| from flask import Flask, request, jsonify, render_template, send_from_directory, send_file | |
| import cv2, json,base64,io,os,tempfile,logging, re | |
| import numpy as np | |
| from unstructured.partition.pdf import partition_pdf | |
| from PIL import Image | |
| # from imutils.perspective import four_point_transform | |
| from dotenv import load_dotenv | |
| import pytesseract | |
| from werkzeug.utils import secure_filename | |
| from langchain_groq import ChatGroq | |
| from langgraph.prebuilt import create_react_agent | |
| from pdf2image import convert_from_path, convert_from_bytes | |
| from concurrent.futures import ThreadPoolExecutor | |
| from pdf2image.exceptions import PDFInfoNotInstalledError | |
| from typing import Dict, TypedDict, Optional, Any | |
| from langgraph.graph import StateGraph, END | |
| import uuid | |
| import shutil, time, functools | |
| from langchain_experimental.open_clip.open_clip import OpenCLIPEmbeddings | |
| from langchain_core.utils.utils import secret_from_env | |
| # from matplotlib.offsetbox import OffsetImage, AnnotationBbox | |
| from io import BytesIO | |
| from pathlib import Path | |
| import os | |
| from utils.block_relation_builder import block_builder, separate_scripts, transform_logic_to_action_flow, analyze_opcode_counts | |
| from langchain.chat_models import ChatOpenAI | |
| from langchain_openai import ChatOpenAI | |
| from pydantic import Field, SecretStr | |
| from difflib import get_close_matches | |
| import torch | |
| from transformers import AutoImageProcessor, AutoModel | |
| import faiss | |
| from sentence_transformers import SentenceTransformer | |
| # --- Config (tune threads as needed) --- | |
| DINOV2_MODEL = "facebook/dinov2-small" # small = best CPU latency/quality tradeoff | |
| DEVICE = torch.device("cpu") | |
| torch.set_num_threads(4) # tune for your CPU | |
| # --- Globals for single-shot model load --- | |
| _dinov2_processor = None | |
| _dinov2_model = None | |
| # os.environ["OPENROUTER_API_KEY"] = os.getenv("OPENROUTER_API_KEY", "default_key_or_placeholder") | |
| # class ChatOpenRouter(ChatOpenAI): | |
| # openai_api_key: Optional[SecretStr] = Field( | |
| # alias="api_key", | |
| # default_factory=secret_from_env("OPENROUTER_API_KEY", default=None), | |
| # ) | |
| # @property | |
| # def lc_secrets(self) -> dict[str, str]: | |
| # return {"openai_api_key": "OPENROUTER_API_KEY"} | |
| # def __init__(self, | |
| # openai_api_key: Optional[str] = None, | |
| # **kwargs): | |
| # openai_api_key = ( | |
| # openai_api_key or os.environ.get("OPENROUTER_API_KEY") | |
| # ) | |
| # super().__init__( | |
| # base_url="https://openrouter.ai/api/v1", | |
| # openai_api_key=openai_api_key, | |
| # **kwargs | |
| # ) | |
| # llm2 = ChatOpenRouter( | |
| # #model_name="deepseek/deepseek-r1-0528:free", | |
| # #model_name="google/gemini-2.0-flash-exp:free", | |
| # #model_name="deepseek/deepseek-v3-base:free", | |
| # model_name="deepseek/deepseek-r1:free" | |
| # ) | |
| def log_execution_time(func): | |
| def wrapper(*args, **kwargs): | |
| start_time = time.time() | |
| result = func(*args, **kwargs) | |
| end_time = time.time() | |
| logger.info(f"⏱ {func.__name__} executed in {end_time - start_time:.2f} seconds") | |
| return result | |
| return wrapper | |
| # global pdf_doc | |
| # # ============================== # | |
| # # INITIALIZE CLIP EMBEDDER # | |
| # # ============================== # | |
| # clip_embd = OpenCLIPEmbeddings() | |
| # Configure logging | |
| logging.basicConfig( | |
| level=logging.DEBUG, # Use INFO or ERROR in production | |
| format="%(asctime)s [%(levelname)s] %(message)s", | |
| handlers=[ | |
| logging.FileHandler("/app/logs/app.log"), | |
| logging.StreamHandler() | |
| ] | |
| ) | |
| logger = logging.getLogger(__name__) | |
| load_dotenv() | |
| # os.environ["GROQ_API_KEY"] = os.getenv("GROQ_API_KEY") | |
| groq_api_key = os.getenv("GROQ_API_KEY") | |
| llm = ChatGroq( | |
| model="meta-llama/llama-4-scout-17b-16e-instruct", | |
| temperature=0, | |
| max_tokens=None, | |
| ) | |
| app = Flask(__name__) | |
| # ============================== # | |
| # TESSERACT CONFIGURATION # | |
| # ============================== # | |
| # Set the Tesseract executable path | |
| # pytesseract.pytesseract.tesseract_cmd = r"C:\Program Files\Tesseract-OCR\tesseract.exe" | |
| pytesseract.pytesseract.tesseract_cmd = (r'/usr/bin/tesseract') | |
| # Set the TESSDATA_PREFIX environment variable to the directory containing the 'tessdata' folder | |
| # This is crucial for Tesseract to find its language data files (e.g., eng.traineddata) | |
| # os.environ['TESSDATA_PREFIX'] = r'C:\Program Files\Tesseract-OCR' | |
| # poppler_path = r"C:\poppler\Library\bin" | |
| backdrop_images_path = r"app\blocks\Backdrops" | |
| sprite_images_path = r"app\blocks\sprites" | |
| code_blocks_image_path = r"app\blocks\code_blocks" | |
| count = 0 | |
| BASE_DIR = Path("/app") | |
| BLOCKS_DIR = BASE_DIR / "blocks" | |
| STATIC_DIR = BASE_DIR / "static" | |
| GEN_PROJECT_DIR = BASE_DIR / "generated_projects" | |
| BACKDROP_DIR = BLOCKS_DIR / "Backdrops" | |
| SPRITE_DIR = BLOCKS_DIR / "sprites" | |
| CODE_BLOCKS_DIR = BLOCKS_DIR / "code_blocks" | |
| # === new: outputs rooted under BASE_DIR === | |
| OUTPUT_DIR = BASE_DIR / "outputs" | |
| INDEX_PATH = os.path.join(BLOCKS_DIR, "faiss_index.bin") | |
| PATHS_JSON_PATH = os.path.join(BLOCKS_DIR, "image_paths.json") | |
| # DETECTED_IMAGE_DIR = OUTPUT_DIR / "DETECTED_IMAGE" | |
| # SCANNED_IMAGE_DIR = OUTPUT_DIR / "SCANNED_IMAGE" | |
| # JSON_DIR = OUTPUT_DIR / "EXTRACTED_JSON" | |
| # Global variables to hold the model and index, loaded only once. | |
| MODEL = None | |
| FAISS_INDEX = None | |
| IMAGE_PATHS = None | |
| # make all of them in one go | |
| for d in ( | |
| BLOCKS_DIR, | |
| STATIC_DIR, | |
| GEN_PROJECT_DIR, | |
| BACKDROP_DIR, | |
| SPRITE_DIR, | |
| CODE_BLOCKS_DIR, | |
| OUTPUT_DIR, | |
| # DETECTED_IMAGE_DIR, | |
| # SCANNED_IMAGE_DIR, | |
| # JSON_DIR, | |
| ): | |
| d.mkdir(parents=True, exist_ok=True) | |
| # class GameState(TypedDict): | |
| # project_json: dict | |
| # description: str | |
| # project_id: str | |
| # project_image: str | |
| # pseudo_code: dict | |
| # action_plan: Optional[Dict] | |
| # temporary_node: Optional[Dict] | |
| class GameState(TypedDict): | |
| project_json: dict | |
| description: str | |
| project_id: str | |
| project_image: str | |
| pseudo_code: dict | |
| action_plan: Optional[Dict] | |
| temporary_node: Optional[Dict] | |
| page_count: int | |
| processing: bool | |
| temp_pseudo_code: list | |
| # Refined SYSTEM_PROMPT with more explicit Scratch JSON rules, especially for variables | |
| # SYSTEM_PROMPT = """ | |
| # You are GameScratchAgent, an expert in Scratch 3.0 game development. | |
| # Your task is to process OCR-extracted text from images of Scratch 3.0 code blocks and produce **precisely formatted pseudocode JSON**. | |
| # ### Core Role | |
| # - Treat this as an OCR refinement task: the input may contain typos, spacing issues, or incomplete tokens. | |
| # - Intelligently correct such OCR mistakes to align with valid Scratch 3.0 block syntax. | |
| # - Always generate logically valid pseudocode consistent with Scratch semantics. | |
| # ### Responsibilities | |
| # 1. **Code-block detection** | |
| # - If no Scratch code-blocks are detected → return `"No Code-blocks"`. | |
| # - If code-blocks are present → refine into pseudocode. | |
| # 2. **Script ownership** | |
| # - Extract the value from `"Script for:"`. | |
| # - If it exactly matches any costume in `Stage_costumes`, set `"name_variable": "Stage"`. | |
| # - Otherwise, keep the detected target name. | |
| # 3. **Pseudocode refinement** | |
| # - Correct OCR artifacts automatically (e.g., “when cliked” → “when green flag clicked”). | |
| # - Apply strict Scratch rules for variables, values, dropdowns, reporters, and booleans. | |
| # - Ensure indentation of nested blocks (4 spaces). | |
| # - Every hat block must end with `end`. | |
| # - Do not include explanations or comments. | |
| # - **The pseudocode must always be returned as a single string separated by `\n` (not as a list of strings).** | |
| # - **Never use string concatenation (`+`) or arrays—only one continuous string.** | |
| # - **Every nested control structure (forever, repeat, if, if-else, etc.) must also have its own `end` placed at the correct depth, ensuring proper closure of each block. The placement of `end` is critical for differentiating script meaning (e.g., Case 1 vs Case 2 nesting).** | |
| # 4. **Formatting precautions** | |
| # - Numbers → `(5)`, `(-130)` | |
| # - Text/strings → `(hello)` | |
| # - Variables → `[score v]` | |
| # - Dropdowns → `[space v]`, `[Game Over v]` | |
| # - Reporter blocks → `((x position))` | |
| # - Boolean logic → `<condition>`, `<<cond1> and <cond2>>`, `<not <cond>>` | |
| # - Operators → explicit, e.g. `(([speed v]) * (1.1))` | |
| # ### Critical Notes | |
| # - Be robust to OCR noise: missing characters, misread symbols, or accidental merges. | |
| # - Never output raw OCR mistakes—always normalize to valid Scratch pseudocode. | |
| # - Output only the JSON object, nothing else. | |
| # """ | |
| SYSTEM_PROMPT ="""Your task is to process OCR-extracted text from images of Scratch 3.0 code blocks and produce precisely formatted pseudocode JSON. | |
| ### Core Role | |
| - Treat this as an OCR refinement task: the input may contain typos or spacing issues. | |
| - Intelligently correct OCR mistakes to align with valid Scratch 3.0 block syntax. | |
| ### Universal Rules | |
| 1. **Code Detection:** If no Scratch blocks are detected, the `pseudocode` value must be "No Code-blocks". | |
| 2. **Script Ownership:** Determine the target from "Script for:". If it matches a `Stage_costumes` name, set `name_variable` to "Stage". | |
| 3. **Pseudocode Structure:** | |
| - The pseudocode must be a single JSON string with `\n` for newlines. | |
| - Indent nested blocks with 4 spaces. | |
| - Every script (hat block) and every C-block (if, repeat, forever) MUST have a corresponding `end` at the correct indentation level. | |
| 4. **Formatting Syntax:** | |
| - Numbers & Text: `(5)`, `(hello)` | |
| - Variables & Dropdowns: `[score v]`, `[space v]` | |
| - Reporters: `((x position))` | |
| - Booleans: `<condition>` | |
| 5. **Final Output:** Your response must ONLY be the valid JSON object and nothing else.""" | |
| # SYSTEM_PROMPT_JSON_CORRECTOR =""" | |
| # You are an assistant that outputs JSON responses strictly following the given schema. | |
| # If the JSON you produce has any formatting errors, missing required fields, or invalid structure, you must identify the problems and correct them. | |
| # Always return only valid JSON that fully conforms to the schema below, enclosed in triple backticks (```), without any extra text or explanation. | |
| # If you receive an invalid or incomplete JSON response, fix it by: | |
| # - Adding any missing required fields with appropriate values. | |
| # - Correcting syntax errors such as missing commas, brackets, or quotes. | |
| # - Ensuring the JSON structure matches the schema exactly. | |
| # Remember: Your output must be valid JSON only, ready to be parsed without errors. | |
| # """ | |
| # SYSTEM_PROMPT_JSON_CORRECTOR = """ | |
| # You are an assistant that outputs JSON responses strictly following the given schema. | |
| # If the JSON you produce has any formatting errors, missing required fields, or invalid structure, you must identify the problems and correct them. | |
| # Always return only valid JSON that fully conforms to the schema below, enclosed in triple backticks (```), without any extra text or explanation. | |
| # If you receive an invalid or incomplete JSON response, fix it by: | |
| # - Adding any missing required fields with appropriate values. | |
| # - Correcting syntax errors such as missing commas, brackets, or quotes. | |
| # - Ensuring the JSON structure matches the schema exactly. | |
| # - Ensuring `"pseudocode"` is always a **single JSON string with embedded `\n` newlines** (never arrays, never concatenated with `+`). | |
| # - Removing any invalid concatenation artifacts (`+`, `"string1" + "string2"`). | |
| # - Never output explanations, comments, or extra text — only the corrected JSON. | |
| # - **Every nested control structure (forever, repeat, if, if-else, etc.) must also have its own `end` placed at the correct depth, ensuring proper closure of each block. The placement of `end` is critical for differentiating script meaning (e.g., Case 1 vs Case 2 nesting).** | |
| # Remember: Your output must be valid JSON only, ready to be parsed without errors. | |
| # """ | |
| SYSTEM_PROMPT_JSON_CORRECTOR = """ | |
| You are a JSON correction assistant. Your ONLY task is to fix malformed JSON and return it in the correct format. | |
| REQUIRED OUTPUT FORMAT: | |
| { | |
| "refined_logic": { | |
| "name_variable": "sprite_name_here", | |
| "pseudocode": "pseudocode_string_here" | |
| } | |
| } | |
| RULES: | |
| 1. Extract the sprite name and pseudocode from the input | |
| 2. Return ONLY valid JSON in the exact format above | |
| 3. No explanations, no extra text, no other fields | |
| 4. If you can't find the data, use "Unknown" for name_variable and "No pseudocode found" for pseudocode | |
| """ | |
| # debugger and resolver agent for Scratch 3.0 | |
| # Main agent of the system agent for Scratch 3.0 | |
| agent = create_react_agent( | |
| model=llm, | |
| tools=[], # No specific tools are defined here, but could be added later | |
| prompt=SYSTEM_PROMPT | |
| ) | |
| # agent_2 = create_react_agent( | |
| # model=llm2, | |
| # tools=[], # No specific tools are defined here, but could be added later | |
| # prompt=SYSTEM_PROMPT | |
| # ) | |
| agent_json_resolver = create_react_agent( | |
| model=llm, | |
| tools=[], # No specific tools are defined here, but could be added later | |
| prompt=SYSTEM_PROMPT_JSON_CORRECTOR | |
| ) | |
| def load_model_and_index(): | |
| """ | |
| Loads the SentenceTransformer model, FAISS index, and image paths into global variables. | |
| This function is called once on the first run to avoid reloading heavy assets. | |
| """ | |
| global MODEL, FAISS_INDEX, IMAGE_PATHS | |
| # This check ensures we only load everything once | |
| if MODEL is None: | |
| logger.info("Loading CLIP model 'clip-ViT-L-14' for the first time...") | |
| MODEL = SentenceTransformer('clip-ViT-L-14') | |
| logger.info("✅ CLIP model loaded.") | |
| logger.info(f"Loading FAISS index from: {INDEX_PATH}") | |
| FAISS_INDEX = faiss.read_index(INDEX_PATH) | |
| logger.info("✅ FAISS index loaded.") | |
| logger.info(f"Loading image paths from: {PATHS_JSON_PATH}") | |
| with open(PATHS_JSON_PATH, "r") as f: | |
| IMAGE_PATHS = json.load(f) | |
| logger.info("✅ Image paths loaded.") | |
| # # adding the new embedding models: | |
| # def init_dinov2(model_name: str = DINOV2_MODEL, device: torch.device = DEVICE): | |
| # """Lazy-initialize DINOv2 processor & model (call once before embedding).""" | |
| # global _dinov2_processor, _dinov2_model | |
| # if _dinov2_processor is None or _dinov2_model is None: | |
| # # _dinov2_processor = AutoImageProcessor.from_pretrained(model_name) | |
| # _dinov2_processor = AutoImageProcessor.from_pretrained(model_name, use_fast=True) | |
| # _dinov2_model = AutoModel.from_pretrained(model_name) | |
| # _dinov2_model.eval().to(device) | |
| # def embed_bytesio_list(bytesio_list, batch_size: int = 8): | |
| # """ | |
| # Accepts a list of BytesIO objects (each contains an image, like your sprite_images_bytes). | |
| # Returns: np.ndarray shape (N, D) of L2-normalized embeddings (dtype float32). | |
| # """ | |
| # if _dinov2_processor is None or _dinov2_model is None: | |
| # init_dinov2() | |
| # imgs = [Image.open(b).convert("RGB") for b in bytesio_list] | |
| # embs = [] | |
| # for i in range(0, len(imgs), batch_size): | |
| # batch = imgs[i : i + batch_size] | |
| # inputs = _dinov2_processor(images=batch, return_tensors="pt") | |
| # inputs = {k: v.to(DEVICE) for k, v in inputs.items()} | |
| # with torch.no_grad(): | |
| # out = _dinov2_model(**inputs) | |
| # # global image embedding from CLS token | |
| # cls = out.last_hidden_state[:, 0, :] # (B, D) | |
| # cls = torch.nn.functional.normalize(cls, p=2, dim=1) # L2 normalize rows | |
| # embs.append(cls.cpu().numpy()) | |
| # if not embs: | |
| # return np.zeros((0, _dinov2_model.config.hidden_size), dtype=np.float32) | |
| # return np.vstack(embs).astype(np.float32) | |
| # def l2_normalize_rows(a: np.ndarray, eps: float = 1e-12) -> np.ndarray: | |
| # norm = np.linalg.norm(a, axis=1, keepdims=True) | |
| # return a / (norm + eps) | |
| import torch | |
| from transformers import AutoImageProcessor, AutoModel | |
| import numpy as np | |
| from PIL import Image | |
| from pathlib import Path | |
| from io import BytesIO | |
| import json | |
| def init_dinov2(model_name: str = DINOV2_MODEL, device: torch.device = DEVICE): | |
| """ | |
| Lazy-initialize DINOv2 processor & model (call once before embedding). | |
| """ | |
| global _dinov2_processor, _dinov2_model | |
| if _dinov2_processor is None or _dinov2_model is None: | |
| _dinov2_processor = AutoImageProcessor.from_pretrained(model_name) | |
| _dinov2_model = AutoModel.from_pretrained(model_name) | |
| _dinov2_model.eval().to(device) | |
| def embed_bytesio_list(bytesio_list, batch_size: int = 8): | |
| """ | |
| Accepts a list of BytesIO objects (each contains an image). | |
| Returns: np.ndarray shape (N, D) of L2-normalized embeddings (dtype float32). | |
| """ | |
| if _dinov2_processor is None or _dinov2_model is None: | |
| init_dinov2() | |
| imgs = [] | |
| for b in bytesio_list: | |
| with Image.open(b) as original_img: | |
| # Create a new image with a white background in RGB mode | |
| final_img = Image.new("RGB", original_img.size, (255, 255, 255)) | |
| # Paste the original image onto the white background, using the alpha channel as a mask if it exists | |
| if original_img.mode == 'RGBA': | |
| final_img.paste(original_img, mask=original_img.split()[-1]) | |
| else: | |
| final_img.paste(original_img) | |
| imgs.append(final_img.copy()) | |
| embs = [] | |
| for i in range(0, len(imgs), batch_size): | |
| batch = imgs[i: i + batch_size] | |
| inputs = _dinov2_processor(images=batch, return_tensors="pt") | |
| inputs = {k: v.to(DEVICE) for k, v in inputs.items()} | |
| with torch.no_grad(): | |
| out = _dinov2_model(**inputs) | |
| cls = out.last_hidden_state[:, 0, :] # (B, D) | |
| cls = torch.nn.functional.normalize(cls, p=2, dim=1) | |
| embs.append(cls.cpu().numpy()) | |
| if not embs: | |
| return np.zeros((0, _dinov2_model.config.hidden_size), dtype=np.float32) | |
| return np.vstack(embs).astype(np.float32) | |
| def l2_normalize_rows(a: np.ndarray, eps: float = 1e-12) -> np.ndarray: | |
| """ | |
| Row-wise L2 normalization for numpy arrays. | |
| """ | |
| norm = np.linalg.norm(a, axis=1, keepdims=True) | |
| return a / (norm + eps) | |
| # Helper function to load the block catalog from a JSON file | |
| def _load_block_catalog(block_type: str) -> Dict: | |
| """ | |
| Loads the Scratch block catalog named '{block_type}_blocks.json' | |
| from the <project_root>/blocks/ folder. Returns {} on any error. | |
| """ | |
| catalog_path = BLOCKS_DIR / f"{block_type}.json" | |
| try: | |
| text = catalog_path.read_text() # will raise FileNotFoundError if missing | |
| catalog = json.loads(text) # will raise JSONDecodeError if malformed | |
| logger.info(f"Successfully loaded block catalog from {catalog_path}") | |
| return catalog | |
| except FileNotFoundError: | |
| logger.error(f"Error: Block catalog file not found at {catalog_path}") | |
| except json.JSONDecodeError as e: | |
| logger.error(f"Error decoding JSON from {catalog_path}: {e}") | |
| except Exception as e: | |
| logger.error(f"Unexpected error loading {catalog_path}: {e}") | |
| def get_block_by_opcode(catalog_data: dict, opcode: str) -> dict | None: | |
| """ | |
| Search a single catalog (with keys "description" and "blocks": List[dict]) | |
| for a block whose 'op_code' matches the given opcode. | |
| Returns the block dict or None if not found. | |
| """ | |
| for block in catalog_data["blocks"]: | |
| if block.get("op_code") == opcode: | |
| return block | |
| return None | |
| # Helper function to find a block in all catalogs by opcode | |
| def find_block_in_all(opcode: str, all_catalogs: list[dict]) -> dict | None: | |
| """ | |
| Search across multiple catalogs for a given opcode. | |
| Returns the first matching block dict or None. | |
| """ | |
| for catalog in all_catalogs: | |
| blk = get_block_by_opcode(catalog, opcode) | |
| if blk is not None: | |
| return blk | |
| return None | |
| def variable_intialization(project_data): | |
| """ | |
| Updates variable and broadcast definitions in a Scratch project JSON, | |
| populating the 'variables' and 'broadcasts' sections of the Stage target | |
| and extracting initial values for variables. | |
| Args: | |
| project_data (dict): The loaded JSON data of the Scratch project. | |
| Returns: | |
| dict: The updated project JSON data. | |
| """ | |
| stage_target = None | |
| for target in project_data['targets']: | |
| if target.get('isStage'): | |
| stage_target = target | |
| break | |
| if stage_target is None: | |
| print("Error: Stage target not found in the project data.") | |
| return project_data | |
| # Ensure 'variables' and 'broadcasts' exist in the Stage target | |
| if "variables" not in stage_target: | |
| stage_target["variables"] = {} | |
| if "broadcasts" not in stage_target: | |
| stage_target["broadcasts"] = {} | |
| # Helper function to recursively find and update variable/broadcast fields | |
| def process_dict(obj): | |
| if isinstance(obj, dict): | |
| # Check for "data_setvariableto" opcode to extract initial values | |
| if obj.get("opcode") == "data_setvariableto": | |
| variable_field = obj.get("fields", {}).get("VARIABLE") | |
| value_input = obj.get("inputs", {}).get("VALUE") | |
| if variable_field and isinstance(variable_field, list) and len(variable_field) == 2: | |
| var_name = variable_field[0] | |
| var_id = variable_field[1] | |
| initial_value = "" | |
| if value_input and isinstance(value_input, list) and len(value_input) > 1 and \ | |
| isinstance(value_input[1], list) and len(value_input[1]) > 1: | |
| if value_input[1][0] == 10: | |
| initial_value = str(value_input[1][1]) | |
| elif value_input[1][0] == 12 and len(value_input) > 2 and isinstance(value_input[2], list) and value_input[2][0] == 10: | |
| initial_value = str(value_input[2][1]) | |
| elif isinstance(value_input[1], (str, int, float)): | |
| initial_value = str(value_input[1]) | |
| stage_target["variables"][var_id] = [var_name, initial_value] | |
| for key, value in obj.items(): | |
| # Process broadcast definitions in 'inputs' (BROADCAST_INPUT) | |
| if key == "BROADCAST_INPUT" and isinstance(value, list) and len(value) == 2 and \ | |
| isinstance(value[1], list) and len(value[1]) == 3 and value[1][0] == 11: | |
| broadcast_name = value[1][1] | |
| broadcast_id = value[1][2] | |
| stage_target["broadcasts"][broadcast_id] = broadcast_name | |
| # Process broadcast definitions in 'fields' (BROADCAST_OPTION) | |
| elif key == "BROADCAST_OPTION" and isinstance(value, list) and len(value) == 2: | |
| broadcast_name = value[0] | |
| broadcast_id = value[1] | |
| stage_target["broadcasts"][broadcast_id] = broadcast_name | |
| # Recursively call for nested dictionaries or lists | |
| process_dict(value) | |
| elif isinstance(obj, list): | |
| for i, item in enumerate(obj): | |
| # Process variable references in 'inputs' (like [12, "score", "id"]) | |
| if isinstance(item, list) and len(item) == 3 and item[0] == 12: | |
| var_name = item[1] | |
| var_id = item[2] | |
| if var_id not in stage_target["variables"]: | |
| stage_target["variables"][var_id] = [var_name, ""] | |
| process_dict(item) | |
| # Iterate through all targets to process their blocks | |
| for target in project_data['targets']: | |
| if "blocks" in target: | |
| for block_id, block_data in target["blocks"].items(): | |
| process_dict(block_data) | |
| return project_data | |
| def deduplicate_variables(project_data): | |
| """ | |
| Removes duplicate variable entries in the 'variables' dictionary of the Stage target, | |
| prioritizing entries with non-empty values. | |
| Args: | |
| project_data (dict): The loaded JSON data of the Scratch project. | |
| Returns: | |
| dict: The updated project JSON data with deduplicated variables. | |
| """ | |
| stage_target = None | |
| for target in project_data['targets']: | |
| if target.get('isStage'): | |
| stage_target = target | |
| break | |
| if stage_target is None: | |
| print("Error: Stage target not found in the project data.") | |
| return project_data | |
| if "variables" not in stage_target: | |
| return project_data # No variables to deduplicate | |
| # Use a temporary dictionary to store the preferred variable entry by name | |
| # Format: {variable_name: [variable_id, variable_name, variable_value]} | |
| resolved_variables = {} | |
| for var_id, var_info in stage_target["variables"].items(): | |
| var_name = var_info[0] | |
| var_value = var_info[1] | |
| if var_name not in resolved_variables: | |
| # If the variable name is not yet seen, add it | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| else: | |
| # If the variable name is already seen, decide which one to keep | |
| existing_id, existing_name, existing_value = resolved_variables[var_name] | |
| # Prioritize the entry with a non-empty value | |
