.get(opcode, {}))
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if not new_block:
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print(f"Error: Definition for opcode '{opcode}' not found when creating instance for parsing.")
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return None, None
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new_block["parent"] = parent_key
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new_block["next"] = None
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new_block["topLevel"] = is_top_level
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new_block["shadow"] = is_shadow
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if "inputs" in new_block:
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for input_name, input_data in new_block["inputs"].items():
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if isinstance(input_data, list) and len(input_data) > 1:
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if input_data[0] == 1:
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new_block["inputs"][input_name][1] = None
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elif input_data[0] in [4, 5, 6, 7, 8, 9, 10]:
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new_block["inputs"][input_name][1] = ""
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if "fields" in new_block:
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for field_name, field_data in new_block["fields"].items():
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if isinstance(field_data, list) and len(field_data) > 0:
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new_block["fields"][field_name][0] = ""
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updated_blocks[unique_key] = new_block
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return unique_key, new_block
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def parse_and_link_input(parent_block_key, input_type, pseudo_value, input_name_in_parent=None, field_name_in_parent=None):
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pseudo_value = pseudo_value.strip()
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if re.fullmatch(r"[-+]?\d+(\.\d+)?", pseudo_value):
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return [4, pseudo_value]
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if pseudo_value.startswith('"') and pseudo_value.endswith('"'):
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return [10, pseudo_value.strip('"')]
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var_match = re.match(r"\[(.+?) v\]", pseudo_value)
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if var_match:
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var_name = var_match.group(1).strip()
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if field_name_in_parent:
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return var_name
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var_reporter_key, var_reporter_data = create_block_instance_for_parsing(
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"data_variable", parent_key=parent_block_key, is_shadow=True
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)
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if var_reporter_key:
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var_reporter_data["fields"]["VARIABLE"] = [var_name, f"`var_{var_name}"]
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return [1, var_reporter_key]
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else:
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print(f"Warning: Could not create data_variable block for '{var_name}'")
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return [10, var_name]
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reporter_match = re.match(r"\((.+?)\)", pseudo_value)
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if reporter_match:
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inner_content = reporter_match.group(1).strip()
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if inner_content in reporter_opcode_lookup:
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reporter_opcode = reporter_opcode_lookup[inner_content]
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reporter_block_key, reporter_block_data = create_block_instance_for_parsing(
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reporter_opcode, parent_key=parent_block_key, is_shadow=True
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)
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if reporter_block_key:
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return [1, reporter_block_key]
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else:
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print(f"Warning: Could not create reporter block for '{inner_content}'")
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return [10, inner_content]
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else:
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return parse_and_link_input(parent_block_key, input_type, inner_content)
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boolean_match = re.match(r"<(.+?)>", pseudo_value)
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if boolean_match:
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inner_condition_str = boolean_match.group(1).strip()
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print(f"Warning: Direct parsing of standalone boolean '{pseudo_value}' not fully supported here.")
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return [10, pseudo_value]
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return [10, pseudo_value]
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lines = [line.strip() for line in pseudo_code.strip().split('\n') if line.strip()]
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current_script_head = None
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block_stack = []
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pseudo_code_to_opcode_map = {
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re.compile(r"when green flag clicked"): {"opcode": "event_whenflagclicked"},
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re.compile(r"go to x: \((.+?)\) y: \((.+?)\)"): {"opcode": "motion_gotoxy", "input_map": {"X": 0, "Y": 1}},
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re.compile(r"set \[(.+?) v\] to (.+)"): {"opcode": "data_setvariableto", "field_map": {"VARIABLE": 0}, "input_map": {"VALUE": 1}},
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re.compile(r"show variable \[(.+?) v\]"): {"opcode": "data_showvariable", "field_map": {"VARIABLE": 0}},
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re.compile(r"forever"): {"opcode": "control_forever"},
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re.compile(r"glide \((.+?)\) seconds to x: \((.+?)\) y: \((.+?)\)"): {"opcode": "motion_glidesecstoxy", "input_map": {"SECS": 0, "X": 1, "Y": 2}},
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re.compile(r"if <\((.+)\) < \((.+)\)> then"): {"opcode": "control_if", "condition_type": "operator_lt", "condition_input_map": {"OPERAND1": 0, "OPERAND2": 1}},
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re.compile(r"set x to \((.+?)\)"): {"opcode": "motion_setx", "input_map": {"X": 0}},
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re.compile(r"if <touching \[(.+?) v\]\?> then"): {"opcode": "control_if", "condition_type": "sensing_touchingobject", "condition_field_map": {"TOUCHINGOBJECTMENU": 0}},
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re.compile(r"broadcast \[(.+?) v\]"): {"opcode": "event_broadcast", "input_map": {"BROADCAST_INPUT": 0}},
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re.compile(r"stop \[(.+?) v\]"): {"opcode": "control_stop", "field_map": {"STOP_OPTION": 0}},
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re.compile(r"end"): {"opcode": "end_block"},
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}
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reporter_opcode_lookup = {}
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for opcode, definition in all_block_definitions.items():
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if definition.get("block_shape") == "Reporter Block":
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block_name = definition.get("block_name")
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if block_name:
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clean_name = block_name.replace("(", "").replace(")", "").replace("[", "").replace("]", "").replace(" v", "").strip()
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reporter_opcode_lookup[clean_name] = opcode
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if opcode == "motion_xposition":
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reporter_opcode_lookup["x position"] = opcode
