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from flask import Flask, request, jsonify, render_template, send_from_directory, send_file |
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import cv2, json,base64,io,os,tempfile,logging, re |
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import numpy as np |
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from unstructured.partition.pdf import partition_pdf |
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from PIL import Image |
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from dotenv import load_dotenv |
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import pytesseract |
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from werkzeug.utils import secure_filename |
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from langchain_groq import ChatGroq |
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from langgraph.prebuilt import create_react_agent |
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from pdf2image import convert_from_path, convert_from_bytes |
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from concurrent.futures import ThreadPoolExecutor |
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from pdf2image.exceptions import PDFInfoNotInstalledError |
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from typing import Dict, TypedDict, Optional, Any |
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from langgraph.graph import StateGraph, END |
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import uuid |
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import shutil, time, functools |
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from langchain_experimental.open_clip.open_clip import OpenCLIPEmbeddings |
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from langchain_core.utils.utils import secret_from_env |
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from io import BytesIO |
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from pathlib import Path |
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import os |
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from utils.block_relation_builder import block_builder, separate_scripts, transform_logic_to_action_flow, analyze_opcode_counts |
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from langchain.chat_models import ChatOpenAI |
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from langchain_openai import ChatOpenAI |
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from pydantic import Field, SecretStr |
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from difflib import get_close_matches |
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import torch |
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from transformers import AutoImageProcessor, AutoModel |
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DINOV2_MODEL = "facebook/dinov2-small" |
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DEVICE = torch.device("cpu") |
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torch.set_num_threads(4) |
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_dinov2_processor = None |
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_dinov2_model = None |
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os.environ["OPENROUTER_API_KEY"] = os.getenv("OPENROUTER_API_KEY", "default_key_or_placeholder") |
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class ChatOpenRouter(ChatOpenAI): |
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openai_api_key: Optional[SecretStr] = Field( |
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alias="api_key", |
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default_factory=secret_from_env("OPENROUTER_API_KEY", default=None), |
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) |
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@property |
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def lc_secrets(self) -> dict[str, str]: |
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return {"openai_api_key": "OPENROUTER_API_KEY"} |
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def __init__(self, |
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openai_api_key: Optional[str] = None, |
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**kwargs): |
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openai_api_key = ( |
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openai_api_key or os.environ.get("OPENROUTER_API_KEY") |
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) |
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super().__init__( |
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base_url="https://openrouter.ai/api/v1", |
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openai_api_key=openai_api_key, |
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**kwargs |
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) |
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llm2 = ChatOpenRouter( |
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model_name="deepseek/deepseek-r1:free" |
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) |
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def log_execution_time(func): |
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@functools.wraps(func) |
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def wrapper(*args, **kwargs): |
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start_time = time.time() |
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result = func(*args, **kwargs) |
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end_time = time.time() |
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logger.info(f"⏱ {func.__name__} executed in {end_time - start_time:.2f} seconds") |
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return result |
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return wrapper |
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global pdf_doc |
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clip_embd = OpenCLIPEmbeddings() |
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logging.basicConfig( |
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level=logging.DEBUG, |
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format="%(asctime)s [%(levelname)s] %(message)s", |
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handlers=[ |
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logging.FileHandler("/app/logs/app.log"), |
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logging.StreamHandler() |
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] |
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) |
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logger = logging.getLogger(__name__) |
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load_dotenv() |
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groq_api_key = os.getenv("GROQ_API_KEY") |
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llm = ChatGroq( |
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model="meta-llama/llama-4-scout-17b-16e-instruct", |
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temperature=0, |
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max_tokens=None, |
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) |
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app = Flask(__name__) |
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pytesseract.pytesseract.tesseract_cmd = (r'/usr/bin/tesseract') |
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backdrop_images_path = r"app\blocks\Backdrops" |
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sprite_images_path = r"app\blocks\sprites" |
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code_blocks_image_path = r"app\blocks\code_blocks" |
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count = 0 |
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BASE_DIR = Path("/app") |
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BLOCKS_DIR = BASE_DIR / "blocks" |
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STATIC_DIR = BASE_DIR / "static" |
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GEN_PROJECT_DIR = BASE_DIR / "generated_projects" |
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BACKDROP_DIR = BLOCKS_DIR / "Backdrops" |
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SPRITE_DIR = BLOCKS_DIR / "sprites" |
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CODE_BLOCKS_DIR = BLOCKS_DIR / "code_blocks" |
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OUTPUT_DIR = BASE_DIR / "outputs" |
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for d in ( |
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BLOCKS_DIR, |
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STATIC_DIR, |
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GEN_PROJECT_DIR, |
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BACKDROP_DIR, |
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SPRITE_DIR, |
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CODE_BLOCKS_DIR, |
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OUTPUT_DIR, |
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): |
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d.mkdir(parents=True, exist_ok=True) |
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class GameState(TypedDict): |
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project_json: dict |
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description: str |
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project_id: str |
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project_image: str |
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pseudo_code: dict |
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action_plan: Optional[Dict] |
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temporary_node: Optional[Dict] |
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page_count: int |
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processing: bool |
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temp_pseudo_code: list |
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SYSTEM_PROMPT = """ |
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You are GameScratchAgent, an expert in Scratch 3.0 game development. |
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Your task is to process OCR-extracted text from images of Scratch 3.0 code blocks and produce **precisely formatted pseudocode JSON**. |
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### Core Role |
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- Treat this as an OCR refinement task: the input may contain typos, spacing issues, or incomplete tokens. |
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- Intelligently correct such OCR mistakes to align with valid Scratch 3.0 block syntax. |
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- Always generate logically valid pseudocode consistent with Scratch semantics. |
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### Responsibilities |
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1. **Code-block detection** |
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- If no Scratch code-blocks are detected → return `"No Code-blocks"`. |
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- If code-blocks are present → refine into pseudocode. |
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2. **Script ownership** |
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- Extract the value from `"Script for:"`. |
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- If it exactly matches any costume in `Stage_costumes`, set `"name_variable": "Stage"`. |
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- Otherwise, keep the detected target name. |
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3. **Pseudocode refinement** |
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- Correct OCR artifacts automatically (e.g., “when cliked” → “when green flag clicked”). |
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- Apply strict Scratch rules for variables, values, dropdowns, reporters, and booleans. |
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- Ensure indentation of nested blocks (4 spaces). |
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- Every hat block must end with `end`. |
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- Do not include explanations or comments. |
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4. **Formatting precautions** |
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- Numbers → `(5)`, `(-130)` |
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- Text/strings → `(hello)` |
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- Variables → `[score v]` |
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- Dropdowns → `[space v]`, `[Game Over v]` |
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- Reporter blocks → `((x position))` |
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- Boolean logic → `<condition>`, `<<cond1> and <cond2>>`, `<not <cond>>` |
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- Operators → explicit, e.g. `(([speed v]) * (1.1))` |
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### Critical Notes |
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- Be robust to OCR noise: missing characters, misread symbols, or accidental merges. |
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- Never output raw OCR mistakes—always normalize to valid Scratch pseudocode. |
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- Output only the JSON object, nothing else. |
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""" |
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SYSTEM_PROMPT_JSON_CORRECTOR =""" |
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You are an assistant that outputs JSON responses strictly following the given schema. |
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If the JSON you produce has any formatting errors, missing required fields, or invalid structure, you must identify the problems and correct them. |
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Always return only valid JSON that fully conforms to the schema below, enclosed in triple backticks (```), without any extra text or explanation. |
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If you receive an invalid or incomplete JSON response, fix it by: |
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- Adding any missing required fields with appropriate values. |
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- Correcting syntax errors such as missing commas, brackets, or quotes. |
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- Ensuring the JSON structure matches the schema exactly. |
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Remember: Your output must be valid JSON only, ready to be parsed without errors. |
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""" |
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agent = create_react_agent( |
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model=llm, |
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tools=[], |
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prompt=SYSTEM_PROMPT |
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) |
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agent_2 = create_react_agent( |
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model=llm2, |
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tools=[], |