| if var_value != "" and existing_value == "": | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| # If both have non-empty values, or both are empty, keep the current one (arbitrary choice, but consistent) | |
| # The current logic will effectively keep the last one encountered that has a value, | |
| # or the very last one if all are empty. | |
| elif var_value != "" and existing_value != "": | |
| # If there are multiple non-empty values for the same variable name | |
| # this keeps the one from the most recent iteration. | |
| # For the given example, this will correctly keep "5". | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| elif var_value == "" and existing_value == "": | |
| # If both are empty, just keep the current one (arbitrary) | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| # Reconstruct the 'variables' dictionary using the resolved entries | |
| new_variables_dict = {} | |
| for var_name, var_data in resolved_variables.items(): | |
| var_id_to_keep = var_data[0] | |
| var_name_to_keep = var_data[1] | |
| var_value_to_keep = var_data[2] | |
| new_variables_dict[var_id_to_keep] = [var_name_to_keep, var_value_to_keep] | |
| stage_target["variables"] = new_variables_dict | |
| return project_data | |
| def variable_adder_main(project_data): | |
| try: | |
| declare_variable_json= variable_intialization(project_data) | |
| print("declare_variable_json------->",declare_variable_json) | |
| except Exception as e: | |
| print(f"Error error in the variable initialization opcodes: {e}") | |
| try: | |
| processed_json= deduplicate_variables(declare_variable_json) | |
| print("processed_json------->",processed_json) | |
| return processed_json | |
| except Exception as e: | |
| print(f"Error error in the variable initialization opcodes: {e}") | |
| # --- Global variable for the block catalog --- | |
| ALL_SCRATCH_BLOCKS_CATALOG = {} | |
| BLOCK_CATALOG_PATH = "blocks" # Define the path to your JSON file | |
| HAT_BLOCKS_PATH = "hat_blocks" # Path to the hat blocks JSON file | |
| STACK_BLOCKS_PATH = "stack_blocks" # Path to the stack blocks JSON file | |
| REPORTER_BLOCKS_PATH = "reporter_blocks" # Path to the reporter blocks JSON file | |
| BOOLEAN_BLOCKS_PATH = "boolean_blocks" # Path to the boolean blocks JSON file | |
| C_BLOCKS_PATH = "c_blocks" # Path to the C blocks JSON file | |
| CAP_BLOCKS_PATH = "cap_blocks" # Path to the cap blocks JSON file | |
| # BLOCK_CATALOG_PATH = BLOCKS_DIR / "blocks.json" | |
| # HAT_BLOCKS_PATH = BLOCKS_DIR / "hat_blocks.json" | |
| # STACK_BLOCKS_PATH = BLOCKS_DIR / "stack_blocks.json" | |
| # REPORTER_BLOCKS_PATH = BLOCKS_DIR / "reporter_blocks.json" | |
| # BOOLEAN_BLOCKS_PATH = BLOCKS_DIR / "boolean_blocks.json" | |
| # C_BLOCKS_PATH = BLOCKS_DIR / "c_blocks.json" | |
| # CAP_BLOCKS_PATH = BLOCKS_DIR / "cap_blocks.json" | |
| # Load the block catalogs from their respective JSON files | |
| hat_block_data = _load_block_catalog(HAT_BLOCKS_PATH) | |
| hat_description = hat_block_data["description"] | |
| #hat_description = hat_block_data.get("description", "No description available") | |
| # hat_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in hat_block_data["blocks"]]) | |
| hat_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in hat_block_data.get("blocks", []) | |
| ]) if isinstance(hat_block_data.get("blocks"), list) else " No blocks information available." | |
| #hat_opcodes_functionalities = os.path.join(BLOCKS_DIR, "hat_blocks.txt") | |
| print("Hat blocks loaded successfully.", hat_description) | |
| boolean_block_data = _load_block_catalog(BOOLEAN_BLOCKS_PATH) | |
| boolean_description = boolean_block_data["description"] | |
| # boolean_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in boolean_block_data["blocks"]]) | |
| boolean_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in boolean_block_data.get("blocks", []) | |
| ]) if isinstance(boolean_block_data.get("blocks"), list) else " No blocks information available." | |
| #boolean_opcodes_functionalities = os.path.join(BLOCKS_DIR, "boolean_blocks.txt") | |
| c_block_data = _load_block_catalog(C_BLOCKS_PATH) | |
| c_description = c_block_data["description"] | |
| # c_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in c_block_data["blocks"]]) | |
| c_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in c_block_data.get("blocks", []) | |
| ]) if isinstance(c_block_data.get("blocks"), list) else " No blocks information available." | |
| #c_opcodes_functionalities = os.path.join(BLOCKS_DIR, "c_blocks.txt") | |
| cap_block_data = _load_block_catalog(CAP_BLOCKS_PATH) | |
| cap_description = cap_block_data["description"] | |
| # cap_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in cap_block_data["blocks"]]) | |
| cap_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in cap_block_data.get("blocks", []) | |
| ]) if isinstance(cap_block_data.get("blocks"), list) else " No blocks information available." | |
| #cap_opcodes_functionalities = os.path.join(BLOCKS_DIR, "cap_blocks.txt") | |
| reporter_block_data = _load_block_catalog(REPORTER_BLOCKS_PATH) | |
| reporter_description = reporter_block_data["description"] | |
| # reporter_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in reporter_block_data["blocks"]]) | |
| reporter_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in reporter_block_data.get("blocks", []) | |
| ]) if isinstance(reporter_block_data.get("blocks"), list) else " No blocks information available." | |
| #reporter_opcodes_functionalities = os.path.join(BLOCKS_DIR, "reporter_blocks.txt") | |
| stack_block_data = _load_block_catalog(STACK_BLOCKS_PATH) | |
| stack_description = stack_block_data["description"] | |
| # stack_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in stack_block_data["blocks"]]) | |
| stack_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in stack_block_data.get("blocks", []) | |
| ]) if isinstance(stack_block_data.get("blocks"), list) else " No blocks information available." | |
| #stack_opcodes_functionalities = os.path.join(BLOCKS_DIR, "stack_blocks.txt") | |
| # This makes ALL_SCRATCH_BLOCKS_CATALOG available globally | |
| ALL_SCRATCH_BLOCKS_CATALOG = _load_block_catalog(BLOCK_CATALOG_PATH) | |
| # Helper function to extract JSON from LLM response | |
| # def extract_json_from_llm_response(raw_response: str) -> dict: | |
| # """ | |
| # Improved JSON extraction with better error handling and validation | |
| # """ | |
| # print(f"Raw LLM response: {raw_response[:200]}...") | |
| # # Try to find JSON in code blocks first | |
| # md = re.search(r"```(?:json)?\s*([\s\S]*?)\s*```", raw_response) | |
| # if md: | |
| # json_string = md.group(1).strip() | |
| # else: | |
| # json_string = raw_response.strip() | |
| # # Find the first complete JSON object (handle cases with multiple objects/arrays) | |
| # first_brace = json_string.find('{') | |
| # if first_brace == -1: | |
| # print("No JSON object found in response") | |
| # return { | |
| # "refined_logic": { | |
| # "name_variable": "No Code-blocks", | |
| # "pseudocode": "No Code-blocks" | |
| # } | |
| # } | |
| # # Find the matching closing brace for the first opening brace | |
| # brace_count = 0 | |
| # last_brace = -1 | |
| # for i, char in enumerate(json_string[first_brace:], first_brace): | |
| # if char == '{': | |
| # brace_count += 1 | |
| # elif char == '}': | |
| # brace_count -= 1 | |
| # if brace_count == 0: | |
| # last_brace = i | |
| # break | |
| # if last_brace == -1: | |
| # print("No matching closing brace found") | |
| # return { | |
| # "refined_logic": { | |
| # "name_variable": "Parse Error", | |
| # "pseudocode": "Malformed JSON" | |
| # } | |
| # } | |
| # json_string = json_string[first_brace:last_brace+1] | |
| # # Simple cleanup - just handle the most common issues | |
| # # 1. Remove trailing commas | |
| # json_string = re.sub(r',\s*}', '}', json_string) | |
| # json_string = re.sub(r',\s*]', ']', json_string) | |
| # # 2. Fix single quotes around simple values (not containing quotes) | |
| # json_string = re.sub(r"'([^'\"]*)'(\s*:)", r'"\1"\2', json_string) # Keys | |
| # json_string = re.sub(r"(:\s*)'([^'\"]*)'(\s*[,}])", r'\1"\2"\3', json_string) # Simple values | |
| # print(f"Cleaned JSON string: {json_string[:200]}...") | |
| # try: | |
| # parsed = json.loads(json_string) | |
| # # Validate the expected structure | |
| # if not isinstance(parsed, dict): | |
| # raise ValueError("Response is not a JSON object") | |
| # if "refined_logic" not in parsed: | |
| # raise ValueError("Missing 'refined_logic' key") | |
| # refined_logic = parsed["refined_logic"] | |
| # if not isinstance(refined_logic, dict): | |
| # raise ValueError("'refined_logic' is not an object") | |
| # if "name_variable" not in refined_logic or "pseudocode" not in refined_logic: | |
| # raise ValueError("Missing required keys in 'refined_logic'") | |
| # print("Successfully parsed and validated JSON") | |
| # return parsed | |
| # except (json.JSONDecodeError, ValueError) as e: | |
| # print(f"JSON parsing failed: {e}") | |
| # # Try to extract meaningful data even from malformed JSON using regex | |
| # try: | |
| # # Look for name_variable and pseudocode patterns with more flexible matching | |
| # name_match = re.search(r'"name_variable":\s*["\']([^"\']*)["\']', raw_response) | |
| # pseudo_match = re.search(r'"pseudocode":\s*["\']([^"\']*)["\']', raw_response) | |
| # if name_match and pseudo_match: | |
| # print("Extracted data using regex fallback") | |
| # return { | |
| # "refined_logic": { | |
| # "name_variable": name_match.group(1), | |
| # "pseudocode": pseudo_match.group(1) | |
| # } | |
| # } | |
| # # Try to find any valid JSON-like structure in the response | |
| # # Look for patterns like {'refined_logic': 'pseudocode', 'block_relationships': [...]} | |
| # alt_match = re.search(r"'name_variable':\s*'([^']*)'.*?'pseudocode':\s*'([^']*)'", raw_response, re.DOTALL) | |
| # if alt_match: | |
| # print("Extracted data using alternative pattern") | |
| # return { | |
| # "refined_logic": { | |
| # "name_variable": alt_match.group(1), | |
| # "pseudocode": alt_match.group(2) | |
| # } | |
| # } | |
| # except Exception as regex_error: | |
| # print(f"Regex extraction also failed: {regex_error}") | |
| # # Return a default structure on parsing failure | |
| # return { | |
| # "refined_logic": { | |
| # "name_variable": "Parse Error", | |
| # "pseudocode": "Failed to parse response" | |
| # } | |
| # } | |
| def extract_json_from_llm_response(raw_response: str) -> dict: | |
| """ | |
| Finds and parses the first valid JSON object from a raw LLM response string. | |
| """ | |
| logger.debug("Attempting to extract JSON from raw LLM response...") | |
| # 1. Look for a JSON markdown block first | |
| match = re.search(r"```(?:json)?\s*({[\s\S]*?})\s*```", raw_response) | |
| if match: | |
| json_string = match.group(1) | |
| logger.debug("Found JSON inside a markdown block.") | |
| try: | |
| return json.loads(json_string) | |
| except json.JSONDecodeError as e: | |
| logger.warning(f"Failed to parse JSON from markdown block: {e}") | |
| # Fall through to the next method if parsing fails | |
| # 2. If no block is found (or it failed), find the outermost braces | |
| logger.debug("Markdown block not found or failed. Searching for outermost braces.") | |
| try: | |
| first_brace = raw_response.find('{') | |
| last_brace = raw_response.rfind('}') | |
| if first_brace != -1 and last_brace != -1 and first_brace < last_brace: | |
| json_string = raw_response[first_brace : last_brace + 1] | |
| return json.loads(json_string) | |
| else: | |
| logger.error("Could not find a valid JSON structure (outermost braces).") | |
| raise json.JSONDecodeError("No valid JSON object found in the response.", raw_response, 0) | |
| except json.JSONDecodeError as e: | |
| logger.error(f"Final JSON parsing attempt failed: {e}") | |
| # Re-raise the exception to be caught by the calling logic (to invoke the corrector agent) | |
| raise | |
| # def extract_json_from_llm_response(raw_response: str) -> dict: | |
| # # --- 1) Pull out the JSON code‑block if present --- | |
| # md = re.search(r"```(?:json)?\s*([\s\S]*?)\s*```", raw_response) | |
| # json_string = md.group(1).strip() if md else raw_response | |
| # # --- 2) Trim to the outermost { … } so we drop any prefix/suffix junk --- | |
| # first, last = json_string.find('{'), json_string.rfind('}') | |
| # if 0 <= first < last: | |
| # json_string = json_string[first:last+1] | |
| # # --- 3) PRE‑CLEANUP: remove stray assistant{…}, rogue assistant keys, fix boolean quotes --- | |
| # json_string = re.sub(r'\b\w+\s*{', '{', json_string) | |
| # json_string = re.sub(r'"assistant"\s*:', '', json_string) | |
| # json_string = re.sub(r'\b(false|true)"', r'\1', json_string) | |
| # logger.debug("Ran pre‑cleanup for stray tokens and boolean quotes.") | |
| # # --- 3.1) Fix stray inner quotes at start of name/list values --- | |
| # # e.g., { "name": " \"recent_scoress\"", ... } → "recent_scoress" | |
| # json_string = re.sub( | |
| # r'("name"\s*:\s*")\s*"', | |
| # r'\1', | |
| # json_string | |
| # ) | |
| # # --- 4) Escape all embedded quotes in any `logic` value up to the next key --- | |
| # def _esc(m): | |
| # prefix, body = m.group(1), m.group(2) | |
| # return prefix + body.replace('"', r'\"') | |
| # json_string = re.sub( | |
| # r'("logic"\s*:\s*")([\s\S]+?)(?=",\s*"[A-Za-z_]\w*"\s*:\s*)', | |
| # _esc, | |
| # json_string | |
| # ) | |
| # logger.debug("Escaped embedded quotes in logic fields.") | |
| # logger.debug("Quoted unquoted keys.") | |
| # # --- 6) Remove trailing commas before } or ] --- | |
| # json_string = re.sub(r',\s*(?=[}\],])', '', json_string) | |
| # json_string = re.sub(r',\s*,', ',', json_string) | |
| # logger.debug("Removed trailing commas.") | |
| # # --- 7) Balance braces: drop extra } at end if needed --- | |
| # ob, cb = json_string.count('{'), json_string.count('}') | |
| # if cb > ob: | |
| # excess = cb - ob | |
| # json_string = json_string.rstrip()[:-excess] | |
| # logger.debug(f"Stripped {excess} extra closing brace(s).") | |
| # # --- 8) Escape literal newlines in *all* string values --- | |
| # json_string = re.sub( | |
| # r'"((?:[^"\\]|\\.)*?)"', | |
| # lambda m: '"' + m.group(1).replace('\n', '\\n').replace('\r', '\\r') + '"', | |
| # json_string, | |
| # flags=re.DOTALL | |
| # ) | |
| # logger.debug("Escaped newlines in strings.") | |
| # # --- 9) Final parse attempt --- | |
| # try: | |
| # return json.loads(json_string) | |
| # except json.JSONDecodeError: | |
| # logger.error("Sanitized JSON still invalid:\n%s", json_string) | |
| # raise | |
| # def reduce_image_size_to_limit(clean_b64_str, max_kb=4000): | |
| # """ | |
| # Reduce an image's size to be as close as possible to max_kb without exceeding it. | |
| # Returns the final base64 string and its size in KB. | |
| # """ | |
| # import re, base64 | |
| # from io import BytesIO | |
| # from PIL import Image | |
| # # Remove the data URI prefix | |
| # base64_data = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", clean_b64_str) | |
| # image_data = base64.b64decode(base64_data) | |
| # # Load into PIL | |
| # img = Image.open(BytesIO(image_data)) | |
| # low, high = 20, 95 # reasonable JPEG quality range | |
| # best_b64 = None | |
| # best_size_kb = 0 | |
| # while low <= high: | |
| # mid = (low + high) // 2 | |
| # buffer = BytesIO() | |
| # img.save(buffer, format="JPEG", quality=mid) | |
| # size_kb = len(buffer.getvalue()) / 1024 | |
| # if size_kb <= max_kb: | |
| # # This quality is valid, try higher | |
| # best_b64 = base64.b64encode(buffer.getvalue()).decode("utf-8") | |
| # best_size_kb = size_kb | |
| # low = mid + 1 | |
| # else: | |
| # # Too big, try lower | |
| # high = mid - 1 | |
| # return f"data:image/jpeg;base64,{best_b64}" | |
| # #clean the base64 model here | |
| # def clean_base64_for_model(raw_b64): | |
| # import io, base64, re | |
| # from PIL import Image | |
| # if not raw_b64: | |
| # return "", "" | |
| # if isinstance(raw_b64, list): | |
| # raw_b64 = raw_b64[0] if raw_b64 else "" | |
| # if not raw_b64: | |
| # return "", "" | |
| # if isinstance(raw_b64, Image.Image): | |
| # buf = io.BytesIO() | |
| # raw_b64.save(buf, format="PNG") | |
| # raw_b64 = base64.b64encode(buf.getvalue()).decode() | |
| # if not isinstance(raw_b64, str): | |
| # raise TypeError(f"Expected base64 string or PIL Image, got {type(raw_b64)}") | |
| # # Remove data URI prefix if present | |
| # clean_b64 = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", raw_b64) | |
| # clean_b64 = clean_b64.replace("\n", "").replace("\r", "").strip() | |
| # # Log original size | |
| # original_size = len(clean_b64.encode("utf-8")) | |
| # print(f"Original Base64 size (bytes): {original_size}") | |
| # if original_size > 4000000: | |
| # # Reduce size to under 4 MB | |
| # reduced_b64 = reduce_image_size_to_limit(clean_b64, max_kb=4000) | |
| # clean_b64_2 = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", reduced_b64) | |
| # clean_b64_2 = clean_b64_2.replace("\n", "").replace("\r", "").strip() | |
| # reduced_size = len(clean_b64_2.encode("utf-8")) | |
| # print(f"Reduced Base64 size (bytes): {reduced_size}") | |
| # # Return both prefixed and clean reduced versions | |
| # return f"data:image/jpeg;base64,{reduced_b64}" | |
| # return f"data:image/jpeg;base64,{clean_b64}" | |
| def reduce_image_size_to_limit(clean_b64_str: str, max_kb: int = 4000) -> str: | |
| """ | |
| Input: clean_b64_str = BASE64 STRING (no data: prefix) | |
| Output: BASE64 STRING (no data: prefix), sized as close as possible to max_kb KB. | |
| Guarantees: returns a valid base64 string (never None). May still be larger than max_kb | |
| if saving at lowest quality cannot get under the limit. | |
| """ | |
| # sanitize | |
| clean = re.sub(r"\s+", "", clean_b64_str).strip() | |
| # fix padding | |
| missing = len(clean) % 4 | |
| if missing: | |
| clean += "=" * (4 - missing) | |
| try: | |
| image_data = base64.b64decode(clean) | |
| except Exception as e: | |
| raise ValueError("Invalid base64 input to reduce_image_size_to_limit") from e | |
| try: | |
| img = Image.open(io.BytesIO(image_data)) | |
| img.load() | |
| except Exception as e: | |
| raise ValueError("Could not open image from base64") from e | |
| # convert alpha -> RGB because JPEG doesn't support alpha | |
| if img.mode in ("RGBA", "LA") or (img.mode == "P" and "transparency" in img.info): | |
| background = Image.new("RGB", img.size, (255, 255, 255)) | |
| background.paste(img, mask=img.split()[-1] if img.mode != "RGB" else None) | |
| img = background | |
| elif img.mode != "RGB": | |
| img = img.convert("RGB") | |
| low, high = 20, 95 | |
| best_bytes = None | |
| # binary search for best quality | |
| while low <= high: | |
| mid = (low + high) // 2 | |
| buf = io.BytesIO() | |
| try: | |
| img.save(buf, format="JPEG", quality=mid, optimize=True) | |
| except OSError: | |
| # some PIL builds/channels may throw on optimize=True; fallback without optimize | |
| buf = io.BytesIO() | |
| img.save(buf, format="JPEG", quality=mid) | |
| size_kb = len(buf.getvalue()) / 1024.0 | |
| if size_kb <= max_kb: | |
| best_bytes = buf.getvalue() | |
| low = mid + 1 | |
| else: | |
| high = mid - 1 | |
| # if never found a quality <= max_kb, use the smallest we created (quality = 20) | |
| if best_bytes is None: | |
| buf = io.BytesIO() | |
| try: | |
| img.save(buf, format="JPEG", quality=20, optimize=True) | |
| except OSError: | |
| buf = io.BytesIO() | |
| img.save(buf, format="JPEG", quality=20) | |
| best_bytes = buf.getvalue() | |
| return base64.b64encode(best_bytes).decode("utf-8") | |
| def clean_base64_for_model(raw_b64, max_bytes_threshold=4000000) -> str: | |
| """ | |
| Accepts: raw_b64 can be: | |
| - a data URI 'data:image/png;base64,...' | |
| - a plain base64 string | |
| - a PIL Image | |
| - a list containing the above (take first) | |
| Returns: a data URI string 'data:<mime>;base64,<base64>' guaranteed to be syntactically valid. | |
| """ | |
| # normalize input | |
| if not raw_b64: | |
| return "" | |
| if isinstance(raw_b64, list): | |
| raw_b64 = raw_b64[0] if raw_b64 else "" | |
| if not raw_b64: | |
| return "" | |
| if isinstance(raw_b64, Image.Image): | |
| buf = io.BytesIO() | |
| # convert to RGB and save as JPEG to keep consistent | |
| img = raw_b64.convert("RGB") | |
| img.save(buf, format="JPEG") | |
| clean_b64 = base64.b64encode(buf.getvalue()).decode("utf-8") | |
| mime = "image/jpeg" | |
| return f"data:{mime};base64,{clean_b64}" | |
| if not isinstance(raw_b64, str): | |
| raise TypeError(f"Expected base64 string or PIL Image, got {type(raw_b64)}") | |
| # detect mime if present; otherwise default to png | |
| m = re.match(r"^data:(image\/[a-zA-Z0-9.+-]+);base64,(.+)$", raw_b64, flags=re.DOTALL) | |
| if m: | |
| mime = m.group(1) | |
| clean_b64 = m.group(2) | |
| else: | |
| # no prefix; assume png by default (you can change to jpeg if you prefer) | |
| mime = "image/png" | |
| clean_b64 = raw_b64 | |
| # sanitize base64 string | |
| clean_b64 = re.sub(r"\s+", "", clean_b64).strip() | |
| missing = len(clean_b64) % 4 | |
| if missing: | |
| clean_b64 += "=" * (4 - missing) | |
| original_size_bytes = len(clean_b64.encode("utf-8")) | |
| # debug print | |
| print(f"Original base64 size (bytes): {original_size_bytes}, mime: {mime}") | |
| if original_size_bytes > max_bytes_threshold: | |
| # reduce and return JPEG prefixed data URI (JPEG tends to compress better for photos) | |
| reduced_clean = reduce_image_size_to_limit(clean_b64, max_kb=4000) | |
| # reduced_clean is plain base64 (no prefix) | |
| print(f"Reduced base64 size (bytes): {original_size_bytes}, mime: {mime}") | |
| return f"data:image/jpeg;base64,{reduced_clean}" | |
| # otherwise return original with its mime prefix (ensure prefix exists) | |
| return f"data:{mime};base64,{clean_b64}" | |
| SCRATCH_OPCODES = [ | |
| 'motion_movesteps', 'motion_turnright', 'motion_turnleft', 'motion_goto', | |
| 'motion_gotoxy', 'motion_glideto', 'motion_glidesecstoxy', 'motion_pointindirection', | |
| 'motion_pointtowards', 'motion_changexby', 'motion_setx', 'motion_changeyby', | |
| 'motion_sety', 'motion_ifonedgebounce', 'motion_setrotationstyle', 'looks_sayforsecs', | |
| 'looks_say', 'looks_thinkforsecs', 'looks_think', 'looks_switchcostumeto', | |
| 'looks_nextcostume', 'looks_switchbackdropto', 'looks_switchbackdroptowait', | |
| 'looks_nextbackdrop', 'looks_changesizeby', 'looks_setsizeto', 'looks_changeeffectby', | |
| 'looks_seteffectto', 'looks_cleargraphiceffects', 'looks_show', 'looks_hide', | |
| 'looks_gotofrontback', 'looks_goforwardbackwardlayers', 'sound_playuntildone', | |
| 'sound_play', 'sound_stopallsounds', 'sound_changevolumeby', 'sound_setvolumeto', | |
| 'event_broadcast', 'event_broadcastandwait', 'control_wait', 'control_wait_until', | |
| 'control_stop', 'control_create_clone_of', 'control_delete_this_clone', | |
| 'data_setvariableto', 'data_changevariableby', 'data_addtolist', 'data_deleteoflist', | |
| 'data_insertatlist', 'data_replaceitemoflist', 'data_showvariable', 'data_hidevariable', | |
| 'data_showlist', 'data_hidelist', 'sensing_askandwait', 'sensing_resettimer', | |
| 'sensing_setdragmode', 'procedures_call', 'operator_lt', 'operator_equals', | |
| 'operator_gt', 'operator_and', 'operator_or', 'operator_not', 'operator_contains', | |
| 'sensing_touchingobject', 'sensing_touchingcolor', 'sensing_coloristouchingcolor', | |
| 'sensing_keypressed', 'sensing_mousedown', 'data_listcontainsitem', 'control_repeat', | |
| 'control_forever', 'control_if', 'control_if_else', 'control_repeat_until', | |
| 'motion_xposition', 'motion_yposition', 'motion_direction', 'looks_costumenumbername', | |
| 'looks_size', 'looks_backdropnumbername', 'sound_volume', 'sensing_distanceto', | |
| 'sensing_answer', 'sensing_mousex', 'sensing_mousey', 'sensing_loudness', | |
| 'sensing_timer', 'sensing_of', 'sensing_current', 'sensing_dayssince2000', | |
| 'sensing_username', 'operator_add', 'operator_subtract', 'operator_multiply', | |
| 'operator_divide', 'operator_random', 'operator_join', 'operator_letterof', | |
| 'operator_length', 'operator_mod', 'operator_round', 'operator_mathop', | |
| 'data_variable', 'data_list', 'data_itemoflist', 'data_lengthoflist', | |
| 'data_itemnumoflist', 'event_whenflagclicked', 'event_whenkeypressed', | |
| 'event_whenthisspriteclicked', 'event_whenbackdropswitchesto', 'event_whengreaterthan', | |
| 'event_whenbroadcastreceived', 'control_start_as_clone', 'procedures_definition' | |
| ] | |
| def validate_and_fix_opcodes(opcode_counts): | |
| """ | |
| Ensures all opcodes are valid. If an opcode is invalid, replace with closest match. | |
| """ | |
| corrected_list = [] | |
| for item in opcode_counts: | |
| opcode = item.get("opcode") | |
| count = item.get("count", 1) | |
| if opcode not in SCRATCH_OPCODES: | |
| # Find closest match (case-sensitive) | |
| match = get_close_matches(opcode, SCRATCH_OPCODES, n=1, cutoff=0.6) | |
| if match: | |
| print(f"Opcode '{opcode}' not found. Replacing with '{match[0]}'") | |
| opcode = match[0] | |
| else: | |
| print(f"Opcode '{opcode}' not recognized and no close match found. Skipping.") | |
| continue | |
| corrected_list.append({"opcode": opcode, "count": count}) | |
| # Merge duplicates after correction | |
| merged = {} | |
| for item in corrected_list: | |
| merged[item["opcode"]] = merged.get(item["opcode"], 0) + item["count"] | |
| return [{"opcode": k, "count": v} for k, v in merged.items()] | |
| def format_scratch_pseudo_code(code_string): | |
| """ | |
| Parses and formats Scratch pseudo-code with correct indentation, | |
| specifically handling if/else/end structures correctly. | |
| Args: | |
| code_string (str): A string containing Scratch pseudo-code with | |