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elif opcode == "motion_yposition":
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reporter_opcode_lookup["y position"] = opcode
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for line_idx, raw_line in enumerate(lines):
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current_line_indent = len(raw_line) - len(raw_line.lstrip())
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line = raw_line.strip()
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while block_stack and current_line_indent <= block_stack[-1][1]:
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block_stack.pop()
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matched_block_info = None
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matched_values = None
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for pattern_regex, info in pseudo_code_to_opcode_map.items():
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match = pattern_regex.match(line)
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if match:
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matched_block_info = info
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matched_values = match.groups()
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break
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if not matched_block_info:
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print(f"Warning: Could not interpret line: '{line}' at line {line_idx + 1}")
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continue
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opcode = matched_block_info["opcode"]
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if opcode == "end_block":
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continue
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parent_key = None
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if block_stack:
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parent_key = block_stack[-1][0]
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new_block_key, new_block_data = create_block_instance_for_parsing(
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opcode,
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parent_key=parent_key,
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is_top_level=(parent_key is None)
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)
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if not new_block_key:
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continue
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if block_stack:
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last_child_key_in_scope = block_stack[-1][2] if len(block_stack[-1]) > 2 else None
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if last_child_key_in_scope and last_child_key_in_scope in updated_blocks:
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updated_blocks[last_child_key_in_scope]["next"] = new_block_key
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block_stack[-1] = (block_stack[-1][0], block_stack[-1][1], new_block_key)
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if matched_values:
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if "field_map" in matched_block_info:
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for field_name, group_idx in matched_block_info["field_map"].items():
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pseudo_field_value = matched_values[group_idx].replace(' v', '').strip()
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if field_name == "VARIABLE":
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new_block_data["fields"][field_name] = [pseudo_field_value, f"`var_{pseudo_field_value}"]
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elif field_name == "STOP_OPTION":
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new_block_data["fields"][field_name] = [pseudo_field_value, None]
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else:
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new_block_data["fields"][field_name][0] = pseudo_field_value
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if "input_map" in matched_block_info:
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for input_name, group_idx in matched_block_info["input_map"].items():
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pseudo_input_value = matched_values[group_idx].strip()
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parsed_input_info = parse_and_link_input(new_block_key, new_block_data["inputs"][input_name][0], pseudo_input_value, input_name_in_parent=input_name)
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if parsed_input_info:
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if parsed_input_info[0] == 1:
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new_block_data["inputs"][input_name][1] = parsed_input_info[1]
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new_block_data["inputs"][input_name][0] = parsed_input_info[0]
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else:
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new_block_data["inputs"][input_name][1] = parsed_input_info[1]
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new_block_data["inputs"][input_name][0] = parsed_input_info[0]
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if opcode == "control_if":
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condition_type = matched_block_info.get("condition_type")
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if condition_type:
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condition_block_key, condition_block_data = create_block_instance_for_parsing(
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condition_type, parent_key=new_block_key, is_shadow=True
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)
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if condition_block_key:
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new_block_data["inputs"]["CONDITION"] = [2, condition_block_key]
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if "condition_input_map" in matched_block_info:
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for cond_input_name, cond_group_idx in matched_block_info["condition_input_map"].items():
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pseudo_cond_value = matched_values[cond_group_idx].strip()
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parsed_cond_input_info = parse_and_link_input(condition_block_key, condition_block_data["inputs"][cond_input_name][0], pseudo_cond_value)
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if parsed_cond_input_info:
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if parsed_cond_input_info[0] == 1:
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condition_block_data["inputs"][cond_input_name][1] = parsed_cond_input_info[1]
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condition_block_data["inputs"][cond_input_name][0] = parsed_cond_input_info[0]
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else:
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condition_block_data["inputs"][cond_input_name][1] = parsed_cond_input_info[1]
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condition_block_data["inputs"][cond_input_name][0] = parsed_cond_input_info[0]
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if "condition_field_map" in matched_block_info:
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for cond_field_name, cond_group_idx in matched_block_info["condition_field_map"].items():
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pseudo_cond_field_value = matched_values[cond_group_idx].replace(' v', '').strip()
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if cond_field_name == "TOUCHINGOBJECTMENU":
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menu_opcode = "sensing_touchingobjectmenu"
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menu_key, menu_data = create_block_instance_for_parsing(
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menu_opcode,
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parent_key=condition_block_key,
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is_shadow=True
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)
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if menu_key:
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condition_block_data["inputs"]["TOUCHINGOBJECTMENU"] = [1, menu_key]
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menu_data["fields"]["TOUCHINGOBJECTMENU"] = [pseudo_cond_field_value, None]
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else:
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print(f"Warning: Could not create menu block for touching object: '{pseudo_cond_field_value}'")
|
|
|
else:
|
|
|
condition_block_data["fields"][cond_field_name][0] = pseudo_cond_field_value
|
|
|
else:
|
|
|
print(f"Warning: Could not create condition block '{condition_type}' for 'if' statement.")