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prompt=SYSTEM_PROMPT |
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) |
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agent_json_resolver = create_react_agent( |
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model=llm, |
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tools=[], |
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prompt=SYSTEM_PROMPT_JSON_CORRECTOR |
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) |
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def init_dinov2(model_name: str = DINOV2_MODEL, device: torch.device = DEVICE): |
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"""Lazy-initialize DINOv2 processor & model (call once before embedding).""" |
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global _dinov2_processor, _dinov2_model |
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if _dinov2_processor is None or _dinov2_model is None: |
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_dinov2_processor = AutoImageProcessor.from_pretrained(model_name, use_fast=True) |
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_dinov2_model = AutoModel.from_pretrained(model_name) |
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_dinov2_model.eval().to(device) |
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def embed_bytesio_list(bytesio_list, batch_size: int = 8): |
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""" |
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Accepts a list of BytesIO objects (each contains an image, like your sprite_images_bytes). |
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Returns: np.ndarray shape (N, D) of L2-normalized embeddings (dtype float32). |
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""" |
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if _dinov2_processor is None or _dinov2_model is None: |
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init_dinov2() |
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imgs = [Image.open(b).convert("RGB") for b in bytesio_list] |
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embs = [] |
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for i in range(0, len(imgs), batch_size): |
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batch = imgs[i : i + batch_size] |
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inputs = _dinov2_processor(images=batch, return_tensors="pt") |
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inputs = {k: v.to(DEVICE) for k, v in inputs.items()} |
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with torch.no_grad(): |
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out = _dinov2_model(**inputs) |
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cls = out.last_hidden_state[:, 0, :] |
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cls = torch.nn.functional.normalize(cls, p=2, dim=1) |
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embs.append(cls.cpu().numpy()) |
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if not embs: |
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return np.zeros((0, _dinov2_model.config.hidden_size), dtype=np.float32) |
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return np.vstack(embs).astype(np.float32) |
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def l2_normalize_rows(a: np.ndarray, eps: float = 1e-12) -> np.ndarray: |
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norm = np.linalg.norm(a, axis=1, keepdims=True) |
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return a / (norm + eps) |
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def _load_block_catalog(block_type: str) -> Dict: |
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""" |
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Loads the Scratch block catalog named '{block_type}_blocks.json' |
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from the <project_root>/blocks/ folder. Returns {} on any error. |
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""" |
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catalog_path = BLOCKS_DIR / f"{block_type}.json" |
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try: |
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text = catalog_path.read_text() |
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catalog = json.loads(text) |
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logger.info(f"Successfully loaded block catalog from {catalog_path}") |
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return catalog |
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except FileNotFoundError: |
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logger.error(f"Error: Block catalog file not found at {catalog_path}") |
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except json.JSONDecodeError as e: |
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logger.error(f"Error decoding JSON from {catalog_path}: {e}") |
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except Exception as e: |
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logger.error(f"Unexpected error loading {catalog_path}: {e}") |
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def get_block_by_opcode(catalog_data: dict, opcode: str) -> dict | None: |
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""" |
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Search a single catalog (with keys "description" and "blocks": List[dict]) |
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for a block whose 'op_code' matches the given opcode. |
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Returns the block dict or None if not found. |
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""" |
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for block in catalog_data["blocks"]: |
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if block.get("op_code") == opcode: |
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return block |
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return None |
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def find_block_in_all(opcode: str, all_catalogs: list[dict]) -> dict | None: |
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""" |
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Search across multiple catalogs for a given opcode. |
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Returns the first matching block dict or None. |
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""" |
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for catalog in all_catalogs: |
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blk = get_block_by_opcode(catalog, opcode) |
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if blk is not None: |
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return blk |
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return None |
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def variable_intialization(project_data): |
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""" |
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Updates variable and broadcast definitions in a Scratch project JSON, |
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populating the 'variables' and 'broadcasts' sections of the Stage target |
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and extracting initial values for variables. |
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Args: |
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project_data (dict): The loaded JSON data of the Scratch project. |
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Returns: |
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dict: The updated project JSON data. |
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""" |
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stage_target = None |
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for target in project_data['targets']: |
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if target.get('isStage'): |
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stage_target = target |
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break |
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if stage_target is None: |
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print("Error: Stage target not found in the project data.") |
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return project_data |
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if "variables" not in stage_target: |
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stage_target["variables"] = {} |
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if "broadcasts" not in stage_target: |
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stage_target["broadcasts"] = {} |
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def process_dict(obj): |
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if isinstance(obj, dict): |
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if obj.get("opcode") == "data_setvariableto": |
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variable_field = obj.get("fields", {}).get("VARIABLE") |
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value_input = obj.get("inputs", {}).get("VALUE") |
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if variable_field and isinstance(variable_field, list) and len(variable_field) == 2: |
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var_name = variable_field[0] |
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var_id = variable_field[1] |
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initial_value = "" |
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if value_input and isinstance(value_input, list) and len(value_input) > 1 and \ |
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isinstance(value_input[1], list) and len(value_input[1]) > 1: |
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if value_input[1][0] == 10: |
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initial_value = str(value_input[1][1]) |
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elif value_input[1][0] == 12 and len(value_input) > 2 and isinstance(value_input[2], list) and value_input[2][0] == 10: |
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initial_value = str(value_input[2][1]) |
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elif isinstance(value_input[1], (str, int, float)): |
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initial_value = str(value_input[1]) |
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stage_target["variables"][var_id] = [var_name, initial_value] |
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for key, value in obj.items(): |
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if key == "BROADCAST_INPUT" and isinstance(value, list) and len(value) == 2 and \ |
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isinstance(value[1], list) and len(value[1]) == 3 and value[1][0] == 11: |
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broadcast_name = value[1][1] |
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broadcast_id = value[1][2] |
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stage_target["broadcasts"][broadcast_id] = broadcast_name |
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elif key == "BROADCAST_OPTION" and isinstance(value, list) and len(value) == 2: |
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broadcast_name = value[0] |
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broadcast_id = value[1] |
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stage_target["broadcasts"][broadcast_id] = broadcast_name |
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process_dict(value) |
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elif isinstance(obj, list): |
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for i, item in enumerate(obj): |
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if isinstance(item, list) and len(item) == 3 and item[0] == 12: |
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var_name = item[1] |
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var_id = item[2] |
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if var_id not in stage_target["variables"]: |
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stage_target["variables"][var_id] = [var_name, ""] |
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process_dict(item) |
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for target in project_data['targets']: |
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if "blocks" in target: |
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for block_id, block_data in target["blocks"].items(): |
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process_dict(block_data) |
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return project_data |
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def deduplicate_variables(project_data): |
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""" |
|
|
Removes duplicate variable entries in the 'variables' dictionary of the Stage target, |
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prioritizing entries with non-empty values. |
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Args: |
|
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project_data (dict): The loaded JSON data of the Scratch project. |
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Returns: |
|
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dict: The updated project JSON data with deduplicated variables. |
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""" |
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stage_target = None |
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for target in project_data['targets']: |
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if target.get('isStage'): |
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|
stage_target = target |
|
|
break |
|
|
|
|
|
if stage_target is None: |
|
|
print("Error: Stage target not found in the project data.") |
|
|
return project_data |
|
|
|
|
|
if "variables" not in stage_target: |
|
|
return project_data |
|
|
|
|
|
|
|
|
|
|
|
resolved_variables = {} |
|
|
|
|
|
for var_id, var_info in stage_target["variables"].items(): |
|
|
var_name = var_info[0] |
|
|
var_value = var_info[1] |
|
|
|
|
|
if var_name not in resolved_variables: |
|
|
|
|
|
resolved_variables[var_name] = [var_id, var_name, var_value] |
|
|
else: |
|
|
|
|
|
existing_id, existing_name, existing_value = resolved_variables[var_name] |
|
|
|
|
|
|
|
|
if var_value != "" and existing_value == "": |
|
|
resolved_variables[var_name] = [var_id, var_name, var_value] |
|
|
|
|
|
|
|
|
|
|
|
elif var_value != "" and existing_value != "": |
|
|
|
|
|
|
|
|
|
|
|
resolved_variables[var_name] = [var_id, var_name, var_value] |
|
|
elif var_value == "" and existing_value == "": |
|
|
|
|
|
resolved_variables[var_name] = [var_id, var_name, var_value] |
|
|
|
|
|
|
|
|
|
|
|
new_variables_dict = {} |
|
|
for var_name, var_data in resolved_variables.items(): |
|
|
var_id_to_keep = var_data[0] |
|
|
var_name_to_keep = var_data[1] |
|
|
var_value_to_keep = var_data[2] |
|
|
new_variables_dict[var_id_to_keep] = [var_name_to_keep, var_value_to_keep] |
|
|
|
|
|
stage_target["variables"] = new_variables_dict |
|
|
|
|
|
return project_data |
|
|
|
|
|
def variable_adder_main(project_data): |
|
|
try: |
|
|
declare_variable_json= variable_intialization(project_data) |