| potentially inconsistent indentation. | |
| Returns: | |
| str: The correctly formatted and indented pseudo-code string. | |
| """ | |
| lines = code_string.strip().split('\n') | |
| formatted_lines = [] | |
| indent_level = 0 | |
| # Keywords that increase indentation for the NEXT line | |
| indent_keywords = ['when', 'forever', 'if', 'repeat', 'else'] | |
| # Keywords that decrease indentation for the CURRENT line | |
| unindent_keywords = ['end', 'else'] | |
| for line in lines: | |
| stripped_line = line.strip() | |
| if not stripped_line: | |
| continue | |
| # Check for keywords that should un-indent the current line | |
| if any(keyword in stripped_line for keyword in unindent_keywords): | |
| # Special case for 'else': it should align with its 'if' | |
| if 'else' in stripped_line: | |
| # Decrease indentation for 'else' and its following lines | |
| indentation = ' ' * (indent_level -1) | |
| formatted_lines.append(indentation + stripped_line) | |
| continue | |
| # For 'end', decrease the level before formatting | |
| indent_level = max(0, indent_level - 1) | |
| indentation = ' ' * indent_level | |
| formatted_lines.append(indentation + stripped_line) | |
| # Check for keywords that should indent the next line | |
| if any(keyword in stripped_line for keyword in indent_keywords): | |
| # 'else' both un-indents and indents, so the level remains the same for the next block | |
| if 'else' not in stripped_line: | |
| indent_level += 1 | |
| return '\n'.join(formatted_lines) | |
| # Node 1: Logic updating if any issue here | |
| def pseudo_generator_node(state: GameState): | |
| logger.info("--- Running plan_logic_aligner_node ---") | |
| image = state.get("project_image", "") | |
| project_json = state["project_json"] | |
| cnt =state["page_count"] | |
| print(f"The page number recived at the pseudo_generator node:-----> {cnt}") | |
| # MODIFICATION 1: Include 'Stage' in the list of names to plan for. | |
| # It's crucial to ensure 'Stage' is always present for its global role. | |
| target_names = [t["name"] for t in project_json["targets"]] | |
| stage_names = [t["name"] for t in project_json["targets"] if t.get("isStage")] | |
| sprite_names = [t["name"] for t in project_json["targets"] if not t.get("isStage")] | |
| # Get costumes separately for Stage and Sprites | |
| stage_costumes = [ | |
| c["name"] | |
| for t in project_json["targets"] if t.get("isStage") | |
| for c in t.get("costumes", []) | |
| ] | |
| refinement_prompt = """ | |
| You are an expert Scratch 3.0 programmer. Your task is to analyze an image of Scratch code blocks and convert it into a structured JSON object containing precise pseudocode. | |
| --- | |
| ## CONTEXT | |
| - **Available Sprites:** {', '.join(sprite_names)} | |
| - **Available Stage Costumes:** {', '.join(stage_costumes)} | |
| --- | |
| ## INSTRUCTIONS | |
| 1. **Identify the Target:** Find the text "Script for:" in the image to determine the target sprite or stage. | |
| 2. **Apply Stage Rule:** If the identified target name exactly matches any name in the `Available Stage Costumes` list, you MUST set the output `name_variable` to `"Stage"`. Otherwise, use the identified target name. | |
| 3. **Handle No Code:** If no Scratch blocks are visible in the image, return the specified "No Code-blocks" JSON format. | |
| 4. **Generate Pseudocode:** If blocks are present, convert them to pseudocode according to the rules below. | |
| 5. **Output ONLY JSON:** Your entire response must be a single, valid JSON object inside a ```json code block and nothing else. | |
| --- | |
| ## PSEUDOCODE FORMATTING RULES | |
| - **Numbers & Text:** Enclose in parentheses. `(10)`, `(-50)`, `(hello)`. | |
| - **Variables & Dropdowns:** Enclose in square brackets with ` v`. `[score v]`, `[space v]`. | |
| - **Reporter Blocks:** Enclose in double parentheses. `((x position))`. | |
| - **Boolean Conditions:** Enclose in angle brackets. `<((score)) > (50)>`, `<not <touching [edge v]?>>`. | |
| - **Line Breaks:** Use `\n` to separate each block onto a new line. The entire pseudocode must be a single JSON string. | |
| - **Indentation:** Use **4 spaces** to indent blocks nested inside C-Blocks (like `if`, `repeat`, `forever`). | |
| - **Termination:** | |
| - **Every script** (starting with a hat block) MUST conclude with `end`. | |
| - **Every C-Block** (`if`, `repeat`, `forever`) MUST also have its own corresponding `end` at the correct indentation level. This is critical. | |
| --- | |
| ## REQUIRED JSON FORMAT | |
| If code blocks are found: | |
| ```json | |
| {{ | |
| "refined_logic": {{ | |
| "name_variable": "Name_Identified_From_Instructions", | |
| "pseudocode": "Your fully formatted pseudocode as a single string with \\n newlines." | |
| }} | |
| }} | |
| ```` | |
| If no code blocks are found: | |
| ```json | |
| {{ | |
| "refined_logic": {{ | |
| "name_variable": "Name_Identified_From_Instructions", | |
| "pseudocode": "No Code-blocks" | |
| }} | |
| }} | |
| ``` | |
| ----- | |
| ## EXAMPLES | |
| **Example 1: Looping and Conditionals** | |
| ``` | |
| when green flag clicked | |
| go to x: (240) y: (-100) | |
| set [speed v] to (-5) | |
| forever | |
| change x by ([speed v]) | |
| if <((x position)) < (-240)> then | |
| go to x: (240) y: (-100) | |
| end | |
| end | |
| end | |
| ``` | |
| **Example 2: Events and Broadcasting** | |
| ``` | |
| when I receive [Game Over v] | |
| if <((score)) > (([High Score v]))> then | |
| set [High Score v] to ([score v]) | |
| end | |
| switch backdrop to [Game Over v] | |
| end | |
| ``` | |
| """ | |
| # refinement_prompt = f""" | |
| # You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested). | |
| # "Analyze the Scratch code-block image and generate Pseudo-Code for what this logic appears to be doing." | |
| # From Image, you also have to detect a value of Key given in Text form "Script for: ". Below is the example | |
| # Example: "Script for: Bear", "Script for:" is a key and "Bear" is value and check if there is related target name available. | |
| # **Special Rule for Stage Costumes:** | |
| # If the value of "Script for:" exactly matches ANY costume name in the Stage_costumes list given below, | |
| # then the `"name_variable"` in the output JSON must be set to `"Stage"` (not the costume name). | |
| # **Targets in Game (Sprites and Stage) available in project_json:** | |
| # Sprite_name:{', '.join(sprite_names)} | |
| # Stage_name: Stage | |
| # Stage_costumes: {', '.join(stage_costumes)} | |
| # --- Scratch 3.0 Block Reference --- | |
| # ### Hat Blocks | |
| # Description: {hat_description} | |
| # Blocks: | |
| # {hat_opcodes_functionalities} | |
| # ### Boolean Blocks | |
| # Description: {boolean_description} | |
| # Blocks: | |
| # {boolean_opcodes_functionalities} | |
| # ### C Blocks | |
| # Description: {c_description} | |
| # Blocks: | |
| # {c_opcodes_functionalities} | |
| # ### Cap Blocks | |
| # Description: {cap_description} | |
| # Blocks: | |
| # {cap_opcodes_functionalities} | |
| # ### Reporter Blocks | |
| # Description: {reporter_description} | |
| # Blocks: | |
| # {reporter_opcodes_functionalities} | |
| # ### Stack Blocks | |
| # Description: {stack_description} | |
| # Blocks: | |
| # {stack_opcodes_functionalities} | |
| # ----------------------------------- | |
| # Your task is to: | |
| # If you don't find any "Code-Blocks" then, | |
| # **Don't generate Pseudo Code, and pass the message "No Code-blocks" | |
| # If you find any "Code-Blocks" then, | |
| # 1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string. | |
| # 2. **Structural requirements**: | |
| # - **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. | |
| # - **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. | |
| # - **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. | |
| # - **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. | |
| # - **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. | |
| # - **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. | |
| # - **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. | |
| # - **Operator expressions** must use explicit Scratch operator blocks, e.g.: | |
| # ``` | |
| # (([ballSpeed v]) * (1.1)) | |
| # ``` | |
| # - **Every hat block script must end** with a final `end` on its own line. | |
| # - **[critical important]:Every nested control structure (forever, repeat, if, if-else, etc.) must also have its own `end` placed at the correct depth, ensuring proper closure of each block. The placement of `end` is critical for differentiating script meaning (e.g., Case 1 vs Case 2 nesting).** | |
| # 3. **Pseudo‑code formatting**: | |
| # - Represent each block or nested block on its own line. | |
| # - Auto-correct invalid OCR phrases to valid Scratch 3.0 block names using the **Scratch 3.0 Block Reference** above. | |
| # - **Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).This is a critical requirement.** | |
| # - No comments or explanatory text—just the block sequence. | |
| # - a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
| # - **The pseudocode must be returned as a single string separated by `\n` (not as a list of strings).** | |
| # - **Never use string concatenation (`+`) or arrays—only one continuous string.** | |
| # - **Every nested control structure (forever, repeat, if, if-else, etc.) must also have its own `end` placed at the correct depth, ensuring proper closure of each block. The placement of `end` is critical for differentiating script meaning (e.g., Case 1 vs Case 2 nesting).** | |
| # 4. **Logic content**: | |
| # - Build clear flow for mechanics (movement, jumping, flying, scoring, collisions). | |
| # - Match each action closely to a Scratch block or tight sequence. | |
| # - Do **NOT** include any justification or comments—only the raw logic. | |
| # 5. **Examples for reference**: | |
| # **Correct** pattern for a simple start script: | |
| # ``` | |
| # when green flag clicked | |
| # switch backdrop to [blue sky v] | |
| # set [score v] to (0) | |
| # show variable [score v] | |
| # broadcast [Game Start v] | |
| # end | |
| # ``` | |
| # **Correct** pattern for updating the high score variable handling: | |
| # ``` | |
| # when I receive [Game Over v] | |
| # if <((score)) > (([High Score v]))> then | |
| # set [High Score v] to ([score v]) | |
| # end | |
| # switch backdrop to [Game Over v] | |
| # end | |
| # ``` | |
| # **Correct** pattern for level up and increase difficulty use: | |
| # ``` | |
| # when I receive [Level Up v] | |
| # change [level v] by (1) | |
| # set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) | |
| # end | |
| # ``` | |
| # **Correct** pattern for jumping mechanics use: | |
| # ``` | |
| # when [space v] key pressed | |
| # if <((y position)) = (-100)> then | |
| # repeat (5) | |
| # change y by (100) | |
| # wait (0.1) seconds | |
| # change y by (-100) | |
| # wait (0.1) seconds | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # **Correct** pattern for continuos moving objects use: | |
| # ``` | |
| # when green flag clicked | |
| # go to x: (240) y: (-100) | |
| # set [speed v] to (-5) | |
| # show variable [speed v] | |
| # forever | |
| # change x by ([speed v]) | |
| # if <((x position)) < (-240)> then | |
| # go to x: (240) y: (-100) | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # 6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json. | |
| # 7. **Output**: | |
| # Return **only** a JSON object, using double quotes everywhere: | |
| # ```json | |
| # {{ | |
| # "refined_logic":{{ | |
| # "name_variable": 'Value of "Sript for: "', | |
| # "pseudocode":"…your fully‑formatted pseudo‑code here…", | |
| # }} | |
| # }} | |
| # ``` | |
| # """ | |
| image_input = { | |
| "type": "image_url", | |
| "image_url": { | |
| # "url": f"data:image/png;base64,{image}" | |
| "url": clean_base64_for_model(image[cnt]) | |
| } | |
| } | |
| content = [ | |
| {"type": "text", "text": refinement_prompt}, | |
| image_input | |
| ] | |
| try: | |
| # Invoke the main agent for logic refinement and relationship identification | |
| response = agent.invoke({"messages": [{"role": "user", "content": content}]}) | |
| llm_output_raw = response["messages"][-1].content.strip() | |
| print(f"llm_output_raw: {response}") | |
| parsed_llm_output = extract_json_from_llm_response(llm_output_raw) | |
| result = parsed_llm_output | |
| print(f"result:\n\n {result}") | |
| except json.JSONDecodeError as error_json: | |
| # If JSON parsing fails, use the json resolver agent | |
| # correction_prompt = ( | |
| # "Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" | |
| # "It must be a JSON object with `refined_logic` (string) and `block_relationships` (array of objects).\n" | |
| # f"- **Error Details**: {error_json}\n\n" | |
| # "**Strict Instructions for your response:**\n" | |
| # "1. **ONLY** output the corrected JSON. Do not include any other text or explanations.\n" | |
| # "2. Ensure all keys and string values are enclosed in **double quotes**. Escape internal quotes (`\\`).\n" | |
| # "3. No trailing commas. Correct nesting.\n\n" | |
| # "Here is the problematic JSON string to correct:\n" | |
| # f"```json\n{llm_output_raw}\n```\n" | |
| # "Corrected JSON:\n" | |
| # ) | |
| correction_prompt = f""" | |
| Fix this malformed response and return only the corrected JSON: | |
| Input: {llm_output_raw if 'llm_output_raw' in locals() else 'No response available'} | |
| Extract the sprite name and pseudocode, then return in this exact format: | |
| {{ | |
| "refined_logic": {{ | |
| "name_variable": "sprite_name", | |
| "pseudocode": "pseudocode_here" | |
| }} | |
| }} | |
| """ | |
| try: | |
| correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) | |
| corrected_output = extract_json_from_llm_response(correction_response['messages'][-1].content) | |
| #block_relationships = corrected_output.get("block_relationships", []) | |
| result = corrected_output | |
| print(f"result:\n\n {result}") | |
| except Exception as e_corr: | |
| logger.error(f"Failed to correct JSON output for even after retry: {e_corr}") | |
| # Update the original action_plan in the state with the refined version | |
| state["pseudo_code"] = result | |
| state["temp_pseudo_code"] += [result] | |
| Data = state["temp_pseudo_code"] | |
| # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # json.dump(state, f, indent=2, ensure_ascii=False) | |
| print(f"[OVREALL REFINED PSEUDO CODE LOGIC]: {result}") | |
| print(f"[OVREALL LISTS OF LOGICS]: {Data}") | |
| logger.info("Plan refinement and block relation analysis completed for all plans.") | |
| return state | |
| # Node2: Node Optimizer node | |
| def node_optimizer(state: GameState): | |
| logger.info("--- Running Node Optimizer Node ---") | |
| project_json = state["project_json"] | |
| raw = state.get("pseudo_code", {}) | |
| refined_logic_data = raw.get("refined_logic", {}) | |
| sprite_name = refined_logic_data.get("name_variable", "<unknown>") | |
| pseudo = refined_logic_data.get("pseudocode", "") | |
| sprite_name = {} | |
| project_json_targets = state.get("project_json", {}).get("targets", []) | |
| for target in project_json_targets: | |
| sprite_name[target["name"]] = target["name"] | |
| action_flow = state.get("action_plan", {}) | |
| try: | |
| refined_logic_data["pseudocode"] = separate_scripts(str(pseudo)) | |
| # Step 4: If you want to update the `state` dictionary with the new refined_logic_data | |
| state["pseudo_code"]["refined_logic"] = refined_logic_data | |
| print(f"[The pseudo_code generated here]: { state['pseudo_code']}") | |
| state["action_plan"] = transform_logic_to_action_flow(state["pseudo_code"]) | |
| print(f"[The action plan generated here]: { state['action_plan']}") | |
| action_flow = state.get("action_plan", {}) | |
| if action_flow.get("action_overall_flow", {}) == {}: | |
| plan_data = action_flow.items() | |
| else: | |
| plan_data = action_flow.get("action_overall_flow", {}).items() | |
| refined_flow: Dict[str, Any] = {} | |
| for sprite, sprite_data in plan_data: | |
| refined_plans = [] | |
| for plan in sprite_data.get("plans", []): | |
| logic = plan.get("logic", "") | |
| plan["opcode_counts"]= analyze_opcode_counts(str(logic)) | |
| refined_plans.append(plan) | |
| refined_flow[sprite] = { | |
| "description": sprite_data.get("description", ""), | |
| "plans": refined_plans | |
| } | |
| if refined_flow: | |
| state["action_plan"] = refined_flow | |
| logger.info("Node Optimization completed.") | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in Node Optimizer Node: {e}") | |
| # Node 5: block_builder_node | |
| def overall_block_builder_node_2(state: GameState): | |
| logger.info("--- Running OverallBlockBuilderNode ---") | |
| print("--- Running OverallBlockBuilderNode ---") | |
| project_json = state["project_json"] | |
| targets = project_json["targets"] | |
| # --- Sprite and Stage Target Mapping --- | |
| sprite_map = {target["name"]: target for target in targets if not target["isStage"]} | |
| stage_target = next((target for target in targets if target["isStage"]), None) | |
| if stage_target: | |
| sprite_map[stage_target["name"]] = stage_target | |
| action_plan = state.get("action_plan", {}) | |
| print("[Overall Action Plan received at the block generator]:", json.dumps(action_plan, indent=2)) | |
| if not action_plan: | |
| logger.warning("No action plan found in state. Skipping OverallBlockBuilderNode.") | |
| return state | |
| # Initialize offsets for script placement on the Scratch canvas | |
| script_y_offset = {} | |
| script_x_offset_per_sprite = {name: 0 for name in sprite_map.keys()} | |
| # This handles potential variations in the action_plan structure. | |
| if action_plan.get("action_overall_flow", {}) == {}: | |
| plan_data = action_plan.items() | |
| else: | |
| plan_data = action_plan.get("action_overall_flow", {}).items() | |
| # --- Extract global project context for LLM --- | |
| all_sprite_names = list(sprite_map.keys()) | |
| all_variable_names = {} | |
| all_list_names = {} | |
| all_broadcast_messages = {} | |
| for target in targets: | |
| for var_id, var_info in target.get("variables", {}).items(): | |
| all_variable_names[var_info[0]] = var_id # Store name -> ID mapping (e.g., "myVariable": "myVarId123") | |
| for list_id, list_info in target.get("lists", {}).items(): | |
| all_list_names[list_info[0]] = list_id # Store name -> ID mapping | |
| for broadcast_id, broadcast_name in target.get("broadcasts", {}).items(): | |
| all_broadcast_messages[broadcast_name] = broadcast_id # Store name -> ID mapping | |
| # --- Process each sprite's action plan --- | |
| for sprite_name, sprite_actions_data in plan_data: | |
| if sprite_name in sprite_map: | |
| current_sprite_target = sprite_map[sprite_name] | |
| if "blocks" not in current_sprite_target: | |
| current_sprite_target["blocks"] = {} | |
| if sprite_name not in script_y_offset: | |
| script_y_offset[sprite_name] = 0 | |
| for plan_entry in sprite_actions_data.get("plans", []): | |
| logic_sequence = str(plan_entry["logic"]) | |
| opcode_counts = plan_entry.get("opcode_counts", {}) | |
| refined_indent_logic = format_scratch_pseudo_code(logic_sequence) | |
| print(f"\n--------------------------- refined indent logic: {refined_indent_logic}-------------------------------\n") | |
| try: | |
| generated_blocks = block_builder(opcode_counts, refined_indent_logic) | |
| # Ensure generated_blocks is a dictionary | |
| if not isinstance(generated_blocks, dict): | |
| logger.error(f"block_builder for sprite '{sprite_name}' returned non-dict type: {type(generated_blocks)}. Skipping block update.") | |
| continue # Skip to next plan_entry if output is not a dictionary | |
| if "blocks" in generated_blocks and isinstance(generated_blocks["blocks"], dict): | |
| logger.warning(f"LLM returned nested 'blocks' key for {sprite_name}. Unwrapping.") | |
| generated_blocks = generated_blocks["blocks"] | |
| # Update block positions for top-level script | |
| for block_id, block_data in generated_blocks.items(): | |
| if block_data.get("topLevel"): | |
| block_data["x"] = script_x_offset_per_sprite.get(sprite_name, 0) | |
| block_data["y"] = script_y_offset[sprite_name] | |
| script_y_offset[sprite_name] += 150 # Increment for next script | |
| current_sprite_target["blocks"].update(generated_blocks) | |
| print(f"[current_sprite_target block updated]: {current_sprite_target['blocks']}") | |
| state["iteration_count"] = 0 | |
| logger.info(f"Action blocks added for sprite '{sprite_name}' by OverallBlockBuilderNode.") | |
| except Exception as e: | |
| logger.error(f"Error generating blocks for sprite '{sprite_name}': {e}") | |
| # Consider adding more specific error handling here if a malformed output | |
| # from block_builder should cause a specific state change, but generally | |
| # avoid nulling the entire project_json. | |
| state["project_json"] = project_json | |
| # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # json.dump(state, f, indent=2, ensure_ascii=False) | |
| return state | |
| # Node 6: variable adder node | |
| def variable_adder_node(state: GameState): | |
| logger.info("--- Running Variable Adder Node ---") | |
| project_json = state["project_json"] | |
| try: | |
| updated_project_json = variable_adder_main(project_json) | |
| if updated_project_json is not None: | |
| print("Variable added inside the project successfully!") | |
| state["project_json"]=updated_project_json | |
| else: | |
| print("Variable adder unable to add any variable inside the project!") | |
| state["project_json"]=project_json | |
| state["page_count"] +=1 | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in variable adder node while updating project_json': {e}") | |
| raise | |
| # Node 7: variable adder node | |
| def layer_order_correction(state: GameState): | |
| """ | |
| Ensures that all sprites (isStage: false) have unique layerOrder values >= 1. | |
| If duplicates are found, they are reassigned sequentially. | |
| """ | |
| logger.info("--- Running Layer Order Correction Node ---") | |
| try: | |
| project_json = state.get("project_json", {}) | |
| targets = project_json.get("targets", []) | |
| # Collect all sprites (ignore Stage) | |
| sprites = [t for t in targets if not t.get("isStage", False)] | |
| # Reassign layerOrder sequentially (starting from 1) | |
| for idx, sprite in enumerate(sprites, start=1): | |
| old_lo = sprite.get("layerOrder", None) | |
| sprite["layerOrder"] = idx | |
| logger.debug(f"Sprite '{sprite.get('name')}' layerOrder: {old_lo} -> {idx}") | |
| # Stage always remains 0 | |
| for target in targets: | |
| if target.get("isStage", False): | |
| target["layerOrder"] = 0 | |
| # Update state | |
| state["project_json"]["targets"] = targets | |
| logger.info("Layer Order Correction completed successfully.") | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in Layer Order Correction Node: {e}") | |
| return state | |
| # Node 8: variable adder node | |
| def processed_page_node(state: GameState): | |
| logger.info("--- Processing the Pages Node ---") | |
| image = state.get("project_image", "") | |
| cnt =state["page_count"] | |
| print(f"The page processed for page:--------------> {cnt}") | |
| if cnt<len(image): | |
| state["processing"]= True | |
| else: | |
| state["processing"]= False | |
| return state | |
| def extract_images_from_pdf(pdf_stream: io.BytesIO): | |
| ''' Extract images from PDF and generate structured sprite JSON ''' | |
| manipulated_json = {} | |
| img_elements = [] | |
| try: | |
| # { | |
| # pdf_path = Path(pdf_path) | |
| # pdf_filename = pdf_path.stem # e.g., "scratch_crab" | |
| # pdf_dir_path = str(pdf_path.parent).replace("/", "\\") | |
| # print("-------------------------------pdf_filename-------------------------------",pdf_filename) | |
| # print("-------------------------------pdf_dir_path-------------------------------",pdf_dir_path) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| # use a random ID since there's no filename | |
| pdf_id = uuid.uuid4().hex | |
| else: | |
| pdf_id = os.path.splitext(os.path.basename(pdf_stream))[0] | |
| # extracted_image_subdir = DETECTED_IMAGE_DIR / pdf_filename | |
| # json_subdir = JSON_DIR / pdf_filename | |
| # extracted_image_subdir.mkdir(parents=True, exist_ok=True) | |
| # json_subdir.mkdir(parents=True, exist_ok=True) | |
| # print("-------------------------------extracted_image_subdir-------------------------------",extracted_image_subdir) | |
| # print("-------------------------------json_subdir-------------------------------",json_subdir) | |
| # # Output paths (now using Path objects directly) | |
| # output_json_path = json_subdir / "extracted.json" | |
| # final_json_path = json_subdir / "extracted_sprites.json" # Path to extracted_sprites.json | |
| # final_json_path_2 = json_subdir / "extracted_sprites_2.json" | |
| # print("-------------------------------output_json_path-------------------------------",output_json_path) | |
| # print("-------------------------------final_json_path-------------------------------",final_json_path) | |
| # print("-------------------------------final_json_path_2-------------------------------",final_json_path_2) | |
| try: | |
| elements = partition_pdf( | |
| # filename=str(pdf_path), # partition_pdf might expect a string | |
| file=pdf_stream, # 'file=', inplace of 'filename' | |
| strategy="hi_res", | |
| extract_image_block_types=["Image"], | |
| hi_res_model_name="yolox", | |
| extract_image_block_to_payload=True, | |
| # ocr_languages=ocr_lang, | |
| # extract_images_in_pdf=False, | |
| # extract_image_block_output_dir=r"E:\Pratham\2025\Harsh Sir\Scratch Vision\images\pdf_output" | |
| ) | |
| print(f"ELEMENTS") | |
| except Exception as e: | |
| raise RuntimeError( | |