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if all_block_definitions[opcode].get("block_shape") == "C-Block" and opcode != "control_if":
|
|
|
|
|
|
|
|
|
|
|
|
block_stack.append((new_block_key, current_line_indent, None))
|
|
|
|
|
|
|
|
|
new_block_data["inputs"]["SUBSTACK"] = [2, None]
|
|
|
|
|
|
|
|
|
if opcode == "control_if":
|
|
|
block_stack.append((new_block_key, current_line_indent, None))
|
|
|
new_block_data["inputs"]["SUBSTACK"] = [2, None]
|
|
|
|
|
|
|
|
|
|
|
|
for key, block in updated_blocks.items():
|
|
|
if block.get("parent") is None and block.get("next") is not None:
|
|
|
block["topLevel"] = True
|
|
|
elif block.get("parent") is None and block.get("next") is None and block.get("opcode") == "event_whenflagclicked":
|
|
|
block["topLevel"] = True
|
|
|
|
|
|
return updated_blocks
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
all_block_definitions = {
|
|
|
|
|
|
"motion_movesteps": {
|
|
|
"block_name": "move () steps", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_movesteps",
|
|
|
"functionality": "Moves the sprite forward by the specified number of steps in the direction it is currently facing. A positive value moves it forward, and a negative value moves it backward.",
|
|
|
"inputs": {"STEPS": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_turnright": {
|
|
|
"block_name": "turn right () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnright",
|
|
|
"functionality": "Turns the sprite clockwise by the specified number of degrees.",
|
|
|
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_turnleft": {
|
|
|
"block_name": "turn left () degrees", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_turnleft",
|
|
|
"functionality": "Turns the sprite counter-clockwise by the specified number of degrees.",
|
|
|
"inputs": {"DEGREES": [1, [4, "15"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_goto": {
|
|
|
"block_name": "go to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_goto",
|
|
|
"functionality": "Moves the sprite to a specified location, which can be a random position or at the mouse pointer or another to the sprite.",
|
|
|
"inputs": {"TO": [1, "motion_goto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_goto_menu": {
|
|
|
"block_name": "go to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_goto_menu",
|
|
|
"functionality": "Menu for go to block.",
|
|
|
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"motion_gotoxy": {
|
|
|
"block_name": "go to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_gotoxy",
|
|
|
"functionality": "Moves the sprite to the specified X and Y coordinates on the stage.",
|
|
|
"inputs": {"X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_glideto": {
|
|
|
"block_name": "glide () secs to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glideto",
|
|
|
"functionality": "Glides the sprite smoothly to a specified location (random position, mouse pointer, or another sprite) over a given number of seconds.",
|
|
|
"inputs": {"SECS": [1, [4, "1"]], "TO": [1, "motion_glideto_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_glideto_menu": {
|
|
|
"block_name": "glide to menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_glideto_menu",
|
|
|
"functionality": "Menu for glide to block.",
|
|
|
"inputs": {}, "fields": {"TO": ["_random_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"motion_glidesecstoxy": {
|
|
|
"block_name": "glide () secs to x: () y: ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_glidesecstoxy",
|
|
|
"functionality": "Glides the sprite smoothly to the specified X and Y coordinates over a given number of seconds.",
|
|
|
"inputs": {"SECS": [1, [4, "1"]], "X": [1, [4, "0"]], "Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_pointindirection": {
|
|
|
"block_name": "point in direction ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointindirection",
|
|
|
"functionality": "Sets the sprite's direction to a specified angle in degrees (0 = up, 90 = right, 180 = down, -90 = left).",
|
|
|
"inputs": {"DIRECTION": [1, [8, "90"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_pointtowards": {
|
|
|
"block_name": "point towards ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_pointtowards",
|
|
|
"functionality": "Points the sprite towards the mouse pointer or another specified sprite.",
|
|
|
"inputs": {"TOWARDS": [1, "motion_pointtowards_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_pointtowards_menu": {
|
|
|
"block_name": "point towards menu", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_pointtowards_menu",
|
|
|
"functionality": "Menu for point towards block.",
|
|
|
"inputs": {}, "fields": {"TOWARDS": ["_mouse_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"motion_changexby": {
|
|
|
"block_name": "change x by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changexby",
|
|
|
"functionality": "Changes the sprite's X-coordinate by the specified amount, moving it horizontally.",
|
|
|
"inputs": {"DX": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_setx": {
|
|
|
"block_name": "set x to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setx",
|
|
|
"functionality": "Sets the sprite's X-coordinate to a specific value, placing it at a precise horizontal position.",
|
|
|
"inputs": {"X": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_changeyby": {
|
|
|
"block_name": "change y by ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_changeyby",
|
|
|
"functionality": "Changes the sprite's Y-coordinate by the specified amount, moving it vertically.",
|
|
|
"inputs": {"DY": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_sety": {
|
|
|
"block_name": "set y to ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_sety",
|
|
|
"functionality": "Sets the sprite's Y-coordinate to a specific value, placing it at a precise vertical position.",
|
|
|
"inputs": {"Y": [1, [4, "0"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_ifonedgebounce": {
|
|
|
"block_name": "if on edge, bounce", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_ifonedgebounce",
|
|
|
"functionality": "Reverses the sprite's direction if it touches the edge of the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_setrotationstyle": {
|
|
|
"block_name": "set rotation style ()", "block_type": "Motion", "block_shape": "Stack Block", "op_code": "motion_setrotationstyle",
|
|
|
"functionality": "Determines how the sprite rotates: 'left-right' (flips horizontally), 'don't rotate' (stays facing one direction), or 'all around' (rotates freely).",
|
|
|
"inputs": {}, "fields": {"STYLE": ["left-right", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_xposition": {
|
|
|
"block_name": "(x position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_xposition",
|
|
|
"functionality": "Reports the current X-coordinate of the sprite.[NOTE: not used in stage/backdrops]",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_yposition": {
|
|
|
"block_name": "(y position)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_yposition",
|
|
|
