| from flask import Flask, request, jsonify, render_template, send_from_directory, send_file | |
| import cv2, json,base64,io,os,tempfile,logging, re | |
| import numpy as np | |
| from unstructured.partition.pdf import partition_pdf | |
| from PIL import Image | |
| # from imutils.perspective import four_point_transform | |
| from dotenv import load_dotenv | |
| import pytesseract | |
| from werkzeug.utils import secure_filename | |
| from langchain_groq import ChatGroq | |
| from langgraph.prebuilt import create_react_agent | |
| from pdf2image import convert_from_path, convert_from_bytes | |
| from concurrent.futures import ThreadPoolExecutor | |
| from pdf2image.exceptions import PDFInfoNotInstalledError | |
| from typing import Dict, TypedDict, Optional, Any | |
| from langgraph.graph import StateGraph, END | |
| import uuid | |
| import shutil, time, functools | |
| from langchain_experimental.open_clip.open_clip import OpenCLIPEmbeddings | |
| from langchain_core.utils.utils import secret_from_env | |
| # from matplotlib.offsetbox import OffsetImage, AnnotationBbox | |
| from io import BytesIO | |
| from pathlib import Path | |
| import os | |
| from utils.block_relation_builder import block_builder, separate_scripts, transform_logic_to_action_flow, analyze_opcode_counts | |
| from langchain.chat_models import ChatOpenAI | |
| from langchain_openai import ChatOpenAI | |
| from pydantic import Field, SecretStr | |
| from difflib import get_close_matches | |
| import torch | |
| from transformers import AutoImageProcessor, AutoModel | |
| import faiss | |
| from sentence_transformers import SentenceTransformer | |
| # --- Config (tune threads as needed) --- | |
| DINOV2_MODEL = "facebook/dinov2-small" # small = best CPU latency/quality tradeoff | |
| DEVICE = torch.device("cpu") | |
| torch.set_num_threads(4) # tune for your CPU | |
| # --- Globals for single-shot model load --- | |
| _dinov2_processor = None | |
| _dinov2_model = None | |
| # os.environ["OPENROUTER_API_KEY"] = os.getenv("OPENROUTER_API_KEY", "default_key_or_placeholder") | |
| # class ChatOpenRouter(ChatOpenAI): | |
| # openai_api_key: Optional[SecretStr] = Field( | |
| # alias="api_key", | |
| # default_factory=secret_from_env("OPENROUTER_API_KEY", default=None), | |
| # ) | |
| # @property | |
| # def lc_secrets(self) -> dict[str, str]: | |
| # return {"openai_api_key": "OPENROUTER_API_KEY"} | |
| # def __init__(self, | |
| # openai_api_key: Optional[str] = None, | |
| # **kwargs): | |
| # openai_api_key = ( | |
| # openai_api_key or os.environ.get("OPENROUTER_API_KEY") | |
| # ) | |
| # super().__init__( | |
| # base_url="https://openrouter.ai/api/v1", | |
| # openai_api_key=openai_api_key, | |
| # **kwargs | |
| # ) | |
| # llm2 = ChatOpenRouter( | |
| # #model_name="deepseek/deepseek-r1-0528:free", | |
| # #model_name="google/gemini-2.0-flash-exp:free", | |
| # #model_name="deepseek/deepseek-v3-base:free", | |
| # model_name="deepseek/deepseek-r1:free" | |
| # ) | |
| def log_execution_time(func): | |
| def wrapper(*args, **kwargs): | |
| start_time = time.time() | |
| result = func(*args, **kwargs) | |
| end_time = time.time() | |
| logger.info(f"⏱ {func.__name__} executed in {end_time - start_time:.2f} seconds") | |
| return result | |
| return wrapper | |
| # global pdf_doc | |
| # # ============================== # | |
| # # INITIALIZE CLIP EMBEDDER # | |
| # # ============================== # | |
| # clip_embd = OpenCLIPEmbeddings() | |
| # Configure logging | |
| logging.basicConfig( | |
| level=logging.DEBUG, # Use INFO or ERROR in production | |
| format="%(asctime)s [%(levelname)s] %(message)s", | |
| handlers=[ | |
| logging.FileHandler("/app/logs/app.log"), | |
| logging.StreamHandler() | |
| ] | |
| ) | |
| logger = logging.getLogger(__name__) | |
| load_dotenv() | |
| # os.environ["GROQ_API_KEY"] = os.getenv("GROQ_API_KEY") | |
| groq_api_key = os.getenv("GROQ_API_KEY") | |
| llm = ChatGroq( | |
| model="meta-llama/llama-4-scout-17b-16e-instruct", | |
| temperature=0, | |
| max_tokens=None, | |
| ) | |
| app = Flask(__name__) | |
| # ============================== # | |
| # TESSERACT CONFIGURATION # | |
| # ============================== # | |
| # Set the Tesseract executable path | |
| # pytesseract.pytesseract.tesseract_cmd = r"C:\Program Files\Tesseract-OCR\tesseract.exe" | |
| pytesseract.pytesseract.tesseract_cmd = (r'/usr/bin/tesseract') | |