| f"❌ Failed to extract images from PDF: {str(e)}") | |
| file_elements = [element.to_dict() for element in elements] | |
| print(f"========== file elements: \n{file_elements}") | |
| #{ | |
| # try: | |
| # with open(output_json_path, "w") as f: | |
| # json.dump([element.to_dict() | |
| # for element in elements], f, indent=4) | |
| # except Exception as e: | |
| # raise RuntimeError(f"❌ Failed to write extracted.json: {str(e)}") | |
| # try: | |
| # # Display extracted images | |
| # with open(output_json_path, 'r') as file: | |
| # file_elements = json.load(file) | |
| # except Exception as e: | |
| # raise RuntimeError(f"❌ Failed to read extracted.json: {str(e)}") | |
| # } | |
| sprite_count = 1 | |
| for el in file_elements: | |
| img_b64 = el["metadata"].get("image_base64") | |
| if not img_b64: | |
| continue | |
| manipulated_json[f"Sprite {sprite_count}"] = { | |
| # "id":auto_id, | |
| # "name": name, | |
| "base64": el["metadata"]["image_base64"], | |
| "file-path": pdf_id, | |
| # "description": description | |
| } | |
| sprite_count += 1 | |
| return manipulated_json | |
| except Exception as e: | |
| raise RuntimeError(f"❌ Error in extract_images_from_pdf: {str(e)}") | |
| # def similarity_matching(input_json_path: str, project_folder: str) -> str: | |
| # # --- Config (tune threads as needed) --- | |
| # DINOV2_MODEL = "facebook/dinov2-small" # small = best CPU latency/quality tradeoff | |
| # DEVICE = torch.device("cpu") | |
| # torch.set_num_threads(4) # tune for your CPU | |
| # --- Globals for single-shot model load --- | |
| # _dinov2_processor = None | |
| # _dinov2_model = None | |
| def similarity_matching(sprites_data: str, project_folder: str) -> str: | |
| logger.info("🔍 Running similarity matching…") | |
| os.makedirs(project_folder, exist_ok=True) | |
| # ---------------------------------------- | |
| # CHANGED: define normalized base-paths so startswith() checks work | |
| backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # ---------------------------------------- | |
| project_json_path = os.path.join(project_folder, "project.json") | |
| # ============================== | |
| # READ SPRITE METADATA | |
| # ============================== | |
| # with open(input_json_path, 'r') as f: | |
| # sprites_data = json.load(f) | |
| sprite_ids, sprite_base64 = [], [] | |
| for sid, sprite in sprites_data.items(): | |
| sprite_ids.append(sid) | |
| # texts.append("This is " + sprite.get("description", sprite.get("name", ""))) | |
| sprite_base64.append(sprite["base64"]) | |
| sprite_images_bytes = [] | |
| for b64 in sprite_base64: | |
| img = Image.open(BytesIO(base64.b64decode(b64.split(",")[-1]))).convert("RGB") | |
| buffer = BytesIO() | |
| img.save(buffer, format="PNG") | |
| buffer.seek(0) | |
| sprite_images_bytes.append(buffer) | |
| # ========================================= | |
| # Build the list of all candidate images | |
| # ========================================= | |
| folder_image_paths = [ | |
| BACKDROP_DIR/"Baseball 2.sb3"/"7be1f5b3e682813dac1f297e52ff7dca.png", | |
| BACKDROP_DIR/"Beach Malibu.sb3"/"050615fe992a00d6af0e664e497ebf53.png", | |
| BACKDROP_DIR/"Bedroom 3.sb3"/"8cc0b88d53345b3e337e8f028a32a4e7.png", | |
| BACKDROP_DIR/"Blue Sky.sb3"/"e7c147730f19d284bcd7b3f00af19bb6.png", | |
| BACKDROP_DIR/"Castle 2.sb3"/"951765ee7f7370f120c9df20b577c22f.png", | |
| BACKDROP_DIR/"Colorful City.sb3"/"04d18ddd1b85f0ea30beb14b8da49f60.png", | |
| BACKDROP_DIR/"Hall.sb3"/"ea86ca30b346f27ca5faf1254f6a31e3.png", | |
| BACKDROP_DIR/"Jungle.sb3"/"f4f908da19e2753f3ed679d7b37650ca.png", | |
| BACKDROP_DIR/"Soccer.sb3"/"04a63154f04b09494354090f7cc2f1b9.png", | |
| BACKDROP_DIR/"Theater.sb3"/"c2b097bc5cdb6a14ef5485202bc5ee76.png", | |
| SPRITE_DIR/"Batter.sprite3"/"592ee9ab2aeefe65cb4fb95fcd046f33.png", | |
| SPRITE_DIR/"Batter.sprite3"/"9d193bef6e3d6d8eba6d1470b8bf9351.png", | |
| SPRITE_DIR/"Batter.sprite3"/"baseball_sprite_motion_1.png", | |
| SPRITE_DIR/"Batter.sprite3"/"bd4fc003528acfa847e45ff82f346eee.png", | |
| SPRITE_DIR/"Batter.sprite3"/"fdfde4bcbaca0f68e83fdf3f4ef0c660.png", | |
| SPRITE_DIR/"Bear.sprite3"/"6f303e972f33fcb7ef36d0d8012d0975.png", | |
| SPRITE_DIR/"Bear.sprite3"/"bear_motion_2.png", | |
| SPRITE_DIR/"Bear.sprite3"/"deef1eaa96d550ae6fc11524a1935024.png", | |
| SPRITE_DIR/"Beetle.sprite3"/"46d0dfd4ae7e9bfe3a6a2e35a4905eae.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"34b76c1835c6a7fc2c47956e49bb0f52.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"49c9f952007d870a046cff93b6e5e098.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"fe98df7367e314d9640bfaa54fc239be.png", | |
| SPRITE_DIR/"Cat.sprite3"/"0fb9be3e8397c983338cb71dc84d0b25.png", | |
| SPRITE_DIR/"Cat.sprite3"/"bcf454acf82e4504149f7ffe07081dbc.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"2373556e776cad3ba4d6ee04fc34550b.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"c00ffa6c5dd0baf9f456b897ff974377.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"d722329bd9373ad80625e5be6d52f3ed.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"d7aa990538915b7ef1f496d7e8486ade.png", | |
| SPRITE_DIR/"City Bus.sprite3"/"7d7e26014a346b894db8ab1819f2167f.png", | |
| SPRITE_DIR/"City Bus.sprite3"/"e9694adbff9422363e2ea03166015393.png", | |
| SPRITE_DIR/"Crab.sprite3"/"49839aa1b0feed02a3c759db5f8dee71.png", | |
| SPRITE_DIR/"Crab.sprite3"/"bear_element.png", | |
| SPRITE_DIR/"Crab.sprite3"/"f7cdd2acbc6d7559d33be8675059c79e.png", | |
| SPRITE_DIR/"Glow-G.sprite3"/"56839bc48957869d980c6f9b6f5a2a91.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"00c8c464c19460df693f8d5ae69afdab.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"768c4601174f0dfcb96b3080ccc3a192.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"a7cc1e5f02b58ecc8095cfc18eef0289.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"db4d97cbf24e2b8af665bfbf06f67fa0.png", | |
| SPRITE_DIR/"Soccer Ball.sprite3"/"5d973d7a3a8be3f3bd6e1cd0f73c32b5.png", | |
| SPRITE_DIR/"Soccer Ball.sprite3"/"cat_football.png", | |
| SPRITE_DIR/"Star.sprite3"/"551629f2a64c1f3703e57aaa133effa6.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"55ba51188af86ca16ef30267e874c1ed.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"91d495085eb4d02a375c42f6318071e7.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"df943c9894ee4b9df8c5893ce30c2a5f.png", | |
| # CODE_BLOCKS_DIR/"client_code_block_1.jpg", | |
| # CODE_BLOCKS_DIR/"client_code_block_2.jpg", | |
| CODE_BLOCKS_DIR/"script1.JPG", | |
| CODE_BLOCKS_DIR/"script2.JPG", | |
| CODE_BLOCKS_DIR/"script3.JPG", | |
| CODE_BLOCKS_DIR/"script4.JPG", | |
| CODE_BLOCKS_DIR/"script5.JPG", | |
| CODE_BLOCKS_DIR/"script6.JPG", | |
| CODE_BLOCKS_DIR/"script7.JPG", | |
| CODE_BLOCKS_DIR/"script8.JPG", | |
| CODE_BLOCKS_DIR/"script9.JPG", | |
| CODE_BLOCKS_DIR/"static_white.png"] | |
| folder_image_paths = [os.path.normpath(str(p)) for p in folder_image_paths] | |
| # ========================================= | |
| # ----------------------------------------- | |
| # Load reference embeddings from JSON | |
| # ----------------------------------------- | |
| with open(f"{BLOCKS_DIR}/dinov2_embeddings.json", "r") as f: | |
| embedding_json = json.load(f) | |
| # ============================== # | |
| # EMBED SPRITE IMAGES # | |
| # ============================== # | |
| # ensure model is initialized (fast no-op after first call) | |
| init_dinov2() | |
| # embed the incoming sprite BytesIO images (same data structure you already use) | |
| sprite_matrix = embed_bytesio_list(sprite_images_bytes, batch_size=8) # shape (N, D) | |
| # load reference embeddings from JSON (they must be numeric lists) | |
| img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # normalize both sides (important — stored embeddings may not be normalized) | |
| sprite_matrix = l2_normalize_rows(sprite_matrix) | |
| img_matrix = l2_normalize_rows(img_matrix) | |
| # ========================================= | |
| # Compute similarities & pick best match | |
| # ========================================= | |
| similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| most_similar_indices = np.argmax(similarity, axis=1) | |
| # ========================================= | |
| # Copy matched sprite assets + collect data | |
| # ========================================= | |
| project_data = [] | |
| copied_folders = set() | |
| for sprite_idx, matched_idx in enumerate(most_similar_indices): | |
| matched_image_path = folder_image_paths[matched_idx] | |
| matched_folder = os.path.dirname(matched_image_path) | |
| # CHANGED: use our new normalized sprite_base_path | |
| if not matched_folder.startswith(sprite_base_path): | |
| continue | |
| if matched_folder in copied_folders: | |
| continue | |
| copied_folders.add(matched_folder) | |
| logger.info(f"Matched sprite: {matched_image_path}") | |
| sprite_json_path = os.path.join(matched_folder, 'sprite.json') | |
| if not os.path.exists(sprite_json_path): | |
| logger.warning(f"No sprite.json in {matched_folder}") | |
| continue | |
| with open(sprite_json_path, 'r') as f: | |
| sprite_info = json.load(f) | |
| # copy all non‐matched files | |
| for fname in os.listdir(matched_folder): | |
| if fname in (os.path.basename(matched_image_path), 'sprite.json'): | |
| continue | |
| shutil.copy2(os.path.join(matched_folder, fname), | |
| os.path.join(project_folder, fname)) | |
| project_data.append(sprite_info) | |
| # ========================================= | |
| # Copy matched backdrop assets + collect | |
| # ========================================= | |
| backdrop_data = [] | |
| copied_backdrop_folders = set() | |
| for backdrop_idx, matched_idx in enumerate(most_similar_indices): | |
| matched_image_path = folder_image_paths[matched_idx] | |
| matched_folder = os.path.dirname(matched_image_path) | |
| matched_filename = os.path.basename(matched_image_path) | |
| # CHANGED: use our new normalized backdrop_base_path | |
| if not matched_folder.startswith(backdrop_base_path): | |
| continue | |
| # skip if backdrop folder already processed | |
| if matched_folder in copied_backdrop_folders: | |
| continue | |
| copied_backdrop_folders.add(matched_folder) | |
| logger.info(f"Matched backdrop: {matched_image_path}") | |
| # 1) Copy the matched backdrop image itself | |
| try: | |
| shutil.copy2( | |
| matched_image_path, | |
| os.path.join(project_folder, matched_filename) | |
| ) | |
| logger.info(f"✅ Copied matched backdrop image {matched_filename} to {project_folder}") | |
| except Exception as e: | |
| logger.error(f"❌ Failed to copy matched backdrop {matched_image_path}: {e}") | |
| # copy non‐matched files | |
| for fname in os.listdir(matched_folder): | |
| # if fname in (os.path.basename(matched_image_path), 'project.json'): | |
| if fname in {matched_filename, 'project.json'}: | |
| continue | |
| # shutil.copy2(os.path.join(matched_folder, fname), | |
| # os.path.join(project_folder, fname)) | |
| src = os.path.join(matched_folder, fname) | |
| dst = os.path.join(project_folder, fname) | |
| if os.path.isfile(src): | |
| try: | |
| shutil.copy2(src, dst) | |
| logger.info(f"Copied additional backdrop asset {fname} to project folder") | |
| except Exception as e: | |
| logger.error(f"Failed to copy {src}: {e}") | |
| # append the stage‐target from its project.json | |
| pj = os.path.join(matched_folder, 'project.json') | |
| if os.path.exists(pj): | |
| with open(pj, 'r') as f: | |
| bd_json = json.load(f) | |
| for tgt in bd_json.get("targets", []): | |
| if tgt.get("isStage"): | |
| backdrop_data.append(tgt) | |
| else: | |
| logger.warning(f"No project.json in {matched_folder}") | |
| # ========================================= | |
| # Merge into final Scratch project.json | |
| # ========================================= | |
| final_project = { | |
| "targets": [], "monitors": [], "extensions": [], | |
| "meta": { | |
| "semver": "3.0.0", | |
| "vm": "11.3.0", | |
| "agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36" | |
| } | |
| } | |
| # sprites first | |
| for spr in project_data: | |
| if not spr.get("isStage", False): | |
| final_project["targets"].append(spr) | |
| # then backdrop as the Stage | |
| if backdrop_data: | |
| all_costumes, sounds = [], [] | |
| seen_costumes = set() | |
| for i, bd in enumerate(backdrop_data): | |
| for costume in bd.get("costumes", []): | |
| # Create a unique key for the costume | |
| key = (costume.get("name"), costume.get("assetId")) | |
| if key not in seen_costumes: | |
| seen_costumes.add(key) | |
| all_costumes.append(costume) | |
| if i == 0: | |
| sounds = bd.get("sounds", []) | |
| stage_obj={ | |
| "isStage": True, | |
| "name": "Stage", | |
| "objName": "Stage", | |
| "variables": {}, | |
| "lists": {}, | |
| "broadcasts": {}, | |
| "blocks": {}, | |
| "comments": {}, | |
| "currentCostume": 1 if len(all_costumes) > 1 else 0, | |
| "costumes": all_costumes, | |
| "sounds": sounds, | |
| "volume": 100, | |
| "layerOrder": 0, | |
| "tempo": 60, | |
| "videoTransparency": 50, | |
| "videoState": "on", | |
| "textToSpeechLanguage": None | |
| } | |
| final_project["targets"].insert(0, stage_obj) | |
| else: | |
| logger.warning("⚠️ No backdrop matched. Using default static backdrop.") | |
| default_backdrop_path = BACKDROP_DIR / "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| default_backdrop_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| default_backdrop_sound = BACKDROP_DIR / "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| default_backdrop_sound_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| try: | |
| shutil.copy2(default_backdrop_path, os.path.join(project_folder, default_backdrop_name)) | |
| logger.info(f"✅ Default backdrop copied to project: {default_backdrop_name}") | |
| shutil.copy2(default_backdrop_sound, os.path.join(project_folder, default_backdrop_sound_name)) | |
| logger.info(f"✅ Default backdrop sound copied to project: {default_backdrop_sound_name}") | |
| except Exception as e: | |
| logger.error(f"❌ Failed to copy default backdrop: {e}") | |
| stage_obj={ | |
| "isStage": True, | |
| "name": "Stage", | |
| "objName": "Stage", | |
| "variables": {}, | |
| "lists": {}, | |
| "broadcasts": {}, | |
| "blocks": {}, | |
| "comments": {}, | |
| "currentCostume": 0, | |
| "costumes": [ | |
| { | |
| "assetId": default_backdrop_name.split(".")[0], | |
| "name": "defaultBackdrop", | |
| "md5ext": default_backdrop_name, | |
| "dataFormat": "svg", | |
| "rotationCenterX": 240, | |
| "rotationCenterY": 180 | |
| } | |
| ], | |
| "sounds": [ | |
| { | |
| "name": "pop", | |
| "assetId": "83a9787d4cb6f3b7632b4ddfebf74367", | |
| "dataFormat": "wav", | |
| "format": "", | |
| "rate": 48000, | |
| "sampleCount": 1123, | |
| "md5ext": "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| } | |
| ], | |
| "volume": 100, | |
| "layerOrder": 0, | |
| "tempo": 60, | |
| "videoTransparency": 50, | |
| "videoState": "on", | |
| "textToSpeechLanguage": None | |
| } | |
| final_project["targets"].insert(0, stage_obj) | |
| with open(project_json_path, 'w') as f: | |
| json.dump(final_project, f, indent=2) | |
| return project_json_path | |
| # def similarity_matching(sprites_data: str, project_folder: str) -> str: | |
| # logger.info("🔍 Running similarity matching…") | |
| # os.makedirs(project_folder, exist_ok=True) | |
| # # # ---------------------------------------- | |
| # # # CHANGED: define normalized base-paths so startswith() checks work | |
| # # backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| # # sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| # # code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # # # ---------------------------------------- | |
| # # project_json_path = os.path.join(project_folder, "project.json") | |
| # # # ============================== | |
| # # # READ SPRITE METADATA | |
| # # # ============================== | |
| # # # with open(input_json_path, 'r') as f: | |
| # # # sprites_data = json.load(f) | |
| # # sprite_ids, sprite_base64 = [], [] | |
| # # for sid, sprite in sprites_data.items(): | |
| # # sprite_ids.append(sid) | |
| # # # texts.append("This is " + sprite.get("description", sprite.get("name", ""))) | |
| # # sprite_base64.append(sprite["base64"]) | |
| # # sprite_images_bytes = [] | |
| # # for b64 in sprite_base64: | |
| # # img = Image.open(BytesIO(base64.b64decode(b64.split(",")[-1]))).convert("RGB") | |
| # # buffer = BytesIO() | |
| # # img.save(buffer, format="PNG") | |
| # # buffer.seek(0) | |
| # # sprite_images_bytes.append(buffer) | |
| # # ---------------------------------------- | |
| # # normalized base-paths | |
| # backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| # sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| # code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # # ---------------------------------------- | |
| # project_json_path = os.path.join(project_folder, "project.json") | |
| # # ============================== | |
| # # READ SPRITE METADATA | |
| # # ============================== | |
| # sprite_ids, sprite_base64 = [], [] | |
| # for sid, sprite in sprites_data.items(): | |
| # sprite_ids.append(sid) | |
| # sprite_base64.append(sprite["base64"]) | |
| # # === decode base64 into BytesIO list (you already did similar) === | |
| # sprite_images_bytes = [] | |
| # for b64 in sprite_base64: | |
| # try: | |
| # raw = b64.split(",", 1)[-1] | |
| # img = Image.open(BytesIO(base64.b64decode(raw))).convert("RGB") | |
| # buf = BytesIO() | |
| # img.save(buf, format="PNG") | |
| # buf.seek(0) | |
| # sprite_images_bytes.append(buf) | |
| # except Exception as e: | |
| # logger.warning(f"Skipping bad sprite base64: {e}") | |
| # # ========================================= | |
| # # Build the list of all candidate images | |
| # # ========================================= | |
| # folder_image_paths = [ | |
| # CODE_BLOCKS_DIR / "client_code_block_1.jpg", | |
| # CODE_BLOCKS_DIR / "client_code_block_2.jpg", | |
| # CODE_BLOCKS_DIR / "script1.JPG", | |
| # CODE_BLOCKS_DIR / "script2.JPG", | |
| # CODE_BLOCKS_DIR / "script3.JPG", | |
| # CODE_BLOCKS_DIR / "script4.JPG", | |
| # CODE_BLOCKS_DIR / "script5.JPG", | |
| # CODE_BLOCKS_DIR / "script6.JPG", | |
| # CODE_BLOCKS_DIR / "script7.JPG", | |
| # CODE_BLOCKS_DIR / "script8.JPG", | |
| # CODE_BLOCKS_DIR / "script9.JPG", | |
| # BACKDROP_DIR/"Arctic.sb3"/"67e0db3305b3c8bac3a363b1c428892e.png", | |
| # BACKDROP_DIR/"Baseball 1.sb3"/"825d9b54682c406215d9d1f98a819449.png", | |
| # BACKDROP_DIR/"Baseball 2.sb3"/"7be1f5b3e682813dac1f297e52ff7dca.png", | |
| # BACKDROP_DIR/"Basketball 1.sb3"/"ae21eac3d1814aee1d37ae82ea287816.png", | |
| # BACKDROP_DIR/"Basketball 2.sb3"/"a5865738283613a2725b2c9dda6d8c78.png", | |
| # BACKDROP_DIR/"Beach Malibu.sb3"/"050615fe992a00d6af0e664e497ebf53.png", | |
| # BACKDROP_DIR/"Beach Rio.sb3"/"968f0ede6e70e1dbb763d6fd4c5003e0.png", | |
| # BACKDROP_DIR/"Bedroom 1.sb3"/"7aa6bbb2ddc4c10f901e1a50aeac1c7e.png", | |
| # BACKDROP_DIR/"Bedroom 2.sb3"/"e2f8b0dbd0a65d2ad8bfc21616662a6a.png", | |
| # BACKDROP_DIR/"Bedroom 3.sb3"/"8cc0b88d53345b3e337e8f028a32a4e7.png", | |
| # BACKDROP_DIR/"Bench With View.sb3"/"962201a2b712a302fb087f8f0dcb2076.png", | |
| # BACKDROP_DIR/"Blue Sky 2.sb3"/"8eb8790be5507fdccf73e7c1570bbbab.png", | |
| # BACKDROP_DIR/"Blue Sky.sb3"/"e7c147730f19d284bcd7b3f00af19bb6.png", | |
| # BACKDROP_DIR/"Boardwalk.sb3"/"de0e54cd11551566f044e7e6bc588b2c.png", | |
| # BACKDROP_DIR/"Canyon.sb3"/"c7c0b27b959193a0b570a9639cfe8158.png", | |
| # BACKDROP_DIR/"Castle 1.sb3"/"e1914ed7917267f1c2ef2b48004cade9.png", | |
| # BACKDROP_DIR/"Castle 2.sb3"/"951765ee7f7370f120c9df20b577c22f.png", | |
| # BACKDROP_DIR/"Castle 3.sb3"/"76fa99f67569fcd39b4be74ed38c33f3.png", | |
| # BACKDROP_DIR/"Castle 4.sb3"/"4f45f79af8e8dac3d41eb5a06ade61d4.png", | |
| # BACKDROP_DIR/"Chalkboard.sb3"/"a8a24b5aa717bbef09dbe31368914427.png", | |
| # BACKDROP_DIR/"Circles.sb3"/"c9847be305920807c5597d81576dd0c4.png", | |
| # BACKDROP_DIR/"City With Water.sb3"/"1ef98019fc94ea65a1b55d5521285c7a.png", | |
| # BACKDROP_DIR/"Colorful City.sb3"/"04d18ddd1b85f0ea30beb14b8da49f60.png", | |
| # BACKDROP_DIR/"Concert.sb3"/"c8d90320d2966c08af8cdd1c6a7a93b5.png", | |
| # BACKDROP_DIR/"Desert.sb3"/"d98a9526a34890cf4bad11b5409eae2a.png", | |
| # BACKDROP_DIR/"Farm.sb3"/"1e8a70bd07f1dcba3383883f3b948266.png", | |
| # BACKDROP_DIR/"Field At Mit.sb3"/"5b0a970202b464915915260c03f05455.png", | |
| # BACKDROP_DIR/"Flowers.sb3"/"25a6ede51a96d4e55de2ffb81ae96f8c.png", | |
| # BACKDROP_DIR/"Forest.sb3"/"92968ac16b2f0c3f7835a6dacd172c7b.png", | |
| # BACKDROP_DIR/"Galaxy.sb3"/"5fab1922f254ae9fd150162c3e392bef.png", | |
| # BACKDROP_DIR/"Garden-rock.sb3"/"4f66053598bea0905e1559ab9d5a6e31.png", | |
| # BACKDROP_DIR/"Greek Theater.sb3"/"93d71e8b8a96cc007b8d68f36acd338a.png", | |
| # BACKDROP_DIR/"Hall.sb3"/"ea86ca30b346f27ca5faf1254f6a31e3.png", | |
| # BACKDROP_DIR/"Hay Field.sb3"/"da102a69d135973e0fc139131dec785a.png", | |
| # BACKDROP_DIR/"Hearts.sb3"/"f98526ccb0eec3ac7d6c8f8ab502825e.png", | |
| # BACKDROP_DIR/"Hill.sb3"/"2129c842f28d6881f622fdc3497ff2da.png", | |
| # BACKDROP_DIR/"Jungle.sb3"/"f4f908da19e2753f3ed679d7b37650ca.png", | |
| # BACKDROP_DIR/"Jurassic.sb3"/"64025bdca5db4938f65597e3682fddcf.png", | |
| # BACKDROP_DIR/"Light.sb3"/"4b98c07876ed8997c3762e75790507b4.png", | |
| # BACKDROP_DIR/"Metro.sb3"/"0b4a15ba028bf205ec051390d6ac4de7.png", | |
| # BACKDROP_DIR/"Moon.sb3"/"0b1d2eaf22d62ef88de80ccde5578fba.png", | |
| # BACKDROP_DIR/"Mountain.sb3"/"f84989feee2cf462a1c597169777ee3c.png", | |
| # BACKDROP_DIR/"Mural.sb3"/"efb625f7e0b199b15f69e116cd053cea.png", | |
| # BACKDROP_DIR/"Nebula.sb3"/"9b5cdbd596da1b6149f56b794b6394f4.png", | |
| # BACKDROP_DIR/"Neon Tunnel.sb3"/"57d2b13b2f73d3d878c72810c137b0d6.png", | |
| # BACKDROP_DIR/"Night City With Street.sb3"/"14443ad7907b6479d7562a12b8ae0efb.png", | |
| # BACKDROP_DIR/"Night City.sb3"/"6fdc795ff487204f72740567be5f64f9.png", | |
| # BACKDROP_DIR/"Party.sb3"/"108160d0e44d1c340182e31c9dc0758a.png", | |
| # BACKDROP_DIR/"Pathway.sb3"/"5d747ec036755a4b129f0d5b978bc61c.png", | |
| # BACKDROP_DIR/"Playground.sb3"/"e5f794c8756ca0cead5cb7e7fe354c41.png", | |
| # BACKDROP_DIR/"Playing Field.sb3"/"2de108f3098e92f5c5976cf75d38e99d.png", | |
| # BACKDROP_DIR/"Pool.sb3"/"6cab934df643d2fc508cfa90c0c4059b.png", | |
| # BACKDROP_DIR/"Rays.sb3"/"87e963282db9e020e8c4d075891ea12b.png", | |
| # BACKDROP_DIR/"Refrigerator.sb3"/"98f053f9681e872f34fafd783ce72205.png", | |
| # BACKDROP_DIR/"Room 1.sb3"/"a81668321aa3dcc0fc185d3e36ae76f6.png", | |
| # BACKDROP_DIR/"Room 2.sb3"/"05ae3e3bbea890a6e3552ffe8456775e.png", | |
| # BACKDROP_DIR/"Savanna.sb3"/"9b020b8c7cb6a9592f7303add9441d8f.png", | |
| # BACKDROP_DIR/"School.sb3"/"1dea69ac0f62cf538d368a7bde1372ac.png", | |
| # BACKDROP_DIR/"Slopes.sb3"/"63b6a69594a0a87888b56244bfa2ac1b.png", | |
| # BACKDROP_DIR/"Soccer 2.sb3"/"b0dc1268cb595aaeef405bce40d1639c.png", | |
| # BACKDROP_DIR/"Soccer.sb3"/"04a63154f04b09494354090f7cc2f1b9.png", | |
| # BACKDROP_DIR/"Space City 1.sb3"/"20344b0edcc498281e4cb80242a72667.png", | |
| # BACKDROP_DIR/"Space City 2.sb3"/"32b2316fd375faa18088f6c57ebb1c8d.png", | |
| # BACKDROP_DIR/"Space.sb3"/"84208d9a3718ec3c9fc5a32a792fa1d0.png", | |
| # BACKDROP_DIR/"Spaceship.sb3"/"0c450891306fa63ef02aa0fda7fd0ef9.png", | |
| # BACKDROP_DIR/"Spotlight.sb3"/"d26bf4c3980163d9106625cc2ea6c50d.png", | |
| # BACKDROP_DIR/"Stars.sb3"/"47282ff0f7047c6fab9c94b531abf721.png", | |
| # BACKDROP_DIR/"Stripes.sb3"/"a6a21f5c08d586e8daaebde37c97fb6f.png", | |
| # BACKDROP_DIR/"Theater 2.sb3"/"061a78ed83495dd0acd6d62e83e1b972.png", | |
| # BACKDROP_DIR/"Theater.sb3"/"c2b097bc5cdb6a14ef5485202bc5ee76.png", | |
| # BACKDROP_DIR/"Tree.sb3"/"a23fbf972001c94637b568992f8fd7bd.png", | |
| # BACKDROP_DIR/"Underwater 1.sb3"/"d3344650f594bcecdf46aa4a9441badd.png", | |
| # BACKDROP_DIR/"Underwater 2.sb3"/"1517c21786d2d0edc2f3037408d850bd.png", | |
| # BACKDROP_DIR/"Urban.sb3"/"1679049718869e1f548e1e8823e29c1c.png", | |
| # BACKDROP_DIR/"Wall 1.sb3"/"7e5327c68ff6ddabc48dbfe4717a04fe.png", | |
| # BACKDROP_DIR/"Wall 2.sb3"/"82d867fcd9f1b5f49e29c2f853d55665.png", | |
| # BACKDROP_DIR/"Water And Rocks.sb3"/"0015433a406a53f00b792424b823268c.png", | |
| # BACKDROP_DIR/"Wetland.sb3"/"ef9973bcff6d4cbc558e946028ec7d23.png", | |
| # BACKDROP_DIR/"Winter.sb3"/"5fa9385a60b904672d0e46e9d768bb32.png", | |
| # BACKDROP_DIR/"Witch House.sb3"/"30085b2d27beb5acdbe895d8b3e64b04.png", | |
| # BACKDROP_DIR/"Woods And Bench.sb3"/"4fcf7ed0de6c6b6e9b52c511b0650e9c.png", | |
| # BACKDROP_DIR/"Woods.sb3"/"f3eb165d6f3fd23370f97079f2e631bf.png", | |
| # BACKDROP_DIR/"Xy-grid-20px.sb3"/"4eec0e1db92b8dea3e5bee25105e8f46.png", | |
| # BACKDROP_DIR/"Xy-grid-30px.sb3"/"3b8bcabd0ac683b7cb3673208039764b.png", | |
| # BACKDROP_DIR/"Xy-grid.sb3"/"9838d02002d05f88dc54d96494fbc202.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"34a175600dc009a521eb46fdbbbeeb67.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"45de34b47a2ce22f6f5d28bb35a44ff5.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"809d9b47347a6af2860e7a3a35bce057.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"920f14335615fff9b8c55fccb8971984.png", | |