|
|
print("declare_variable_json------->",declare_variable_json) |
|
|
except Exception as e: |
|
|
print(f"Error error in the variable initialization opcodes: {e}") |
|
|
try: |
|
|
processed_json= deduplicate_variables(declare_variable_json) |
|
|
print("processed_json------->",processed_json) |
|
|
return processed_json |
|
|
except Exception as e: |
|
|
print(f"Error error in the variable initialization opcodes: {e}") |
|
|
|
|
|
|
|
|
|
|
|
ALL_SCRATCH_BLOCKS_CATALOG = {} |
|
|
BLOCK_CATALOG_PATH = "blocks" |
|
|
HAT_BLOCKS_PATH = "hat_blocks" |
|
|
STACK_BLOCKS_PATH = "stack_blocks" |
|
|
REPORTER_BLOCKS_PATH = "reporter_blocks" |
|
|
BOOLEAN_BLOCKS_PATH = "boolean_blocks" |
|
|
C_BLOCKS_PATH = "c_blocks" |
|
|
CAP_BLOCKS_PATH = "cap_blocks" |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
hat_block_data = _load_block_catalog(HAT_BLOCKS_PATH) |
|
|
hat_description = hat_block_data["description"] |
|
|
|
|
|
|
|
|
hat_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in hat_block_data.get("blocks", []) |
|
|
]) if isinstance(hat_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
print("Hat blocks loaded successfully.", hat_description) |
|
|
|
|
|
boolean_block_data = _load_block_catalog(BOOLEAN_BLOCKS_PATH) |
|
|
boolean_description = boolean_block_data["description"] |
|
|
|
|
|
boolean_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in boolean_block_data.get("blocks", []) |
|
|
]) if isinstance(boolean_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
|
|
|
c_block_data = _load_block_catalog(C_BLOCKS_PATH) |
|
|
c_description = c_block_data["description"] |
|
|
|
|
|
c_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in c_block_data.get("blocks", []) |
|
|
]) if isinstance(c_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
|
|
|
cap_block_data = _load_block_catalog(CAP_BLOCKS_PATH) |
|
|
cap_description = cap_block_data["description"] |
|
|
|
|
|
cap_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in cap_block_data.get("blocks", []) |
|
|
]) if isinstance(cap_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
|
|
|
reporter_block_data = _load_block_catalog(REPORTER_BLOCKS_PATH) |
|
|
reporter_description = reporter_block_data["description"] |
|
|
|
|
|
reporter_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in reporter_block_data.get("blocks", []) |
|
|
]) if isinstance(reporter_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
|
|
|
stack_block_data = _load_block_catalog(STACK_BLOCKS_PATH) |
|
|
stack_description = stack_block_data["description"] |
|
|
|
|
|
stack_opcodes_functionalities = "\n".join([ |
|
|
|
|
|
f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" |
|
|
for block in stack_block_data.get("blocks", []) |
|
|
]) if isinstance(stack_block_data.get("blocks"), list) else " No blocks information available." |
|
|
|
|
|
|
|
|
|
|
|
ALL_SCRATCH_BLOCKS_CATALOG = _load_block_catalog(BLOCK_CATALOG_PATH) |
|
|
|
|
|
|
|
|
def extract_json_from_llm_response(raw_response: str) -> dict: |
|
|
|
|
|
md = re.search(r"```(?:json)?\s*([\s\S]*?)\s*```", raw_response) |
|
|
json_string = md.group(1).strip() if md else raw_response |
|
|
|
|
|
|
|
|
first, last = json_string.find('{'), json_string.rfind('}') |
|
|
if 0 <= first < last: |
|
|
json_string = json_string[first:last+1] |
|
|
|
|
|
|
|
|
json_string = re.sub(r'\b\w+\s*{', '{', json_string) |
|
|
json_string = re.sub(r'"assistant"\s*:', '', json_string) |
|
|
json_string = re.sub(r'\b(false|true)"', r'\1', json_string) |
|
|
logger.debug("Ran pre‑cleanup for stray tokens and boolean quotes.") |
|
|
|
|
|
|
|
|
|
|
|
json_string = re.sub( |
|
|
r'("name"\s*:\s*")\s*"', |
|
|
r'\1', |
|
|
json_string |
|
|
) |
|
|
|
|
|
|
|
|
def _esc(m): |
|
|
prefix, body = m.group(1), m.group(2) |
|
|
return prefix + body.replace('"', r'\"') |
|
|
json_string = re.sub( |
|
|
r'("logic"\s*:\s*")([\s\S]+?)(?=",\s*"[A-Za-z_]\w*"\s*:\s*)', |
|
|
_esc, |
|
|
json_string |
|
|
) |
|
|
logger.debug("Escaped embedded quotes in logic fields.") |
|
|
|
|
|
logger.debug("Quoted unquoted keys.") |
|
|
|
|
|
|
|
|
json_string = re.sub(r',\s*(?=[}\],])', '', json_string) |
|
|
json_string = re.sub(r',\s*,', ',', json_string) |
|
|
logger.debug("Removed trailing commas.") |
|
|
|
|
|
|
|
|
ob, cb = json_string.count('{'), json_string.count('}') |
|
|
if cb > ob: |
|
|
excess = cb - ob |
|
|
json_string = json_string.rstrip()[:-excess] |
|
|
logger.debug(f"Stripped {excess} extra closing brace(s).") |
|
|
|
|
|
|
|
|
json_string = re.sub( |
|
|
r'"((?:[^"\\]|\\.)*?)"', |
|
|
lambda m: '"' + m.group(1).replace('\n', '\\n').replace('\r', '\\r') + '"', |
|
|
json_string, |
|
|
flags=re.DOTALL |
|
|
) |
|
|
logger.debug("Escaped newlines in strings.") |
|
|
|
|
|
|
|
|
try: |
|
|
return json.loads(json_string) |
|
|
except json.JSONDecodeError: |
|
|
logger.error("Sanitized JSON still invalid:\n%s", json_string) |
|
|
raise |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
def reduce_image_size_to_limit(clean_b64_str: str, max_kb: int = 4000) -> str: |
|
|
""" |
|
|
Input: clean_b64_str = BASE64 STRING (no data: prefix) |
|
|
Output: BASE64 STRING (no data: prefix), sized as close as possible to max_kb KB. |
|
|
Guarantees: returns a valid base64 string (never None). May still be larger than max_kb |
|
|
if saving at lowest quality cannot get under the limit. |
|
|
""" |
|
|
|
|
|
clean = re.sub(r"\s+", "", clean_b64_str).strip() |
|
|
|
|
|
missing = len(clean) % 4 |
|
|
if missing: |
|
|
clean += "=" * (4 - missing) |
|
|
|
|
|
try: |
|
|
image_data = base64.b64decode(clean) |
|
|
except Exception as e: |
|
|
raise ValueError("Invalid base64 input to reduce_image_size_to_limit") from e |
|
|
|
|
|
try: |
|
|
img = Image.open(io.BytesIO(image_data)) |
|
|
img.load() |
|
|
except Exception as e: |
|
|
raise ValueError("Could not open image from base64") from e |
|
|
|
|
|
|
|
|
if img.mode in ("RGBA", "LA") or (img.mode == "P" and "transparency" in img.info): |
|
|
background = Image.new("RGB", img.size, (255, 255, 255)) |
|
|
background.paste(img, mask=img.split()[-1] if img.mode != "RGB" else None) |
|
|
img = background |
|
|
elif img.mode != "RGB": |
|
|
img = img.convert("RGB") |
|
|
|
|
|
low, high = 20, 95 |
|
|
best_bytes = None |
|
|
|
|
|
while low <= high: |
|
|
mid = (low + high) // 2 |
|
|
buf = io.BytesIO() |
|
|
try: |
|
|
img.save(buf, format="JPEG", quality=mid, optimize=True) |
|
|
except OSError: |
|
|
|
|
|
buf = io.BytesIO() |
|
|
img.save(buf, format="JPEG", quality=mid) |
|
|
size_kb = len(buf.getvalue()) / 1024.0 |
|
|
if size_kb <= max_kb: |
|
|
best_bytes = buf.getvalue() |
|
|
low = mid + 1 |
|
|
else: |
|
|
high = mid - 1 |
|
|
|
|
|
|
|
|
if best_bytes is None: |
|
|
buf = io.BytesIO() |
|
|
try: |
|
|
img.save(buf, format="JPEG", quality=20, optimize=True) |
|
|
except OSError: |
|
|
buf = io.BytesIO() |
|
|
img.save(buf, format="JPEG", quality=20) |
|
|
best_bytes = buf.getvalue() |
|
|
|
|
|
return base64.b64encode(best_bytes).decode("utf-8") |
|
|
|
|
|
|
|
|
def clean_base64_for_model(raw_b64, max_bytes_threshold=4000000) -> str: |
|
|
""" |
|
|
Accepts: raw_b64 can be: |
|
|
- a data URI 'data:image/png;base64,...' |
|
|
- a plain base64 string |
|
|
- a PIL Image |
|
|
- a list containing the above (take first) |
|
|
Returns: a data URI string 'data:<mime>;base64,<base64>' guaranteed to be syntactically valid. |
|
|
""" |
|
|
|
|
|
if not raw_b64: |
|
|
return "" |
|
|
|
|
|
if isinstance(raw_b64, list): |
|
|
raw_b64 = raw_b64[0] if raw_b64 else "" |
|
|
if not raw_b64: |
|
|
return "" |
|
|
|
|
|
if isinstance(raw_b64, Image.Image): |
|
|
buf = io.BytesIO() |
|
|
|
|
|
img = raw_b64.convert("RGB") |
|
|
img.save(buf, format="JPEG") |
|
|
clean_b64 = base64.b64encode(buf.getvalue()).decode("utf-8") |
|
|
mime = "image/jpeg" |
|
|
return f"data:{mime};base64,{clean_b64}" |
|
|
|
|
|
if not isinstance(raw_b64, str): |
|
|
raise TypeError(f"Expected base64 string or PIL Image, got {type(raw_b64)}") |
|
|
|
|
|
|
|
|
m = re.match(r"^data:(image\/[a-zA-Z0-9.+-]+);base64,(.+)$", raw_b64, flags=re.DOTALL) |
|
|
if m: |
|
|
mime = m.group(1) |
|
|
clean_b64 = m.group(2) |
|
|
else: |
|
|
|
|
|
mime = "image/png" |
|
|
clean_b64 = raw_b64 |
|
|
|
|
|
|
|
|
clean_b64 = re.sub(r"\s+", "", clean_b64).strip() |
|
|
missing = len(clean_b64) % 4 |
|
|
if missing: |
|
|
clean_b64 += "=" * (4 - missing) |
|
|
|
|
|
original_size_bytes = len(clean_b64.encode("utf-8")) |
|
|
|
|
|
print(f"Original base64 size (bytes): {original_size_bytes}, mime: {mime}") |
|
|
|
|
|
if original_size_bytes > max_bytes_threshold: |
|
|
|
|
|
reduced_clean = reduce_image_size_to_limit(clean_b64, max_kb=4000) |
|
|
|
|
|
print(f"Reduced base64 size (bytes): {original_size_bytes}, mime: {mime}") |
|
|
return f"data:image/jpeg;base64,{reduced_clean}" |
|
|
|
|
|
|
|
|
return f"data:{mime};base64,{clean_b64}" |
|
|
|
|
|
|
|
|
SCRATCH_OPCODES = [ |
|
|
'motion_movesteps', 'motion_turnright', 'motion_turnleft', 'motion_goto', |
|
|
'motion_gotoxy', 'motion_glideto', 'motion_glidesecstoxy', 'motion_pointindirection', |
|
|
'motion_pointtowards', 'motion_changexby', 'motion_setx', 'motion_changeyby', |
|
|
'motion_sety', 'motion_ifonedgebounce', 'motion_setrotationstyle', 'looks_sayforsecs', |
|
|
'looks_say', 'looks_thinkforsecs', 'looks_think', 'looks_switchcostumeto', |
|
|
'looks_nextcostume', 'looks_switchbackdropto', 'looks_switchbackdroptowait', |
|
|
'looks_nextbackdrop', 'looks_changesizeby', 'looks_setsizeto', 'looks_changeeffectby', |
|
|
'looks_seteffectto', 'looks_cleargraphiceffects', 'looks_show', 'looks_hide', |
|
|
'looks_gotofrontback', 'looks_goforwardbackwardlayers', 'sound_playuntildone', |
|
|
'sound_play', 'sound_stopallsounds', 'sound_changevolumeby', 'sound_setvolumeto', |
|
|
'event_broadcast', 'event_broadcastandwait', 'control_wait', 'control_wait_until', |
|
|
'control_stop', 'control_create_clone_of', 'control_delete_this_clone', |
|
|
'data_setvariableto', 'data_changevariableby', 'data_addtolist', 'data_deleteoflist', |
|
|
'data_insertatlist', 'data_replaceitemoflist', 'data_showvariable', 'data_hidevariable', |
|
|
'data_showlist', 'data_hidelist', 'sensing_askandwait', 'sensing_resettimer', |
|
|
'sensing_setdragmode', 'procedures_call', 'operator_lt', 'operator_equals', |
|
|
'operator_gt', 'operator_and', 'operator_or', 'operator_not', 'operator_contains', |
|
|
'sensing_touchingobject', 'sensing_touchingcolor', 'sensing_coloristouchingcolor', |
|
|
'sensing_keypressed', 'sensing_mousedown', 'data_listcontainsitem', 'control_repeat', |
|
|
'control_forever', 'control_if', 'control_if_else', 'control_repeat_until', |
|
|
'motion_xposition', 'motion_yposition', 'motion_direction', 'looks_costumenumbername', |
|
|
'looks_size', 'looks_backdropnumbername', 'sound_volume', 'sensing_distanceto', |
|
|
'sensing_answer', 'sensing_mousex', 'sensing_mousey', 'sensing_loudness', |
|
|
'sensing_timer', 'sensing_of', 'sensing_current', 'sensing_dayssince2000', |
|
|
'sensing_username', 'operator_add', 'operator_subtract', 'operator_multiply', |
|
|
'operator_divide', 'operator_random', 'operator_join', 'operator_letterof', |
|
|
'operator_length', 'operator_mod', 'operator_round', 'operator_mathop', |
|
|
'data_variable', 'data_list', 'data_itemoflist', 'data_lengthoflist', |
|
|
'data_itemnumoflist', 'event_whenflagclicked', 'event_whenkeypressed', |
|
|
'event_whenthisspriteclicked', 'event_whenbackdropswitchesto', 'event_whengreaterthan', |
|
|
'event_whenbroadcastreceived', 'control_start_as_clone', 'procedures_definition' |
|
|
] |
|
|
|
|
|
def validate_and_fix_opcodes(opcode_counts): |
|
|
""" |
|
|
Ensures all opcodes are valid. If an opcode is invalid, replace with closest match. |
|
|
""" |
|
|
corrected_list = [] |
|
|
for item in opcode_counts: |
|
|
opcode = item.get("opcode") |
|
|
count = item.get("count", 1) |
|
|
|
|
|
if opcode not in SCRATCH_OPCODES: |
|
|
|
|
|
match = get_close_matches(opcode, SCRATCH_OPCODES, n=1, cutoff=0.6) |
|
|
if match: |
|
|
print(f"Opcode '{opcode}' not found. Replacing with '{match[0]}'") |
|
|
opcode = match[0] |
|
|
else: |
|
|
print(f"Opcode '{opcode}' not recognized and no close match found. Skipping.") |
|
|
continue |
|
|
|
|
|
corrected_list.append({"opcode": opcode, "count": count}) |
|
|
|
|
|
|
|
|
merged = {} |
|
|
for item in corrected_list: |
|
|
merged[item["opcode"]] = merged.get(item["opcode"], 0) + item["count"] |
|
|
|
|
|
return [{"opcode": k, "count": v} for k, v in merged.items()] |
|
|
|
|
|
def format_scratch_pseudo_code(code_string): |
|
|
""" |
|
|
Parses and formats Scratch pseudo-code with correct indentation, |
|
|
specifically handling if/else/end structures correctly. |
|
|
|
|
|
Args: |
|
|
code_string (str): A string containing Scratch pseudo-code with |
|
|
potentially inconsistent indentation. |
|
|
|
|
|
Returns: |
|
|
str: The correctly formatted and indented pseudo-code string. |
|
|
""" |
|
|
lines = code_string.strip().split('\n') |
|
|
formatted_lines = [] |
|
|
indent_level = 0 |
|
|
|
|
|
|
|
|
indent_keywords = ['when', 'forever', 'if', 'repeat', 'else'] |
|
|
|
|
|
|
|
|
unindent_keywords = ['end', 'else'] |
|
|
|
|
|
for line in lines: |
|
|
stripped_line = line.strip() |
|
|
if not stripped_line: |
|
|
continue |
|
|
|
|
|
|
|
|
if any(keyword in stripped_line for keyword in unindent_keywords): |
|
|
|
|
|
if 'else' in stripped_line: |
|
|
|
|
|
indentation = ' ' * (indent_level -1) |
|
|
formatted_lines.append(indentation + stripped_line) |
|
|
continue |
|
|
|
|
|
|
|
|
indent_level = max(0, indent_level - 1) |
|
|
|
|
|
indentation = ' ' * indent_level |
|
|
formatted_lines.append(indentation + stripped_line) |
|
|
|
|
|
|
|
|
if any(keyword in stripped_line for keyword in indent_keywords): |
|
|
|
|
|
if 'else' not in stripped_line: |
|
|
indent_level += 1 |
|
|
|
|
|
return '\n'.join(formatted_lines) |
|
|
|
|
|
|
|
|
def pseudo_generator_node(state: GameState): |
|
|
logger.info("--- Running plan_logic_aligner_node ---") |
|
|
image = state.get("project_image", "") |
|
|
project_json = state["project_json"] |
|
|
cnt =state["page_count"] |
|
|
print(f"The page number recived at the pseudo_generator node:-----> {cnt}") |
|
|
|
|
|
|
|
|
target_names = [t["name"] for t in project_json["targets"]] |
|
|
stage_names = [t["name"] for t in project_json["targets"] if t.get("isStage")] |
|
|
sprite_names = [t["name"] for t in project_json["targets"] if not t.get("isStage")] |
|
|
|
|
|
stage_costumes = [ |
|
|
c["name"] |
|
|
for t in project_json["targets"] if t.get("isStage") |
|
|
for c in t.get("costumes", []) |
|
|
] |
|
|
|
|
|
refinement_prompt = f""" |
|
|
You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested). |
|
|
"Analyze the Scratch code-block image and generate Pseudo-Code for what this logic appears to be doing." |
|
|
From Image, you also have to detect a value of Key given in Text form "Script for: ". Below is the example |
|
|
Example: "Script for: Bear", "Script for:" is a key and "Bear" is value and check if there is related target name available. |
|
|
|
|
|
**Special Rule for Stage Costumes:** |
|
|
If the value of "Script for:" exactly matches ANY costume name in the Stage_costumes list given below, |
|
|
then the `"name_variable"` in the output JSON must be set to `"Stage"` (not the costume name). |
|
|
|
|
|
**Targets in Game (Sprites and Stage) available in project_json:** |
|
|
Sprite_name:{', '.join(sprite_names)} |
|
|
Stage_name: Stage |
|
|
Stage_costumes: {', '.join(stage_costumes)} |
|
|
|
|
|
--- Scratch 3.0 Block Reference --- |
|
|
### Hat Blocks |
|
|
Description: {hat_description} |
|
|
Blocks: |
|
|
{hat_opcodes_functionalities} |
|
|
|
|
|
### Boolean Blocks |
|