| # Set the TESSDATA_PREFIX environment variable to the directory containing the 'tessdata' folder | |
| # This is crucial for Tesseract to find its language data files (e.g., eng.traineddata) | |
| # os.environ['TESSDATA_PREFIX'] = r'C:\Program Files\Tesseract-OCR' | |
| # poppler_path = r"C:\poppler\Library\bin" | |
| backdrop_images_path = r"app\blocks\Backdrops" | |
| sprite_images_path = r"app\blocks\sprites" | |
| code_blocks_image_path = r"app\blocks\code_blocks" | |
| count = 0 | |
| BASE_DIR = Path("/app") | |
| BLOCKS_DIR = BASE_DIR / "blocks" | |
| STATIC_DIR = BASE_DIR / "static" | |
| GEN_PROJECT_DIR = BASE_DIR / "generated_projects" | |
| BACKDROP_DIR = BLOCKS_DIR / "Backdrops" | |
| SPRITE_DIR = BLOCKS_DIR / "sprites" | |
| CODE_BLOCKS_DIR = BLOCKS_DIR / "code_blocks" | |
| # === new: outputs rooted under BASE_DIR === | |
| OUTPUT_DIR = BASE_DIR / "outputs" | |
| INDEX_PATH = os.path.join(BLOCKS_DIR, "faiss_index.bin") | |
| PATHS_JSON_PATH = os.path.join(BLOCKS_DIR, "image_paths.json") | |
| # DETECTED_IMAGE_DIR = OUTPUT_DIR / "DETECTED_IMAGE" | |
| # SCANNED_IMAGE_DIR = OUTPUT_DIR / "SCANNED_IMAGE" | |
| # JSON_DIR = OUTPUT_DIR / "EXTRACTED_JSON" | |
| # Global variables to hold the model and index, loaded only once. | |
| MODEL = None | |
| FAISS_INDEX = None | |
| IMAGE_PATHS = None | |
| # make all of them in one go | |
| for d in ( | |
| BLOCKS_DIR, | |
| STATIC_DIR, | |
| GEN_PROJECT_DIR, | |
| BACKDROP_DIR, | |
| SPRITE_DIR, | |
| CODE_BLOCKS_DIR, | |
| OUTPUT_DIR, | |
| # DETECTED_IMAGE_DIR, | |
| # SCANNED_IMAGE_DIR, | |
| # JSON_DIR, | |
| ): | |
| d.mkdir(parents=True, exist_ok=True) | |
| # class GameState(TypedDict): | |
| # project_json: dict | |
| # description: str | |
| # project_id: str | |
| # project_image: str | |
| # pseudo_code: dict | |
| # action_plan: Optional[Dict] | |
| # temporary_node: Optional[Dict] | |
| class GameState(TypedDict): | |
| project_json: dict | |
| description: str | |
| project_id: str | |
| project_image: str | |
| pseudo_code: dict | |
| action_plan: Optional[Dict] | |
| temporary_node: Optional[Dict] | |
| page_count: int | |
| processing: bool | |
| temp_pseudo_code: list | |
| # Refined SYSTEM_PROMPT with more explicit Scratch JSON rules, especially for variables | |
| SYSTEM_PROMPT = """ | |
| You are GameScratchAgent, an expert in Scratch 3.0 game development. | |
| Your task is to process OCR-extracted text from images of Scratch 3.0 code blocks and produce **precisely formatted pseudocode JSON**. | |
| ### Core Role | |
| - Treat this as an OCR refinement task: the input may contain typos, spacing issues, or incomplete tokens. | |
| - Intelligently correct such OCR mistakes to align with valid Scratch 3.0 block syntax. | |
| - Always generate logically valid pseudocode consistent with Scratch semantics. | |
| ### Responsibilities | |
| 1. **Code-block detection** | |
| - If no Scratch code-blocks are detected → return `"No Code-blocks"`. | |
| - If code-blocks are present → refine into pseudocode. | |
| 2. **Script ownership** | |
| - Extract the value from `"Script for:"`. | |
| - If it exactly matches any costume in `Stage_costumes`, set `"name_variable": "Stage"`. | |
| - Otherwise, keep the detected target name. | |
| 3. **Pseudocode refinement** | |
| - Correct OCR artifacts automatically (e.g., “when cliked” → “when green flag clicked”). | |
| - Apply strict Scratch rules for variables, values, dropdowns, reporters, and booleans. | |
| - Ensure indentation of nested blocks (4 spaces). | |
| - Every hat block must end with `end`. | |
| - Do not include explanations or comments. | |
| 4. **Formatting precautions** | |
| - Numbers → `(5)`, `(-130)` | |
| - Text/strings → `(hello)` | |
| - Variables → `[score v]` | |
| - Dropdowns → `[space v]`, `[Game Over v]` | |
| - Reporter blocks → `((x position))` | |
| - Boolean logic → `<condition>`, `<<cond1> and <cond2>>`, `<not <cond>>` | |
| - Operators → explicit, e.g. `(([speed v]) * (1.1))` | |
| ### Critical Notes | |
| - Be robust to OCR noise: missing characters, misread symbols, or accidental merges. | |
| - Never output raw OCR mistakes—always normalize to valid Scratch pseudocode. | |
| - Output only the JSON object, nothing else. | |
| """ | |
| # SYSTEM_PROMPT = """ | |
| # You are an expert AI assistant named GameScratchAgent, specialized in generating and modifying Scratch-VM 3.x game project JSON. | |