| # SPRITE_DIR/"Amon.sprite3"/"60f720956ab1840431dcf0616ce98f14.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"b36584db82bdd45014430aa918461ca0.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"b3fc774e753fef520fb544127a48554b.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"d92aaf6cf44921905d51ca4a10a4f3d6.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"ded71c8a0f39852178f1695b622c2d89.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"105f4f3d260dcb8bea02ea9ee5d18cf4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"2d208a34e74fdce9dab9d4c585dcfa2b.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"3948aad16f8169c013c956dd152a09a6.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"4931a363e3e4efa20230f6ff2991c6b4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"62c50c90535b64f2ae130a5c680ddcb4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"7bb9c790b02231e1272701167c26b17a.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"84c5e22b4303c7c1fb707125706c9aaa.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"b7693bd6250d4411ee622b67f8025924.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"ca27e001a263ee6b5852508f39d021db.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"d86bb27b4f8d7b70c39c96f29c6943b4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"db6c03113f71b91f22a9f3351f90e5bf.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"e3698b76cb0864df2fbaba80e6bd8067.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"ed90e8b7a05c1552194af597ac0637cd.png", | |
| # SPRITE_DIR/"Apple.sprite3"/"3826a4091a33e4d26f87a2fac7cf796b.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"65b8e977641885010a10a46512fb95b4.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"70ffa0bae8693418459f21f370584f6d.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"be8fcd10da0b082f8d4775088ef7bd52.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"dafcdfda65af14e172809984710f31a9.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"3a935fe75ac999e22b93d06b3081a271.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"448e54fb14b13d492885fc247e76b7f4.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"8f439476a738251043d488d7a4bc6870.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"dc6a584704c09a3fbafb9825635a9fd4.png", | |
| # SPRITE_DIR/"Avery.sprite3"/"944385ea927e8f9d72b9e19620487999.png", | |
| # SPRITE_DIR/"Avery.sprite3"/"f52bde34d8027aab14b53f228fe5cc14.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"1c44b7494dec047371f74c705f1d99fc.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"3c6241985b581284ec191f9d1deffde8.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"ad7dc51cafd73e8279073e33b0eab335.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"db144b2a19f4f1ab31e30d58f00447dc.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"f221a2edf87aff3615c0c003e616b31b.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"4ccb1752a43f48aafe490c9c08e58c27.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"5197d3778baf55da6b81b3ada1e10021.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"5aae21aee33c3f1ae943af5ea11254bf.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"fc02bf591dd3d91eeeb50c7424d08274.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"63e5aea255610f9fdf0735e1e9a55a5c.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"a2516ac2b8d7a348194908e630387ea9.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"d7974f9e15000c16222f94ee32d8227a.png", | |
| # SPRITE_DIR/"Bananas.sprite3"/"e5d3d3eb61797f5999732a8f5efead24.png", | |
| # SPRITE_DIR/"Baseball.sprite3"/"74e08fc57820f925c7689e7b754c5848.png", | |
| # SPRITE_DIR/"Basketball.sprite3"/"6b0b2aaa12d655e96b5b34e92d9fbd4f.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"4e4ced87ed37ee66c758bba077e0eae6.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"60f5bfce5d9b11bfcd199a6aa5454b3f.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"698c2a48e774f9959d57c9618b156c20.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"bc6dd12fc9e407c7774959cdf427f8b5.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"592ee9ab2aeefe65cb4fb95fcd046f33.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"9d193bef6e3d6d8eba6d1470b8bf9351.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"baseball_sprite_motion_1.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"bd4fc003528acfa847e45ff82f346eee.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"fdfde4bcbaca0f68e83fdf3f4ef0c660.png", | |
| # SPRITE_DIR/"Beachball.sprite3"/"5198b5a03ebae60698e0906f59a5fc15.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"0a38a860f2e573b8dc5b09f390d30fbd.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"36d06aa23c684fc996952adb0e76e6b4.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"6d4d06e3f4cd0c9455b777b9a40782b6.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"6d50c5fe63ab5f77d10144a68ca535a6.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"7453709bef16e33e6f989aee14d7fc07.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"d2a5f124f988def1d214e6d0813a48f3.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"e531b307381c2aa148be4ccc36db0333.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"f36c80d2e731be95df7ec6d07f89fa00.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"6f303e972f33fcb7ef36d0d8012d0975.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"bear_motion_2.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"deef1eaa96d550ae6fc11524a1935024.png", | |
| # SPRITE_DIR/"Beetle.sprite3"/"46d0dfd4ae7e9bfe3a6a2e35a4905eae.png", | |
| # SPRITE_DIR/"Bell.sprite3"/"8c0234fe1bfd36f5a72e975fbbc18bfd.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"165d993c30dfdb9e829d0d98867d7826.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"2cd77b8a9961e7ad4da905e7731b7c1b.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"9f9f88aea3457084d8d734040b0b9067.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"acc208e29f0422c2bcffa3b8873abc63.png", | |
| # SPRITE_DIR/"Block-A.sprite3"/"ef3b01f6fc1ffa1270fbbf057f7ded42.png", | |
| # SPRITE_DIR/"Block-B.sprite3"/"1dc05fbaa37a6b41ffff459d0a776989.png", | |
| # SPRITE_DIR/"Block-C.sprite3"/"43090c4b423c977041542ce12017fda0.png", | |
| # SPRITE_DIR/"Block-D.sprite3"/"1fb3db31500d6f7da662e825157920fa.png", | |
| # SPRITE_DIR/"Block-E.sprite3"/"240aacc04444cef3b2ef8cfaf0dae479.png", | |
| # SPRITE_DIR/"Block-F.sprite3"/"d88d750ce848d7dbeeca3f02249350e2.png", | |
| # SPRITE_DIR/"Block-G.sprite3"/"989c76ae7f8c2e42ebeacdda961061ca.png", | |
| # SPRITE_DIR/"Block-H.sprite3"/"93426b2f313d1bdedff368d94fc989d6.png", | |
| # SPRITE_DIR/"Block-I.sprite3"/"f911b18605f59c75adf4d83e07811fd8.png", | |
| # SPRITE_DIR/"Block-J.sprite3"/"8580c990ac918577550165447f870542.png", | |
| # SPRITE_DIR/"Block-K.sprite3"/"d93a9fd4bfb5bc1e9790945fa756b748.png", | |
| # SPRITE_DIR/"Block-L.sprite3"/"579c90cbaf847e9adf4faf37f340b32d.png", | |
| # SPRITE_DIR/"Block-M.sprite3"/"6c5cf1fd0673f441b04e15e799685831.png", | |
| # SPRITE_DIR/"Block-N.sprite3"/"9eba5dd44d65e1d421c40686fecde906.png", | |
| # SPRITE_DIR/"Block-O.sprite3"/"8bbbde09c13a06015e554ab36fa178c0.png", | |
| # SPRITE_DIR/"Block-P.sprite3"/"0f920b99ac49421cf28e55c8d863bdc5.png", | |
| # SPRITE_DIR/"Block-Q.sprite3"/"67f8e80eabaec4883eb9c67c9527004a.png", | |
| # SPRITE_DIR/"Block-R.sprite3"/"9d0432c5575451e251990d89845f8d00.png", | |
| # SPRITE_DIR/"Block-S.sprite3"/"83c7486b08e78d099b4e776aaa2783fe.png", | |
| # SPRITE_DIR/"Block-T.sprite3"/"6c1b26611ec0483f601a648f59305aff.png", | |
| # SPRITE_DIR/"Block-U.sprite3"/"d02f77994789f528f0aaa7f211690151.png", | |
| # SPRITE_DIR/"Block-V.sprite3"/"0654cfcb6234406837336e90be7e419c.png", | |
| # SPRITE_DIR/"Block-W.sprite3"/"2b3145ae89c32793c4fcea9a6bcc6075.png", | |
| # SPRITE_DIR/"Block-X.sprite3"/"a73f354dc045bbbc5a491d9367192a80.png", | |
| # SPRITE_DIR/"Block-Y.sprite3"/"e13e79f106d32a3176dbcf5c1b35827d.png", | |
| # SPRITE_DIR/"Block-Z.sprite3"/"c57d371b291d43675f46601518098572.png", | |
| # SPRITE_DIR/"Bowl.sprite3"/"d147f16e3e2583719c073ac5b55fe3ca.png", | |
| # SPRITE_DIR/"Bowtie.sprite3"/"4b032ba44b8077439e73815542e7ed23.png", | |
| # SPRITE_DIR/"Bread.sprite3"/"585de1550446d4420f8a10fdecac995b.png", | |
| # SPRITE_DIR/"Broom.sprite3"/"556288a1c996345c751a3dc88b570cfa.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"148034b1557cc3dae39953e43ab50ff0.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"4212ff1769c169bfa0db043b18fdade8.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"80b120b7152ed72fded84fef485f4f79.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"8f64966be60d332b345598819c67a8b6.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"a8c977a3b85ffe8c8b453c9d668989b8.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"bb47a3d5d03a34937557c558c6cb5d18.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"d1fcce0aac589a17324943a3b759fc2a.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"e4764cfc384a499f92da3ea745bcebe2.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"e8c9508b1f6a0a432e09c10ef9ada67c.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"fcedb6b25a2db6de28b39130f978b0bf.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"34b76c1835c6a7fc2c47956e49bb0f52.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"49c9f952007d870a046cff93b6e5e098.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"fe98df7367e314d9640bfaa54fc239be.png", | |
| # SPRITE_DIR/"Butterfly 2.sprite3"/"372ae0abd2e8e50a20bc12cb160d8746.png", | |
| # SPRITE_DIR/"Butterfly 2.sprite3"/"e96f4c6913107c9b790d37bb65507c14.png", | |
| # SPRITE_DIR/"Button1.sprite3"/"21fb7fa07eac4794fded0be4e18e20a2.png", | |
| # SPRITE_DIR/"Button2.sprite3"/"329bf3d86050ceaea2b27e2c5d2baec1.png", | |
| # SPRITE_DIR/"Button2.sprite3"/"af4cd54e776031bc9cc54ddd6892f97b.png", | |
| # SPRITE_DIR/"Button3.sprite3"/"5021f6b7d166873ef0711c4d4a351912.png", | |
| # SPRITE_DIR/"Button3.sprite3"/"a3b357ea21773bcb3545a227ee877e9a.png", | |
| # SPRITE_DIR/"Button4.sprite3"/"71ced7c192168c7b221d16b4eaff440e.png", | |
| # SPRITE_DIR/"Button4.sprite3"/"7d34ad26633abbc752c9cd93ace0a81f.png", | |
| # SPRITE_DIR/"Button5.sprite3"/"94957f2f79e8970d8b2cd0f74a0c1ffc.png", | |
| # SPRITE_DIR/"Button5.sprite3"/"a4bb9a9e06e65337798471035719985a.png", | |
| # SPRITE_DIR/"Cake.sprite3"/"862488bf66b67c5330cae9235b853b6e.png", | |
| # SPRITE_DIR/"Cake.sprite3"/"dfe9c5d40da0dcc386fad524c36d3579.png", | |
| # SPRITE_DIR/"Calvrett.sprite3"/"452683db3ad7a882f5ab9de496441592.png", | |
| # SPRITE_DIR/"Calvrett.sprite3"/"728ec1ebc275b53809023a36c66eeaa3.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"50bd5162671b8a30fcfa3082a9e79ec4.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"e09e5ef2bdeb69163a543f3216c1f54c.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"e5a47371f3e9f853b36560cda35344b6.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"ebc3de539e02801d420268eb189c5a47.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"63483bbf72fc55719918a335e1a16426.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"6cb3686db1fa658b6541cc9fa3ccfcc7.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"aca39a47cf3affd8a83d3287d2856c29.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"f801cec764da5ef6374e1d557296d14e.png", | |
| # SPRITE_DIR/"Cat 2.sprite3"/"7499cf6ec438d0c7af6f896bc6adc294.png", | |
| # SPRITE_DIR/"Cat Flying.sprite3"/"6667936a2793aade66c765c329379ad0.png", | |
| # SPRITE_DIR/"Cat Flying.sprite3"/"a1ab94c8172c3b97ed9a2bf7c32172cd.png", | |
| # SPRITE_DIR/"Cat.sprite3"/"0fb9be3e8397c983338cb71dc84d0b25.png", | |
| # SPRITE_DIR/"Cat.sprite3"/"bcf454acf82e4504149f7ffe07081dbc.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"895cdda4f2bd9d6f50ff07188e7ce395.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"8aa875f077c405e2045f5ab60705e712.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"99af13802e9bfd7b4a4bfb8ead825c0c.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"a31e30677637ae4de975d40b6d822853.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"2373556e776cad3ba4d6ee04fc34550b.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"c00ffa6c5dd0baf9f456b897ff974377.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"d722329bd9373ad80625e5be6d52f3ed.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"d7aa990538915b7ef1f496d7e8486ade.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"20318b14a332fd618ec91e7c1de8be9a.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"26fdff424232926001d20041c3d5673b.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"56f3220fa82d99dcfc7d27d433ed01e4.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"68453506ae4b6b60a3fc6817ba39d492.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"7b073f47fbd9421e0d60daacc157f506.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"a28ffc2b129fb359ff22c79c48341267.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"d6ae13605610aa008d48b0c8b25a57d3.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"03bc23a9fa12c1244c83a07a81f20bfd.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"0f18f9e90d0ed68ebec23da087eb2603.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"1044a68cc743f83564e36a6bca16830b.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"1e303bb57aac0cb4678e85de4251f3f4.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"527ba82c5e82f43c8fca0be905dbe20a.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"5e2f620e5687a36e1954414054c69ccc.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6be261800647c53becb1f93ed31ed13e.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6d5ddfc69f9c6a3f1d2ded1428237931.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6f78ce6a87d114162ed9fbef30f9a0fd.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"984043e1e7c544999c31f952d1d43a56.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"b37d0e0d46f07cb2cbdc5285e176bf62.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"cc0be722cf93eef63726bd606ab11c5c.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"f26b130c2c58b812be21d1a9745863a1.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"1cf73a791959e07b5bafe18474f93b78.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"67d425b11544caa0fe9228f355c6485b.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"7084b3baab935de819cc5ab46f7cecf8.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"93e035270675f933b94ee951d7e475e3.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"bf0d808f7bf0c11c338b4fea0a735874.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"db3f436fcb6fb28828a4c932b60feb5e.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"df7cbf2913bcea721df2e0360644f193.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"e0eacf1e575adc559c41e3a81a892168.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"e8b44b0e904fd4bb7430c26b743f1520.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"f4f2778df2840de5a6449a49f3efb599.png", | |
| # SPRITE_DIR/"Cheesy Puffs.sprite3"/"82772a61ec74974e84c686c61ea0b7d5.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"5e23c8c28ffd390df7deb2414be37781.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"77911bbe5e11ede35871e8002a26356d.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"80abbc427366bca477ccf1ef0faf240a.png", | |
| # SPRITE_DIR/"City Bus.sprite3"/"7d7e26014a346b894db8ab1819f2167f.png", | |
| # SPRITE_DIR/"City Bus.sprite3"/"e9694adbff9422363e2ea03166015393.png", | |
| # SPRITE_DIR/"Cloud.sprite3"/"c9630e30e59e4565e785a26f58568904.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"0188b2c7c85176b462881c6bca7a7748.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9105d7dd90b5f2a4b85a1e71aff8703f.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9f2eccce13e3e5fd212efd59ff1d96a0.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9f5958f46d21e33d3f6d7caffbe0daa9.png", | |
| # SPRITE_DIR/"Convertible 2.sprite3"/"621817ef84ad81f5690fac95adab2ede.png", | |
| # SPRITE_DIR/"Convertible.sprite3"/"5b883f396844ff5cfecd7c95553fa4fb.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"49839aa1b0feed02a3c759db5f8dee71.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"bear_element.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"f7cdd2acbc6d7559d33be8675059c79e.png", | |
| # SPRITE_DIR/"Crystal.sprite3"/"0a7b872042cecaf30cc154c0144f002b.png", | |
| # SPRITE_DIR/"Crystal.sprite3"/"ecd1e7805b37db4caf207b7eef2b7a42.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"05529eb3c09294bd15f57c6f10d5894e.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"12db59633a1709a2c39534d35263791f.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"19bd7995d37e3baade673b2fe7cb982b.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"32ec7b5332cfebd1cfed7f6b79c76e67.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"344384a6a3f1bdf494cc7af31e928d36.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"3cdebabdb41f6c3e84561cf3ea87bac3.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"50faf1630ea383c0b8c77f70a9329797.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"70da166596bb484eae1bfbaad5c03d54.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"729812366245c0dafd456339c9d94e08.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"a22da98e5e63de7b2883355afd0184f0.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"a4b5d644d9abdbcab236acf19b2a2e81.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"dafbdfe454c5ec7029b5c1e07fcabc90.png", | |
| # SPRITE_DIR/"Dan.sprite3"/"307250744e230fb15e7062238bf2634c.png", | |
| # SPRITE_DIR/"Dan.sprite3"/"89b55d049f4b3811676311df00681385.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"2cba86439098a7e0daa46e0ff8a59f7c.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"6518333c95cf96a9aaf73a4a948e002f.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"b5f989e21b56af371209369c331b821e.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"1de3bbee2771b0ff16c4658d5ad98b0b.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"320a892c86e9b039ba9d6d50a4897276.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"43bd4c241a94b3aea883472d7dab5afc.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"c57c4593701165cdea6de9b014c7c06d.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"e4c6ada3509f7033d14bac2c0eea49dc.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"5ab51aeaa296e955e75a7a3c103ebb99.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"5f614017dba0ce6bff063f6c62041035.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"9d7414a719d6cc5e0e9071ede200a29c.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"bfc7c20b64f86d4b207780f3da695fa4.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"22d94ee5daf557284465425a61186234.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"45b02fbd582c15a50e1953830b59b377.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"7f89417968116ada83d4ddaad22403b3.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"af158d368bf3da576369be1130e18acd.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"0e43f8e573bf232505b207b92efac2ac.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"7799f2848136d11f48ca5f3105d336ef.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"d926c5758d130fcfd9a7ae7dac47e47d.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"e606ba27dfe94daf3d8e3fdf599e37cf.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"5381feb0fc1b50ddc2793342daddffef.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"ae98efa1c3c3700602e1344db86aaf72.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"cf4fb77a4e9839f83d3fa5fc0982ccd3.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"d85ec1b97f73564ef26fec73d5056c68.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"e731d1f1ebf4bc0ea55b850ffe5a5f96.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"723bd1559f8baae4184fa24a6513362b.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"a98e3f93853513e7c00bab4c61752312.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"ac99ef62e3e018b8db550bb2a187cbe9.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"c63cca929380152b978d8671fe6003f7.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"26fca11e4251d60ed7aa5d08f4ae2a69.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"3b2cf97b1cc7fc535162ba5849a0e29c.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"42e3bf118c775ba54239af4276800a0a.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"5882227a9e2f0f3b2014c49328969762.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"5a0832162a0cfa7adab6090c42e89714.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"9d200a7c2e93eac8cf52ede3a87d7969.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"c4044a3badea77ced4f2db69aff866ed.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"f49b3b098a24474f20c8f4686681c611.png", | |
| # SPRITE_DIR/"Diver1.sprite3"/"a24f23a0f5d77cfb59721ef8f6bfe5c7.png", | |
| # SPRITE_DIR/"Diver2.sprite3"/"ef8136a42b7d20961756e551bc87b37f.png", | |
| # SPRITE_DIR/"Dog1.sprite3"/"35cd78a8a71546a16c530d0b2d7d5a7f.png", | |
| # SPRITE_DIR/"Dog1.sprite3"/"d5a72e1eb23a91df4b53c0b16493d1e6.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"4708bff29b3a295a03ac1d5e2d16ec75.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"66b435d333f34d02d5ae49a598bcc5b3.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"6afc06388d69f99e28d883126f9b2734.png", | |
| # SPRITE_DIR/"Donut.sprite3"/"316a67c9e966fd015b4538f54be456db.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"603d3dd151984c0eaa2822f70a234c28.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"7d20ec98603857c031c1f4ad2bd8ea51.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"8f2be2387efcbb5d4878886adaa2a88e.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"a9a064a1f28c9e22b594dcea1d46025b.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"106461f60e34ce231b323e2dd2d9f05b.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"21482022f9930400302bc8ec70643717.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"9e5a6cc6970ce4932a09affba70a45b0.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"fb047c94113ee4c6664305a338525e6a.png", | |
| # SPRITE_DIR/"Dove.sprite3"/"0f83ab55012a7affd94e38250d55a0a0.png", | |
| # SPRITE_DIR/"Dove.sprite3"/"778a699a044a0a8c10f44c3194e21ef2.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"12ead885460d96a19132e5970839d36d.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"3f672475ad4ca5d1f9331cffd4223140.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"e0aa0083fa0b97da97600d4dbb2055e5.png", | |
| # SPRITE_DIR/"Dragonfly.sprite3"/"17b864c1ddd4b349a6c4bd5709167307.png", | |
| # SPRITE_DIR/"Dragonfly.sprite3"/"5cdfe67af929e3fb095e83c9c4b0bd78.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"4e22e6fd72500f0a25b959283bfd0a32.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"c5fb135d89573570010b0d96c94bcec6.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"ddbea537af6012ebac18d16d65c07479.png", | |
| # SPRITE_DIR/"Drum Kit.sprite3"/"3f4fb4836338c55f883607c403b2b25e.png", | |
| # SPRITE_DIR/"Drum Kit.sprite3"/"baf6344b6f55b074786a383c1097697d.png", | |
| # SPRITE_DIR/"Drum-cymbal.sprite3"/"08355ec8cc4b3263f502adfdea993cda.png", | |
| # SPRITE_DIR/"Drum-cymbal.sprite3"/"78398692e6fa226568df0374c4358da4.png", | |
| # SPRITE_DIR/"Drum-highhat.sprite3"/"15b2a31a57d0cd911ad0b1c265dcf59e.png", | |
| # SPRITE_DIR/"Drum-highhat.sprite3"/"866b3a49ee2a45998940e2d737c4c502.png", | |
| # SPRITE_DIR/"Drum-snare.sprite3"/"28298d93f5282041267a92bd67308107.png", | |
| # SPRITE_DIR/"Drum-snare.sprite3"/"c42bb05aab3cacddcd88712e33ab8df0.png", | |
| # SPRITE_DIR/"Drum.sprite3"/"47531b5675be696d0540eb120d5d0678.png", | |
| # SPRITE_DIR/"Drum.sprite3"/"ce6971317035091341ec40571c9056e9.png", | |
| # SPRITE_DIR/"Drums Conga.sprite3"/"2b2eacfce0fb1af023e6ca0f5ef6defe.png", | |
| # SPRITE_DIR/"Drums Conga.sprite3"/"bdad2f140cfbd021f38241fc9acc7fd2.png", | |
| # SPRITE_DIR/"Drums Tabla.sprite3"/"992d6359be830d977559dad91b04f698.png", | |
| # SPRITE_DIR/"Drums Tabla.sprite3"/"af071d9d714c5c622e2bb07133698ce3.png", | |
| # SPRITE_DIR/"Duck.sprite3"/"c9837d0454f5f0f73df290af2045359b.png", | |
| # SPRITE_DIR/"Earth.sprite3"/"7405b5efa96995bae6853667f8cd145e.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"6a736beddc7844538be390c18b7c4361.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"a4b3714322c11b350f09a75921ae606b.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"caec09682a7fcdffef4647e8355ba004.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"0d127490af16f8a4ca5ce3212b2391c2.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"41535b4742f40e2630746b0c4bec98f2.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"b0b6e88ec64b842398200bab562b53e3.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"bb0505b802140a8cc200c9f8bfce4503.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"f8ee449298c1446cb0ef281923a4e57a.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"fbc629c3b062423e8c09cfacfb1e65f8.png", | |
| # SPRITE_DIR/"Elephant.sprite3"/"2c9b5e0125d95b8bc511f6bb09b5ea2f.png", | |
| # SPRITE_DIR/"Elephant.sprite3"/"b59873e9558c1c456200f50e5ab34770.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"524406c2b1fe253c1565ff516309817e.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"808c6fa2eb1cba0de1d17b18c6f41279.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"92ff640b911a8348d2734c0e38bba68c.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"e92abad171396a3198455df8557802e5.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"ec458328a85f89f06866e2337076ac0a.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"40d726e17bfd2ffeb8c0aa5393ee1c77.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"902350bba0d4b4612db1e2e902b6f201.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"bea920473027f43e04c44e588c6cc39a.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"d4f6163a1610243f55dd9cf1c9875c61.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"decd31f829032b1d4dcf5efdbd362cb9.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"4a3478b3cdc3e8688a671be88c2775fd.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"7a0c31c0087f342867d4754f8dc57541.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"886e0bb732453eb8d3a849b4eab54943.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"a9b3d163756621f8395592ad77fb9369.png", | |