|
Description: {boolean_description} |
|
|
Blocks: |
|
|
{boolean_opcodes_functionalities} |
|
|
|
|
|
### C Blocks |
|
|
Description: {c_description} |
|
|
Blocks: |
|
|
{c_opcodes_functionalities} |
|
|
|
|
|
### Cap Blocks |
|
|
Description: {cap_description} |
|
|
Blocks: |
|
|
{cap_opcodes_functionalities} |
|
|
|
|
|
### Reporter Blocks |
|
|
Description: {reporter_description} |
|
|
Blocks: |
|
|
{reporter_opcodes_functionalities} |
|
|
|
|
|
### Stack Blocks |
|
|
Description: {stack_description} |
|
|
Blocks: |
|
|
{stack_opcodes_functionalities} |
|
|
----------------------------------- |
|
|
|
|
|
Your task is to: |
|
|
If you don't find any "Code-Blocks" then, |
|
|
**Don't generate Pseudo Code, and pass the message "No Code-blocks" |
|
|
If you find any "Code-Blocks" then, |
|
|
1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string. |
|
|
|
|
|
2. **Structural requirements**: |
|
|
- **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. |
|
|
- **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. |
|
|
- **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. |
|
|
- **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. |
|
|
- **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. |
|
|
- **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. |
|
|
- **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. |
|
|
- **Operator expressions** must use explicit Scratch operator blocks, e.g.: |
|
|
``` |
|
|
(([ballSpeed v]) * (1.1)) |
|
|
``` |
|
|
- **Every hat block script must end** with a final `end` on its own line. |
|
|
|
|
|
3. **Pseudo‑code formatting**: |
|
|
- Represent each block or nested block on its own line. |
|
|
- Auto-correct invalid OCR phrases to valid Scratch 3.0 block names using the **Scratch 3.0 Block Reference** above. |
|
|
- **Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).This is a critical requirement.** |
|
|
- No comments or explanatory text—just the block sequence. |
|
|
- a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. |
|
|
|
|
|
4. **Logic content**: |
|
|
- Build clear flow for mechanics (movement, jumping, flying, scoring, collisions). |
|
|
- Match each action closely to a Scratch block or tight sequence. |
|
|
- Do **NOT** include any justification or comments—only the raw logic. |
|
|
|
|
|
5. **Examples for reference**: |
|
|
**Correct** pattern for a simple start script: |
|
|
``` |
|
|
when green flag clicked |
|
|
switch backdrop to [blue sky v] |
|
|
set [score v] to (0) |
|
|
show variable [score v] |
|
|
broadcast [Game Start v] |
|
|
end |
|
|
``` |
|
|
**Correct** pattern for updating the high score variable handling: |
|
|
``` |
|
|
when I receive [Game Over v] |
|
|
if <((score)) > (([High Score v]))> then |
|
|
set [High Score v] to ([score v]) |
|
|
end |
|
|
switch backdrop to [Game Over v] |
|
|
end |
|
|
``` |
|
|
**Correct** pattern for level up and increase difficulty use: |
|
|
``` |
|
|
when I receive [Level Up v] |
|
|
change [level v] by (1) |
|
|
set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) |
|
|
end |
|
|
``` |
|
|
**Correct** pattern for jumping mechanics use: |
|
|
``` |
|
|
when [space v] key pressed |
|
|
if <((y position)) = (-100)> then |
|
|
repeat (5) |
|
|
change y by (100) |
|
|
wait (0.1) seconds |
|
|
change y by (-100) |
|
|
wait (0.1) seconds |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
**Correct** pattern for continuos moving objects use: |
|
|
``` |
|
|
when green flag clicked |
|
|
go to x: (240) y: (-100) |
|
|
set [speed v] to (-5) |
|
|
show variable [speed v] |
|
|
forever |
|
|
change x by ([speed v]) |
|
|
if <((x position)) < (-240)> then |
|
|
go to x: (240) y: (-100) |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json. |
|
|
7. **Output**: |
|
|
Return **only** a JSON object, using double quotes everywhere: |
|
|
```json |
|
|
{{ |
|
|
"refined_logic":{{ |
|
|
"name_variable": 'Value of "Sript for: "', |
|
|
"pseudocode":"…your fully‑formatted pseudo‑code here…", |
|
|
}} |
|
|
}} |
|
|
``` |
|
|
""" |
|
|
image_input = { |
|
|
"type": "image_url", |
|
|
"image_url": { |
|
|
|
|
|
"url": clean_base64_for_model(image[cnt]) |
|
|
} |
|
|
} |
|
|
|
|
|
content = [ |
|
|
{"type": "text", "text": refinement_prompt}, |
|
|
image_input |
|
|
] |
|
|
|
|
|
try: |
|
|
|
|
|
response = agent.invoke({"messages": [{"role": "user", "content": content}]}) |
|
|
llm_output_raw = response["messages"][-1].content.strip() |
|
|
print(f"llm_output_raw: {response}") |
|
|
parsed_llm_output = extract_json_from_llm_response(llm_output_raw) |
|
|
result = parsed_llm_output |
|
|
print(f"result:\n\n {result}") |
|
|
|
|
|
except json.JSONDecodeError as error_json: |
|
|
|
|
|
correction_prompt = ( |
|
|
"Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" |
|
|
"It must be a JSON object with `refined_logic` (string) and `block_relationships` (array of objects).\n" |
|
|
f"- **Error Details**: {error_json}\n\n" |
|
|
"**Strict Instructions for your response:**\n" |
|
|
"1. **ONLY** output the corrected JSON. Do not include any other text or explanations.\n" |
|
|
"2. Ensure all keys and string values are enclosed in **double quotes**. Escape internal quotes (`\\`).\n" |
|
|
"3. No trailing commas. Correct nesting.\n\n" |
|
|
"Here is the problematic JSON string to correct:\n" |
|
|
f"```json\n{llm_output_raw}\n```\n" |
|
|
"Corrected JSON:\n" |
|
|
) |
|
|
try: |
|
|
correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) |
|
|
corrected_output = extract_json_from_llm_response(correction_response['messages'][-1].content) |
|
|
|
|
|
result = corrected_output |
|
|
print(f"result:\n\n {result}") |
|
|
except Exception as e_corr: |
|
|
logger.error(f"Failed to correct JSON output for even after retry: {e_corr}") |
|
|
|
|
|
|
|
|
|
|
|
state["pseudo_code"] = result |
|
|
state["temp_pseudo_code"] += [result] |
|
|
Data = state["temp_pseudo_code"] |
|
|
|
|
|
|
|
|
print(f"[OVREALL REFINED PSEUDO CODE LOGIC]: {result}") |
|
|
print(f"[OVREALL LISTS OF LOGICS]: {Data}") |
|
|
logger.info("Plan refinement and block relation analysis completed for all plans.") |
|
|
return state |
|
|
|
|
|
|
|
|
def node_optimizer(state: GameState): |
|
|
logger.info("--- Running Node Optimizer Node ---") |
|
|
project_json = state["project_json"] |
|
|
raw = state.get("pseudo_code", {}) |
|
|
refined_logic_data = raw.get("refined_logic", {}) |
|
|
sprite_name = refined_logic_data.get("name_variable", "<unknown>") |
|
|
pseudo = refined_logic_data.get("pseudocode", "") |
|
|
sprite_name = {} |
|
|
project_json_targets = state.get("project_json", {}).get("targets", []) |
|
|
for target in project_json_targets: |
|
|
sprite_name[target["name"]] = target["name"] |
|
|
action_flow = state.get("action_plan", {}) |
|
|
|
|
|
try: |
|
|
refined_logic_data["pseudocode"] = separate_scripts(str(pseudo)) |
|
|
|
|
|
state["pseudo_code"]["refined_logic"] = refined_logic_data |
|
|
print(f"[The pseudo_code generated here]: { state['pseudo_code']}") |
|
|
state["action_plan"] = transform_logic_to_action_flow(state["pseudo_code"]) |
|
|
print(f"[The action plan generated here]: { state['action_plan']}") |
|
|
|
|
|
action_flow = state.get("action_plan", {}) |
|
|
if action_flow.get("action_overall_flow", {}) == {}: |
|
|
plan_data = action_flow.items() |
|
|
else: |
|
|
plan_data = action_flow.get("action_overall_flow", {}).items() |
|
|
|
|
|
refined_flow: Dict[str, Any] = {} |
|
|
for sprite, sprite_data in plan_data: |
|
|
refined_plans = [] |
|
|
for plan in sprite_data.get("plans", []): |
|
|
logic = plan.get("logic", "") |
|
|
plan["opcode_counts"]= analyze_opcode_counts(str(logic)) |
|
|
refined_plans.append(plan) |
|
|
refined_flow[sprite] = { |
|
|
"description": sprite_data.get("description", ""), |
|
|
"plans": refined_plans |
|
|
} |
|
|
if refined_flow: |
|
|
state["action_plan"] = refined_flow |
|
|
logger.info("Node Optimization completed.") |
|
|
|
|
|
return state |
|
|
except Exception as e: |
|
|
logger.error(f"Error in Node Optimizer Node: {e}") |
|
|
|
|
|
|
|
|
def overall_planner_node(state: GameState): |
|
|
""" |
|
|
Generates a comprehensive action plan for sprites, including detailed Scratch block information. |
|
|
This node acts as an overall planner, leveraging knowledge of all block shapes and categories. |
|
|
""" |
|
|
logger.info("--- Running OverallPlannerNode ---") |
|
|
|
|
|
project_json = state["project_json"] |
|
|
raw = state.get("pseudo_code", {}) |
|
|
refined_logic_data = raw.get("refined_logic", {}) |
|
|
sprite_name = refined_logic_data.get("name_variable", "<unknown>") |
|
|
pseudo = refined_logic_data.get("pseudocode", "") |
|
|
|
|
|
|
|
|
|
|
|
target_names = [t["name"] for t in project_json["targets"]] |
|
|
|
|
|
|
|
|
sprite_positions = {} |
|
|
for target in project_json["targets"]: |
|
|
if not target["isStage"]: |
|
|
sprite_positions[target["name"]] = {"x": target.get("x", 0), "y": target.get("y", 0)} |
|
|
else: |
|
|
sprite_positions[target["name"]] = {"x": "N/A", "y": "N/A"} |
|
|
|
|
|
|
|
|
|
|
|
planning_prompt = f""" |
|
|
Generate a detailed action plan for the game's sprites and stage based on the given pseudo-code and sprite details for the given sprite name and . |
|
|
|
|
|
Description: |
|
|
**Sprite_name**: {sprite_name} |
|
|
**and its corresponding Pseudo_code:** |
|
|
'{pseudo}' |
|
|
|
|
|
[Note: Make sure you just refine the pseudo code by correting mistake and adding the missing opcode if any and *Do not* generate any new logic] |
|
|
---- |
|
|
**Targets in Game (Sprites and Stage) available in project_json:** {', '.join(target_names)} |
|
|
|
|
|
--- Scratch 3.0 Block Reference --- |
|
|
This section provides a comprehensive reference of Scratch 3.0 blocks, categorized by shape, including their opcodes and functional descriptions. Use this to accurately identify block types and behavior. |
|
|
|
|
|
### Hat Blocks |
|
|
Description: {hat_description} |
|
|
Blocks: |
|
|
{hat_opcodes_functionalities} |
|
|
|
|
|
### Boolean Blocks |
|
|
Description: {boolean_description} |
|
|
Blocks: |
|
|
{boolean_opcodes_functionalities} |
|
|
|
|
|
### C Blocks |
|
|
Description: {c_description} |
|
|
Blocks: |
|
|
{c_opcodes_functionalities} |
|
|
|
|
|
### Cap Blocks |
|
|
Description: {cap_description} |
|
|
Blocks: |
|
|
{cap_opcodes_functionalities} |
|
|
|
|
|
### Reporter Blocks |
|
|
Description: {reporter_description} |
|
|
Blocks: |
|
|
{reporter_opcodes_functionalities} |
|
|
|
|
|
### Stack Blocks |
|
|
Description: {stack_description} |
|
|
Blocks: |
|
|
{stack_opcodes_functionalities} |
|
|
|
|
|
----------------------------------- |
|
|
|
|
|
Your task is to use the `Sprite_name` given and `Pseudo_code` and add it to the specific target name and define the primary actions and movements. |
|
|
The output should be a JSON object with a single key 'action_overall_flow'. Each key inside this object should be a sprite or 'Stage' name (e.g., 'Player', 'Enemy', 'Stage'), and its value must include a 'description' and a list of 'plans'. |
|
|
The first plan in each stage must start with one Scratch Hat Block (e.g., event_whenflagclicked). |
|
|
Other plans may use any hat blocks (including duplicates) to represent different logics or events. |
|
|
Each plan must include a **single Scratch Hat Block** (e.g., 'event_whenflagclicked') to start scratch project and should contain: |
|
|
|
|
|
1. **'event'**: the exact `opcode` of the hat block that initiates the logic. |
|
|
[NOTE: INSTRUCTIONN TO FOLLOW IF PSEUDO_CODE HAVING PROBLEM ] |
|
|
2. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. |
|
|
- Use 'forever: ...' or 'repeat(10): ...' to prefix repeating logic suitable taking reference from the C blocks. |
|
|
- Use Scratch-consistent verbs: 'move', 'change', 'wait', 'hide', 'show', 'say', 'glide', etc. |
|
|
- **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. |
|
|
- **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. |
|
|
- **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. |
|
|
- **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. |
|
|
- **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. |
|
|
- **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. |
|
|
- **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. |
|
|
- **Operator expressions** must use explicit Scratch operator blocks, e.g.: |
|
|
``` |
|
|
(([ballSpeed v]) * (1.1)) |
|
|
``` |
|
|
- **Every hat block script must end** with a final `end` on its own line. |
|
|
- **Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).This is a critical requirement.** |
|
|
3. **Opcode Lists**: include relevant Scratch opcodes grouped under `motion`, `control`, `operator`, `sensing`, `looks`, `sounds`, `events`, and `data`. List only the non-empty categories. Use exact opcodes. |
|
|
4. Few Example of content of logics inside for a specific plan as scratch pseudo-code: |
|
|
- example 1[continues moving objects]: |
|
|
``` |
|
|
when green flag clicked |
|
|
go to x: (240) y: (-100) |
|
|
set [speed v] to (-5) |
|
|
show variable [speed v] |
|
|
forever |
|
|
change x by ([speed v]) |
|
|
if <((x position)) < (-240)> then |
|
|
go to x: (240) y: (-100) |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
- example 2[jumping script of an plan]: |
|
|
``` |
|
|
when [space v] key pressed |
|
|
if <((y position)) = (-100)> then |
|
|
repeat (5) |
|
|
change y by (100) |
|
|
wait (0.1) seconds |
|
|
change y by (-100) |
|
|
wait (0.1) seconds |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
- example 3 [pattern for level up and increase difficulty]: |
|
|
``` |
|
|
when I receive [Level Up v] |
|
|
change [level v] by (1) |
|
|
set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) |
|
|
end |
|
|
``` |
|
|
5. Use target names exactly as listed in `Targets in Game`. Do NOT rename or invent new targets. |
|
|
6. Ensure the plan reflects accurate opcode usage derived strictly from the block reference above. |
|
|
7. Few shot Example structure for 'action_overall_flow': |
|
|
```json |
|
|
{{ |
|
|
"action_overall_flow": {{ |
|
|
"Stage": {{ |
|
|
"description": "Background and global game state management, including broadcasts, rewards, and score.", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n switch backdrop to [backdrop1 v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]\nend", |
|
|
"motion": [], |
|
|
"control": [], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [ |
|
|
"looks_switchbackdropto" |
|
|
], |
|
|
"sounds": [], |
|
|
"events": [ |
|
|
"event_broadcast" |
|
|
], |
|
|
"data": [ |
|
|
"data_setvariableto", |
|
|
"data_showvariable" |
|
|
] |
|
|
}}, |
|
|
{{ |
|
|
"event": "event_whenbroadcastreceived", |
|
|
"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [HighScore v]\nend", |
|
|
"motion": [], |
|
|
"control": [ |
|
|
"control_if" |
|
|
], |
|
|
"operator": [ |
|
|
"operator_gt" |
|
|
], |
|
|
"sensing": [], |
|
|
"looks": [ |
|
|
"looks_switchbackdropto" |
|
|
], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [ |
|
|
"data_setvariableto" |
|
|
] |
|
|
}} |
|
|
] |
|
|
}}, |
|
|
"Sprite1": {{ |
|
|
"description": "Main character (cat) actions", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n go to x: 240 y: -100\nend", |
|
|
"motion": [ |
|
|
"motion_gotoxy" |
|
|
], |
|
|
"control": [], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [] |
|
|
}}, |
|
|
{{ |
|
|
"event": "event_whenkeypressed", |
|
|
"logic": "when [space v] key pressed\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\nend", |
|
|
"motion": [ |
|
|
"motion_changeyby" |
|
|
], |
|
|
"control": [ |
|
|
"control_repeat", |
|
|
"control_wait" |
|
|
], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [] |