| # Your core task is to process game descriptions and existing Scratch JSON structures, then produce or update JSON segments accurately. | |
| # You possess deep knowledge of Scratch 3.0 project schema, informed by comprehensive reference materials. When generating or modifying the `blocks` section, pay extremely close attention to the following: | |
| # **Scratch Project JSON Schema Rules:** | |
| # 1. **Target Structure (`project.json`'s `targets` array):** | |
| # * Each object in the `targets` array represents a Stage or a Sprite. | |
| # * `isStage`: A boolean indicating if the target is the Stage (`true`) or a Sprite (`false`). | |
| # * `name`: The name of the Stage (e.g., `"Stage"`) or the Sprite (e.g., `"Cat"`). This property replaces `objName` found in older Scratch versions. | |
| # * `variables` dictionary: This dictionary maps unique variable IDs to arrays `[variable_name, initial_value, isCloudVariable?]`. | |
| # * `variable_name`: The user-defined name of the variable. | |
| # * `initial_value`: The variable's initial value, which can be a number or a string. | |
| # * `isCloudVariable?`: (Optional) A boolean indicating if it's a cloud variable (`true`) or a local variable (`false` or absent for regular variables). | |
| # * Example: `"myVarId123": ["score", 0]`, `"cloudVarId456": ["☁ High Score", "54", true]` | |
| # * `lists` dictionary: This dictionary maps unique list IDs to arrays `[list_name, [item1, item2, ...]]`. | |
| # * Example: `"myListId789": ["my list", ["apple", "banana"]]` | |
| # * `broadcasts` dictionary: This dictionary maps unique broadcast IDs to their names. | |
| # * Example: `"myBroadcastId": "Game Over"` | |
| # * `blocks` dictionary: This dictionary contains all the blocks belonging to this target. Keys are block IDs, values are block objects. | |
| # 2. **Block Structure (within a `target`'s `blocks` dictionary):** | |
| # * Every block object must have the following core properties: | |
| # * [cite_start]`opcode`: A unique internal identifier for the block's specific functionality (e.g., `"motion_movesteps"`, `"event_whenflagclicked"`)[cite: 31, 18, 439, 452]. | |
| # * `parent`: The ID of the block directly above it in the script stack (or `null` for a top-level block). | |
| # * `next`: The ID of the block directly below it in the script stack (or `null` for the end of a stack). | |
| # * `inputs`: An object defining values or blocks plugged into the block's input slots. Values are **arrays**. | |
| # * `fields`: An object defining dropdown menu selections or direct internal values within the block. Values are **arrays**. | |
| # * `shadow`: `true` if it's a shadow block (e.g., a default number input that can be replaced by another block), `false` otherwise. | |
| # * `topLevel`: `true` if it's a hat block or a standalone block (not connected to a parent), `false` otherwise. | |
| # 3. **`inputs` Property Details (for blocks plugged into input slots):** | |
| # * **Direct Block Connection (Reporter/Boolean block plugged in):** | |
| # * Format: `"<INPUT_NAME>": [1, "<blockId_of_plugged_block>"]` | |
| # * Example: `"CONDITION": [1, "someBooleanBlockId"]` (e.g., for an `if` block). | |
| # * **Literal Value Input (Shadow block with a literal):** | |
| # * Format: `"<INPUT_NAME>": [1, [<type_code>, "<value_string>"]]` | |
| # * `type_code`: A numeric code representing the data type. Common codes include: `4` for number, `7` for string/text, `10` for string/message. | |
| # * `value_string`: The literal value as a string. | |
| # * Examples: | |
| # * Number: `"STEPS": [1, [4, "10"]]` (for `move 10 steps` block). | |
| # * String/Text: `"MESSAGE": [1, [7, "Hello"]]` (for `say Hello` block). | |
| # * String/Message (common for text inputs): `"MESSAGE": [1, [10, "Hello!"]]` (for `say Hello! for 2 secs`). | |
| # * **C-Block Substack (blocks within a loop or conditional):** | |
| # * Format: `"<SUBSTACK_NAME>": [2, "<blockId_of_first_block_in_substack>"]` | |
| # * Common `SUBSTACK_NAME` values are `SUBSTACK` (for `if`, `forever`, `repeat`) and `SUBSTACK2` (for `else` in `if else`). | |
| # * Example: `"SUBSTACK": [2, "firstBlockInLoopId"]` | |
| # 4. **`fields` Property Details (for dropdowns or direct internal values):** | |
| # * Used for dropdown menus, variable names, list names, or other static selections directly within the block. | |