"functionality": "Reports the current Y coordinate of the sprite on the stage.[NOTE: not used in stage/backdrops]",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"motion_direction": {
|
|
|
"block_name": "(direction)", "block_type": "Motion", "block_shape": "Reporter Block", "op_code": "motion_direction",
|
|
|
"functionality": "Reports the current direction of the sprite in degrees (0 = up, 90 = right, 180 = down, -90 = left).[NOTE: not used in stage/backdrops]",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"control_wait": {
|
|
|
"block_name": "wait () seconds", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait",
|
|
|
"functionality": "Pauses the script for a specified duration.",
|
|
|
"inputs": {"DURATION": [1, [5, "1"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_repeat": {
|
|
|
"block_name": "repeat ()", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat",
|
|
|
"functionality": "Repeats the blocks inside it a specified number of times.",
|
|
|
"inputs": {"TIMES": [1, [6, "10"]], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_forever": {
|
|
|
"block_name": "forever", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_forever",
|
|
|
"functionality": "Continuously runs the blocks inside it.",
|
|
|
"inputs": {"SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_if": {
|
|
|
"block_name": "if <> then", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if",
|
|
|
"functionality": "Executes the blocks inside it only if the specified boolean condition is true. [NOTE: it takes boolean blocks as input]",
|
|
|
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_if_else": {
|
|
|
"block_name": "if <> then else", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_if_else",
|
|
|
"functionality": "Executes one set of blocks if the specified boolean condition is true, and a different set of blocks if the condition is false. [NOTE: it takes boolean blocks as input]",
|
|
|
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None], "SUBSTACK2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_wait_until": {
|
|
|
"block_name": "wait until <>", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_wait_until",
|
|
|
"functionality": "Pauses the script until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
|
|
|
"inputs": {"CONDITION": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_repeat_until": {
|
|
|
"block_name": "repeat until <>", "block_type": "Control", "block_shape": "C-Block", "op_code": "control_repeat_until",
|
|
|
"functionality": "Repeats the blocks inside it until the specified boolean condition becomes true. [NOTE: it takes boolean blocks as input]",
|
|
|
"inputs": {"CONDITION": [2, None], "SUBSTACK": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_stop": {
|
|
|
"block_name": "stop [v]", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_stop",
|
|
|
"functionality": "Halts all scripts, only the current script, or other scripts within the same sprite. Its shape can dynamically change based on the selected option.",
|
|
|
"inputs": {}, "fields": {"STOP_OPTION": ["all", None]}, "shadow": False, "topLevel": True, "mutation": {"tagName": "mutation", "children": [], "hasnext": "false"}
|
|
|
},
|
|
|
"control_start_as_clone": {
|
|
|
"block_name": "When I Start as a Clone", "block_type": "Control", "block_shape": "Hat Block", "op_code": "control_start_as_clone",
|
|
|
"functionality": "This Hat block initiates the script when a clone of the sprite is created. It defines the behavior of individual clones.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_create_clone_of": {
|
|
|
"block_name": "create clone of ()", "block_type": "Control", "block_shape": "Stack Block", "op_code": "control_create_clone_of",
|
|
|
"functionality": "Generates a copy, or clone, of a specified sprite (or 'myself' for the current sprite).",
|
|
|
"inputs": {"CLONE_OPTION": [1, "control_create_clone_of_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"control_create_clone_of_menu": {
|
|
|
"block_name": "create clone of menu", "block_type": "Control", "block_shape": "Reporter Block", "op_code": "control_create_clone_of_menu",
|
|
|
"functionality": "Menu for create clone of block.",
|
|
|
"inputs": {}, "fields": {"CLONE_OPTION": ["_myself_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"control_delete_this_clone": {
|
|
|
"block_name": "delete this clone", "block_type": "Control", "block_shape": "Cap Block", "op_code": "control_delete_this_clone",
|
|
|
"functionality": "Removes the clone that is executing it from the stage.",
|
|
|
"inputs":None, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"data_setvariableto": {
|
|
|
"block_name": "set [my variable v] to ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_setvariableto",
|
|
|
"functionality": "Assigns a specific value (number, string, or boolean) to a variable.",
|
|
|
"inputs": {"VALUE": [1, [10, "0"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_changevariableby": {
|
|
|
"block_name": "change [my variable v] by ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_changevariableby",
|
|
|
"functionality": "Increases or decreases a variable's numerical value by a specified amount.",
|
|
|
"inputs": {"VALUE": [1, [4, "1"]]}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_showvariable": {
|
|
|
"block_name": "show variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showvariable",
|
|
|
"functionality": "Makes a variable's monitor visible on the stage.",
|
|
|
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_hidevariable": {
|
|
|
"block_name": "hide variable [my variable v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidevariable",
|
|
|
"functionality": "Hides a variable's monitor from the stage.",
|
|
|
"inputs": {}, "fields": {"VARIABLE": ["my variable", "`jEk@4|i[#Fk?(8x)AV.-my variable"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_addtolist": {
|
|
|
"block_name": "add () to [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_addtolist",
|
|
|
"functionality": "Appends an item to the end of a list.",
|
|
|
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_deleteoflist": {
|
|
|
"block_name": "delete () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deleteoflist",
|
|
|
"functionality": "Removes an item from a list by its index or by selecting 'all' items.",
|
|
|
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_deletealloflist": {
|
|
|
"block_name": "delete all of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_deletealloflist",
|
|
|
"functionality": "Removes all items from a list.",
|
|
|
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_insertatlist": {
|
|
|
"block_name": "insert () at () of [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_insertatlist",
|
|
|
"functionality": "Inserts an item at a specific position within a list.",
|
|
|
"inputs": {"ITEM": [1, [10, "thing"]], "INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_replaceitemoflist": {
|
|
|
"block_name": "replace item () of [my list v] with ()", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_replaceitemoflist",
|
|
|
"functionality": "Replaces an item at a specific position in a list with a new value.",