| # SPRITE_DIR/"Fishbowl.sprite3"/"17c53cf0296f24722ba5b001d513e58f.png", | |
| # SPRITE_DIR/"Fishbowl.sprite3"/"b3db01c5cda32fe3ea0b48dde5fa8130.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"a77f9693f87288d023a4632cf019776e.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"e850e3c93de767519f7f78b38f16ed1d.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"f4150de2297a63c3efd125c8e12dd7cc.png", | |
| # SPRITE_DIR/"Football.sprite3"/"7ee31371b2eafba57cc5a78fc1a787fe.png", | |
| # SPRITE_DIR/"Football.sprite3"/"c717def72c8bd98749284d31b51d7097.png", | |
| # SPRITE_DIR/"Fortune Cookie.sprite3"/"c56dcaa1fa4e3c9740142b93d5982850.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"2c256eacbb753be361e8e52a0eefde77.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"9dd59a4514b5373d4f665db78e145636.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"dd398ed81edb60c91ad4805f4437d2fa.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"10d39bb7e31647a465e747cd243b8cd0.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"26da9617218493f4f42a1592f21afee8.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"d16b76a634f7367ce7d6112401a78e57.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"e56e930cc0229d1042a673e7503209c5.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"0717f446c991aac7df2fe4d6590354e7.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"d9f69469090784d8dd68d94c0fd78a50.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"f2246c13e4540472c484119bc314d954.png", | |
| # SPRITE_DIR/"Frog.sprite3"/"390845c11df0924f3b627bafeb3f814e.png", | |
| # SPRITE_DIR/"Fruit Platter.sprite3"/"6c3252378da3334f63eebddbed3fae91.png", | |
| # SPRITE_DIR/"Fruit Salad.sprite3"/"2e6ef315101433b78e38719e8cc630c2.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"40ba3a0b5b3899a655fd8867229d4ee3.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"634744e3f98bee53e9cb477a63aa9b21.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"d1d89391f1d9c74557e504456d58a002.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"f522b08c5757569ad289d67bce290cd0.png", | |
| # SPRITE_DIR/"Gift.sprite3"/"0fdd104de718c5fc4a65da429468bdbd.png", | |
| # SPRITE_DIR/"Gift.sprite3"/"6cbeda5d391c6d107f0b853222f344d9.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"3afad833094d8dff1c4ff79edcaa13d0.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"d27716e022fb5f747d7b09fe6eeeca06.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"db55131bf54f96e8986d9b30730e42ce.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"337b338b2b10176221e638ac537854e6.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"92161a11e851ecda94cbbb985018fed6.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"bc706a7648342aaacac9050378b40c43.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"db15886cfdcb5e2f4459e9074e3990a1.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"43e89629fb9df7051eaf307c695424fc.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"cfd93a103479993aee4d680655e39d8d.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"ef1fca2ae13d49d9dd2c6cfc211a687c.png", | |
| # SPRITE_DIR/"Glass Water.sprite3"/"ca70c69ef1f797d353581a3f76116ae3.png", | |
| # SPRITE_DIR/"Glass Water.sprite3"/"cbf21cf1b057852f91135d27ebbf11ce.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"705035328ac53d5ce1aa5a1ed1c2d172.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"9e2f75d3a09f3f10d554ba8380c3ae52.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"acd85b36e6b8d93ba4194ee2ea334207.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"f2a02d0e7431147b8a4a282e02a8e6a4.png", | |
| # SPRITE_DIR/"Glow-0.sprite3"/"64b59074f24d0e2405a509a45c0dadba.png", | |
| # SPRITE_DIR/"Glow-1.sprite3"/"9f75c26aa6c56168a3e5a4f598de2c94.png", | |
| # SPRITE_DIR/"Glow-2.sprite3"/"e8d8bf59db37b5012dd643a16a636042.png", | |
| # SPRITE_DIR/"Glow-3.sprite3"/"57f7afe3b9888cca56803b73a62e4227.png", | |
| # SPRITE_DIR/"Glow-4.sprite3"/"b8209e1980475b30ff11e60d7633446d.png", | |
| # SPRITE_DIR/"Glow-5.sprite3"/"aacb5b3cec637f192f080138b4ccd8d2.png", | |
| # SPRITE_DIR/"Glow-6.sprite3"/"84d9f26050c709e6b98706c22d2efb3d.png", | |
| # SPRITE_DIR/"Glow-7.sprite3"/"6194b9a251a905d0001a969990961724.png", | |
| # SPRITE_DIR/"Glow-8.sprite3"/"55e95fb9c60fbebb7d20bba99c7e9609.png", | |
| # SPRITE_DIR/"Glow-9.sprite3"/"0f53ee6a988bda07cba561d38bfbc36f.png", | |
| # SPRITE_DIR/"Glow-A.sprite3"/"fd470938cce54248aaf240b16e845456.png", | |
| # SPRITE_DIR/"Glow-B.sprite3"/"a699fa024889b681d8b8b6c5c86acb6d.png", | |
| # SPRITE_DIR/"Glow-C.sprite3"/"51b8a7dd7a8cddc5bc30e35824cc557a.png", | |
| # SPRITE_DIR/"Glow-D.sprite3"/"a3a66e37de8d7ebe0505594e036ef6d1.png", | |
| # SPRITE_DIR/"Glow-E.sprite3"/"80382a5db3fa556276068165c547b432.png", | |
| # SPRITE_DIR/"Glow-F.sprite3"/"67239f7d47f7b92bc38e2d8b275d54ab.png", | |
| # SPRITE_DIR/"Glow-G.sprite3"/"56839bc48957869d980c6f9b6f5a2a91.png", | |
| # SPRITE_DIR/"Glow-H.sprite3"/"d6016c6494153cd5735ee4b6a1b05277.png", | |
| # SPRITE_DIR/"Glow-I.sprite3"/"9077988af075c80cc403b1d6e5891528.png", | |
| # SPRITE_DIR/"Glow-J.sprite3"/"6c359eff57abf5bb6db55894d08757c3.png", | |
| # SPRITE_DIR/"Glow-K.sprite3"/"e932898d1e6fe3950a266fccaba0c3e6.png", | |
| # SPRITE_DIR/"Glow-L.sprite3"/"dcee9202cf20e0395971f1ee73c45d37.png", | |
| # SPRITE_DIR/"Glow-M.sprite3"/"26f81aa5990bf2371acaa8d76fe1e87f.png", | |
| # SPRITE_DIR/"Glow-N.sprite3"/"d55a04ada14958eccc4aef446a4dad57.png", | |
| # SPRITE_DIR/"Glow-O.sprite3"/"64b59074f24d0e2405a509a45c0dadba.png", | |
| # SPRITE_DIR/"Glow-P.sprite3"/"c6edc2603ad4db3aa0b29f80e3e38cff.png", | |
| # SPRITE_DIR/"Glow-Q.sprite3"/"e4ae18bf8b92ae375ce818d754588c76.png", | |
| # SPRITE_DIR/"Glow-R.sprite3"/"bb11b49e19c68452331e78d51081ab42.png", | |
| # SPRITE_DIR/"Glow-S.sprite3"/"6fd994b41bcf776fbf1f1521a879f1af.png", | |
| # SPRITE_DIR/"Glow-T.sprite3"/"d687543649a676a14f408b5890d45f05.png", | |
| # SPRITE_DIR/"Glow-U.sprite3"/"cb8ef2244400a57ba08e918cb4fe8bba.png", | |
| # SPRITE_DIR/"Glow-V.sprite3"/"c6edc1ac2c5979f389598537cfb28096.png", | |
| # SPRITE_DIR/"Glow-W.sprite3"/"2e0c2bb46c4ca3cf97779f749b1556f6.png", | |
| # SPRITE_DIR/"Glow-X.sprite3"/"0b98a63dcc55251072a95a6c6bf7f6f2.png", | |
| # SPRITE_DIR/"Glow-Y.sprite3"/"532494c9b5e6709f9982c00a48ce6870.png", | |
| # SPRITE_DIR/"Glow-Z.sprite3"/"2d94d83dcc9ee3a107e5ea7ef0dddeb0.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"59eedd0a23c3c983d386a0c125991c7f.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"63f2955298d59dd22dc7b7c6a9c521e2.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"a554f2a9b49a09ec67d1fd7ecfbcddcd.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"eb096e2b4234f5f8ee1f2c44429eaa1a.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"f2e7ba53f3a28c4359cb0d3e3cb4001a.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"2add9ef4eaa25f8915406dcfd8bafc9f.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"3f08380f25062b8055a1800f5dad14bd.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"afb9fe328adae617ee3375366fca02e7.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"b8604b8039d6b633015aaf17d74d5d5b.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"5c0896569305ab177d87caa31aad2a72.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"9d8021c216fb92cc708e1e96f3ed2b52.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"f505a4e9eab5e40e2669a4462dba4c90.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"529644c5ecdca63adafd87777e341ad7.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"93550d8abde130ad149904c4448f8b65.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"a7c638b8aa86f2a758830f8c2b0e4cf5.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"cf2ac769df444137b4c1eec472fa4b92.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"d4f3dfe69be6537e73544381408a820d.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"e7210a370837dd1e4ebc1a56a973b7f6.png", | |
| # SPRITE_DIR/"Green Flag.sprite3"/"2bbfd072183a67db5eddb923fe0726b3.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"102f6200c13bd60afa9538c712776fb0.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"157d3665cebcd41fa814b9217af99476.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"a31166d45903206b52cb0f0a0cb687b5.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"b8c8745820a341afec08e77f4a254551.png", | |
| # SPRITE_DIR/"Guitar-electric1.sprite3"/"57c6d7dc148576cb2f36e53dea49260a.png", | |
| # SPRITE_DIR/"Guitar-electric1.sprite3"/"677aed0b1168caf4b3ec565b9104dbe0.png", | |
| # SPRITE_DIR/"Guitar-electric2.sprite3"/"83db2d0e342257e534ccdf0ec17bf668.png", | |
| # SPRITE_DIR/"Guitar-electric2.sprite3"/"bb88e6a8a08a4034cc155b1137743ca1.png", | |
| # SPRITE_DIR/"Guitar.sprite3"/"8704489dcf1a3ca93c5db40ebe5acd38.png", | |
| # SPRITE_DIR/"Guitar.sprite3"/"e0423f4743f39456dade16fa1223d6b0.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"5fdce07935156bbcf943793fa84e826c.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"b983d99560313e38b4b3cd36cbd5f0d1.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"d0c3b4b24fbf1152de3ebb68f6b875ae.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"7269593d83b6f9eae512997f541a7417.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"85a3b8c151e10576fa531a4293fdac00.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"c8dbb4302dd489a201938c203018c2f0.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"3a0973a042ee16e816c568651316d5d4.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"98ce6e6bb99f8ba116f127fdf2e739fd.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"e407fa0ed992393d12d0a108c11e2fa6.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"0aed53a86d92ec2283068000ac97a60b.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"13e382ae3f05a9a23e0b64ca23230438.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"6349e36da9897a2f89bdbf5c77dbdacb.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"c632719725400c604fcadf0858ce2b2c.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"0e5c295a043d5e183a98046e4f734b72.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"55f7d457eb0af78cb309ca47497c490f.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"f27d557be70a9522fae4392bfd4f5249.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"288976865e8c5db717d859e915606d82.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"3ee430ba825f41ae9913453d4932fb8b.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"51248e76be2aa7a0f0ed77bc94af1b3a.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"5fa8c4693cf8cba8cdbcbed72f4f58aa.png", | |
| # SPRITE_DIR/"Heart Face.sprite3"/"989770846f8cd1628b48bbe91d0a7d0d.png", | |
| # SPRITE_DIR/"Heart.sprite3"/"c77e640f6e023e7ce1e376da0f26e1eb.png", | |
| # SPRITE_DIR/"Heart.sprite3"/"e24731f5cf2759c2f289921bebb86ea2.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"1fcbba4a2252e96c52d2d8aa8e593e51.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"3251533232e7f44315512149c7f76214.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"3b0e1717859808cecf1a45e2a32dc201.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"42bac40ca828133600e0a9f7ba019adb.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"93c2d7a0abefaf26ee50d5038ac5bf61.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"6c9e05f568862dbcea0a1652a210239b.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"b02a33e32313cc9a75781a6fafd07033.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"c9a4570a2d0ae09b9feeeb5607e4b9c7.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"d055896a473bb12f4ec67af1fdb9c652.png", | |
| # SPRITE_DIR/"Hippo1.sprite3"/"5764a2c650f225bc27cc0e6c5db401ea.png", | |
| # SPRITE_DIR/"Hippo1.sprite3"/"911901dc568b56c15fe81819bc2af653.png", | |
| # SPRITE_DIR/"Home Button.sprite3"/"1ebdcb9f033fa6658259b52da376b7ac.png", | |
| # SPRITE_DIR/"Horse.sprite3"/"0e0fa871bea01c2dfb70e9955dc098be.png", | |
| # SPRITE_DIR/"Horse.sprite3"/"ad458251c5bf5b375870829f1762fa47.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"3ddc912edef87ae29121f57294fa0cb5.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"4b9d2162e30dbb924840575ed35fddb0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"5883bdefba451aaeac8d77c798d41eb0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"5a683f4536abca0f83a77bc341df4c9a.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"63e56d28cc3e3d9b735e1f1d51248cc0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"7fb579a98d6db257f1b16109d3c4609a.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"d6cc9814f7a6640e4c2b1a4276987dc5.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"2408318e743873c7254db1623441b9c5.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"3c8d5e688450ad1e6bf024a32c55bcda.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"693748d763c8da4b119a5e4bee6a1768.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"92692e0c0f376797274392484ba74133.png", | |
| # SPRITE_DIR/"Jar.sprite3"/"33b537168f3c2eb3dafeb739c22f38a6.png", | |
| # SPRITE_DIR/"Jar.sprite3"/"e0f5ac773987470ff2467e3e01b9ab23.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"00c99df84f8385038461d6c42a5465ab.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"3158299771b3d34ed2c50a00fbab715e.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"4e259b7c08f05145fc7800b33e4f356e.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"5944a1e687fa31589517825b2144a17b.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"00c8c464c19460df693f8d5ae69afdab.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"768c4601174f0dfcb96b3080ccc3a192.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"a7cc1e5f02b58ecc8095cfc18eef0289.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"db4d97cbf24e2b8af665bfbf06f67fa0.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"01dd2f553c7262329ebaba2516e3a2b1.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"0ed4a09c41871d150c51119c1bceded2.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"2e2a6534d33883fdd2f8471a1adbebb7.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"3d3ea804243800981acabc7caba10939.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"6f68790ee3eb9bdccf8749305186b0dd.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"75ee2383fd83992b401c8a0730521d94.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a12f40b18067bb31746f9cf461de88aa.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a55fbb529c10f70bcb374aef8a63571b.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a9fbc01a4124d555da12630312e46197.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"aabfedff0d11243386b6b0941e0f72e9.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"c2d5519e8a0f2214ff757117038c28dc.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"ea812b4c2b2405aa2b73158023298f71.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"efaa8eb6c8cf7dc35d4d37d546ebd333.png", | |
| # SPRITE_DIR/"Kai.sprite3"/"6e007fde15e49c66ee7996561f80b452.png", | |
| # SPRITE_DIR/"Kai.sprite3"/"c1e1149f6d7e308e3e4eba14ccc8a751.png", | |
| # SPRITE_DIR/"Key.sprite3"/"680d3e4dce002f922b32447fcf29743d.png", | |
| # SPRITE_DIR/"Keyboard.sprite3"/"0ad880b5e829578832c8927b3f6ef7f8.png", | |
| # SPRITE_DIR/"Keyboard.sprite3"/"6efd23c91dab070526feacdf72e2d3da.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"b3d0a248adbc26b0d0826e042a81670a.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"db6cd6b145bb6d8dc299475af7423d6e.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"e56e480c994572323d88355b8733e1a3.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"2928e9fbd5ca08e326192b3a41bea691.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"78bd6de23d4929aef678ddf0f3f5c276.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7912b6f378bd781f62683e003c574dbe.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7c0bedab5404830a5147cc4a2d46e997.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7f0bc123819fc2666321b6cd38069bdb.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"b0566e0eed7b5216b92d61468d21ecee.png", | |
| # SPRITE_DIR/"Knight.sprite3"/"188325c56b79ff3cd58497c970ba87a6.png", | |
| # SPRITE_DIR/"Ladybug1.sprite3"/"169c0efa8c094fdedddf8c19c36f0229.png", | |
| # SPRITE_DIR/"Ladybug2.sprite3"/"3f48228829b77fc47d6d89b5729b2957.png", | |
| # SPRITE_DIR/"Ladybug2.sprite3"/"457200f8dec8fea00d22473e9bd9175e.png", | |
| # SPRITE_DIR/"Laptop.sprite3"/"cd2d1f72275e676df5f82be74ae91dfa.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"0725440743391e7c622bb5df6a94e1d4.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"0a2461b3b9a4b8603e75565d78b1d4d7.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"4423159d81378ada5ffd7f053d7ef471.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"525285312925e1e6b4e237a119b61305.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"563f86443cb102b9241cebb62eb2d81a.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"5f176ef763be18f7c342dc2e2de7bf16.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"63d099e94aa8a973dcfa4c5d8b4a3e7a.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"645d6e2674452009df7a9a844a604791.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"71dde8c43985815bffb5a5ed5632af58.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"79ca528d13ffb557a236f0a35a0eb486.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"b508808c087adb55ce156f5cfbdac61b.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"cdd52259075b75628001672d375e4985.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"e68d899e178309ff3eae3e1de8a8ec28.png", | |
| # SPRITE_DIR/"Lightning.sprite3"/"0ddd3a05a330925bcd2d048908ed40b8.png", | |
| # SPRITE_DIR/"Line.sprite3"/"e85305b47cfd92d971704dcb7ad6e17b.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"91c64c5361d906fd36d5813ae27b85a8.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"e88e83c8b3ca80c54540b5f0c5a0cc03.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"f0d9ab3d82bbade6e279dc1c81e2e6db.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"1f3aaeb598e121ad817143800d8c4a32.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"ac80d75745315f052f7f7b4e62e4a850.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"c97824f20a45adfa3ff362f82247a025.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"18dfad514602a4907502c7c84861b24e.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"90fa2ad340edc6e6ba963710feef940e.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"963cb82687acaf5de53a22b287192723.png", | |
| # SPRITE_DIR/"Magic Wand.sprite3"/"89aa5332042d7bbf8368293a4efeafa4.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"16893c6136292ae36e13dc72cc55719b.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"221e9999b20ecc21b37c68fcdf09ab02.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"3d2ecee35eab8c37d1c3eadfe50ce447.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"64206b46c411e40926569cf3f5e587be.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"e9577a1eb098905dd386135bb38c0398.png", | |
| # SPRITE_DIR/"Max.sprite3"/"5180649cfd62831c52f8994ce644d6ac.png", | |
| # SPRITE_DIR/"Max.sprite3"/"6b91183a4ad162e4950d95828a85144d.png", | |
| # SPRITE_DIR/"Max.sprite3"/"7b3d1324382032f87384ef2c8c618156.png", | |
| # SPRITE_DIR/"Max.sprite3"/"9669ce16eb6c6df6f26686598a59711d.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"2a6274017350fab67ebec9157420ae96.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"65419296861b1c7ee59075af0f949d67.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"88a3b6b2f0b3ffa25cab97bc619f8386.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"f903049308e2171178d889f5c4a7d466.png", | |
| # SPRITE_DIR/"Microphone.sprite3"/"c96578ffb9e314fee097862d69fde0af.png", | |
| # SPRITE_DIR/"Microphone.sprite3"/"d4d80e94e2cc759b8ca1d7b58f2a9052.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"0f683f65c737bbcbb916df0895d8436e.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"1fa49d62f8028a375470e7bac451e666.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"4d3eabd3ef848b61c3120d796c274733.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"6ec300ae45758eff12e9d47cf4f0d2a0.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"aa5f1501805aa68d3ad74623f59e6135.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"137bbc522701a96908667d1b1730d041.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"138e6591f3317222521963ef3ce9a057.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"4c6b016c55c4348b6dce29ba99e7ede4.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"5b67cb843dcc9dabdc580b9e35e95659.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"740276a8aa9ddd12dd4b30f369975d66.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"254926ee81bfa82f2db7009a80635061.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"de0405b0576ade1282bdfcd198922baa.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"ec6d62f0ff64bb5440ffdc662b6e46fa.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"6e960b3c6a60ebe192e36b235c50ae03.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"a70bdd403ace1f1ece2f2af0fbc3c720.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"b73447c2577b8f77b5e2eb1da6d6445a.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"c6f8179ff3e8f8ab08b01d50343eefc4.png", | |
| # SPRITE_DIR/"Mouse1.sprite3"/"8a7da35c473972f88896ca73b7df2188.png", | |
| # SPRITE_DIR/"Mouse1.sprite3"/"c5f76b65e30075c12d49ea8a8f7d6bad.png", | |
| # SPRITE_DIR/"Muffin.sprite3"/"afa34381db44e699d61f774911aab448.png", | |
| # SPRITE_DIR/"Muffin.sprite3"/"bd0581902cd6cc13888520776bf1620c.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"8f2f4a70e87262ef478ce60567b6208a.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"a4e2034751fa650fd5fd69432c110104.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"a62e560863c0e49b12e5d57e13d084f1.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"d12aead3e3c2917e7eba8b2b90a7afd2.png", | |
| # SPRITE_DIR/"Neigh Pony.sprite3"/"592816f56409d582603c485cbefcbbb8.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"4cf233c6540e434aded60608ba316ce3.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"975585ca9461f0730a285fc96df73425.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"c1792bbd5970034b4595ff7e742d6e47.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"5d6e17d6260134d0402ba487a419d7c3.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"7d33a531087188b29deae879f23f76bc.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"9b5a2cd287229bf36ffcc176ed72cc0c.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"e22d9b633feffc1d026980a1f21e07d7.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"f582f162c4438d82c9e2a0a87a3e02ce.png", | |
| # SPRITE_DIR/"Orange.sprite3"/"d0a55aae1decb57152b454c9a5226757.png", | |
| # SPRITE_DIR/"Orange2.sprite3"/"27286ca08451bc512e1d611965dad061.png", | |
| # SPRITE_DIR/"Orange2.sprite3"/"b823f73a31e61fd362574e2c24dfc0c2.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"10578b06f97b9fdc34f622e9e682c144.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"175ddc7ed99cc5b72909098046d8f558.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"9f31c772f88a5f32fe857d57b3bcb04c.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"d0a8837867d39444a824b734d4cd5554.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"236bb6b33e7db00834bcea89b03b8a5e.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"806139207066cb5eaef727d54c1bb4ec.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"a518f70b65ec489e709795209b43207a.png", | |
| # SPRITE_DIR/"Paddle.sprite3"/"15864fac7d38bb94c1ec3a199de96c26.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"0e7c244f54b27058f8b17d9e0d3cee12.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"4a762fd04901407544d8858adac2b3fa.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"a7aee991f51636574625c1300f035bdd.png", | |
| # SPRITE_DIR/"Pants.sprite3"/"ac9c7259873e472c2c1a99339c694f16.png", | |
| # SPRITE_DIR/"Pants.sprite3"/"ef8b1576f183222a4c2d373a7bc194cc.png", | |
| # SPRITE_DIR/"Parrot.sprite3"/"036fad20b674197358f8c0b2dc64e17e.png", | |
| # SPRITE_DIR/"Parrot.sprite3"/"082f371c206f07d20e53595a9c69cc22.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"1d14be44e4aa99a471115cd874204690.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"8b43413906cf1ba1343580d3ca062048.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"abefb98344ece228afeb462f46d6b750.png", | |
| # SPRITE_DIR/"Pencil.sprite3"/"b3d6eae85f285dd618bf9dcf609b9454.png", | |
| # SPRITE_DIR/"Pencil.sprite3"/"f017876452a24d118fc0b1753caefad9.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"280d2aa13f0c6774cc8828dc177aaf60.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"428772307d90f4b347d6cc3c0d8e76ef.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"780467f3d173dcb37fd65834841babc6.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"d485f5620d2dde69a6aa1cda7c897d12.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"6d11aedea7f316215aaa0d08617f4c31.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"c434b674f2da18ba13cdfe51dbc05ecc.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"dad5b0d82cb6e053d1ded2ef537a9453.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"22fb16ae7cc18187a7adaf2852f07884.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"52a60eccb624530fd3a24fc41fbad6e5.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"702bd644d01ea8eda2ea122daeea7d74.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"c8f58f31cabf4acabb3f828730061276.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"a7597b1f0c13455d335a3d4fe77da528.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"bcc0e8a5dda3a813608902b887c87bb4.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"d6dfa2efe58939af4c85755feb3c0375.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"e7ce31db37f7abd2901499db2e9ad83a.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"049132404cb2cb157830aaf18aee6a24.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"ae8aa57ce6e5729d30d8b785bec97774.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"bceae719ba1ec230afec56f14a1e4d52.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"fc955dec7f1e97f1ddd9f8245a80907e.png", | |