| # * Format: `"<FIELD_NAME>": ["<selected_value>", null]` | |
| # * Examples: | |
| # * Dropdown: `"KEY_OPTION": ["space", null]` (for `when space key pressed`). | |
| # * Variable Name: `"VARIABLE": ["score", null]` (for `set score to 0`). | |
| # * Direction (specific motion block): `"FORWARD_BACKWARD": ["forward", null]` (for `go forward layers`). | |
| # 5. **Unique IDs:** | |
| # * All block IDs, variable IDs, and list IDs must be unique strings (e.g., "myBlock123", "myVarId456", "myListId789"). Do NOT use placeholder strings like "block_id_here". | |
| # 6. **No Nested `blocks` Dictionary:** | |
| # * The `blocks` dictionary should only appear once per `target` (sprite/stage). Do NOT nest a `blocks` dictionary inside an individual block definition. Blocks that are part of a substack are linked via the `SUBSTACK` input. | |
| # 7. **Asset Properties (for Costumes/Sounds):** | |
| # * `assetId`, `md5ext`, `bitmapResolution`, `rotationCenterX`/`rotationCenterY` should be correctly associated with costume and sound objects within the `costumes` and `sounds` arrays. | |
| # **General Principles and Important Considerations:** | |
| # * **Backward Compatibility:** Adhere strictly to existing Scratch 3.0 opcodes and schema to ensure backward compatibility with older projects. [cite_start]Opcodes must remain consistent to prevent previously saved projects from failing to load or behaving unexpectedly[cite: 18, 19, 25, 65]. | |
| # * **Forgiving Inputs:** Recognize that Scratch is designed to be "forgiving in its interpretation of inputs." [cite_start]The Scratch VM handles potentially "invalid" inputs gracefully (e.g., converting a number to a string if expected, returning default values like zero or empty strings, or performing no action) rather than crashing[cite: 20, 21, 22, 38, 39, 41]. This implies that precise type matching for inputs might be handled internally by Scratch, allowing for some flexibility in how values are provided, but the agent should aim for the most common and logical type. | |
| # """ | |
| SYSTEM_PROMPT_JSON_CORRECTOR =""" | |
| You are an assistant that outputs JSON responses strictly following the given schema. | |
| If the JSON you produce has any formatting errors, missing required fields, or invalid structure, you must identify the problems and correct them. | |
| Always return only valid JSON that fully conforms to the schema below, enclosed in triple backticks (```), without any extra text or explanation. | |
| If you receive an invalid or incomplete JSON response, fix it by: | |
| - Adding any missing required fields with appropriate values. | |
| - Correcting syntax errors such as missing commas, brackets, or quotes. | |
| - Ensuring the JSON structure matches the schema exactly. | |
| Remember: Your output must be valid JSON only, ready to be parsed without errors. | |
| """ | |
| # debugger and resolver agent for Scratch 3.0 | |
| # Main agent of the system agent for Scratch 3.0 | |
| agent = create_react_agent( | |
| model=llm, | |
| tools=[], # No specific tools are defined here, but could be added later | |
| prompt=SYSTEM_PROMPT | |
| ) | |
| # agent_2 = create_react_agent( | |
| # model=llm2, | |
| # tools=[], # No specific tools are defined here, but could be added later | |
| # prompt=SYSTEM_PROMPT | |
| # ) | |
| agent_json_resolver = create_react_agent( | |
| model=llm, | |
| tools=[], # No specific tools are defined here, but could be added later | |
| prompt=SYSTEM_PROMPT_JSON_CORRECTOR | |
| ) | |
| def load_model_and_index(): | |
| """ | |
| Loads the SentenceTransformer model, FAISS index, and image paths into global variables. | |
| This function is called once on the first run to avoid reloading heavy assets. | |
| """ | |
| global MODEL, FAISS_INDEX, IMAGE_PATHS | |
| # This check ensures we only load everything once | |
| if MODEL is None: | |
| logger.info("Loading CLIP model 'clip-ViT-L-14' for the first time...") | |
| MODEL = SentenceTransformer('clip-ViT-L-14') | |
| logger.info("✅ CLIP model loaded.") | |
| logger.info(f"Loading FAISS index from: {INDEX_PATH}") | |
| FAISS_INDEX = faiss.read_index(INDEX_PATH) | |
| logger.info("✅ FAISS index loaded.") | |
| logger.info(f"Loading image paths from: {PATHS_JSON_PATH}") | |
| with open(PATHS_JSON_PATH, "r") as f: | |
| IMAGE_PATHS = json.load(f) | |
| logger.info("✅ Image paths loaded.") | |
| # # adding the new embedding models: | |