|
|
|
"inputs": {"INDEX": [1, [7, "1"]], "ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_itemoflist": {
|
|
|
"block_name": "(item (2) of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemoflist",
|
|
|
"functionality": "Reports the item located at a specific position in a list.",
|
|
|
"inputs": {"INDEX": [1, [7, "1"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_itemnumoflist": {
|
|
|
"block_name": "(item # of [Dog] in [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_itemnumoflist",
|
|
|
"functionality": "Reports the index number of the first occurrence of a specified item in a list. If the item is not found, it reports 0.",
|
|
|
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_lengthoflist": {
|
|
|
"block_name": "(length of [myList v])", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_lengthoflist",
|
|
|
"functionality": "Provides the total number of items contained in a list.",
|
|
|
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_listcontainsitem": {
|
|
|
"block_name": "<[my list v] contains ()?>", "block_type": "Data", "block_shape": "Boolean Block", "op_code": "data_listcontainsitem",
|
|
|
"functionality": "Checks if a list includes a specific item.",
|
|
|
"inputs": {"ITEM": [1, [10, "thing"]]}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_showlist": {
|
|
|
"block_name": "show list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_showlist",
|
|
|
"functionality": "Makes a list's monitor visible on the stage.",
|
|
|
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_hidelist": {
|
|
|
"block_name": "hide list [my list v]", "block_type": "Data", "block_shape": "Stack Block", "op_code": "data_hidelist",
|
|
|
"functionality": "Hides a list's monitor from the stage.",
|
|
|
"inputs": {}, "fields": {"LIST": ["MY_LIST", "o6`kIhtT{xWH+rX(5d,A"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"data_variable": {
|
|
|
"block_name": "[variable v]", "block_type": "Data", "block_shape": "Reporter Block", "op_code": "data_variable",
|
|
|
"functionality": "Provides the current value stored in a variable.",
|
|
|
"inputs": {}, "fields": {"VARIABLE": ["my variable", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
|
|
|
|
|
|
"event_whenflagclicked": {
|
|
|
"block_name": "when green flag pressed", "block_type": "Events", "op_code": "event_whenflagclicked", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block initiates the script when the green flag is clicked, serving as the common starting point for most Scratch projects.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_whenkeypressed": {
|
|
|
"block_name": "when () key pressed", "block_type": "Events", "op_code": "event_whenkeypressed", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block initiates the script when a specified keyboard key is pressed.",
|
|
|
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_whenthisspriteclicked": {
|
|
|
"block_name": "when this sprite clicked", "block_type": "Events", "op_code": "event_whenthisspriteclicked", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block starts the script when the sprite itself is clicked.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_whenbackdropswitchesto": {
|
|
|
"block_name": "when backdrop switches to ()", "block_type": "Events", "op_code": "event_whenbackdropswitchesto", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block triggers the script when the stage backdrop changes to a specified backdrop.",
|
|
|
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_whengreaterthan": {
|
|
|
"block_name": "when () > ()", "block_type": "Events", "op_code": "event_whengreaterthan", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block starts the script when a certain value (e.g., loudness from a microphone, or the timer) exceeds a defined threshold.",
|
|
|
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"WHENGREATERTHANMENU": ["LOUDNESS", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_whenbroadcastreceived": {
|
|
|
"block_name": "when I receive ()", "block_type": "Events", "op_code": "event_whenbroadcastreceived", "block_shape": "Hat Block",
|
|
|
"functionality": "This Hat block initiates the script upon the reception of a specific broadcast message. This mechanism facilitates indirect communication between sprites or the stage.",
|
|
|
"inputs": {}, "fields": {"BROADCAST_OPTION": ["message1", "5O!nei;S$!c!=hCT}0:a"]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_broadcast": {
|
|
|
"block_name": "broadcast ()", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcast",
|
|
|
"functionality": "Sends a broadcast message throughout the Scratch program, activating any 'when I receive ()' blocks that are set to listen for that message, enabling indirect communication.",
|
|
|
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"event_broadcastandwait": {
|
|
|
"block_name": "broadcast () and wait", "block_type": "Events", "block_shape": "Stack Block", "op_code": "event_broadcastandwait",
|
|
|
"functionality": "Sends a broadcast message and pauses the current script until all other scripts activated by that broadcast have completed their execution, ensuring sequential coordination.",
|
|
|
"inputs": {"BROADCAST_INPUT": [1, [11, "message1", "5O!nei;S$!c!=hCT}0:a"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"looks_sayforsecs": {
|
|
|
"block_name": "say () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_sayforsecs",
|
|
|
"functionality": "Displays a speech bubble containing specified text for a set duration.",
|
|
|
"inputs": {"MESSAGE": [1, [10, "Hello!"]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_say": {
|
|
|
"block_name": "say ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_say",
|
|
|
"functionality": "Displays a speech bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
|
|
|
"inputs": {"MESSAGE": [1, [10, "Hello!"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_thinkforsecs": {
|
|
|
"block_name": "think () for () seconds", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_thinkforsecs",
|
|
|
"functionality": "Displays a thought bubble containing specified text for a set duration.",
|
|
|
"inputs": {"MESSAGE": [1, [10, "Hmm..."]], "SECS": [1, [4, "2"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_think": {
|
|
|
"block_name": "think ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_think",
|
|
|
"functionality": "Displays a thought bubble with the specified text indefinitely until another 'say' or 'think' block is activated.",
|
|
|
"inputs": {"MESSAGE": [1, [10, "Hmm..."]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_switchcostumeto": {
|
|
|
"block_name": "switch costume to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchcostumeto",
|
|
|
"functionality": "Alters the sprite's appearance to a designated costume.",
|
|
|
"inputs": {"COSTUME": [1, "looks_costume"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_costume": {
|
|
|
"block_name": "costume menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costume",
|
|
|
"functionality": "Menu for switch costume to block.",
|
|
|