|
|
}} |
|
|
] |
|
|
}}, |
|
|
"soccer ball": {{ |
|
|
"description": "Obstacle movement and interaction", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n go to x: 240 y: -135\n forever\n glide 2 seconds to x: -240 y: -135\n if <(x position) < -235> then\n set x to 240\n end\n if <touching [Sprite1 v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end\nend", |
|
|
"motion": [ |
|
|
"motion_gotoxy", |
|
|
"motion_glidesecstoxy", |
|
|
"motion_xposition", |
|
|
"motion_setx" |
|
|
], |
|
|
"control": [ |
|
|
"control_forever", |
|
|
"control_if", |
|
|
"control_stop" |
|
|
], |
|
|
"operator": [ |
|
|
"operator_lt" |
|
|
], |
|
|
"sensing": [ |
|
|
"sensing_touchingobject", |
|
|
"sensing_touchingobjectmenu" |
|
|
], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [ |
|
|
"event_broadcast" |
|
|
], |
|
|
"data": [] |
|
|
}} |
|
|
] |
|
|
}} |
|
|
|
|
|
}} |
|
|
}} |
|
|
``` |
|
|
8. Based on the provided context, generate the `action_overall_flow`. |
|
|
- Maintain the **exact JSON structure** shown above. |
|
|
- All `logic` fields must be **clear and granular**. |
|
|
- Only include opcode categories that contain relevant opcodes. |
|
|
- Ensure that each opcode matches its intended Scratch functionality. |
|
|
- If feedback suggests major change, **rethink the entire plan** for the affected sprite(s). |
|
|
- If feedback is minor, make precise, minimal improvements only. |
|
|
""" |
|
|
|
|
|
try: |
|
|
response = agent.invoke({"messages": [{"role": "user", "content": planning_prompt}]}) |
|
|
print("Raw response from LLM [OverallPlannerNode 1]:",response) |
|
|
raw_response = response["messages"][-1].content |
|
|
print("Raw response from LLM [OverallPlannerNode 2]:", raw_response) |
|
|
|
|
|
try: |
|
|
overall_plan = extract_json_from_llm_response(raw_response) |
|
|
except json.JSONDecodeError as error_json: |
|
|
logger.error("Failed to extract JSON from LLM response. Attempting to correct the response.") |
|
|
|
|
|
correction_prompt = ( |
|
|
"Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" |
|
|
"Carefully review the JSON for any errors, especially focusing on the reported error at:\n" |
|
|
f"- **Error Details**: {error_json}\n\n" |
|
|
"**Strict Instructions for your response:**\n" |
|
|
"1. **ONLY** output the corrected JSON. Do not include any other text, comments, or explanations outside the JSON.\n" |
|
|
"2. Ensure all property names (keys) are enclosed in **double quotes**.\n" |
|
|
"3. Ensure string values are correctly enclosed in **double quotes** and any internal special characters (like newlines `\\n`, tabs `\\t`, backslashes `\\\\`, or double quotes `\\`) are properly **escaped**.\n" |
|
|
"4. Verify that there are **no extra commas**, especially between key-value pairs or after the last element in an object or array.\n" |
|
|
"5. Ensure proper nesting and matching of curly braces `{}` and square brackets `[]`.\n" |
|
|
"6. **Crucially, remove any extraneous characters or duplicate closing braces outside the main JSON object.**\n" |
|
|
"7. The corrected JSON must be a **complete and valid** JSON object.\n\n" |
|
|
"Here is the problematic JSON string to correct:\n" |
|
|
"```json\n" |
|
|
f"{raw_response}\n" |
|
|
"```\n" |
|
|
"Corrected JSON:\n" |
|
|
) |
|
|
correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) |
|
|
print(f"[JSON CORRECTOR RESPONSE AT OVERALLPLANNERNODE ]: {correction_response['messages'][-1].content}") |
|
|
overall_plan= extract_json_from_llm_response(correction_response['messages'][-1].content) |
|
|
|
|
|
state["action_plan"] = overall_plan |
|
|
logger.info("Overall plan generated by OverallPlannerNode.") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return state |
|
|
|
|
|
except Exception as e: |
|
|
logger.error(f"Error in OverallPlannerNode: {e}") |
|
|
raise |
|
|
|
|
|
def refined_planner_node(state: GameState): |
|
|
""" |
|
|
Refines the action plan based on validation feedback and game description. |
|
|
""" |
|
|
logger.info("--- Running RefinedPlannerNode ---") |
|
|
raw = state.get("pseudo_code", {}) |
|
|
refined_logic_data = raw.get("refined_logic", {}) |
|
|
sprite_name = refined_logic_data.get("name_variable", "<unknown>") |
|
|
pseudo = refined_logic_data.get("pseudocode", "") |
|
|
|
|
|
current_action_plan = state.get("action_plan", {}) |
|
|
print(f"[current_action_plan before refinement] on ({state.get('iteration_count', 0)}): {json.dumps(current_action_plan, indent=2)}") |
|
|
plan_validation_feedback = state.get("plan_validation_feedback", "No specific feedback provided. Assume general refinement is needed.") |
|
|
project_json = state["project_json"] |
|
|
target_names = [t["name"] for t in project_json["targets"]] |
|
|
|
|
|
|
|
|
sprite_positions = {} |
|
|
for target in project_json["targets"]: |
|
|
if not target["isStage"]: |
|
|
sprite_positions[target["name"]] = {"x": target.get("x", 0), "y": target.get("y", 0)} |
|
|
else: |
|
|
sprite_positions[target["name"]] = {"x": "N/A", "y": "N/A"} |
|
|
|
|
|
|
|
|
|
|
|
refinement_prompt = f""" |
|
|
Refine and correct the JSON object `action_overall_flow` so that it fully aligns with the detailed game description, sprite positions, variable/broadcast declarations, and Scratch 3.0 block reference—while also validating for common formatting or opcode errors. |
|
|
|
|
|
Here is the overall script available: |
|
|
**Sprite name**: {sprite_name} |
|
|
**and its corresponding Pseudo_code:** |
|
|
'{pseudo}' |
|
|
|
|
|
[Note: Make sure you just refine the pseudo code by correting mistake and adding the missing opcode if any and *Do not* generate any new logic] |
|
|
--- |
|
|
**Targets in Game (Sprites and Stage):** {', '.join(target_names)} |
|
|
**Current action plan:** |
|
|
{current_action_plan} |
|
|
|
|
|
**Validation Feedback:** |
|
|
'{plan_validation_feedback}' |
|
|
|
|
|
--- Scratch 3.0 Block Reference --- |
|
|
### Hat Blocks |
|
|
{hat_opcodes_functionalities} |
|
|
|
|
|
### Boolean Blocks |
|
|
{boolean_opcodes_functionalities} |
|
|
|
|
|
### C Blocks |
|
|
{c_opcodes_functionalities} |
|
|
|
|
|
### Cap Blocks |
|
|
{cap_opcodes_functionalities} |
|
|
|
|
|
### Reporter Blocks |
|
|
{reporter_opcodes_functionalities} |
|
|
|
|
|
### Stack Blocks |
|
|
{stack_opcodes_functionalities} |
|
|
|
|
|
----------------------------------- |
|
|
|
|
|
* **Your task is to align to description, refine and correct the JSON object 'action_overall_flow'.** |
|
|
Use sprite names exactly as provided in `sprite_names` (e.g., 'Sprite1', 'soccer ball'); and also the stage, do **NOT** rename them. |
|
|
Other plans may use any hat blocks (including duplicates) to represent different logics or events. |
|
|
Each plan must include a **single Scratch Hat Block** (e.g., 'event_whenflagclicked') to start scratch project and should contain: |
|
|
1. **'event'**: the exact `opcode` of the hat block that initiates the logic. |
|
|
2. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. |
|
|
- Do **NOT** include any justification or comments—only the raw logic. |
|
|
- Use 'forever: ...' or 'repeat(10): ...' to prefix repeating logic suitable taking reference from the C blocks. |
|
|
- Use Scratch-consistent verbs: 'move', 'change', 'wait', 'hide', 'show', 'say', 'glide', etc. |
|
|
- **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. |
|
|
- **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. |
|
|
- **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. |
|
|
- **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. |
|
|
- **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. |
|
|
- **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. |
|
|
- **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. |
|
|
- **Operator expressions** must use explicit Scratch operator blocks, e.g.: |
|
|
``` |
|
|
(([ballSpeed v]) * (1.1)) |
|
|
``` |
|
|
- **Every hat block script must end** with a final `end` on its own line. |
|
|
3. **Validation & Formatting Checks** |
|
|
- **Opcode Coverage**: Ensure every action in `logic` has a matching opcode in the lists. |
|
|
- **Bracket Nesting**: Confirm every `(` has a matching `)`, e.g., `(pick random (100) to (-100))`. |
|
|
- **Operator Formatting**: Validate that operators use Scratch operator blocks, not inline math. |
|
|
- **Common Errors**: |
|
|
- `pick random (100,-100)` → `(pick random (100) to (-100))` |
|
|
- Missing `end` at script conclusion |
|
|
- Unwrapped reporter inputs or Boolean tests |
|
|
4. **Opcode Lists**: include relevant Scratch opcodes grouped under `motion`, `control`, `operator`, `sensing`, `looks`, `sounds`, `events`, and `data`. List only the non-empty categories. Use exact opcodes from the given Scratch 3.0 Block Reference. |
|
|
5. Few Example of content of logics inside for a specific plan as scratch pseudo-code: |
|
|
- example 1[continues moving objects]: |
|
|
``` |
|
|
when green flag clicked |
|
|
go to x: (240) y: (-100) |
|
|
set [speed v] to (-5) |
|
|
show variable [speed v] |
|
|
forever |
|
|
change x by ([speed v]) |
|
|
if <((x position)) < (-240)> then |
|
|
go to x: (240) y: (-100) |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
- example 2[jumping script of an plan]: |
|
|
``` |
|
|
when [space v] key pressed |
|
|
if <((y position)) = (-100)> then |
|
|
repeat (5) |
|
|
change y by (100) |
|
|
wait (0.1) seconds |
|
|
change y by (-100) |
|
|
wait (0.1) seconds |
|
|
end |
|
|
end |
|
|
end |
|
|
``` |
|
|
- example 3 [pattern for level up and increase difficulty]: |
|
|
``` |
|
|
when I receive [Level Up v] |
|
|
change [level v] by (1) |
|
|
set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) |
|
|
end |
|
|
``` |
|
|
6. Use target names exactly as listed in `Targets in Game`. Do NOT rename or invent new targets. |
|
|
7. Ensure the plan reflects accurate opcode usage derived strictly from the block reference above. |
|
|
8. Few shot Example structure for 'action_overall_flow': |
|
|
```json |
|
|
{{ |
|
|
"action_overall_flow": {{ |
|
|
"Stage": {{ |
|
|
"description": "Background and global game state management, including broadcasts, rewards, and score.", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n switch backdrop to [backdrop1 v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]\nend", |
|
|
"motion": [], |
|
|
"control": [], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [ |
|
|
"looks_switchbackdropto" |
|
|
], |
|
|
"sounds": [], |
|
|
"events": [ |
|
|
"event_broadcast" |
|
|
], |
|
|
"data": [ |
|
|
"data_setvariableto", |
|
|
"data_showvariable" |
|
|
] |
|
|
}}, |
|
|
{{ |
|
|
"event": "event_whenbroadcastreceived", |
|
|
"logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [HighScore v]\nend", |
|
|
"motion": [], |
|
|
"control": [ |
|
|
"control_if" |
|
|
], |
|
|
"operator": [ |
|
|
"operator_gt" |
|
|
], |
|
|
"sensing": [], |
|
|
"looks": [ |
|
|
"looks_switchbackdropto" |
|
|
], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [ |
|
|
"data_setvariableto" |
|
|
] |
|
|
}} |
|
|
] |
|
|
}}, |
|
|
"Sprite1": {{ |
|
|
"description": "Main character (cat) actions", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n go to x: 240 y: -100\nend\n", |
|
|
"motion": [ |
|
|
"motion_gotoxy" |
|
|
], |
|
|
"control": [], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [] |
|
|
}}, |
|
|
{{ |
|
|
"event": "event_whenkeypressed", |
|
|
"logic": "when [space v] key pressed\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\nend", |
|
|
"motion": [ |
|
|
"motion_changeyby" |
|
|
], |
|
|
"control": [ |
|
|
"control_repeat", |
|
|
"control_wait" |
|
|
], |
|
|
"operator": [], |
|
|
"sensing": [], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [], |
|
|
"data": [] |
|
|
}} |
|
|
] |
|
|
}}, |
|
|
"soccer ball": {{ |
|
|
"description": "Obstacle movement and interaction", |
|
|
"plans": [ |
|
|
{{ |
|
|
"event": "event_whenflagclicked", |
|
|
"logic": "when green flag clicked\n go to x: 240 y: -135\n forever\n glide 2 seconds to x: -240 y: -135\n if <(x position) < -235> then\n set x to 240\n end\n if <touching [Sprite1 v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end\nend", |
|
|
"motion": [ |
|
|
"motion_gotoxy", |
|
|
"motion_glidesecstoxy", |
|
|
"motion_xposition", |
|
|
"motion_setx" |
|
|
], |
|
|
"control": [ |
|
|
"control_forever", |
|
|
"control_if", |
|
|
"control_stop" |
|
|
], |
|
|
"operator": [ |
|
|
"operator_lt" |
|
|
], |
|
|
"sensing": [ |
|
|
"sensing_touchingobject", |
|
|
"sensing_touchingobjectmenu" |
|
|
], |
|
|
"looks": [], |
|
|
"sounds": [], |
|
|
"events": [ |
|
|
"event_broadcast" |
|
|
], |
|
|
"data": [] |
|
|
}} |
|
|
] |
|
|
}} |
|
|
}} |
|
|
}} |
|
|
``` |
|
|
9. Use the validation feedback to address errors, fill in missing logic, or enhance clarity. |
|
|
example of few possible improvements: 1.event_whenflagclicked is used to control sprite but its used for actual start scratch project and reset scratch. 2. looping like forever used where we should use iterative. 3. missing of for variable we used in the block |
|
|
- Maintain the **exact JSON structure** shown above. |
|
|
- All `logic` fields must be **clear and granular**. |
|
|
- Only include opcode categories that contain relevant opcodes. |
|
|
- Ensure that each opcode matches its intended Scratch functionality. |
|
|
- If feedback suggests major change, **rethink the entire plan** for the affected sprite(s). |
|
|
- If feedback is minor, make precise, minimal improvements only. |
|
|
""" |
|
|
try: |
|
|
response = agent.invoke({"messages": [{"role": "user", "content": refinement_prompt}]}) |
|
|
raw_response = response["messages"][-1].content |
|
|
logger.info(f"Raw response from LLM [RefinedPlannerNode]: {raw_response[:500]}...") |
|
|
|
|
|
try: |
|
|
refined_plan = extract_json_from_llm_response(raw_response) |
|
|
except json.JSONDecodeError as error_json: |
|
|
logger.error("Failed to extract JSON from LLM response. Attempting to correct the response.") |
|
|
|
|
|
correction_prompt = ( |
|
|
"Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" |
|
|
"Carefully review the JSON for any errors, especially focusing on the reported error at:\n" |
|
|
f"- **Error Details**: {error_json}\n\n" |
|
|
"**Strict Instructions for your response:**\n" |
|
|
"1. **ONLY** output the corrected JSON. Do not include any other text, comments, or explanations outside the JSON.\n" |
|
|
"2. Ensure all property names (keys) are enclosed in **double quotes**.\n" |
|
|
"3. Ensure string values are correctly enclosed in **double quotes** and any internal special characters (like newlines `\\n`, tabs `\\t`, backslashes `\\\\`, or double quotes `\\`) are properly **escaped**.\n" |
|
|
"4. IN `logic` field make sure content enclosed in **double quotes** should not have invalid **double quotes**, **eliminate** all quotes inside the content if any. " |
|
|
"4. Verify that there are **no extra commas**, especially between key-value pairs or after the last element in an object or array.\n" |
|
|
"5. Ensure proper nesting and matching of curly braces `{}` and square brackets `[]`.\n" |
|
|
"6. **Crucially, remove any extraneous characters or duplicate closing braces outside the main JSON object.**\n" |
|
|
"7. The corrected JSON must be a **complete and valid** JSON object.\n\n" |
|
|
"Here is the problematic JSON string to correct:\n" |
|
|
"```json\n" |
|
|
f"{raw_response}\n" |
|
|
"```\n" |
|
|
"Corrected JSON:\n" |
|
|
) |
|
|
correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) |
|
|
print(f"[JSON CORRECTOR RESPONSE AT REFINEPLANNER ]: {correction_response['messages'][-1].content}") |
|
|
refined_plan = extract_json_from_llm_response(correction_response["messages"][-1].content) |
|
|