| # def init_dinov2(model_name: str = DINOV2_MODEL, device: torch.device = DEVICE): | |
| # """Lazy-initialize DINOv2 processor & model (call once before embedding).""" | |
| # global _dinov2_processor, _dinov2_model | |
| # if _dinov2_processor is None or _dinov2_model is None: | |
| # # _dinov2_processor = AutoImageProcessor.from_pretrained(model_name) | |
| # _dinov2_processor = AutoImageProcessor.from_pretrained(model_name, use_fast=True) | |
| # _dinov2_model = AutoModel.from_pretrained(model_name) | |
| # _dinov2_model.eval().to(device) | |
| # def embed_bytesio_list(bytesio_list, batch_size: int = 8): | |
| # """ | |
| # Accepts a list of BytesIO objects (each contains an image, like your sprite_images_bytes). | |
| # Returns: np.ndarray shape (N, D) of L2-normalized embeddings (dtype float32). | |
| # """ | |
| # if _dinov2_processor is None or _dinov2_model is None: | |
| # init_dinov2() | |
| # imgs = [Image.open(b).convert("RGB") for b in bytesio_list] | |
| # embs = [] | |
| # for i in range(0, len(imgs), batch_size): | |
| # batch = imgs[i : i + batch_size] | |
| # inputs = _dinov2_processor(images=batch, return_tensors="pt") | |
| # inputs = {k: v.to(DEVICE) for k, v in inputs.items()} | |
| # with torch.no_grad(): | |
| # out = _dinov2_model(**inputs) | |
| # # global image embedding from CLS token | |
| # cls = out.last_hidden_state[:, 0, :] # (B, D) | |
| # cls = torch.nn.functional.normalize(cls, p=2, dim=1) # L2 normalize rows | |
| # embs.append(cls.cpu().numpy()) | |
| # if not embs: | |
| # return np.zeros((0, _dinov2_model.config.hidden_size), dtype=np.float32) | |
| # return np.vstack(embs).astype(np.float32) | |
| # def l2_normalize_rows(a: np.ndarray, eps: float = 1e-12) -> np.ndarray: | |
| # norm = np.linalg.norm(a, axis=1, keepdims=True) | |
| # return a / (norm + eps) | |
| import torch | |
| from transformers import AutoImageProcessor, AutoModel | |
| import numpy as np | |
| from PIL import Image | |
| from pathlib import Path | |
| from io import BytesIO | |
| import json | |
| def init_dinov2(model_name: str = DINOV2_MODEL, device: torch.device = DEVICE): | |
| """ | |
| Lazy-initialize DINOv2 processor & model (call once before embedding). | |
| """ | |
| global _dinov2_processor, _dinov2_model | |
| if _dinov2_processor is None or _dinov2_model is None: | |
| _dinov2_processor = AutoImageProcessor.from_pretrained(model_name) | |
| _dinov2_model = AutoModel.from_pretrained(model_name) | |
| _dinov2_model.eval().to(device) | |
| def embed_bytesio_list(bytesio_list, batch_size: int = 8): | |
| """ | |
| Accepts a list of BytesIO objects (each contains an image). | |
| Returns: np.ndarray shape (N, D) of L2-normalized embeddings (dtype float32). | |
| """ | |
| if _dinov2_processor is None or _dinov2_model is None: | |
| init_dinov2() | |
| imgs = [] | |
| for b in bytesio_list: | |
| with Image.open(b) as original_img: | |
| # Create a new image with a white background in RGB mode | |
| final_img = Image.new("RGB", original_img.size, (255, 255, 255)) | |
| # Paste the original image onto the white background, using the alpha channel as a mask if it exists | |
| if original_img.mode == 'RGBA': | |
| final_img.paste(original_img, mask=original_img.split()[-1]) | |
| else: | |
| final_img.paste(original_img) | |
| imgs.append(final_img.copy()) | |
| embs = [] | |
| for i in range(0, len(imgs), batch_size): | |
| batch = imgs[i: i + batch_size] | |
| inputs = _dinov2_processor(images=batch, return_tensors="pt") | |
| inputs = {k: v.to(DEVICE) for k, v in inputs.items()} | |
| with torch.no_grad(): | |
| out = _dinov2_model(**inputs) | |
| cls = out.last_hidden_state[:, 0, :] # (B, D) | |
| cls = torch.nn.functional.normalize(cls, p=2, dim=1) | |
| embs.append(cls.cpu().numpy()) | |
| if not embs: | |
| return np.zeros((0, _dinov2_model.config.hidden_size), dtype=np.float32) | |
| return np.vstack(embs).astype(np.float32) | |
| def l2_normalize_rows(a: np.ndarray, eps: float = 1e-12) -> np.ndarray: | |
| """ | |
| Row-wise L2 normalization for numpy arrays. | |
| """ | |
| norm = np.linalg.norm(a, axis=1, keepdims=True) | |
| return a / (norm + eps) | |
| # Helper function to load the block catalog from a JSON file | |
| def _load_block_catalog(block_type: str) -> Dict: | |
| """ | |
| Loads the Scratch block catalog named '{block_type}_blocks.json' | |
| from the <project_root>/blocks/ folder. Returns {} on any error. | |