"inputs": {}, "fields": {"COSTUME": ["costume1", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"looks_nextcostume": {
|
|
|
"block_name": "next costume", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextcostume",
|
|
|
"functionality": "Switches the sprite's costume to the next one in its costume list. If it's the last costume, it cycles back to the first.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_switchbackdropto": {
|
|
|
"block_name": "switch backdrop to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdropto",
|
|
|
"functionality": "Changes the stage's backdrop to a specified backdrop.",
|
|
|
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_backdrops": {
|
|
|
"block_name": "backdrop menu", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdrops",
|
|
|
"functionality": "Menu for switch backdrop to block.",
|
|
|
"inputs": {}, "fields": {"BACKDROP": ["backdrop1", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"looks_switchbackdroptowait": {
|
|
|
"block_name": "switch backdrop to () and wait", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_switchbackdroptowait",
|
|
|
"functionality": "Changes the stage's backdrop to a specified backdrop and pauses the script until any 'When backdrop switches to' scripts for that backdrop have finished.",
|
|
|
"inputs": {"BACKDROP": [1, "looks_backdrops"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_nextbackdrop": {
|
|
|
"block_name": "next backdrop", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_nextbackdrop",
|
|
|
"functionality": "Switches the stage's backdrop to the next one in its backdrop list. If it's the last backdrop, it cycles back to the first.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_changesizeby": {
|
|
|
"block_name": "change size by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changesizeby",
|
|
|
"functionality": "Changes the sprite's size by a specified percentage. Positive values make it larger, negative values make it smaller.",
|
|
|
"inputs": {"CHANGE": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_setsizeto": {
|
|
|
"block_name": "set size to () %", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_setsizeto",
|
|
|
"functionality": "Sets the sprite's size to a specific percentage of its original size.",
|
|
|
"inputs": {"SIZE": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_changeeffectby": {
|
|
|
"block_name": "change () effect by ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_changeeffectby",
|
|
|
"functionality": "Changes a visual effect on the sprite by a specified amount (e.g., color, fisheye, whirl, pixelate, mosaic, brightness, ghost).",
|
|
|
"inputs": {"CHANGE": [1, [4, "25"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_seteffectto": {
|
|
|
"block_name": "set () effect to ()", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_seteffectto",
|
|
|
"functionality": "Sets a visual effect on the sprite to a specific value.",
|
|
|
"inputs": {"VALUE": [1, [4, "0"]]}, "fields": {"EFFECT": ["COLOR", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_cleargraphiceffects": {
|
|
|
"block_name": "clear graphic effects", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_cleargraphiceffects",
|
|
|
"functionality": "Removes all visual effects applied to the sprite.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_show": {
|
|
|
"block_name": "show", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_show",
|
|
|
"functionality": "Makes the sprite visible on the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_hide": {
|
|
|
"block_name": "hide", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_hide",
|
|
|
"functionality": "Makes the sprite invisible on the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_gotofrontback": {
|
|
|
"block_name": "go to () layer", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_gotofrontback",
|
|
|
"functionality": "Moves the sprite to the front-most or back-most layer of other sprites on the stage.",
|
|
|
"inputs": {}, "fields": {"FRONT_BACK": ["front", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_goforwardbackwardlayers": {
|
|
|
"block_name": "go () layers", "block_type": "Looks", "block_shape": "Stack Block", "op_code": "looks_goforwardbackwardlayers",
|
|
|
"functionality": "Moves the sprite forward or backward a specified number of layers in relation to other sprites.",
|
|
|
"inputs": {"NUM": [1, [7, "1"]]}, "fields": {"FORWARD_BACKWARD": ["forward", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_costumenumbername": {
|
|
|
"block_name": "(costume ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_costumenumbername",
|
|
|
"functionality": "Reports the current costume's number or name.",
|
|
|
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_backdropnumbername": {
|
|
|
"block_name": "(backdrop ())", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_backdropnumbername",
|
|
|
"functionality": "Reports the current backdrop's number or name.",
|
|
|
"inputs": {}, "fields": {"NUMBER_NAME": ["number", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"looks_size": {
|
|
|
"block_name": "(size)", "block_type": "Looks", "block_shape": "Reporter Block", "op_code": "looks_size",
|
|
|
"functionality": "Reports the current size of the sprite as a percentage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"operator_add": {
|
|
|
"block_name": "(() + ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_add",
|
|
|
"functionality": "Adds two numerical values.",
|
|
|
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_subtract": {
|
|
|
"block_name": "(() - ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_subtract",
|
|
|
"functionality": "Subtracts the second numerical value from the first.",
|
|
|
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_multiply": {
|
|
|
"block_name": "(() * ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_multiply",
|
|
|
"functionality": "Multiplies two numerical values.",
|
|
|
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_divide": {
|
|
|
"block_name": "(() / ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_divide",
|
|
|
"functionality": "Divides the first numerical value by the second.",
|
|
|
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_random": {
|
|
|
"block_name": "(pick random () to ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_random",
|
|
|
"functionality": "Generates a random integer within a specified inclusive range.",
|
|
|
"inputs": {"FROM": [1, [4, "1"]], "TO": [1, [4, "10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_gt": {
|
|
|
"block_name": "<() > ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_gt",
|
|
|
"functionality": "Checks if the first value is greater than the second.",
|
|
|
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_lt": {
|
|
|
"block_name": "<() < ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_lt",
|
|
|
"functionality": "Checks if the first value is less than the second.",
|
|
|
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_equals": {
|
|
|
"block_name": "<() = ()>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_equals",