logger.info("Refined plan corrected by JSON resolver agent.") |
|
|
|
|
|
if refined_plan: |
|
|
|
|
|
state["action_plan"] = refined_plan |
|
|
logger.info("Action plan refined by RefinedPlannerNode.") |
|
|
else: |
|
|
logger.warning("RefinedPlannerNode did not return a valid 'action_overall_flow' structure. Keeping previous plan.") |
|
|
print("[Refined Action Plan]:", json.dumps(state["action_plan"], indent=2)) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return state |
|
|
except Exception as e: |
|
|
logger.error(f"Error in RefinedPlannerNode: {e}") |
|
|
raise |
|
|
|
|
|
def plan_opcode_counter_node(state: Dict[str, Any]) -> Dict[str, Any]: |
|
|
""" |
|
|
For each plan in state["action_plan"], calls the LLM agent |
|
|
to analyze the `logic` string and return a list of {opcode, count} for each category. |
|
|
""" |
|
|
logger.info("=== Running OPCODE COUTER LOGIC with LLM counts ===") |
|
|
|
|
|
sprite_name = {} |
|
|
project_json_targets = state.get("project_json", {}).get("targets", []) |
|
|
for target in project_json_targets: |
|
|
sprite_name[target["name"]] = target["name"] |
|
|
|
|
|
action_flow = state.get("action_plan", {}) |
|
|
|
|
|
if action_flow.get("action_overall_flow", {}) == {}: |
|
|
plan_data = action_flow.items() |
|
|
else: |
|
|
plan_data = action_flow.get("action_overall_flow", {}).items() |
|
|
|
|
|
refined_flow: Dict[str, Any] = {} |
|
|
for sprite, sprite_data in plan_data: |
|
|
refined_plans = [] |
|
|
for plan in sprite_data.get("plans", []): |
|
|
logic = plan.get("logic", "") |
|
|
event = plan.get("event", "") |
|
|
|
|
|
|
|
|
opcodes_from_plan = { |
|
|
"motion": plan.get("motion", []), |
|
|
"control": plan.get("control", []), |
|
|
"operator": plan.get("operator", []), |
|
|
"sensing": plan.get("sensing", []), |
|
|
"looks": plan.get("looks", []), |
|
|
"sounds": plan.get("sounds", []), |
|
|
"events": plan.get("events", []) + ([event] if isinstance(event, str) else []), |
|
|
"data": plan.get("data", []), |
|
|
} |
|
|
|
|
|
refinement_prompt = f""" |
|
|
You are a Scratch 3.0 expert with deep knowledge of block types, nesting and stack relationships. |
|
|
Your job: read the plan logic below and decide exactly which blocks (and how many of each) are required to implement it. |
|
|
Review the following plan for '{sprite}' triggered by '{event}'. |
|
|
--- Scratch 3.0 Block Reference --- |
|
|
### Hat Blocks |
|
|
Description: {hat_description} |
|
|
Blocks: |
|
|
{hat_opcodes_functionalities} |
|
|
|
|
|
### Boolean Blocks |
|
|
Description: {boolean_description} |
|
|
Blocks: |
|
|
{boolean_opcodes_functionalities} |
|
|
|
|
|
### C Blocks |
|
|
Description: {c_description} |
|
|
Blocks: |
|
|
{c_opcodes_functionalities} |
|
|
|
|
|
### Cap Blocks |
|
|
Description: {cap_description} |
|
|
Blocks: |
|
|
{cap_opcodes_functionalities} |
|
|
|
|
|
### Reporter Blocks |
|
|
Description: {reporter_description} |
|
|
Blocks: |
|
|
{reporter_opcodes_functionalities} |
|
|
|
|
|
### Stack Blocks |
|
|
Description: {stack_description} |
|
|
Blocks: |
|
|
{stack_opcodes_functionalities} |
|
|
----------------------------------- |
|
|
Current Plan Details: |
|
|
- Event (Hat Block Opcode): {event} |
|
|
- Associated Opcodes by Category: {json.dumps(opcodes_from_plan, indent=2)} |
|
|
|
|
|
── Game Context ── |
|
|
Sprite: "{sprite}" |
|
|
|
|
|
── Current Plan ── |
|
|
Event (hat block): {event} |
|
|
Logic (pseudo-Scratch): {logic} |
|
|
Plan : {plan} |
|
|
|
|
|
── Opcode Candidates ── |
|
|
Motion: {opcodes_from_plan["motion"]} |
|
|
Control: {opcodes_from_plan["control"]} |
|
|
Operator: {opcodes_from_plan["operator"]} |
|
|
Sensing: {opcodes_from_plan["sensing"]} |
|
|
Looks: {opcodes_from_plan["looks"]} |
|
|
Sounds: {opcodes_from_plan["sounds"]} |
|
|
Events: {opcodes_from_plan["events"]} |
|
|
Data: {opcodes_from_plan["data"]} |
|
|
|
|
|
── Your Task ── |
|
|
1. Analyze the “Logic” steps and choose exactly which opcodes are needed. |
|
|
2. Use exact opcodes from the given Scratch 3.0 Block Reference and verfiy the proper opcode are used available in the Scratch 3.0 Block Reference. |
|
|
3. Return a top-level JSON object with a single key: "opcode_counts". |
|
|
4. The value of "opcode_counts" should be a list of objects, where each object has "opcode": "<opcode_name>" and "count": <integer>. |
|
|
5. Ensure the list includes the hat block for this plan (e.g., event_whenflagclicked, event_whenkeypressed, event_whenbroadcastreceived) with a count of 1. |
|
|
6. The order of opcodes within the "opcode_counts" list does not matter. |
|
|
7. If any plan logic is None do not generate the opcode_counts for it. |
|
|
8. Use only double quotes and ensure valid JSON. |
|
|
|
|
|
Example output: |
|
|
**example 1** |
|
|
```json |
|
|
{{ |
|
|
"opcode_counts":[ |
|
|
{{"opcode":"motion_gotoxy","count":1}}, |
|
|
{{"opcode":"control_forever","count":1}}, |
|
|
{{"opcode":"control_if","count":1}}, |
|
|
{{"opcode":"looks_switchbackdropto","count":1}}, |
|
|
{{"opcode":"event_whenflagclicked","count":1}}, |
|
|
{{"opcode":"event_broadcast","count":1}}, |
|
|
{{"opcode":"data_setvariableto","count":2}}, |
|
|
{{"opcode":"data_showvariable","count":2}} |
|
|
] |
|
|
}} |
|
|
``` |
|
|
**example 2** |
|
|
```json |
|
|
{{ |
|
|
"opcode_counts":[ |
|
|
{{"opcode":"motion_gotoxy","count":1}}, |
|
|
{{"opcode":"motion_glidesecstoxy","count":1}}, |
|
|
{{"opcode":"motion_xposition","count":1}}, |
|
|
{{"opcode":"motion_setx","count":1}}, |
|
|
{{"opcode":"control_forever","count":1}}, |
|
|
{{"opcode":"control_if","count":2}}, |
|
|
{{"opcode":"operator_lt","count":1}}, |
|
|
{{"opcode":"sensing_touchingobject","count":1}}, |
|
|
{{"opcode":"event_whenflagclicked","count":1}}, |
|
|
{{"opcode":"event_broadcast","count":1}} |
|
|
] |
|
|
}} |
|
|
``` |
|
|
""" |
|
|
try: |
|
|
response = agent.invoke({"messages": [{"role": "user", "content": refinement_prompt}]}) |
|
|
llm_output = response["messages"][-1].content |
|
|
llm_json = extract_json_from_llm_response(llm_output) |
|
|
logger.info(f"Successfully analyze the opcode requirement for {sprite} - {event}.") |
|
|
|
|
|
except json.JSONDecodeError as error_json: |
|
|
logger.error(f"JSON Decode Error for {sprite} - {event}: {error_json}. Attempting correction.") |
|
|
correction_prompt = ( |
|
|
"Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" |
|
|
"It must be a JSON object with a single key `opcode_counts` containing a list of objects like {{'opcode': '<opcode_name>', 'count': <integer>}}.\n" |
|
|
f"- **Error Details**: {error_json}\n\n" |
|
|
"**Strict Instructions for your response:**\n" |
|
|
"1. **ONLY** output the corrected JSON. Do not include any other text or explanations.\n" |
|
|
"2. Ensure all keys and string values are enclosed in **double quotes**. Escape internal quotes (`\\`).\n" |
|
|
"3. No trailing commas. Correct nesting.\n\n" |
|
|
"Here is the problematic JSON string to correct:\n" |
|
|
f"```json\n{llm_output}\n```\n" |
|
|
"Corrected JSON:\n" |
|
|
) |
|
|
try: |
|
|
correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) |
|
|
llm_json = extract_json_from_llm_response(correction_response["messages"][-1].content) |
|
|
logger.info(f"Successfully corrected JSON output for {sprite} - {event}.") |
|
|
except Exception as e_corr: |
|
|
logger.error(f"Failed to correct JSON output for {sprite} - {event} even after retry: {e_corr}") |
|
|
continue |
|
|
|
|
|
|
|
|
plan["opcode_counts"] = llm_json.get("opcode_counts", []) |
|
|
plan["opcode_counts"] = validate_and_fix_opcodes(plan["opcode_counts"]) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
refined_plans.append(plan) |
|
|
|
|
|
refined_flow[sprite] = { |
|
|
"description": sprite_data.get("description", ""), |
|
|
"plans": refined_plans |
|
|
} |
|
|
|
|
|
if refined_flow: |
|
|
state["action_plan"] = refined_flow |
|
|
logger.info("logic aligned by logic_aligner_Node.") |
|
|
|
|
|
state["temporary_node"] = refined_flow |
|
|
|
|
|
print(f"[OPCODE COUTER LOGIC]: {refined_flow}") |
|
|
logger.info("=== OPCODE COUTER LOGIC completed ===") |
|
|
return state |
|
|
|
|
|
|
|
|
def overall_block_builder_node_2(state: GameState): |
|
|
logger.info("--- Running OverallBlockBuilderNode ---") |
|
|
print("--- Running OverallBlockBuilderNode ---") |
|
|
project_json = state["project_json"] |
|
|
targets = project_json["targets"] |
|
|
|
|
|
sprite_map = {target["name"]: target for target in targets if not target["isStage"]} |
|
|
stage_target = next((target for target in targets if target["isStage"]), None) |
|
|
if stage_target: |
|
|
sprite_map[stage_target["name"]] = stage_target |
|
|
|
|
|
action_plan = state.get("action_plan", {}) |
|
|
print("[Overall Action Plan received at the block generator]:", json.dumps(action_plan, indent=2)) |
|
|
if not action_plan: |
|
|
logger.warning("No action plan found in state. Skipping OverallBlockBuilderNode.") |
|
|
return state |
|
|
|
|
|
|
|
|
script_y_offset = {} |
|
|
script_x_offset_per_sprite = {name: 0 for name in sprite_map.keys()} |
|
|
|
|
|
|
|
|
if action_plan.get("action_overall_flow", {}) == {}: |
|
|
plan_data = action_plan.items() |
|
|
else: |
|
|
plan_data = action_plan.get("action_overall_flow", {}).items() |
|
|
|
|
|
|
|
|
all_sprite_names = list(sprite_map.keys()) |
|
|
all_variable_names = {} |
|
|
all_list_names = {} |
|
|
all_broadcast_messages = {} |
|
|
|
|
|
for target in targets: |
|
|
for var_id, var_info in target.get("variables", {}).items(): |
|
|
all_variable_names[var_info[0]] = var_id |
|
|
for list_id, list_info in target.get("lists", {}).items(): |
|
|
all_list_names[list_info[0]] = list_id |
|
|
for broadcast_id, broadcast_name in target.get("broadcasts", {}).items(): |
|
|
all_broadcast_messages[broadcast_name] = broadcast_id |
|
|
|
|
|
|
|
|
for sprite_name, sprite_actions_data in plan_data: |
|
|
if sprite_name in sprite_map: |
|
|
current_sprite_target = sprite_map[sprite_name] |
|
|
if "blocks" not in current_sprite_target: |
|
|
current_sprite_target["blocks"] = {} |
|
|
|
|
|
if sprite_name not in script_y_offset: |
|
|
script_y_offset[sprite_name] = 0 |
|
|
|
|
|
for plan_entry in sprite_actions_data.get("plans", []): |
|
|
logic_sequence = str(plan_entry["logic"]) |
|
|
opcode_counts = plan_entry.get("opcode_counts", {}) |
|
|
refined_indent_logic = format_scratch_pseudo_code(logic_sequence) |
|
|
print(f"\n--------------------------- refined indent logic: {refined_indent_logic}-------------------------------\n") |
|
|
try: |
|
|
generated_blocks = block_builder(opcode_counts, refined_indent_logic) |
|
|
|
|
|
|
|
|
if not isinstance(generated_blocks, dict): |
|
|
logger.error(f"block_builder for sprite '{sprite_name}' returned non-dict type: {type(generated_blocks)}. Skipping block update.") |
|
|
continue |
|
|
|
|
|
if "blocks" in generated_blocks and isinstance(generated_blocks["blocks"], dict): |
|
|
logger.warning(f"LLM returned nested 'blocks' key for {sprite_name}. Unwrapping.") |
|
|
generated_blocks = generated_blocks["blocks"] |
|
|
|
|
|
|
|
|
for block_id, block_data in generated_blocks.items(): |
|
|
if block_data.get("topLevel"): |
|
|
block_data["x"] = script_x_offset_per_sprite.get(sprite_name, 0) |
|
|
block_data["y"] = script_y_offset[sprite_name] |
|
|
script_y_offset[sprite_name] += 150 |
|
|
|
|
|
current_sprite_target["blocks"].update(generated_blocks) |
|
|
print(f"[current_sprite_target block updated]: {current_sprite_target['blocks']}") |
|
|
state["iteration_count"] = 0 |
|
|
logger.info(f"Action blocks added for sprite '{sprite_name}' by OverallBlockBuilderNode.") |
|
|
except Exception as e: |
|
|
logger.error(f"Error generating blocks for sprite '{sprite_name}': {e}") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
state["project_json"] = project_json |
|
|
|
|
|
|
|
|
|
|
|
return state |
|
|
|
|
|
|
|
|
def variable_adder_node(state: GameState): |
|
|
logger.info("--- Running Variable Adder Node ---") |
|
|
project_json = state["project_json"] |
|
|
try: |
|
|
updated_project_json = variable_adder_main(project_json) |
|
|
if updated_project_json is not None: |
|
|
print("Variable added inside the project successfully!") |
|
|
state["project_json"]=updated_project_json |
|
|
else: |
|
|
print("Variable adder unable to add any variable inside the project!") |
|
|
state["project_json"]=project_json |
|
|
state["page_count"] +=1 |
|
|
return state |
|
|
except Exception as e: |
|
|
logger.error(f"Error in variable adder node while updating project_json': {e}") |
|
|
raise |
|
|
|
|
|
|
|
|
def processed_page_node(state: GameState): |
|
|
logger.info("--- Processing the Pages Node ---") |
|
|
image = state.get("project_image", "") |
|
|
cnt =state["page_count"] |
|
|
print(f"The page processed for page:--------------> {cnt}") |
|
|
if cnt<len(image): |
|
|
state["processing"]= True |
|
|
else: |
|
|
state["processing"]= False |
|
|
return state |
|
|
|
|
|
|
|
|
manipulated_json = {} |
|
|
img_elements = [] |
|
|
|
|
|
def extract_images_from_pdf(pdf_stream: io.BytesIO): |
|
|
''' Extract images from PDF and generate structured sprite JSON ''' |
|
|
try: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if isinstance(pdf_stream, io.BytesIO): |
|
|
|
|
|
pdf_id = uuid.uuid4().hex |
|
|
else: |
|
|
pdf_id = os.path.splitext(os.path.basename(pdf_stream))[0] |
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|
try: |
|
|
elements = partition_pdf( |
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|
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|
|
file=pdf_stream, |
|
|
strategy="hi_res", |
|
|
extract_image_block_types=["Image"], |
|
|
hi_res_model_name="yolox", |
|
|
extract_image_block_to_payload=True, |
|
|
) |
|
|
print(f"ELEMENTS") |
|
|
except Exception as e: |
|
|
raise RuntimeError( |
|
|
f"❌ Failed to extract images from PDF: {str(e)}") |
|
|
|
|
|
file_elements = [element.to_dict() for element in elements] |
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|
sprite_count = 1 |
|
|
for el in file_elements: |
|
|
img_b64 = el["metadata"].get("image_base64") |
|
|
if not img_b64: |
|
|
continue |
|
|
|
|
|
manipulated_json[f"Sprite {sprite_count}"] = { |
|
|
|
|
|
|
|
|
"base64": el["metadata"]["image_base64"], |
|
|
"file-path": pdf_id, |
|
|
|
|
|
} |
|
|
sprite_count += 1 |
|
|
return manipulated_json |
|
|
except Exception as e: |
|
|
raise RuntimeError(f"❌ Error in extract_images_from_pdf: {str(e)}") |
|
|
|
|
|
|
|
|
def similarity_matching(sprites_data: str, project_folder: str) -> str: |
|
|
logger.info("🔍 Running similarity matching…") |
|
|
os.makedirs(project_folder, exist_ok=True) |
|
|
|
|
|
|
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|
|
backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) |
|
|
sprite_base_path = os.path.normpath(str(SPRITE_DIR)) |
|
|
code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) |
|
|
|
|
|
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|
|
project_json_path = os.path.join(project_folder, "project.json") |
|
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|
|
|
sprite_ids, sprite_base64 = [], [] |
|
|
for sid, sprite in sprites_data.items(): |
|
|
sprite_ids.append(sid) |
|
|
|
|
|
sprite_base64.append(sprite["base64"]) |
|
|
|
|
|
sprite_images_bytes = [] |
|
|
for b64 in sprite_base64: |
|
|
img = Image.open(BytesIO(base64.b64decode(b64.split(",")[-1]))).convert("RGB") |
|
|
buffer = BytesIO() |
|
|
img.save(buffer, format="PNG") |
|
|
buffer.seek(0) |
|
|
sprite_images_bytes.append(buffer) |
|
|
|
|
|
|
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|
|
|
|
|
|
|
folder_image_paths = [ |
|
|
SPRITE_DIR / "Abby.sprite3" / "34a175600dc009a521eb46fdbbbeeb67.png" |
|
|
,SPRITE_DIR / "Abby.sprite3" / "45de34b47a2ce22f6f5d28bb35a44ff5.png" |