| """ | |
| catalog_path = BLOCKS_DIR / f"{block_type}.json" | |
| try: | |
| text = catalog_path.read_text() # will raise FileNotFoundError if missing | |
| catalog = json.loads(text) # will raise JSONDecodeError if malformed | |
| logger.info(f"Successfully loaded block catalog from {catalog_path}") | |
| return catalog | |
| except FileNotFoundError: | |
| logger.error(f"Error: Block catalog file not found at {catalog_path}") | |
| except json.JSONDecodeError as e: | |
| logger.error(f"Error decoding JSON from {catalog_path}: {e}") | |
| except Exception as e: | |
| logger.error(f"Unexpected error loading {catalog_path}: {e}") | |
| def get_block_by_opcode(catalog_data: dict, opcode: str) -> dict | None: | |
| """ | |
| Search a single catalog (with keys "description" and "blocks": List[dict]) | |
| for a block whose 'op_code' matches the given opcode. | |
| Returns the block dict or None if not found. | |
| """ | |
| for block in catalog_data["blocks"]: | |
| if block.get("op_code") == opcode: | |
| return block | |
| return None | |
| # Helper function to find a block in all catalogs by opcode | |
| def find_block_in_all(opcode: str, all_catalogs: list[dict]) -> dict | None: | |
| """ | |
| Search across multiple catalogs for a given opcode. | |
| Returns the first matching block dict or None. | |
| """ | |
| for catalog in all_catalogs: | |
| blk = get_block_by_opcode(catalog, opcode) | |
| if blk is not None: | |
| return blk | |
| return None | |
| def variable_intialization(project_data): | |
| """ | |
| Updates variable and broadcast definitions in a Scratch project JSON, | |
| populating the 'variables' and 'broadcasts' sections of the Stage target | |
| and extracting initial values for variables. | |
| Args: | |
| project_data (dict): The loaded JSON data of the Scratch project. | |
| Returns: | |
| dict: The updated project JSON data. | |
| """ | |
| stage_target = None | |
| for target in project_data['targets']: | |
| if target.get('isStage'): | |
| stage_target = target | |
| break | |
| if stage_target is None: | |
| print("Error: Stage target not found in the project data.") | |
| return project_data | |
| # Ensure 'variables' and 'broadcasts' exist in the Stage target | |
| if "variables" not in stage_target: | |
| stage_target["variables"] = {} | |
| if "broadcasts" not in stage_target: | |
| stage_target["broadcasts"] = {} | |
| # Helper function to recursively find and update variable/broadcast fields | |
| def process_dict(obj): | |
| if isinstance(obj, dict): | |
| # Check for "data_setvariableto" opcode to extract initial values | |
| if obj.get("opcode") == "data_setvariableto": | |
| variable_field = obj.get("fields", {}).get("VARIABLE") | |
| value_input = obj.get("inputs", {}).get("VALUE") | |
| if variable_field and isinstance(variable_field, list) and len(variable_field) == 2: | |
| var_name = variable_field[0] | |
| var_id = variable_field[1] | |
| initial_value = "" | |
| if value_input and isinstance(value_input, list) and len(value_input) > 1 and \ | |
| isinstance(value_input[1], list) and len(value_input[1]) > 1: | |
| if value_input[1][0] == 10: | |
| initial_value = str(value_input[1][1]) | |
| elif value_input[1][0] == 12 and len(value_input) > 2 and isinstance(value_input[2], list) and value_input[2][0] == 10: | |
| initial_value = str(value_input[2][1]) | |
| elif isinstance(value_input[1], (str, int, float)): | |
| initial_value = str(value_input[1]) | |
| stage_target["variables"][var_id] = [var_name, initial_value] | |
| for key, value in obj.items(): | |
| # Process broadcast definitions in 'inputs' (BROADCAST_INPUT) | |
| if key == "BROADCAST_INPUT" and isinstance(value, list) and len(value) == 2 and \ | |
| isinstance(value[1], list) and len(value[1]) == 3 and value[1][0] == 11: | |
| broadcast_name = value[1][1] | |
| broadcast_id = value[1][2] | |
| stage_target["broadcasts"][broadcast_id] = broadcast_name | |
| # Process broadcast definitions in 'fields' (BROADCAST_OPTION) | |
| elif key == "BROADCAST_OPTION" and isinstance(value, list) and len(value) == 2: | |
| broadcast_name = value[0] | |
| broadcast_id = value[1] | |
| stage_target["broadcasts"][broadcast_id] = broadcast_name | |
| # Recursively call for nested dictionaries or lists | |
| process_dict(value) | |
| elif isinstance(obj, list): | |
| for i, item in enumerate(obj): | |