|
|
|
"functionality": "Checks if two values are equal.",
|
|
|
"inputs": {"OPERAND1": [1, [10, ""]], "OPERAND2": [1, [10, "50"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_and": {
|
|
|
"block_name": "<<> and <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_and",
|
|
|
"functionality": "Returns 'true' if both provided Boolean conditions are 'true'.",
|
|
|
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_or": {
|
|
|
"block_name": "<<> or <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_or",
|
|
|
"functionality": "Returns 'true' if at least one of the provided Boolean conditions is 'true'.",
|
|
|
"inputs": {"OPERAND1": [2, None], "OPERAND2": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_not": {
|
|
|
"block_name": "<not <>>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_not",
|
|
|
"functionality": "Returns 'true' if the provided Boolean condition is 'false', and 'false' if it is 'true'.",
|
|
|
"inputs": {"OPERAND": [2, None]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_join": {
|
|
|
"block_name": "(join ()())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_join",
|
|
|
"functionality": "Concatenates two strings or values into a single string.",
|
|
|
"inputs": {"STRING1": [1, [10, "apple "]], "STRING2": [1, [10, "banana"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_letterof": {
|
|
|
"block_name": "letter () of ()", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_letterof",
|
|
|
"functionality": "Reports the character at a specific numerical position within a string.",
|
|
|
"inputs": {"LETTER": [1, [6, "1"]], "STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_length": {
|
|
|
"block_name": "(length of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_length",
|
|
|
"functionality": "Reports the total number of characters in a given string.",
|
|
|
"inputs": {"STRING": [1, [10, "apple"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_contains": {
|
|
|
"block_name": "<() contains ()?>", "block_type": "operator", "block_shape": "Boolean Block", "op_code": "operator_contains",
|
|
|
"functionality": "Checks if one string contains another string.",
|
|
|
"inputs": {"STRING1": [1, [10, "apple"]], "STRING2": [1, [10, "a"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_mod": {
|
|
|
"block_name": "(() mod ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mod",
|
|
|
"functionality": "Reports the remainder when the first number is divided by the second.",
|
|
|
"inputs": {"NUM1": [1, [4, ""]], "NUM2": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_round": {
|
|
|
"block_name": "(round ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_round",
|
|
|
"functionality": "Rounds a numerical value to the nearest integer.",
|
|
|
"inputs": {"NUM": [1, [4, ""]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"operator_mathop": {
|
|
|
"block_name": "(() of ())", "block_type": "operator", "block_shape": "Reporter Block", "op_code": "operator_mathop",
|
|
|
"functionality": "Performs various mathematical functions (e.g., absolute value, square root, trigonometric functions).",
|
|
|
"inputs": {"NUM": [1, [4, ""]]}, "fields": {"OPERATOR": ["abs", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"sensing_touchingobject": {
|
|
|
"block_name": "<touching [edge v]?>", "block_type": "Sensing", "op_code": "sensing_touchingobject", "block_shape": "Boolean Block",
|
|
|
"functionality": "Checks if its sprite is touching the mouse-pointer, edge, or another specified sprite.",
|
|
|
"inputs": {"TOUCHINGOBJECTMENU": [1, "sensing_touchingobjectmenu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_touchingobjectmenu": {
|
|
|
"block_name": "touching object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_touchingobjectmenu",
|
|
|
"functionality": "Menu for touching object block.",
|
|
|
"inputs": {}, "fields": {"TOUCHINGOBJECTMENU": ["_mouse_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"sensing_touchingcolor": {
|
|
|
"block_name": "<touching color ()?>", "block_type": "Sensing", "op_code": "sensing_touchingcolor", "block_shape": "Boolean Block",
|
|
|
"functionality": "Checks whether its sprite is touching a specified color.",
|
|
|
"inputs": {"COLOR": [1, [9, "#55b888"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_coloristouchingcolor": {
|
|
|
"block_name": "<color () is touching ()?>", "block_type": "Sensing", "op_code": "sensing_coloristouchingcolor", "block_shape": "Boolean Block",
|
|
|
"functionality": "Checks whether a specific color on its sprite is touching another specified color on the stage or another sprite.",
|
|
|
"inputs": {"COLOR1": [1, [9, "#d019f2"]], "COLOR2": [1, [9, "#2b0de3"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_askandwait": {
|
|
|
"block_name": "Ask () and Wait", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_askandwait",
|
|
|
"functionality": "Displays an input box with specified text at the bottom of the screen, allowing users to input text, which is stored in the 'Answer' block.",
|
|
|
"inputs": {"QUESTION": [1, [10, "What's your name?"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_answer": {
|
|
|
"block_name": "(answer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_answer",
|
|
|
"functionality": "Holds the most recent text inputted using the 'Ask () and Wait' block.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_keypressed": {
|
|
|
"block_name": "<key () pressed?>", "block_type": "Sensing", "op_code": "sensing_keypressed", "block_shape": "Boolean Block",
|
|
|
"functionality": "Checks if a specified keyboard key is currently being pressed.",
|
|
|
"inputs": {"KEY_OPTION": [1, "sensing_keyoptions"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_keyoptions": {
|
|
|
"block_name": "key options menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_keyoptions",
|
|
|
"functionality": "Menu for key pressed block.",
|
|
|
"inputs": {}, "fields": {"KEY_OPTION": ["space", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"sensing_mousedown": {
|
|
|
"block_name": "<mouse down?>", "block_type": "Sensing", "op_code": "sensing_mousedown", "block_shape": "Boolean Block",
|
|
|
"functionality": "Checks if the computer mouse's primary button is being clicked while the cursor is over the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_mousex": {
|
|
|
"block_name": "(mouse x)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousex",
|
|
|
"functionality": "Reports the mouse-pointer’s current X position on the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_mousey": {
|
|
|
"block_name": "(mouse y)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_mousey",
|
|
|
"functionality": "Reports the mouse-pointer’s current Y position on the stage.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_setdragmode": {
|
|
|
"block_name": "set drag mode [draggable v]", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_setdragmode",
|
|
|
"functionality": "Sets whether the sprite can be dragged by the mouse on the stage.",
|
|
|
"inputs": {}, "fields": {"DRAG_MODE": ["draggable", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_loudness": {