|
|
,SPRITE_DIR / "Abby.sprite3" / "809d9b47347a6af2860e7a3a35bce057.png" |
|
|
,SPRITE_DIR / "Abby.sprite3" / "920f14335615fff9b8c55fccb8971984.png" |
|
|
,SPRITE_DIR / "Amon.sprite3" / "60f720956ab1840431dcf0616ce98f14.png" |
|
|
,SPRITE_DIR / "Andie.sprite3" / "b36584db82bdd45014430aa918461ca0.png" |
|
|
,SPRITE_DIR / "Andie.sprite3" / "b3fc774e753fef520fb544127a48554b.png" |
|
|
,SPRITE_DIR / "Andie.sprite3" / "d92aaf6cf44921905d51ca4a10a4f3d6.png" |
|
|
,SPRITE_DIR / "Andie.sprite3" / "ded71c8a0f39852178f1695b622c2d89.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "105f4f3d260dcb8bea02ea9ee5d18cf4.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "2d208a34e74fdce9dab9d4c585dcfa2b.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "3948aad16f8169c013c956dd152a09a6.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "4931a363e3e4efa20230f6ff2991c6b4.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "62c50c90535b64f2ae130a5c680ddcb4.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "7bb9c790b02231e1272701167c26b17a.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "84c5e22b4303c7c1fb707125706c9aaa.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "b7693bd6250d4411ee622b67f8025924.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "ca27e001a263ee6b5852508f39d021db.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "d86bb27b4f8d7b70c39c96f29c6943b4.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "db6c03113f71b91f22a9f3351f90e5bf.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "e3698b76cb0864df2fbaba80e6bd8067.png" |
|
|
,SPRITE_DIR / "Anina Dance.sprite3" / "ed90e8b7a05c1552194af597ac0637cd.png" |
|
|
,SPRITE_DIR / "Apple.sprite3" / "3826a4091a33e4d26f87a2fac7cf796b.png" |
|
|
,SPRITE_DIR / "Arrow1.sprite3" / "65b8e977641885010a10a46512fb95b4.png" |
|
|
,SPRITE_DIR / "Arrow1.sprite3" / "70ffa0bae8693418459f21f370584f6d.png" |
|
|
,SPRITE_DIR / "Arrow1.sprite3" / "be8fcd10da0b082f8d4775088ef7bd52.png" |
|
|
,SPRITE_DIR / "Arrow1.sprite3" / "dafcdfda65af14e172809984710f31a9.png" |
|
|
,SPRITE_DIR / "Avery Walking.sprite3" / "3a935fe75ac999e22b93d06b3081a271.png" |
|
|
,SPRITE_DIR / "Avery Walking.sprite3" / "448e54fb14b13d492885fc247e76b7f4.png" |
|
|
,SPRITE_DIR / "Avery Walking.sprite3" / "8f439476a738251043d488d7a4bc6870.png" |
|
|
,SPRITE_DIR / "Avery Walking.sprite3" / "dc6a584704c09a3fbafb9825635a9fd4.png" |
|
|
,SPRITE_DIR / "Avery.sprite3" / "944385ea927e8f9d72b9e19620487999.png" |
|
|
,SPRITE_DIR / "Avery.sprite3" / "f52bde34d8027aab14b53f228fe5cc14.png" |
|
|
,SPRITE_DIR / "Ball.sprite3" / "1c44b7494dec047371f74c705f1d99fc.png" |
|
|
,SPRITE_DIR / "Ball.sprite3" / "3c6241985b581284ec191f9d1deffde8.png" |
|
|
,SPRITE_DIR / "Ball.sprite3" / "ad7dc51cafd73e8279073e33b0eab335.png" |
|
|
,SPRITE_DIR / "Ball.sprite3" / "db144b2a19f4f1ab31e30d58f00447dc.png" |
|
|
,SPRITE_DIR / "Ball.sprite3" / "f221a2edf87aff3615c0c003e616b31b.png" |
|
|
,SPRITE_DIR / "Ballerina.sprite3" / "4ccb1752a43f48aafe490c9c08e58c27.png" |
|
|
,SPRITE_DIR / "Ballerina.sprite3" / "5197d3778baf55da6b81b3ada1e10021.png" |
|
|
,SPRITE_DIR / "Ballerina.sprite3" / "5aae21aee33c3f1ae943af5ea11254bf.png" |
|
|
,SPRITE_DIR / "Ballerina.sprite3" / "fc02bf591dd3d91eeeb50c7424d08274.png" |
|
|
,SPRITE_DIR / "Balloon1.sprite3" / "63e5aea255610f9fdf0735e1e9a55a5c.png" |
|
|
,SPRITE_DIR / "Balloon1.sprite3" / "a2516ac2b8d7a348194908e630387ea9.png" |
|
|
,SPRITE_DIR / "Balloon1.sprite3" / "d7974f9e15000c16222f94ee32d8227a.png" |
|
|
,SPRITE_DIR / "Bananas.sprite3" / "e5d3d3eb61797f5999732a8f5efead24.png" |
|
|
,SPRITE_DIR / "Baseball.sprite3" / "74e08fc57820f925c7689e7b754c5848.png" |
|
|
,SPRITE_DIR / "Basketball.sprite3" / "6b0b2aaa12d655e96b5b34e92d9fbd4f.png" |
|
|
,SPRITE_DIR / "Bat.sprite3" / "4e4ced87ed37ee66c758bba077e0eae6.png" |
|
|
,SPRITE_DIR / "Bat.sprite3" / "60f5bfce5d9b11bfcd199a6aa5454b3f.png" |
|
|
,SPRITE_DIR / "Bat.sprite3" / "698c2a48e774f9959d57c9618b156c20.png" |
|
|
,SPRITE_DIR / "Bat.sprite3" / "bc6dd12fc9e407c7774959cdf427f8b5.png" |
|
|
,SPRITE_DIR / "Batter.sprite3" / "592ee9ab2aeefe65cb4fb95fcd046f33.png" |
|
|
,SPRITE_DIR / "Batter.sprite3" / "9d193bef6e3d6d8eba6d1470b8bf9351.png" |
|
|
,SPRITE_DIR / "Batter.sprite3" / "baseball_sprite_motion_1.png" |
|
|
,SPRITE_DIR / "Batter.sprite3" / "bd4fc003528acfa847e45ff82f346eee.png" |
|
|
,SPRITE_DIR / "Batter.sprite3" / "fdfde4bcbaca0f68e83fdf3f4ef0c660.png" |
|
|
,SPRITE_DIR / "Beachball.sprite3" / "5198b5a03ebae60698e0906f59a5fc15.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "0a38a860f2e573b8dc5b09f390d30fbd.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "36d06aa23c684fc996952adb0e76e6b4.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "6d4d06e3f4cd0c9455b777b9a40782b6.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "6d50c5fe63ab5f77d10144a68ca535a6.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "7453709bef16e33e6f989aee14d7fc07.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "d2a5f124f988def1d214e6d0813a48f3.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "e531b307381c2aa148be4ccc36db0333.png" |
|
|
,SPRITE_DIR / "Bear-walking.sprite3" / "f36c80d2e731be95df7ec6d07f89fa00.png" |
|
|
,SPRITE_DIR / "Bear.sprite3" / "6f303e972f33fcb7ef36d0d8012d0975.png" |
|
|
,SPRITE_DIR / "Bear.sprite3" / "bear_motion_2.png" |
|
|
,SPRITE_DIR / "Bear.sprite3" / "deef1eaa96d550ae6fc11524a1935024.png" |
|
|
,SPRITE_DIR / "Beetle.sprite3" / "46d0dfd4ae7e9bfe3a6a2e35a4905eae.png" |
|
|
,SPRITE_DIR / "Bell.sprite3" / "8c0234fe1bfd36f5a72e975fbbc18bfd.png" |
|
|
,SPRITE_DIR / "Ben.sprite3" / "165d993c30dfdb9e829d0d98867d7826.png" |
|
|
,SPRITE_DIR / "Ben.sprite3" / "2cd77b8a9961e7ad4da905e7731b7c1b.png" |
|
|
,SPRITE_DIR / "Ben.sprite3" / "9f9f88aea3457084d8d734040b0b9067.png" |
|
|
,SPRITE_DIR / "Ben.sprite3" / "acc208e29f0422c2bcffa3b8873abc63.png" |
|
|
,SPRITE_DIR / "Block-A.sprite3" / "ef3b01f6fc1ffa1270fbbf057f7ded42.png" |
|
|
,SPRITE_DIR / "Block-B.sprite3" / "1dc05fbaa37a6b41ffff459d0a776989.png" |
|
|
,SPRITE_DIR / "Block-C.sprite3" / "43090c4b423c977041542ce12017fda0.png" |
|
|
,SPRITE_DIR / "Block-D.sprite3" / "1fb3db31500d6f7da662e825157920fa.png" |
|
|
,SPRITE_DIR / "Block-E.sprite3" / "240aacc04444cef3b2ef8cfaf0dae479.png" |
|
|
,SPRITE_DIR / "Block-F.sprite3" / "d88d750ce848d7dbeeca3f02249350e2.png" |
|
|
,SPRITE_DIR / "Block-G.sprite3" / "989c76ae7f8c2e42ebeacdda961061ca.png" |
|
|
,SPRITE_DIR / "Block-H.sprite3" / "93426b2f313d1bdedff368d94fc989d6.png" |
|
|
,SPRITE_DIR / "Block-I.sprite3" / "f911b18605f59c75adf4d83e07811fd8.png" |
|
|
,SPRITE_DIR / "Block-J.sprite3" / "8580c990ac918577550165447f870542.png" |
|
|
,SPRITE_DIR / "Block-K.sprite3" / "d93a9fd4bfb5bc1e9790945fa756b748.png" |
|
|
,SPRITE_DIR / "Block-L.sprite3" / "579c90cbaf847e9adf4faf37f340b32d.png" |
|
|
,SPRITE_DIR / "Block-M.sprite3" / "6c5cf1fd0673f441b04e15e799685831.png" |
|
|
,SPRITE_DIR / "Block-N.sprite3" / "9eba5dd44d65e1d421c40686fecde906.png" |
|
|
,SPRITE_DIR / "Block-O.sprite3" / "8bbbde09c13a06015e554ab36fa178c0.png" |
|
|
,SPRITE_DIR / "Block-P.sprite3" / "0f920b99ac49421cf28e55c8d863bdc5.png" |
|
|
,SPRITE_DIR / "Block-Q.sprite3" / "67f8e80eabaec4883eb9c67c9527004a.png" |
|
|
,SPRITE_DIR / "Block-R.sprite3" / "9d0432c5575451e251990d89845f8d00.png" |
|
|
,SPRITE_DIR / "Block-S.sprite3" / "83c7486b08e78d099b4e776aaa2783fe.png" |
|
|
,SPRITE_DIR / "Block-T.sprite3" / "6c1b26611ec0483f601a648f59305aff.png" |
|
|
,SPRITE_DIR / "Block-U.sprite3" / "d02f77994789f528f0aaa7f211690151.png" |
|
|
,SPRITE_DIR / "Block-V.sprite3" / "0654cfcb6234406837336e90be7e419c.png" |
|
|
,SPRITE_DIR / "Block-W.sprite3" / "2b3145ae89c32793c4fcea9a6bcc6075.png" |
|
|
,SPRITE_DIR / "Block-X.sprite3" / "a73f354dc045bbbc5a491d9367192a80.png" |
|
|
,SPRITE_DIR / "Block-Y.sprite3" / "e13e79f106d32a3176dbcf5c1b35827d.png" |
|
|
,SPRITE_DIR / "Block-Z.sprite3" / "c57d371b291d43675f46601518098572.png" |
|
|
,SPRITE_DIR / "Bowl.sprite3" / "d147f16e3e2583719c073ac5b55fe3ca.png" |
|
|
,SPRITE_DIR / "Bowtie.sprite3" / "4b032ba44b8077439e73815542e7ed23.png" |
|
|
,SPRITE_DIR / "Bread.sprite3" / "585de1550446d4420f8a10fdecac995b.png" |
|
|
,SPRITE_DIR / "Broom.sprite3" / "556288a1c996345c751a3dc88b570cfa.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "148034b1557cc3dae39953e43ab50ff0.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "4212ff1769c169bfa0db043b18fdade8.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "80b120b7152ed72fded84fef485f4f79.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "8f64966be60d332b345598819c67a8b6.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "a8c977a3b85ffe8c8b453c9d668989b8.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "bb47a3d5d03a34937557c558c6cb5d18.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "d1fcce0aac589a17324943a3b759fc2a.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "e4764cfc384a499f92da3ea745bcebe2.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "e8c9508b1f6a0a432e09c10ef9ada67c.png" |
|
|
,SPRITE_DIR / "Buildings.sprite3" / "fcedb6b25a2db6de28b39130f978b0bf.png" |
|
|
,SPRITE_DIR / "Butterfly 1.sprite3" / "34b76c1835c6a7fc2c47956e49bb0f52.png" |
|
|
,SPRITE_DIR / "Butterfly 1.sprite3" / "49c9f952007d870a046cff93b6e5e098.png" |
|
|
,SPRITE_DIR / "Butterfly 1.sprite3" / "fe98df7367e314d9640bfaa54fc239be.png" |
|
|
,SPRITE_DIR / "Butterfly 2.sprite3" / "372ae0abd2e8e50a20bc12cb160d8746.png" |
|
|
,SPRITE_DIR / "Butterfly 2.sprite3" / "e96f4c6913107c9b790d37bb65507c14.png" |
|
|
,SPRITE_DIR / "Button1.sprite3" / "21fb7fa07eac4794fded0be4e18e20a2.png" |
|
|
,SPRITE_DIR / "Button2.sprite3" / "329bf3d86050ceaea2b27e2c5d2baec1.png" |
|
|
,SPRITE_DIR / "Button2.sprite3" / "af4cd54e776031bc9cc54ddd6892f97b.png" |
|
|
,SPRITE_DIR / "Button3.sprite3" / "5021f6b7d166873ef0711c4d4a351912.png" |
|
|
,SPRITE_DIR / "Button3.sprite3" / "a3b357ea21773bcb3545a227ee877e9a.png" |
|
|
,SPRITE_DIR / "Button4.sprite3" / "71ced7c192168c7b221d16b4eaff440e.png" |
|
|
,SPRITE_DIR / "Button4.sprite3" / "7d34ad26633abbc752c9cd93ace0a81f.png" |
|
|
,SPRITE_DIR / "Button5.sprite3" / "94957f2f79e8970d8b2cd0f74a0c1ffc.png" |
|
|
,SPRITE_DIR / "Button5.sprite3" / "a4bb9a9e06e65337798471035719985a.png" |
|
|
,SPRITE_DIR / "Cake.sprite3" / "862488bf66b67c5330cae9235b853b6e.png" |
|
|
,SPRITE_DIR / "Cake.sprite3" / "dfe9c5d40da0dcc386fad524c36d3579.png" |
|
|
,SPRITE_DIR / "Calvrett.sprite3" / "452683db3ad7a882f5ab9de496441592.png" |
|
|
,SPRITE_DIR / "Calvrett.sprite3" / "728ec1ebc275b53809023a36c66eeaa3.png" |
|
|
,SPRITE_DIR / "Casey.sprite3" / "50bd5162671b8a30fcfa3082a9e79ec4.png" |
|
|
,SPRITE_DIR / "Casey.sprite3" / "e09e5ef2bdeb69163a543f3216c1f54c.png" |
|
|
,SPRITE_DIR / "Casey.sprite3" / "e5a47371f3e9f853b36560cda35344b6.png" |
|
|
,SPRITE_DIR / "Casey.sprite3" / "ebc3de539e02801d420268eb189c5a47.png" |
|
|
,SPRITE_DIR / "Cassy Dance.sprite3" / "63483bbf72fc55719918a335e1a16426.png" |
|
|
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|
|
,BACKDROP_DIR / "Woods.sb3" / "f3eb165d6f3fd23370f97079f2e631bf.png" |
|
|
,BACKDROP_DIR / "Xy-grid-20px.sb3" / "4eec0e1db92b8dea3e5bee25105e8f46.png" |
|
|
,BACKDROP_DIR / "Xy-grid-30px.sb3" / "3b8bcabd0ac683b7cb3673208039764b.png" |
|
|
,BACKDROP_DIR / "Xy-grid.sb3" / "9838d02002d05f88dc54d96494fbc202.png", |
|
|
CODE_BLOCKS_DIR / "script1.jpg", |
|
|
CODE_BLOCKS_DIR / "script2.jpg", |
|
|
CODE_BLOCKS_DIR / "script3.jpg", |
|
|
CODE_BLOCKS_DIR / "script4.jpg", |
|
|
CODE_BLOCKS_DIR / "script5.jpg", |
|
|
CODE_BLOCKS_DIR / "script6.jpg"] |
|
|
folder_image_paths = [os.path.normpath(str(p)) for p in folder_image_paths] |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
with open(f"{BLOCKS_DIR}/embed.json", "r") as f: |
|
|
embedding_json = json.load(f) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
init_dinov2() |
|
|
|
|
|
|
|
|
sprite_matrix = embed_bytesio_list(sprite_images_bytes, batch_size=8) |
|
|
|
|
|
|
|
|
img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) |
|
|
|
|
|
|
|
|
sprite_matrix = l2_normalize_rows(sprite_matrix) |
|
|
img_matrix = l2_normalize_rows(img_matrix) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
similarity = np.matmul(sprite_matrix, img_matrix.T) |
|
|
most_similar_indices = np.argmax(similarity, axis=1) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
project_data = [] |
|
|
copied_folders = set() |
|
|
|
|
|
for sprite_idx, matched_idx in enumerate(most_similar_indices): |
|
|
matched_image_path = folder_image_paths[matched_idx] |
|
|
matched_folder = os.path.dirname(matched_image_path) |
|
|
|
|
|
|
|
|
if not matched_folder.startswith(sprite_base_path): |
|
|
continue |
|
|
|
|
|
if matched_folder in copied_folders: |
|
|
continue |
|
|
copied_folders.add(matched_folder) |
|
|
logger.info(f"Matched sprite: {matched_image_path}") |
|
|
|
|
|
sprite_json_path = os.path.join(matched_folder, 'sprite.json') |
|
|
if not os.path.exists(sprite_json_path): |
|
|
logger.warning(f"No sprite.json in {matched_folder}") |
|
|
continue |
|
|
|
|
|
with open(sprite_json_path, 'r') as f: |
|
|
sprite_info = json.load(f) |
|
|
|
|
|
for fname in os.listdir(matched_folder): |
|
|
if fname in (os.path.basename(matched_image_path), 'sprite.json'): |
|
|
continue |
|
|
shutil.copy2(os.path.join(matched_folder, fname), |
|
|
os.path.join(project_folder, fname)) |
|
|
project_data.append(sprite_info) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
backdrop_data = [] |
|
|
copied_backdrop_folders = set() |
|
|
for backdrop_idx, matched_idx in enumerate(most_similar_indices): |
|
|
matched_image_path = folder_image_paths[matched_idx] |
|
|
matched_folder = os.path.dirname(matched_image_path) |
|
|
matched_filename = os.path.basename(matched_image_path) |
|
|
|
|
|
|
|
|
if not matched_folder.startswith(backdrop_base_path): |
|
|
continue |
|
|
|
|
|
|
|
|
if matched_folder in copied_backdrop_folders: |
|
|
continue |
|
|
copied_backdrop_folders.add(matched_folder) |
|
|
|
|
|
logger.info(f"Matched backdrop: {matched_image_path}") |
|
|
|
|
|
|
|
|
try: |
|
|
shutil.copy2( |
|
|
matched_image_path, |
|
|
os.path.join(project_folder, matched_filename) |
|
|
) |
|
|
logger.info(f"✅ Copied matched backdrop image {matched_filename} to {project_folder}") |
|
|
except Exception as e: |
|
|
logger.error(f"❌ Failed to copy matched backdrop {matched_image_path}: {e}") |
|
|
|
|
|
|
|
|
for fname in os.listdir(matched_folder): |
|
|
|
|
|
if fname in {matched_filename, 'project.json'}: |
|
|
continue |
|
|
|
|
|
|
|
|
src = os.path.join(matched_folder, fname) |
|
|
dst = os.path.join(project_folder, fname) |
|
|
if os.path.isfile(src): |
|
|
try: |
|
|
shutil.copy2(src, dst) |
|
|
logger.info(f"Copied additional backdrop asset {fname} to project folder") |
|
|
except Exception as e: |
|
|
logger.error(f"Failed to copy {src}: {e}") |
|
|
|
|
|
|
|
|
pj = os.path.join(matched_folder, 'project.json') |
|
|
if os.path.exists(pj): |
|
|
with open(pj, 'r') as f: |
|
|
bd_json = json.load(f) |
|
|
for tgt in bd_json.get("targets", []): |
|
|
if tgt.get("isStage"): |
|
|
backdrop_data.append(tgt) |
|
|
else: |
|
|
logger.warning(f"No project.json in {matched_folder}") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
final_project = { |
|
|
"targets": [], "monitors": [], "extensions": [], |
|
|
"meta": { |
|
|
"semver": "3.0.0", |
|
|
"vm": "11.3.0", |
|
|
"agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36" |
|
|
} |
|
|
} |
|
|
|
|
|
for spr in project_data: |
|
|
if not spr.get("isStage", False): |
|
|
final_project["targets"].append(spr) |
|
|
|
|
|
|
|
|
if backdrop_data: |
|
|
all_costumes, sounds = [], [] |
|
|
seen_costumes = set() |
|
|
for i, bd in enumerate(backdrop_data): |
|
|