| # Process variable references in 'inputs' (like [12, "score", "id"]) | |
| if isinstance(item, list) and len(item) == 3 and item[0] == 12: | |
| var_name = item[1] | |
| var_id = item[2] | |
| if var_id not in stage_target["variables"]: | |
| stage_target["variables"][var_id] = [var_name, ""] | |
| process_dict(item) | |
| # Iterate through all targets to process their blocks | |
| for target in project_data['targets']: | |
| if "blocks" in target: | |
| for block_id, block_data in target["blocks"].items(): | |
| process_dict(block_data) | |
| return project_data | |
| def deduplicate_variables(project_data): | |
| """ | |
| Removes duplicate variable entries in the 'variables' dictionary of the Stage target, | |
| prioritizing entries with non-empty values. | |
| Args: | |
| project_data (dict): The loaded JSON data of the Scratch project. | |
| Returns: | |
| dict: The updated project JSON data with deduplicated variables. | |
| """ | |
| stage_target = None | |
| for target in project_data['targets']: | |
| if target.get('isStage'): | |
| stage_target = target | |
| break | |
| if stage_target is None: | |
| print("Error: Stage target not found in the project data.") | |
| return project_data | |
| if "variables" not in stage_target: | |
| return project_data # No variables to deduplicate | |
| # Use a temporary dictionary to store the preferred variable entry by name | |
| # Format: {variable_name: [variable_id, variable_name, variable_value]} | |
| resolved_variables = {} | |
| for var_id, var_info in stage_target["variables"].items(): | |
| var_name = var_info[0] | |
| var_value = var_info[1] | |
| if var_name not in resolved_variables: | |
| # If the variable name is not yet seen, add it | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| else: | |
| # If the variable name is already seen, decide which one to keep | |
| existing_id, existing_name, existing_value = resolved_variables[var_name] | |
| # Prioritize the entry with a non-empty value | |
| if var_value != "" and existing_value == "": | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| # If both have non-empty values, or both are empty, keep the current one (arbitrary choice, but consistent) | |
| # The current logic will effectively keep the last one encountered that has a value, | |
| # or the very last one if all are empty. | |
| elif var_value != "" and existing_value != "": | |
| # If there are multiple non-empty values for the same variable name | |
| # this keeps the one from the most recent iteration. | |
| # For the given example, this will correctly keep "5". | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| elif var_value == "" and existing_value == "": | |
| # If both are empty, just keep the current one (arbitrary) | |
| resolved_variables[var_name] = [var_id, var_name, var_value] | |
| # Reconstruct the 'variables' dictionary using the resolved entries | |
| new_variables_dict = {} | |
| for var_name, var_data in resolved_variables.items(): | |
| var_id_to_keep = var_data[0] | |
| var_name_to_keep = var_data[1] | |
| var_value_to_keep = var_data[2] | |
| new_variables_dict[var_id_to_keep] = [var_name_to_keep, var_value_to_keep] | |
| stage_target["variables"] = new_variables_dict | |
| return project_data | |
| def variable_adder_main(project_data): | |
| try: | |
| declare_variable_json= variable_intialization(project_data) | |
| print("declare_variable_json------->",declare_variable_json) | |
| except Exception as e: | |
| print(f"Error error in the variable initialization opcodes: {e}") | |
| try: | |
| processed_json= deduplicate_variables(declare_variable_json) | |
| print("processed_json------->",processed_json) | |
| return processed_json | |
| except Exception as e: | |
| print(f"Error error in the variable initialization opcodes: {e}") | |
| # --- Global variable for the block catalog --- | |
| ALL_SCRATCH_BLOCKS_CATALOG = {} | |
| BLOCK_CATALOG_PATH = "blocks" # Define the path to your JSON file | |
| HAT_BLOCKS_PATH = "hat_blocks" # Path to the hat blocks JSON file | |
| STACK_BLOCKS_PATH = "stack_blocks" # Path to the stack blocks JSON file | |
| REPORTER_BLOCKS_PATH = "reporter_blocks" # Path to the reporter blocks JSON file | |
| BOOLEAN_BLOCKS_PATH = "boolean_blocks" # Path to the boolean blocks JSON file | |
| C_BLOCKS_PATH = "c_blocks" # Path to the C blocks JSON file | |
| CAP_BLOCKS_PATH = "cap_blocks" # Path to the cap blocks JSON file | |