| # SPRITE_DIR/"Planet2.sprite3"/"50cde8a4a737da0eba1ab73eb263f836.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"11d00a06abd2c882672464f4867e90b6.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"5d7cd81aad80100368b8b77bf09ad576.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"d050a3394b61ade080f7963c40192e7d.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"0eceab4561534dde827bf68233f47441.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"d922ffdfe38fd30fd8787810c6bce318.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"f8500e9530bf1136c6386f2a329519dd.png", | |
| # SPRITE_DIR/"Prince.sprite3"/"ada9c5ce11245c467c780bceb665c42d.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"0721f5238a2bcde49d05f72ca9d21d9b.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"23330150c0a09180083b597cbfeca99a.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"39157d5d3280ab0b273260170d5436c2.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"ba37f578cc6cabce6fe4d2864c9eb96f.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"e59f55c86ea557bdbd88302012ce8db5.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"1b4f39763c9848cc840522b95cc6d8ae.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"2266c6bb2c3a8fb80783518a08852b4a.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"b8aa1bd46eacc054c695b89167c3ad28.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"e73e71718306f6c7085305dba142c315.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"05630bfa94501a3e5d61ce443a0cea70.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"2768d9e44a0aab055856d301bbc2b04e.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"c4aeb5c39b39ef57a3f18ace54cf7db1.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"c7817052ed9e78057f877d0d56b5c6a6.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"137976ec71439e2f986caeaa70e4c932.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"1ca3f829a2c9f7fa4d1df295fe5f787c.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"49169d752f20d27fb71022b16044d759.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"90677c6f16380ef077d6115f6a6371ff.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"970f886bfa454e1daa6d6c30ef49a972.png", | |
| # SPRITE_DIR/"Radio.sprite3"/"828f0762d028605f6fe52f9287555b74.png", | |
| # SPRITE_DIR/"Radio.sprite3"/"e96676f038fc523b40392dc1676552dc.png", | |
| # SPRITE_DIR/"Rainbow.sprite3"/"033979eba12e4572b2520bd93a87583e.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"1cd641a48499db84636d983916b62a83.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"46dde2baba61a7e48463ae8e58441470.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"5948c4160089fcc0975a867221ff2256.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"7eeca5313c2e7d455482badff3079f64.png", | |
| # SPRITE_DIR/"Reindeer.sprite3"/"60993a025167e7886736109dca5d55e2.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"35070c1078c4eec153ea2769516c922c.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"53398a713b144ecda6ec32fb4a8d28e1.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"d139f89665962dcaab4cb2b246359ba1.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"043373c51689f3df8bf50eb12c4e3d39.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"3ab169f52ea3783270d28ef035a5a7c5.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"8e173178d886d1cb272877e8923d651b.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"90feaffe3d0c4d31287d57bd1bc64afa.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"e751d0a781694897f75046eb2810e9a5.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"f798adaf44e8891c5e2f1b2a82a613b2.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"10060b3b58c77345cfe92288a46e5c20.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"36d1098b880dbe47e58d93e7b2842381.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"4f5441207afc9bc075b0b404dbba8b59.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"89679608327ad572b93225d06fe9edda.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"10f83786e5ee34f40ee43b49bba89ee2.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"49ee475c516a444d8a512724063b8b98.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"525c06ceb3a351244bcd810c9ba951c7.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"5682c68af2cc8aea791f0373e9ed03d8.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"a6ff2f1344a18cc0a4bcc945e00afaf4.png", | |
| # SPRITE_DIR/"Rocks.sprite3"/"55426ccbb5c49b1526e53586943f3ec3.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"0ae345deb1c81ec7f4f4644c26ac85fa.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"6490360bd5d6efd2b646fb24c19df6b1.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"bd5f701c99aa6512bac7b87c51e7cd46.png", | |
| # SPRITE_DIR/"Ruby.sprite3"/"c30210e8f719c3a4d2c7cc6917a39300.png", | |
| # SPRITE_DIR/"Ruby.sprite3"/"fc15fdbcc535473f6140cab28197f3be.png", | |
| # SPRITE_DIR/"Sailboat.sprite3"/"ca241a938a2c44a0de6b91230012ff39.png", | |
| # SPRITE_DIR/"Sam.sprite3"/"8208e99159b36c957fb9fbc187e51bc7.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"89bb25e1465eb9481d267e4f9df592af.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"a0b8890ce458aebed5e7002e1897508e.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"e26bf53469cafd730ca150e745ceeafc.png", | |
| # SPRITE_DIR/"Saxophone.sprite3"/"4414c51bdd03f60f40a1210e1d55cf57.png", | |
| # SPRITE_DIR/"Saxophone.sprite3"/"459a64bebb7a788395c70e5369ab4746.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"05b06ab8d2c6e2110896d70bb60a9fd7.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"213db212d5d0c602f85cb248719ce785.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"4a85e4e6232f12abf9802bec4aa419b3.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"6182a0628eadf2d16624864bea964432.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"7f4440b268358417aa79ccef06877c57.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"8a8d551e951087050cfa88fc64f9b4db.png", | |
| # SPRITE_DIR/"Shark.sprite3"/"6c8008ae677ec51af8da5023fa2cd521.png", | |
| # SPRITE_DIR/"Shark.sprite3"/"b769db8fcbbf2609f0552db62ec1f94a.png", | |
| # SPRITE_DIR/"Shirt.sprite3"/"43e916bbe0ba7cecd08407d25ac3d104.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"1e813a1618f38212a6febaa7e6b8d712.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"71b5a444d482455e9956cfd52d20526a.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"724d9a8984279949ce452fc9b2e437a6.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"f89f1656251248f1591aa67ae946c047.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"4d5f7a13ed20dc4f8fd194a7eb3f625f.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"d5fc56b7247f079e5821d74d3e91e7a6.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"ea78ad682811f9c42731ec648ec7af3c.png", | |
| # SPRITE_DIR/"Singer1.sprite3"/"d6ff94dc7e24200c28015ee5d6373140.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"3cfff37072a4138b977ba406c290b419.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"67108e6b1d0f41aba2f94f81114ebf59.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"c4d755c672a0826caa7b6fb767cc3f9b.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"f4a00b2bd214b1d8412a2e89b2030354.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"42519e0ee19d75def88a514d3c49ce37.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"a0acb49efdf60b20cea0833eeedd44a1.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"f0e6ebdbdc8571b42f8a48cc2aed3042.png", | |
| # SPRITE_DIR/"Snowflake.sprite3"/"083735cc9cd0e6d8c3dbab5ab9ee5407.png", | |
| # SPRITE_DIR/"Snowman.sprite3"/"0f109df620f935b94cb154101e6586d4.png", | |
| # SPRITE_DIR/"Soccer Ball.sprite3"/"5d973d7a3a8be3f3bd6e1cd0f73c32b5.png", | |
| # SPRITE_DIR/"Soccer Ball.sprite3"/"cat_football.png", | |
| # SPRITE_DIR/"Speaker.sprite3"/"697f6becae5321f77990636564ef0c97.png", | |
| # SPRITE_DIR/"Squirrel.sprite3"/"b86efb7f23387300cf9037a61f328ab9.png", | |
| # SPRITE_DIR/"Star.sprite3"/"551629f2a64c1f3703e57aaa133effa6.png", | |
| # SPRITE_DIR/"Starfish.sprite3"/"69dca6e42d45d3fef89f81de40b11bef.png", | |
| # SPRITE_DIR/"Starfish.sprite3"/"be2ca55a5688670302e7c3f79d5040d1.png", | |
| # SPRITE_DIR/"Stop.sprite3"/"1e2c3987e4cdb1f317b1773662719b13.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"3c46f5192d2c29f957381e0100c6085d.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"4b1beecd9a8892df0918242b2b5fbd4c.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"7a6fdf5e26fc690879f8e215bfdec4d5.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"22817ed2e4253787c78d7b696bbefdc1.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"5f8301434ce176ab328f5b658ee1ec05.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"a09376e1eacf17be3c9fbd268674b9f7.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"5e61610cbba50ba86f18830f61bbaecb.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"6bd5cb8bc3e4df5e055f4c56dd630855.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"f6ff602902affbae2f89b389f08df432.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"130cc4b9ad8dd8936d22c51c05ac6860.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"b28d76f648ad24932a18cb40c8d76bc5.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"dd713e3bf42d7a4fd8d2f12094db1c63.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"3005df22798da45f1daf1de7421bb91d.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"4e903ac41a7e16a52efff8477f2398c7.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"add5c5a8eec67eb010b5cbd44dea5c8d.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"4a3ae31dd3dd3b96239a0307cfdaa1b6.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"83565581ecc9f7d4010efd8683a99393.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"d4ec9a1827429f4e2f3dc239dcc15b95.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"648cfdd48a7f748e6198194669ba1909.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"85144902cc61fe98dca513b74276d7d8.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"8fb61932544adbe8c95b067ad1351758.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"70520daa9f82a2347c8a8fa9e7fe1a6e.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"99aae97a2b49904db7eeb813fa968582.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"eec286b1cfea3f219a5b486931abedd2.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"1bceea90292a51a7177abf581f28bf2c.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"2c156e20da1ad4e8e397a89ad8fb1c26.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"9cad752323aa81dfa8d8cf009057b108.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"2838de5d131785c985eb0eab25ec63af.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"7d7d6f257a6bf3668a0befa4199f16a0.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"d5b58ddd6f6b4fdcfdfd86d102853935.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"0cb908dbc38635cc595e6060afc1b682.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"17ef8f63a2a8f47258bd62cf642fd8d6.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"ecf86afea23fd95e27d4e63659adbfa6.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"0fc3ac08468935694255ef8a461d4d26.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"935c7cf21c35523c0a232013a6399a49.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"ec4d85a60c32c7637de31dbf503266a0.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"42e5468fa164e001925d5a49d372f4b1.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"643896fcad0a1bf6eb9f3f590094687c.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"9bf9e677da34528433d3c1acb945e2df.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"40ffad793f4042a5fe7b3aaa6bc175ae.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"80c8f32282b697097933837905a6f257.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"c2f77473dd16d1a3713218b05390a688.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"0bdd31ea2b3b78d0c39022795a49c69a.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"40bf3880b678beeda8cf708a51a4402d.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"43a89fc1442627ca48b1dc631c517942.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"1a41f74cd76d7202d8b22ffc7729e03f.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"377eac55366670a03c469705c6689f09.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"9cf707e83af27c47e74adb77496ffca5.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"01acd1076994a4379a3fc9e034bc05fc.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"84a6dc992bce018a1eac9be0173ad917.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"efc27a91c30d6a511be4245e36684192.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"3c3f44aba3eff8856472e06b333a7201.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"4f217b14a161fcd9590614b0733100ea.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"5c1d38d02ae9c4df7851a6e9d52f25b4.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"47b9f910048ce4db93bdfbcd2638e19a.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"5a113fcacd35ababbf23c5a9289433d1.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"fd2a94481c3ef0c223784b2f3c6df874.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"001a2186db228fdd9bfbf3f15800bb63.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"66b22b0ff0a5c1c205a701316ab954cf.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"b61e1ac30aa2f35d4fd8c23fab1f76ea.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"51dd73c840ba3aca0f9770e13cb14fb3.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"cfb334b977b8f2a39aa56b1e0532829e.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"f6b7b4da5362fdac29d84f1fbf19e3f4.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"43a8993221848f90e9f37664e7832b4a.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"d5c20886e3eb0ca0f5430c9482b1d832.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"f27e7a4216665a6eab43fe9b4b5ec934.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"396e27d20d1a49edaa106ba6d667cedd.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"528df57da4490f6da8c75da06a1367f5.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"f21ba826cd88c376e868f079d6df273c.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"04be1176e562eff16f1159f69945a82e.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"ca4e3e84788bdeea42dd5ed952d5a66c.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"db0c1a6499169aac6639a1a0076658ce.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"093a9410933f7d01f459f08bcb01735b.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"59275f907633ce02074f787e5767bfde.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"d7fabe2652c93dd1bf91d9064cf5a348.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"23c24dbee23b1545afa8ee15ed339327.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"34825a171f7b35962484fa53e99ff632.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"665db4c356d7e010fa8d71cc291834e3.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"10ed1486ff4bab3eebb3b8ae55d81ccd.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"2fa57942dc7ded7eddc4d41554768d67.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"662279c12965d2913a060a55aebec496.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"aa4eae20c750900e4f63e6ede4083d81.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"f5008785e74590689afca4b578d108a4.png", | |
| # SPRITE_DIR/"Sun.sprite3"/"406808d86aff20a15d592b308e166a32.png", | |
| # SPRITE_DIR/"Sunglasses1.sprite3"/"c95a05c3bed665027d267d93454c428a.png", | |
| # SPRITE_DIR/"Sunglasses1.sprite3"/"dc568ae1f8b9b6544f0634ef975a7098.png", | |
| # SPRITE_DIR/"Taco.sprite3"/"383ea1ef802bc2706670536cfa8271b7.png", | |
| # SPRITE_DIR/"Taco.sprite3"/"c97113d17afeaac9f461ea0ec257ef26.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"24cc271fd6cf55f25b71e78faf749a98.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"2b32d6a4a724c38bfaeb494d30827f19.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"40f63eb18230c4defa9051830beffb0f.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"9202a59888545c56c864bacb700c4297.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"e03cd6e668e0eeddb2da98a095e2f30f.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"5cf65a9f942ca92c93915527ff9db1e6.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"91fb7d056beaf553ccec03d61d72c545.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"e207fd3f99e1db8c5d66f49446f27e37.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"e2ea6bbc6066574d4836e808a1c5f849.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"a504d785629f2d1ca6b87e80b334d5e8.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"ae2eaae0882543dc276c8e7d56ff2e7b.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"e0082f49fc5d0d83d7fad6124ba82bb1.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"279bd5499329f98a68cf92c68014e198.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"377b8521c436f4f39ed2100fa1cb7c2f.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"3c9a7eac1d696ae74ee40c6efa8fa4dd.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"548bdf23904e409c1fcc0992f44d0b4c.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"580fba92f23d5592200eb5a9079dc38f.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"8313a2229d555bbdb8ce92dffed067ad.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"86602007ae2952236d47d7fd587a56b6.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"b2f75ac1cd84615efaea6a7d7a4ee205.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"ce2141ce97921ddc333bc65ff5bec27d.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"e06ac61e96e3a5abf4ca0863816f5d28.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"e51942bb4651e616549cfce1ad36ff83.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"f60f99278455c843b7833fb7615428dd.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"fea7045c09073700b88fae8d4d257cd1.png", | |
| # SPRITE_DIR/"Tennis Ball.sprite3"/"34fa36004be0340ec845ba6bbeb5e5d5.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"18f9a11ecdbd3ad8719beb176c484d41.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"2daca5f43efc2d29fb089879448142e9.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"365d4de6c99d71f1370f7c5e636728af.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"5456a723f3b35eaa946b974a59888793.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"72952d831d0b67c9d056b44a4bc3d0ae.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"9eef2e49b3bbf371603ae783cd82db3c.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"b6345d7386021ee85bb17f8aa4950eed.png", | |
| # SPRITE_DIR/"Trampoline.sprite3"/"8fa3c6fcff2f25f5fe7842d68dcfe5cf.png", | |
| # SPRITE_DIR/"Tree1.sprite3"/"d04b15886635101db8220a4361c0c88d.png", | |
| # SPRITE_DIR/"Trees.sprite3"/"04758bd432a8b1cab527bddf14432147.png", | |
| # SPRITE_DIR/"Trees.sprite3"/"551b3fae8eab06b49013f54009a7767a.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"2d06023ec09ec312ab49055530511134.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"55d31103bc86447c6a727b4f0664a5ea.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"c31dc8487a841f644889784ff437e2c5.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"63b00424bdabc3459e5bc554c6c21e06.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"aaa05abc5aa182a0d7bfdc6db0f3207a.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"ce077e6db3573062017f94c2e4a8caea.png", | |
| # SPRITE_DIR/"Trumpet.sprite3"/"47a1ec267505be96b678df30b92ec534.png", | |
| # SPRITE_DIR/"Trumpet.sprite3"/"9a5c211622d6d2fed600c1809fccd21d.png", | |
| # SPRITE_DIR/"Unicorn 2.sprite3"/"dcbeac8e856c9ddd6c457376be6573c8.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"1fb3d038e985c01899881bc5bb373c16.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"4709966d11b37e8a11d24c800e8b2859.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"8feaeec435125227c675dd95f69ff835.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"e111350b8bedefffee0d5e7e2490d446.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"f00efa25fc97f2cce2499771d6a5f809.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"fa5fe4596494a43db8c7957d2254aee3.png", | |
| # SPRITE_DIR/"Unicorn.sprite3"/"1439d51d9878276362b123c9045af6b5.png", | |
| # SPRITE_DIR/"Wand.sprite3"/"c021f0c7e3086a11336421dd864b7812.png", | |
| # SPRITE_DIR/"Wanda.sprite3"/"0b008dabac95126132ab4e0c56d25400.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"1ed1c8b78eae2ee7422074d7f883031d.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"21d1340478e32a942914a7afd12b9f1a.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"677738282686d2dcce35d731c3ddc043.png", | |
| # SPRITE_DIR/"Winter Hat.sprite3"/"2672323e34d6dc82fda8fc3b057fa5aa.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"44cbaf358d2d8e66815e447c25a4b72e.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"668c9dc76ba6a07bebabf5aed4623566.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"a7e48fc790511fbd46b30b1cdcdc98fc.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"b10fb75f426397e10c878fda19d92009.png", | |
| # SPRITE_DIR/"Wizard Girl.sprite3"/"4be145d338d921b2d9d6dfd10cda4a6c.png", | |
| # SPRITE_DIR/"Wizard Hat.sprite3"/"398e447e36465c2521fdb3a6917b0c65.png", | |
| # SPRITE_DIR/"Wizard-toad.sprite3"/"4041d5a2d1869e81268b9b92b49013a3.png", | |
| # SPRITE_DIR/"Wizard-toad.sprite3"/"ca3bb4d397ecf6cda3edc48340af908b.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"55ba51188af86ca16ef30267e874c1ed.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"91d495085eb4d02a375c42f6318071e7.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"df943c9894ee4b9df8c5893ce30c2a5f.png", | |
| # SPRITE_DIR/"Zebra.sprite3"/"0e3bc5073305b7079b5e9a8c7b7d7f9b.png", | |
| # SPRITE_DIR/"Zebra.sprite3"/"f3e322a25b9f79801066056de6f33fb1.png" | |
| # ] | |
| # folder_image_paths = [os.path.normpath(str(p)) for p in folder_image_paths] | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # (using CLIP again) # | |
| # # # ============================== # | |
| # # # Make sure all buffers are at start | |
| # # for buf in sprite_images_bytes: | |
| # # try: | |
| # # buf.seek(0) | |
| # # except Exception: | |
| # # pass | |
| # # # Try the fast path: embed whole list at once (many CLIP wrappers accept a list of BytesIO/PIL) | |
| # # try: | |
| # # sprite_matrix = clip_embd.embed_image(sprite_images_bytes, batch_size=8) | |
| # # sprite_matrix = np.array(sprite_matrix, dtype=np.float32) | |
| # # except Exception: | |
| # # sprite_feats = [] | |
| # # for buf in sprite_images_bytes: | |
| # # buf.seek(0) | |
| # # try: | |
| # # feats = clip_embd.embed_image([buf])[0] | |
| # # except Exception: | |
| # # buf.seek(0) | |
| # # pil_img = Image.open(buf).convert("RGB") | |
| # # try: | |
| # # feats = clip_embd.embed_image([pil_img])[0] | |
| # # except Exception: | |
| # # pil_arr = np.array(pil_img) | |
| # # feats = clip_embd.embed_image([pil_arr])[0] | |
| # # sprite_feats.append(np.asarray(feats, dtype=np.float32)) | |
| # # sprite_matrix = np.vstack(sprite_feats) # shape (N, D) | |
| # # --- load reference embeddings (unchanged) --- | |
| # # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # # ========================================= | |
| # # # ----------------------------------------- | |
| # # # Load reference embeddings from JSON | |
| # # # ----------------------------------------- | |
| # # with open(f"{BLOCKS_DIR}/embed.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # ========================================= | |
| # # Decode & embed each sprite image | |
| # # ========================================= | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # ============================== # | |
| # # sprite_features = [] | |
| # # for b64 in sprite_base64: | |
| # # if "," in b64: # strip data URI prefix if present | |
| # # b64 = b64.split(",", 1)[1] | |
| # # img_bytes = base64.b64decode(b64) | |
| # # pil_img = Image.open(BytesIO(img_bytes)).convert("RGB") | |
| # # # optional re-encode to PNG for CLIP | |
| # # buf = BytesIO() | |
| # # pil_img.save(buf, format="PNG") | |
| # # buf.seek(0) | |
| # # feats = clip_embd.embed_image([buf])[0] # extract CLIP embedding | |
| # # sprite_features.append(feats) | |
| # # sprite_features = [] | |
| # # for sprite in sprites_data.values(): # assuming dict like {"Sprite 1": {...}, ...} | |
| # # b64 = sprite["base64"] | |
| # # if "," in b64: | |
| # # b64 = b64.split(",", 1)[1] | |
| # # img_bytes = base64.b64decode(b64) | |
| # # pil_img = Image.open(BytesIO(img_bytes)).convert("RGB") | |
| # # buf = BytesIO() | |
| # # pil_img.save(buf, format="PNG") | |
| # # buf.seek(0) | |
| # # feats = clip_embd.embed_image([buf])[0] | |
| # # sprite_features.append(feats) | |
| # # sprite_matrix = np.array(sprite_features, dtype=np.float32) | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # ============================== # | |
| # # # ensure model is initialized (fast no-op after first call) | |
| # # init_dinov2() | |
| # # # embed the incoming sprite BytesIO images (same data structure you already use) | |