for costume in bd.get("costumes", []): |
|
|
|
|
|
key = (costume.get("name"), costume.get("assetId")) |
|
|
if key not in seen_costumes: |
|
|
seen_costumes.add(key) |
|
|
all_costumes.append(costume) |
|
|
|
|
|
if i == 0: |
|
|
sounds = bd.get("sounds", []) |
|
|
stage_obj={ |
|
|
"isStage": True, |
|
|
"name": "Stage", |
|
|
"objName": "Stage", |
|
|
"variables": {}, |
|
|
"lists": {}, |
|
|
"broadcasts": {}, |
|
|
"blocks": {}, |
|
|
"comments": {}, |
|
|
"currentCostume": 1 if len(all_costumes) > 1 else 0, |
|
|
"costumes": all_costumes, |
|
|
"sounds": sounds, |
|
|
"volume": 100, |
|
|
"layerOrder": 0, |
|
|
"tempo": 60, |
|
|
"videoTransparency": 50, |
|
|
"videoState": "on", |
|
|
"textToSpeechLanguage": None |
|
|
} |
|
|
final_project["targets"].insert(0, stage_obj) |
|
|
else: |
|
|
logger.warning("⚠️ No backdrop matched. Using default static backdrop.") |
|
|
default_backdrop_path = BACKDROP_DIR / "cd21514d0531fdffb22204e0ec5ed84a.svg" |
|
|
default_backdrop_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" |
|
|
|
|
|
default_backdrop_sound = BACKDROP_DIR / "83a9787d4cb6f3b7632b4ddfebf74367.wav" |
|
|
default_backdrop_sound_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" |
|
|
try: |
|
|
shutil.copy2(default_backdrop_path, os.path.join(project_folder, default_backdrop_name)) |
|
|
logger.info(f"✅ Default backdrop copied to project: {default_backdrop_name}") |
|
|
|
|
|
shutil.copy2(default_backdrop_sound, os.path.join(project_folder, default_backdrop_sound_name)) |
|
|
logger.info(f"✅ Default backdrop sound copied to project: {default_backdrop_sound_name}") |
|
|
except Exception as e: |
|
|
logger.error(f"❌ Failed to copy default backdrop: {e}") |
|
|
|
|
|
stage_obj={ |
|
|
"isStage": True, |
|
|
"name": "Stage", |
|
|
"objName": "Stage", |
|
|
"variables": {}, |
|
|
"lists": {}, |
|
|
"broadcasts": {}, |
|
|
"blocks": {}, |
|
|
"comments": {}, |
|
|
"currentCostume": 0, |
|
|
"costumes": [ |
|
|
{ |
|
|
"assetId": default_backdrop_name.split(".")[0], |
|
|
"name": "defaultBackdrop", |
|
|
"md5ext": default_backdrop_name, |
|
|
"dataFormat": "png", |
|
|
"rotationCenterX": 240, |
|
|
"rotationCenterY": 180 |
|
|
} |
|
|
], |
|
|
"sounds": [ |
|
|
{ |
|
|
"name": "pop", |
|
|
"assetId": "83a9787d4cb6f3b7632b4ddfebf74367", |
|
|
"dataFormat": "wav", |
|
|
"format": "", |
|
|
"rate": 48000, |
|
|
"sampleCount": 1123, |
|
|
"md5ext": "83a9787d4cb6f3b7632b4ddfebf74367.wav" |
|
|
} |
|
|
], |
|
|
"volume": 100, |
|
|
"layerOrder": 0, |
|
|
"tempo": 60, |
|
|
"videoTransparency": 50, |
|
|
"videoState": "on", |
|
|
"textToSpeechLanguage": None |
|
|
} |
|
|
final_project["targets"].insert(0, stage_obj) |
|
|
|
|
|
with open(project_json_path, 'w') as f: |
|
|
json.dump(final_project, f, indent=2) |
|
|
|
|
|
return project_json_path |
|
|
|
|
|
def convert_pdf_stream_to_images(pdf_stream: io.BytesIO, dpi=300): |
|
|
|
|
|
pdf_stream.seek(0) |
|
|
|
|
|
with tempfile.NamedTemporaryFile(delete=False, suffix=".pdf") as tmp_pdf: |
|
|
tmp_pdf.write(pdf_stream.read()) |
|
|
tmp_pdf_path = tmp_pdf.name |
|
|
|
|
|
|
|
|
images = convert_from_path(tmp_pdf_path, dpi=dpi) |
|
|
return images |
|
|
|
|
|
def delay_for_tpm_node(state: GameState): |
|
|
logger.info("--- Running DelayForTPMNode ---") |
|
|
time.sleep(10) |
|
|
logger.info("Delay completed.") |
|
|
return state |
|
|
|
|
|
|
|
|
workflow = StateGraph(GameState) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
workflow.add_node("pseudo_generator", pseudo_generator_node) |
|
|
|
|
|
workflow.add_node("Node_optimizer", node_optimizer) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
workflow.add_node("block_builder", overall_block_builder_node_2) |
|
|
workflow.add_node("variable_initializer", variable_adder_node) |
|
|
workflow.add_node("page_processed", processed_page_node) |
|
|
|
|
|
workflow.set_entry_point("page_processed") |
|
|
|
|
|
def decide_next_step(state: GameState): |
|
|
if state.get("processing", False): |
|
|
return "pseudo_generator" |
|
|
else: |
|
|
return END |
|
|
|
|
|
workflow.add_conditional_edges( |
|
|
"page_processed", |
|
|
decide_next_step, |
|
|
{ |
|
|
"pseudo_generator": "pseudo_generator", |
|
|
str(END): END |
|
|
} |
|
|
) |
|
|
|
|
|
|
|
|
workflow.add_edge("pseudo_generator", "Node_optimizer") |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
workflow.add_edge("Node_optimizer", "block_builder") |
|
|
workflow.add_edge("block_builder", "variable_initializer") |
|
|
|
|
|
|
|
|
workflow.add_edge("variable_initializer", "page_processed") |
|
|
|
|
|
app_graph = workflow.compile() |
|
|
|
|
|
|
|
|
def upscale_image(image: Image.Image, scale: int = 2) -> Image.Image: |
|
|
""" |
|
|
Upscales a PIL image by a given scale factor. |
|
|
""" |
|
|
try: |
|
|
width, height = image.size |
|
|
new_size = (width * scale, height * scale) |
|
|
upscaled_image = image.resize(new_size, Image.LANCZOS) |
|
|
logger.info(f"✅ Upscaled image to {new_size}") |
|
|
return upscaled_image |
|
|
except Exception as e: |
|
|
logger.error(f"❌ Error during image upscaling: {str(e)}") |
|
|
return image |
|
|
|
|
|
@log_execution_time |
|
|
def create_sb3_archive(project_folder, project_id): |
|
|
""" |
|
|
Zips the project folder and renames it to an .sb3 file. |
|
|
|
|
|
Args: |
|
|
project_folder (str): The path to the directory containing the project.json and assets. |
|
|
project_id (str): The unique ID for the project, used for naming the .sb3 file. |
|
|
|
|
|
Returns: |
|
|
str: The path to the created .sb3 file, or None if an error occurred. |
|
|
""" |
|
|
print(" --------------------------------------- create_sb3_archive INITIALIZE ---------------------------------------") |
|
|
|
|
|
|
|
|
output_filename = GEN_PROJECT_DIR / project_id |
|
|
print(" --------------------------------------- output_filename ---------------------------------------",output_filename) |
|
|
zip_path = None |
|
|
sb3_path = None |
|
|
try: |
|
|
zip_path = shutil.make_archive(output_filename, 'zip', root_dir=project_folder) |
|
|
print(" --------------------------------------- zip_path_str ---------------------------------------", output_filename, project_folder) |
|
|
logger.info(f"Project folder zipped to: {zip_path}") |
|
|
|
|
|
|
|
|
sb3_path = f"{output_filename}.sb3" |
|
|
os.rename(zip_path, sb3_path) |
|
|
print(" --------------------------------------- rename paths ---------------------------------------", zip_path, sb3_path) |
|
|
logger.info(f"Renamed {zip_path} to {sb3_path}") |
|
|
|
|
|
return sb3_path |
|
|
except Exception as e: |
|
|
logger.error(f"Error creating SB3 archive for {project_id}: {e}") |
|
|
|
|
|
if zip_path and os.path.exists(zip_path): |
|
|
os.remove(zip_path) |
|
|
if sb3_path and os.path.exists(sb3_path): |
|
|
os.remove(sb3_path) |
|
|
return sb3_path |
|
|
|
|
|
|
|
|
|
|
|
def save_pdf_to_generated_dir(pdf_stream: io.BytesIO, project_id: str) -> str: |
|
|
""" |
|
|
Copies the PDF at `pdf_stream` into GEN_PROJECT_DIR/project_id/, |
|
|
renaming it to <project_id>.pdf. |
|
|
|
|
|
Args: |
|
|
pdf_stream (io.BytesIO): Any existing stream to a PDF file. |
|
|
project_id (str): Your unique project identifier. |
|
|
|
|
|
Returns: |
|
|
str: Path to the copied PDF in the generated directory, |
|
|
or None if something went wrong. |
|
|
""" |
|
|
|
|
|
try: |
|
|
|
|
|
output_dir = GEN_PROJECT_DIR / project_id |
|
|
output_dir.mkdir(parents=True, exist_ok=True) |
|
|
print(f"\n--------------------------------output_dir {output_dir}") |
|
|
|
|
|
|
|
|
target_pdf = output_dir / f"{project_id}.pdf" |
|
|
print(f"\n--------------------------------target_pdf {target_pdf}") |
|
|
|
|
|
|
|
|
|
|
|
if isinstance(pdf_stream, io.BytesIO): |
|
|
with open(target_pdf, "wb") as f: |
|
|
f.write(pdf_stream.getbuffer()) |
|
|
else: |
|
|
shutil.copy2(pdf_stream, target_pdf) |
|
|
print(f"Copied PDF from {pdf_stream} → {target_pdf}") |
|
|
logger.info(f"Copied PDF from {pdf_stream} → {target_pdf}") |
|
|
|
|
|
|
|
|
|
|
|
return str(target_pdf) |
|
|
|
|
|
except Exception as e: |
|
|
logger.error(f"Failed to save PDF to generated dir: {e}", exc_info=True) |
|
|
return None |
|
|
|
|
|
@app.route('/') |
|
|
def index(): |
|
|
return render_template('app_index.html') |
|
|
|
|
|
@app.route("/download_sb3/<project_id>", methods=["GET"]) |
|
|
def download_sb3(project_id): |
|
|
sb3_path = GEN_PROJECT_DIR / f"{project_id}.sb3" |
|
|
if not sb3_path.exists(): |
|
|
return jsonify({"error": "Scratch project file not found"}), 404 |
|
|
|
|
|
return send_file( |
|
|
sb3_path, |
|
|
as_attachment=True, |
|
|
download_name=sb3_path.name |
|
|
) |
|
|
|
|
|
@app.route("/download_pdf/<project_id>", methods=["GET"]) |
|
|
def download_pdf(project_id): |
|
|
pdf_path = GEN_PROJECT_DIR / project_id / f"{project_id}.pdf" |
|
|
if not pdf_path.exists(): |
|
|
return jsonify({"error": "Scratch project file not found"}), 404 |
|
|
|
|
|
return send_file( |
|
|
pdf_path, |
|
|
as_attachment=True, |
|
|
download_name=pdf_path.name |
|
|
) |
|
|
|
|
|
|
|
|
@app.route('/process_pdf', methods=['POST']) |
|
|
def process_pdf(): |
|
|
try: |
|
|
logger.info("Received request to process PDF.") |
|
|
if 'pdf_file' not in request.files: |
|
|
logger.warning("No PDF file found in request.") |
|
|
return jsonify({"error": "Missing PDF file in form-data with key 'pdf_file'"}), 400 |
|
|
|
|
|
pdf_file = request.files['pdf_file'] |
|
|
if pdf_file.filename == '': |
|
|
return jsonify({"error": "Empty filename"}), 400 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
project_id = str(uuid.uuid4()).replace('-', '') |
|
|
|
|
|
project_folder = OUTPUT_DIR / project_id |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pdf_bytes = pdf_file.read() |
|
|
pdf_stream = io.BytesIO(pdf_bytes) |
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logger.info(f"Saved uploaded PDF to: {pdf_stream}") |
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start_time = time.time() |
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pdf= save_pdf_to_generated_dir(pdf_stream, project_id) |
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logger.info(f"Saved uploaded PDF to: {pdf_file}: {pdf}") |
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print("--------------------------------pdf_file_path---------------------",pdf_file,pdf_stream) |
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total_time = time.time() - start_time |
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print(f"-----------------------------Execution Time save_pdf_to_generated_dir() : {total_time}-----------------------------\n") |
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start_time = time.time() |
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output_path = extract_images_from_pdf(pdf_stream) |
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print(" --------------------------------------- zip_path_str ---------------------------------------", output_path) |
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total_time = time.time() - start_time |
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print(f"-----------------------------Execution Time extract_images_from_pdf() : {total_time}-----------------------------\n") |
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start_time = time.time() |
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project_output = similarity_matching(output_path, project_folder) |
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logger.info("Received request to process PDF.") |
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total_time = time.time() - start_time |
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print(f"-----------------------------Execution Time similarity_matching() : {total_time}-----------------------------\n") |
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with open(project_output, 'r') as f: |
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project_skeleton = json.load(f) |
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if isinstance(pdf_stream, io.BytesIO): |
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images = convert_pdf_stream_to_images(pdf_stream, dpi=300) |
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else: |
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images = convert_from_path(pdf_stream, dpi=300) |
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initial_state_dict = { |
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"project_json": project_skeleton, |
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"description": "The pseudo code for the script", |
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"project_id": project_id, |
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"project_image": images, |
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"action_plan": {}, |
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"pseudo_code": {}, |
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"temporary_node": {}, |
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"processing":True, |
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"page_count": 0, |
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"temp_pseudo_code":[], |
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} |
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final_state_dict = app_graph.invoke(initial_state_dict,config={"recursion_limit": 200}) |
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final_project_json = final_state_dict['project_json'] |
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with open(project_output, "w") as f: |
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json.dump(final_project_json, f, indent=2) |
|
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logger.info(f"Final project JSON saved to {project_output}") |
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sb3_file_path = create_sb3_archive(project_folder, project_id) |
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if sb3_file_path: |
|
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logger.info(f"Successfully created SB3 file: {sb3_file_path}") |
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download_url = f"https://prthm11-scratch-vision-game.hf.space/download_sb3/{project_id}" |
|
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pdf_url = f"https://prthm11-scratch-vision-game.hf.space/download_pdf/{project_id}" |
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print(f"DOWNLOAD_URL: {download_url}") |
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print(f"PDF_URL: {pdf_url}") |
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return jsonify({ |
|
|
"message": "✅ PDF processed successfully", |
|
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"output_json": "output_path", |
|
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"sprites": "result", |
|
|
"project_output_json": "project_output", |
|
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"test_url": download_url |
|
|
}) |
|
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else: |
|
|
return jsonify(error="Failed to create SB3 archive"), 500 |
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except Exception as e: |
|
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logger.error(f"Error during processing the pdf workflow for project ID {project_id}: {e}", exc_info=True) |
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return jsonify({"error": f"❌ Failed to process PDF: {str(e)}"}), 500 |
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if __name__ == '__main__': |
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app.run(host='0.0.0.0', port=7860, debug=True) |