|
|
|
"block_name": "(loudness)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_loudness",
|
|
|
"functionality": "Reports the loudness of noise received by a microphone on a scale of 0 to 100.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_timer": {
|
|
|
"block_name": "(timer)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_timer",
|
|
|
"functionality": "Reports the elapsed time since Scratch was launched or the timer was reset, increasing by 1 every second.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_resettimer": {
|
|
|
"block_name": "Reset Timer", "block_type": "Sensing", "block_shape": "Stack Block", "op_code": "sensing_resettimer",
|
|
|
"functionality": "Sets the timer’s value back to 0.0.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_of": {
|
|
|
"block_name": "(() of ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of",
|
|
|
"functionality": "Reports a specified value (e.g., x position, direction, costume number) of a specified sprite or the Stage to be accessed in current sprite or stage.",
|
|
|
"inputs": {"OBJECT": [1, "sensing_of_object_menu"]}, "fields": {"PROPERTY": ["backdrop #", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_of_object_menu": {
|
|
|
"block_name": "of object menu", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_of_object_menu",
|
|
|
"functionality": "Menu for of block.",
|
|
|
"inputs": {}, "fields": {"OBJECT": ["_stage_", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"sensing_current": {
|
|
|
"block_name": "(current ())", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_current",
|
|
|
"functionality": "Reports the current local year, month, date, day of the week, hour, minutes, or seconds.",
|
|
|
"inputs": {}, "fields": {"CURRENTMENU": ["YEAR", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_dayssince2000": {
|
|
|
"block_name": "(days since 2000)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_dayssince2000",
|
|
|
"functionality": "Reports the number of days (and fractions of a day) since 00:00:00 UTC on January 1, 2000.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sensing_username": {
|
|
|
"block_name": "(username)", "block_type": "Sensing", "block_shape": "Reporter Block", "op_code": "sensing_username",
|
|
|
"functionality": "Reports the username of the user currently logged into Scratch. If no user is logged in, it reports nothing.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
|
|
|
|
|
|
"sound_playuntildone": {
|
|
|
"block_name": "play sound () until done", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_playuntildone",
|
|
|
"functionality": "Plays a specified sound and pauses the script's execution until the sound has completed.",
|
|
|
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_sounds_menu": {
|
|
|
"block_name": "sound menu", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_sounds_menu",
|
|
|
"functionality": "Menu for sound blocks.",
|
|
|
"inputs": {}, "fields": {"SOUND_MENU": ["Meow", None]}, "shadow": True, "topLevel": False
|
|
|
},
|
|
|
"sound_play": {
|
|
|
"block_name": "start sound ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_play",
|
|
|
"functionality": "Initiates playback of a specified sound without pausing the script, allowing other actions to proceed concurrently.",
|
|
|
"inputs": {"SOUND_MENU": [1, "sound_sounds_menu"]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_stopallsounds": {
|
|
|
"block_name": "stop all sounds", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_stopallsounds",
|
|
|
"functionality": "Stops all currently playing sounds.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_changeeffectby": {
|
|
|
"block_name": "change () effect by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changeeffectby",
|
|
|
"functionality": "Changes the project's sound effect by a specified amount.",
|
|
|
"inputs": {"VALUE": [1, [4, "10"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_seteffectto": {
|
|
|
"block_name": "set () effect to ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_seteffectto",
|
|
|
"functionality": "Sets the sound effect to a specific value.",
|
|
|
"inputs": {"VALUE": [1, [4, "100"]]}, "fields": {"EFFECT": ["PITCH", None]}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_cleareffects": {
|
|
|
"block_name": "clear sound effects", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_cleareffects",
|
|
|
"functionality": "Removes all sound effects applied to the sprite.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_changevolumeby": {
|
|
|
"block_name": "change volume by ()", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_changevolumeby",
|
|
|
"functionality": "Changes the project's sound volume by a specified amount.",
|
|
|
"inputs": {"VOLUME": [1, [4, "-10"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_setvolumeto": {
|
|
|
"block_name": "set volume to () %", "block_type": "Sound", "block_shape": "Stack Block", "op_code": "sound_setvolumeto",
|
|
|
"functionality": "Sets the sound volume to a specific percentage (0-100).",
|
|
|
"inputs": {"VOLUME": [1, [4, "100"]]}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
"sound_volume": {
|
|
|
"block_name": "(volume)", "block_type": "Sound", "block_shape": "Reporter Block", "op_code": "sound_volume",
|
|
|
"functionality": "Reports the current volume level of the sprite.",
|
|
|
"inputs": {}, "fields": {}, "shadow": False, "topLevel": True
|
|
|
},
|
|
|
}
|
|
|
|
|
|
|
|
|
initial_opcode_counts = [
|
|
|
{"opcode":"event_whenflagclicked","count":1},
|
|
|
{"opcode":"motion_gotoxy","count":1},
|
|
|
{"opcode":"motion_glidesecstoxy","count":1},
|
|
|
{"opcode":"motion_xposition","count":1},
|
|
|
{"opcode":"motion_setx","count":1},
|
|
|
{"opcode":"control_forever","count":1},
|
|
|
{"opcode":"control_if","count":1},
|
|
|
{"opcode":"control_stop","count":1},
|
|
|
{"opcode":"operator_lt","count":1},
|
|
|
{"opcode":"sensing_touchingobject","count":1},
|
|
|
{"opcode":"sensing_touchingobjectmenu","count":1},
|
|
|
{"opcode":"event_broadcast","count":1},
|
|
|
{"opcode":"data_setvariableto","count":2},
|
|
|
{"opcode":"data_showvariable","count":2},
|
|
|
]
|
|
|
|
|
|
|
|
|
generated_output_json, initial_opcode_occurrences = generate_blocks_from_opcodes(initial_opcode_counts, all_block_definitions)
|
|
|
|
|
|
|
|
|
pseudo_code_input = """
|
|
|
when green flag clicked
|
|
|
go to x: (240) y: (-135)
|
|
|
set [score v] to (1)
|
|
|
set [speed v] to (1)
|
|
|
show variable [score v]
|
|
|
show variable [speed v]
|
|
|
forever
|
|
|
glide (2) seconds to x: (-240) y: (-135)
|
|
|
if <((x position)) < (-235)> then
|
|
|
set x to (240)
|
|
|
end
|
|
|
if <touching [Sprite1 v]?> then
|
|
|
broadcast [Game Over v]
|
|
|
stop [all v]
|
|
|
end
|
|
|
end
|
|
|
end
|
|
|
"""
|
|
|
|
|
|
|
|
|
final_generated_blocks = interpret_pseudo_code_and_update_blocks(generated_output_json, pseudo_code_input, all_block_definitions, initial_opcode_occurrences)
|
|
|
|
|
|
print(initial_opcode_occurrences)
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