| # # sprite_matrix = embed_bytesio_list(sprite_images_bytes, batch_size=8) # shape (N, D) | |
| # # # load reference embeddings from JSON (they must be numeric lists) | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # # normalize both sides (important — stored embeddings may not be normalized) | |
| # # def l2_normalize_rows(x: np.ndarray, eps: float = 1e-10) -> np.ndarray: | |
| # # """ | |
| # # L2-normalize each row of a 2D numpy array. | |
| # # Args: | |
| # # x: Array of shape (N, D). | |
| # # eps: Small constant to avoid division by zero. | |
| # # Returns: | |
| # # Normalized array of shape (N, D) where each row has unit norm. | |
| # # """ | |
| # # norms = np.linalg.norm(x, axis=1, keepdims=True) | |
| # # return x / np.maximum(norms, eps) | |
| # # sprite_matrix = l2_normalize_rows(sprite_matrix) | |
| # # img_matrix = l2_normalize_rows(img_matrix) | |
| # # sprite_features = clip_embd.embed_image(sprite_base_path) | |
| # # # ============================== # | |
| # # # COMPUTE SIMILARITIES V1 # | |
| # # # ============================== # | |
| # # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # # print(f"\n\n EMBEDDING JSON: {embedding_json}") | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json]) | |
| # # sprite_matrix = np.array(sprite_features) | |
| # # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # # ========================================= | |
| # # # Compute similarities & pick best match | |
| # # # ========================================= | |
| # # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # # ========================================= | |
| # # # Copy matched sprite assets + collect data | |
| # # # ========================================= | |
| # # project_data = [] | |
| # # copied_folders = set() | |
| # # ============================== | |
| # # EMBED SPRITES (write to disk then embed) | |
| # # ============================== | |
| # # Ensure sprite_base_path exists and is empty (or a temp dir) | |
| # os.makedirs(sprite_base_path, exist_ok=True) | |
| # # clear existing files in sprite_base_path (careful in prod) | |
| # for f in os.listdir(sprite_base_path): | |
| # try: | |
| # os.remove(os.path.join(sprite_base_path, f)) | |
| # except Exception: | |
| # pass | |
| # # Save the decoded BytesIO images as files into sprite_base_path | |
| # sprite_image_paths = [] | |
| # for i, buf in enumerate(sprite_images_bytes): | |
| # img_path = os.path.join(sprite_base_path, f"sprite_{i}.png") | |
| # with open(img_path, "wb") as wf: | |
| # wf.write(buf.getvalue()) | |
| # sprite_image_paths.append(os.path.normpath(img_path)) | |
| # # sanity: if no sprites decoded, bail | |
| # if not sprite_image_paths: | |
| # raise RuntimeError("No valid sprite images to embed (sprite_image_paths empty).") | |
| # # Initialize embedder (you have a global clip_embd in your file; ensure it's initialized) | |
| # # clip_embd = OpenCLIPEmbeddings() # if not already global | |
| # # Embed sprites (pass list of file paths) | |
| # try: | |
| # sprite_features = clip_embd.embed_image(sprite_image_paths) | |
| # except Exception as e: | |
| # logger.error(f"clip_embd.embed_image failed for sprite_image_paths: {e}") | |
| # raise | |
| # # ============================== # | |
| # # COMPUTE SIMILARITIES # | |
| # # ============================== # | |
| # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # embedding_json = json.load(f) | |
| # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # sprite_matrix = np.array(sprite_features, dtype=np.float32) | |
| # # sanity checks | |
| # if sprite_matrix.size == 0: | |
| # raise RuntimeError("No sprite embeddings (sprite_matrix empty).") | |
| # if img_matrix.size == 0: | |
| # raise RuntimeError("No reference embeddings (img_matrix empty).") | |
| # if sprite_matrix.shape[1] != img_matrix.shape[1]: | |
| # raise RuntimeError( | |
| # f"Embedding dimensionality mismatch: sprite {sprite_matrix.shape} vs img {img_matrix.shape}" | |
| # ) | |
| # try: | |
| # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # except Exception as e: | |
| # logger.error(f"Failed to compute similarity matrix: {e}") | |
| # raise | |
| # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # ========================================= | |
| # # Copy matched sprite assets + collect data | |
| # # ========================================= | |
| # project_data = [] | |
| # copied_folders = set() | |
| # for sprite_idx, matched_idx in enumerate(most_similar_indices): | |
| # matched_image_path = folder_image_paths[matched_idx] | |
| # matched_folder = os.path.dirname(matched_image_path) | |
| # # CHANGED: use our new normalized sprite_base_path | |
| # if not matched_folder.startswith(sprite_base_path): | |
| # continue | |
| # if matched_folder in copied_folders: | |
| # continue | |
| # copied_folders.add(matched_folder) | |
| # logger.info(f"Matched sprite: {matched_image_path}") | |
| # sprite_json_path = os.path.join(matched_folder, 'sprite.json') | |
| # if not os.path.exists(sprite_json_path): | |
| # logger.warning(f"No sprite.json in {matched_folder}") | |
| # continue | |
| # with open(sprite_json_path, 'r') as f: | |
| # sprite_info = json.load(f) | |
| # # copy all non‐matched files | |
| # for fname in os.listdir(matched_folder): | |
| # if fname in (os.path.basename(matched_image_path), 'sprite.json'): | |
| # continue | |
| # shutil.copy2(os.path.join(matched_folder, fname), | |
| # os.path.join(project_folder, fname)) | |
| # project_data.append(sprite_info) | |
| # # ========================================= | |
| # # Copy matched backdrop assets + collect | |
| # # ========================================= | |
| # backdrop_data = [] | |
| # copied_backdrop_folders = set() | |
| # for backdrop_idx, matched_idx in enumerate(most_similar_indices): | |
| # matched_image_path = folder_image_paths[matched_idx] | |
| # matched_folder = os.path.dirname(matched_image_path) | |
| # matched_filename = os.path.basename(matched_image_path) | |
| # # CHANGED: use our new normalized backdrop_base_path | |
| # if not matched_folder.startswith(backdrop_base_path): | |
| # continue | |
| # # skip if backdrop folder already processed | |
| # if matched_folder in copied_backdrop_folders: | |
| # continue | |
| # copied_backdrop_folders.add(matched_folder) | |
| # logger.info(f"Matched backdrop: {matched_image_path}") | |
| # # 1) Copy the matched backdrop image itself | |
| # try: | |
| # shutil.copy2( | |
| # matched_image_path, | |
| # os.path.join(project_folder, matched_filename) | |
| # ) | |
| # logger.info(f"✅ Copied matched backdrop image {matched_filename} to {project_folder}") | |
| # except Exception as e: | |
| # logger.error(f"❌ Failed to copy matched backdrop {matched_image_path}: {e}") | |
| # # copy non‐matched files | |
| # for fname in os.listdir(matched_folder): | |
| # # if fname in (os.path.basename(matched_image_path), 'project.json'): | |
| # if fname in {matched_filename, 'project.json'}: | |
| # continue | |
| # # shutil.copy2(os.path.join(matched_folder, fname), | |
| # # os.path.join(project_folder, fname)) | |
| # src = os.path.join(matched_folder, fname) | |
| # dst = os.path.join(project_folder, fname) | |
| # if os.path.isfile(src): | |
| # try: | |
| # shutil.copy2(src, dst) | |
| # logger.info(f"Copied additional backdrop asset {fname} to project folder") | |
| # except Exception as e: | |
| # logger.error(f"Failed to copy {src}: {e}") | |
| # # append the stage‐target from its project.json | |
| # pj = os.path.join(matched_folder, 'project.json') | |
| # if os.path.exists(pj): | |
| # with open(pj, 'r') as f: | |
| # bd_json = json.load(f) | |
| # for tgt in bd_json.get("targets", []): | |
| # if tgt.get("isStage"): | |
| # backdrop_data.append(tgt) | |
| # else: | |
| # logger.warning(f"No project.json in {matched_folder}") | |
| # # ========================================= | |
| # # Merge into final Scratch project.json | |
| # # ========================================= | |
| # final_project = { | |
| # "targets": [], "monitors": [], "extensions": [], | |
| # "meta": { | |
| # "semver": "3.0.0", | |
| # "vm": "11.3.0", | |
| # "agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36" | |
| # } | |
| # } | |
| # # sprites first | |
| # for spr in project_data: | |
| # if not spr.get("isStage", False): | |
| # final_project["targets"].append(spr) | |
| # # then backdrop as the Stage | |
| # if backdrop_data: | |
| # all_costumes, sounds = [], [] | |
| # seen_costumes = set() | |
| # for i, bd in enumerate(backdrop_data): | |
| # for costume in bd.get("costumes", []): | |
| # # Create a unique key for the costume | |
| # key = (costume.get("name"), costume.get("assetId")) | |
| # if key not in seen_costumes: | |
| # seen_costumes.add(key) | |
| # all_costumes.append(costume) | |
| # if i == 0: | |
| # sounds = bd.get("sounds", []) | |
| # stage_obj={ | |
| # "isStage": True, | |
| # "name": "Stage", | |
| # "objName": "Stage", | |
| # "variables": {}, | |
| # "lists": {}, | |
| # "broadcasts": {}, | |
| # "blocks": {}, | |
| # "comments": {}, | |
| # "currentCostume": 1 if len(all_costumes) > 1 else 0, | |
| # "costumes": all_costumes, | |
| # "sounds": sounds, | |
| # "volume": 100, | |
| # "layerOrder": 0, | |
| # "tempo": 60, | |
| # "videoTransparency": 50, | |
| # "videoState": "on", | |
| # "textToSpeechLanguage": None | |
| # } | |
| # final_project["targets"].insert(0, stage_obj) | |
| # else: | |
| # logger.warning("⚠️ No backdrop matched. Using default static backdrop.") | |
| # default_backdrop_path = BACKDROP_DIR / "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # default_backdrop_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # default_backdrop_sound = BACKDROP_DIR / "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| # default_backdrop_sound_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # try: | |
| # shutil.copy2(default_backdrop_path, os.path.join(project_folder, default_backdrop_name)) | |
| # logger.info(f"✅ Default backdrop copied to project: {default_backdrop_name}") | |
| # shutil.copy2(default_backdrop_sound, os.path.join(project_folder, default_backdrop_sound_name)) | |
| # logger.info(f"✅ Default backdrop sound copied to project: {default_backdrop_sound_name}") | |
| # except Exception as e: | |
| # logger.error(f"❌ Failed to copy default backdrop: {e}") | |
| # stage_obj={ | |
| # "isStage": True, | |
| # "name": "Stage", | |
| # "objName": "Stage", | |
| # "variables": {}, | |
| # "lists": {}, | |
| # "broadcasts": {}, | |
| # "blocks": {}, | |
| # "comments": {}, | |
| # "currentCostume": 0, | |
| # "costumes": [ | |
| # { | |
| # "assetId": default_backdrop_name.split(".")[0], | |
| # "name": "defaultBackdrop", | |
| # "md5ext": default_backdrop_name, | |
| # "dataFormat": "png", | |
| # "rotationCenterX": 240, | |
| # "rotationCenterY": 180 | |
| # } | |
| # ], | |
| # "sounds": [ | |
| # { | |
| # "name": "pop", | |
| # "assetId": "83a9787d4cb6f3b7632b4ddfebf74367", | |
| # "dataFormat": "wav", | |
| # "format": "", | |
| # "rate": 48000, | |
| # "sampleCount": 1123, | |
| # "md5ext": "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| # } | |
| # ], | |
| # "volume": 100, | |
| # "layerOrder": 0, | |
| # "tempo": 60, | |
| # "videoTransparency": 50, | |
| # "videoState": "on", | |
| # "textToSpeechLanguage": None | |
| # } | |
| # final_project["targets"].insert(0, stage_obj) | |
| # with open(project_json_path, 'w') as f: | |
| # json.dump(final_project, f, indent=2) | |
| # return project_json_path | |
| def convert_pdf_stream_to_images(pdf_stream: io.BytesIO, dpi=300): | |
| # Ensure we are at the start of the stream | |
| pdf_stream.seek(0) | |
| with tempfile.NamedTemporaryFile(delete=False, suffix=".pdf") as tmp_pdf: | |
| tmp_pdf.write(pdf_stream.read()) | |
| tmp_pdf_path = tmp_pdf.name | |
| # Now use convert_from_path on the temp file | |
| images = convert_from_path(tmp_pdf_path, dpi=dpi) | |
| return images | |
| def delay_for_tpm_node(state: GameState): | |
| logger.info("--- Running DelayForTPMNode ---") | |
| time.sleep(10) # Adjust the delay as needed | |
| logger.info("Delay completed.") | |
| return state | |
| # Build the LangGraph workflow | |
| workflow = StateGraph(GameState) | |
| # Add all nodes to the workflow | |
| # workflow.add_node("time_delay_1", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_2", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_3", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_4", delay_for_tpm_node) | |
| workflow.add_node("pseudo_generator", pseudo_generator_node) | |
| #workflow.add_node("plan_generator", overall_planner_node) | |
| workflow.add_node("Node_optimizer", node_optimizer) | |
| workflow.add_node("layer_optimizer", layer_order_correction) | |
| #workflow.add_node("logic_alignment", plan_logic_aligner_node) | |
| #workflow.add_node("plan_verifier", plan_verification_node) | |
| #workflow.add_node("refined_planner", refined_planner_node) # Refines the action plan | |
| #workflow.add_node("opcode_counter", plan_opcode_counter_node) | |
| workflow.add_node("block_builder", overall_block_builder_node_2) | |
| workflow.add_node("variable_initializer", variable_adder_node) | |
| workflow.add_node("page_processed", processed_page_node) | |
| workflow.set_entry_point("page_processed") | |
| # Conditional branching from the start | |
| def decide_next_step(state: GameState): | |
| if state.get("processing", False): | |
| return "pseudo_generator" | |
| else: | |
| return "layer_optimizer"#END | |
| workflow.add_conditional_edges( | |
| "page_processed", | |
| decide_next_step, | |
| { | |
| "pseudo_generator": "pseudo_generator", | |
| "layer_optimizer": "layer_optimizer" | |
| #str(END): END # str(END) is '__end__' | |
| } | |
| ) | |
| # Main chain | |
| # workflow.add_edge("pseudo_generator", "time_delay_1") | |
| workflow.add_edge("pseudo_generator", "Node_optimizer") | |
| # workflow.add_edge("time_delay_1", "plan_generator") | |
| # workflow.add_edge("plan_generator", "time_delay_2") | |
| # workflow.add_edge("time_delay_2", "refined_planner") | |
| # workflow.add_edge("refined_planner", "time_delay_3") | |
| # workflow.add_edge("time_delay_3", "opcode_counter") | |
| workflow.add_edge("Node_optimizer", "block_builder") | |
| workflow.add_edge("block_builder", "variable_initializer") | |
| # After last node, check again | |
| workflow.add_edge("variable_initializer", "page_processed") | |
| workflow.add_edge("layer_optimizer", END) | |
| app_graph = workflow.compile() | |
| # ============== Helper function to Upscale an Image ============== # | |
| def upscale_image(image: Image.Image, scale: int = 2) -> Image.Image: | |
| """ | |
| Upscales a PIL image by a given scale factor. | |
| """ | |
| try: | |
| width, height = image.size | |
| new_size = (width * scale, height * scale) | |
| upscaled_image = image.resize(new_size, Image.LANCZOS) | |
| logger.info(f"✅ Upscaled image to {new_size}") | |
| return upscaled_image | |
| except Exception as e: | |
| logger.error(f"❌ Error during image upscaling: {str(e)}") | |
| return image | |
| def create_sb3_archive(project_folder, project_id): | |
| """ | |
| Zips the project folder and renames it to an .sb3 file. | |
| Args: | |
| project_folder (str): The path to the directory containing the project.json and assets. | |
| project_id (str): The unique ID for the project, used for naming the .sb3 file. | |
| Returns: | |
| str: The path to the created .sb3 file, or None if an error occurred. | |
| """ | |
| print(" --------------------------------------- create_sb3_archive INITIALIZE ---------------------------------------") | |
| # output_filename = os.path.join("outputs", project_id) | |
| #output_filename = OUTPUT_DIR / project_id | |
| output_filename = GEN_PROJECT_DIR / project_id | |
| print(" --------------------------------------- output_filename ---------------------------------------",output_filename) | |
| zip_path = None | |
| sb3_path = None | |
| try: | |
| zip_path = shutil.make_archive(output_filename, 'zip', root_dir=project_folder) | |
| print(" --------------------------------------- zip_path_str ---------------------------------------", output_filename, project_folder) | |
| logger.info(f"Project folder zipped to: {zip_path}") | |
| # 2. Rename the .zip file to .sb3 | |
| sb3_path = f"{output_filename}.sb3" | |
| os.rename(zip_path, sb3_path) | |
| print(" --------------------------------------- rename paths ---------------------------------------", zip_path, sb3_path) | |
| logger.info(f"Renamed {zip_path} to {sb3_path}") | |
| return sb3_path | |
| except Exception as e: | |
| logger.error(f"Error creating SB3 archive for {project_id}: {e}") | |
| # Clean up any partial files if an error occurs | |
| if zip_path and os.path.exists(zip_path): | |
| os.remove(zip_path) | |
| if sb3_path and os.path.exists(sb3_path): | |
| os.remove(sb3_path) | |
| return sb3_path | |
| #{ changes -> pdf_stream replacement of pdf_path | |
| # def save_pdf_to_generated_dir(pdf_path: str, project_id: str) -> str: | |
| def save_pdf_to_generated_dir(pdf_stream: io.BytesIO, project_id: str) -> str: | |
| """ | |
| Copies the PDF at `pdf_stream` into GEN_PROJECT_DIR/project_id/, | |
| renaming it to <project_id>.pdf. | |
| Args: | |
| pdf_stream (io.BytesIO): Any existing stream to a PDF file. | |
| project_id (str): Your unique project identifier. | |
| Returns: | |
| str: Path to the copied PDF in the generated directory, | |
| or None if something went wrong. | |
| """ | |
| # } | |
| try: | |
| # 1) Build the destination directory and base filename | |
| output_dir = GEN_PROJECT_DIR / project_id | |
| output_dir.mkdir(parents=True, exist_ok=True) | |
| print(f"\n--------------------------------output_dir {output_dir}") | |
| # 2) Define the target PDF path | |
| target_pdf = output_dir / f"{project_id}.pdf" | |
| print(f"\n--------------------------------target_pdf {target_pdf}") | |
| # 3) Copy the PDF | |
| # { | |
| # shutil.copy2(pdf_path, target_pdf) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| with open(target_pdf, "wb") as f: | |
| f.write(pdf_stream.getbuffer()) | |
| else: | |
| shutil.copy2(pdf_stream, target_pdf) | |
| print(f"Copied PDF from {pdf_stream} → {target_pdf}") | |
| logger.info(f"Copied PDF from {pdf_stream} → {target_pdf}") | |
| # } | |
| return str(target_pdf) | |
| except Exception as e: | |
| logger.error(f"Failed to save PDF to generated dir: {e}", exc_info=True) | |
| return None | |
| def index(): | |
| return render_template('app_index.html') | |
| def download_sb3(project_id): | |
| sb3_path = GEN_PROJECT_DIR / f"{project_id}.sb3" | |
| if not sb3_path.exists(): | |
| return jsonify({"error": "Scratch project file not found"}), 404 | |
| return send_file( | |
| sb3_path, | |
| as_attachment=True, | |
| download_name=sb3_path.name | |
| ) | |
| def download_pdf(project_id): | |
| pdf_path = GEN_PROJECT_DIR / project_id / f"{project_id}.pdf" | |
| if not pdf_path.exists(): | |
| return jsonify({"error": "Scratch project file not found"}), 404 | |
| return send_file( | |
| pdf_path, | |
| as_attachment=True, | |
| download_name=pdf_path.name | |
| ) | |
| # API endpoint | |
| def process_pdf(): | |
| try: | |
| logger.info("Received request to process PDF.") | |
| if 'pdf_file' not in request.files: | |
| logger.warning("No PDF file found in request.") | |
| return jsonify({"error": "Missing PDF file in form-data with key 'pdf_file'"}), 400 | |
| pdf_file = request.files['pdf_file'] | |
| if pdf_file.filename == '': | |
| return jsonify({"error": "Empty filename"}), 400 | |
| # ================================================= # | |
| # Generate Random UUID for project folder name # | |
| # ================================================= # | |
| project_id = str(uuid.uuid4()).replace('-', '') | |
| # project_folder = os.path.join("outputs", f"{project_id}") | |
| project_folder = OUTPUT_DIR / project_id | |
| # =========================================================================== # | |
| # Create empty json in project_{random_id} folder # | |
| # =========================================================================== # | |
| #os.makedirs(project_folder, exist_ok=True) | |
| # { | |
| # Save the uploaded PDF temporarily | |
| # filename = secure_filename(pdf_file.filename) | |
| # temp_dir = tempfile.mkdtemp() | |
| # saved_pdf_path = os.path.join(temp_dir, filename) | |
| # pdf_file.save(saved_pdf_path) | |
| # pdf_doc = saved_pdf_path | |
| pdf_bytes = pdf_file.read() | |
| pdf_stream = io.BytesIO(pdf_bytes) | |
| logger.info(f"Saved uploaded PDF to: {pdf_stream}") | |
| # pdf= save_pdf_to_generated_dir(saved_pdf_path, project_id) | |
| start_time = time.time() | |
| pdf= save_pdf_to_generated_dir(pdf_stream, project_id) | |
| # logger.info(f"Created project folder: {project_folder}") | |
| # logger.info(f"Saved uploaded PDF to: {saved_pdf_path}") | |
| logger.info(f"Saved uploaded PDF to: {pdf_file}: {pdf}") | |
| print("--------------------------------pdf_file_path---------------------",pdf_file,pdf_stream) | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time save_pdf_to_generated_dir() : {total_time}-----------------------------\n") | |
| # } | |
| # Save uploaded file to disk | |
| # pdf_path = os.path.join("/tmp", secure_filename(file.filename)) | |
| # file.save(pdf_path) | |
| # compressed_pages = pdf_to_images_with_size_check(pdf_path, "/tmp/compressed_pages", size_limit_mb=4) | |
| # { | |
| # Extract & process | |
| # output_path, result = extract_images_from_pdf(saved_pdf_path) | |
| start_time = time.time() | |
| output_path = extract_images_from_pdf(pdf_stream) | |
| print(" --------------------------------------- zip_path_str ---------------------------------------", output_path) | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time extract_images_from_pdf() : {total_time}-----------------------------\n") | |
| # } | |
| # Check extracted_sprites.json for "scratch block" in any 'name' | |
| # extracted_dir = os.path.join(JSON_DIR, os.path.splitext(filename)[0]) | |
| # extracted_sprites_json = os.path.join(extracted_dir, "extracted_sprites.json") | |
| # if not os.path.exists(extracted_sprites_json): | |
| # return jsonify({"error": "No extracted_sprites.json found"}), 500 | |
| # with open(extracted_sprites_json, 'r') as f: | |
| # sprite_data = json.load(f) | |
| start_time = time.time() | |
| project_output = similarity_matching(output_path, project_folder) | |
| logger.info("Received request to process PDF.") | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time similarity_matching() : {total_time}-----------------------------\n") | |
| with open(project_output, 'r') as f: | |
| project_skeleton = json.load(f) | |
| # images = convert_from_path(pdf_stream, dpi=300) | |
| # print(type) | |
| # page = images[0] | |
| # # img_base64 = base64.b64encode(images).decode("utf-8") | |
| # buf = BytesIO() | |
| # page.save(buf, format="PNG") | |
| # img_bytes = buf.getvalue() | |
| # img_b64 = base64.b64encode(img_bytes).decode("utf-8") | |
| #image_paths = await convert_pdf_to_images_async(saved_pdf_path) | |
| # images = convert_bytes_to_image(pdf_stream, dpi=250) | |
| # print("PDF converted to images:", images) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| images = convert_pdf_stream_to_images(pdf_stream, dpi=300) | |
| else: | |
| images = convert_from_path(pdf_stream, dpi=300) | |
| #updating logic here [Dev Patel] | |
| initial_state_dict = { | |
| "project_json": project_skeleton, | |
| "description": "The pseudo code for the script", | |
| "project_id": project_id, | |
| # "project_image": img_b64, | |
| "project_image": images, | |
| "action_plan": {}, | |
| "pseudo_code": {}, | |
| "temporary_node": {}, | |
| "processing":True, | |
| "page_count": 0, | |
| "temp_pseudo_code":[], | |
| } | |
| #final_state_dict = app_graph.invoke(initial_state_dict) # Pass dictionary | |
| final_state_dict = app_graph.invoke(initial_state_dict,config={"recursion_limit": 200}) | |
| final_project_json = final_state_dict['project_json'] # Access as dict | |
| # final_project_json = project_skeleton | |
| # Save the *final* filled project JSON, overwriting the skeleton | |
| with open(project_output, "w") as f: | |
| json.dump(final_project_json, f, indent=2) | |
| logger.info(f"Final project JSON saved to {project_output}") | |
| # --- Call the new function to create the .sb3 file --- | |
| sb3_file_path = create_sb3_archive(project_folder, project_id) | |
| if sb3_file_path: | |
| logger.info(f"Successfully created SB3 file: {sb3_file_path}") | |
| # Instead of returning the local path, return a URL to the download endpoint | |
| download_url = f"https://prthm11-scratch-vision-game.hf.space/download_sb3/{project_id}" | |
| pdf_url = f"https://prthm11-scratch-vision-game.hf.space/download_pdf/{project_id}" | |
| print(f"DOWNLOAD_URL: {download_url}") | |
| print(f"PDF_URL: {pdf_url}") | |
| # return jsonify({"message": "Procesed PDF and Game sb3 generated successfully", "project_id": project_id, "download_url": download_url}) | |
| return jsonify({ | |
| "message": "✅ PDF processed successfully", | |
| "output_json": "output_path", | |
| "sprites": "result", | |
| "project_output_json": "project_output", | |
| "test_url": download_url | |
| }) | |
| else: | |
| return jsonify(error="Failed to create SB3 archive"), 500 | |
| except Exception as e: | |
| logger.error(f"Error during processing the pdf workflow for project ID {project_id}: {e}", exc_info=True) | |
| return jsonify({"error": f"❌ Failed to process PDF: {str(e)}"}), 500 | |
| if __name__ == '__main__': | |
| # os.makedirs("outputs", exist_ok=True) #== commented by P | |
| app.run(host='0.0.0.0', port=7860, debug=True) |