| # BLOCK_CATALOG_PATH = BLOCKS_DIR / "blocks.json" | |
| # HAT_BLOCKS_PATH = BLOCKS_DIR / "hat_blocks.json" | |
| # STACK_BLOCKS_PATH = BLOCKS_DIR / "stack_blocks.json" | |
| # REPORTER_BLOCKS_PATH = BLOCKS_DIR / "reporter_blocks.json" | |
| # BOOLEAN_BLOCKS_PATH = BLOCKS_DIR / "boolean_blocks.json" | |
| # C_BLOCKS_PATH = BLOCKS_DIR / "c_blocks.json" | |
| # CAP_BLOCKS_PATH = BLOCKS_DIR / "cap_blocks.json" | |
| # Load the block catalogs from their respective JSON files | |
| hat_block_data = _load_block_catalog(HAT_BLOCKS_PATH) | |
| hat_description = hat_block_data["description"] | |
| #hat_description = hat_block_data.get("description", "No description available") | |
| # hat_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in hat_block_data["blocks"]]) | |
| hat_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in hat_block_data.get("blocks", []) | |
| ]) if isinstance(hat_block_data.get("blocks"), list) else " No blocks information available." | |
| #hat_opcodes_functionalities = os.path.join(BLOCKS_DIR, "hat_blocks.txt") | |
| print("Hat blocks loaded successfully.", hat_description) | |
| boolean_block_data = _load_block_catalog(BOOLEAN_BLOCKS_PATH) | |
| boolean_description = boolean_block_data["description"] | |
| # boolean_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in boolean_block_data["blocks"]]) | |
| boolean_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in boolean_block_data.get("blocks", []) | |
| ]) if isinstance(boolean_block_data.get("blocks"), list) else " No blocks information available." | |
| #boolean_opcodes_functionalities = os.path.join(BLOCKS_DIR, "boolean_blocks.txt") | |
| c_block_data = _load_block_catalog(C_BLOCKS_PATH) | |
| c_description = c_block_data["description"] | |
| # c_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in c_block_data["blocks"]]) | |
| c_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in c_block_data.get("blocks", []) | |
| ]) if isinstance(c_block_data.get("blocks"), list) else " No blocks information available." | |
| #c_opcodes_functionalities = os.path.join(BLOCKS_DIR, "c_blocks.txt") | |
| cap_block_data = _load_block_catalog(CAP_BLOCKS_PATH) | |
| cap_description = cap_block_data["description"] | |
| # cap_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in cap_block_data["blocks"]]) | |
| cap_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in cap_block_data.get("blocks", []) | |
| ]) if isinstance(cap_block_data.get("blocks"), list) else " No blocks information available." | |
| #cap_opcodes_functionalities = os.path.join(BLOCKS_DIR, "cap_blocks.txt") | |
| reporter_block_data = _load_block_catalog(REPORTER_BLOCKS_PATH) | |
| reporter_description = reporter_block_data["description"] | |
| # reporter_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in reporter_block_data["blocks"]]) | |
| reporter_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in reporter_block_data.get("blocks", []) | |
| ]) if isinstance(reporter_block_data.get("blocks"), list) else " No blocks information available." | |
| #reporter_opcodes_functionalities = os.path.join(BLOCKS_DIR, "reporter_blocks.txt") | |
| stack_block_data = _load_block_catalog(STACK_BLOCKS_PATH) | |
| stack_description = stack_block_data["description"] | |
| # stack_opcodes_functionalities = "\n".join([f" - Opcode: {block['op_code']}, functionality: {block['functionality']} example: standalone use: {block['example_standalone']}" for block in stack_block_data["blocks"]]) | |
| stack_opcodes_functionalities = "\n".join([ | |
| # f" - Opcode: {block.get('op_code', 'N/A')}, functionality: {block.get('functionality', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| f" - Opcode: {block.get('op_code', 'N/A')}, example: standalone use {block.get('example_standalone', 'N/A')}" | |
| for block in stack_block_data.get("blocks", []) | |
| ]) if isinstance(stack_block_data.get("blocks"), list) else " No blocks information available." | |
| #stack_opcodes_functionalities = os.path.join(BLOCKS_DIR, "stack_blocks.txt") | |
| # This makes ALL_SCRATCH_BLOCKS_CATALOG available globally | |
| ALL_SCRATCH_BLOCKS_CATALOG = _load_block_catalog(BLOCK_CATALOG_PATH) | |
| # Helper function to extract JSON from LLM response | |
| def extract_json_from_llm_response(raw_response: str) -> dict: | |
| # --- 1) Pull out the JSON code‑block if present --- | |
| md = re.search(r"```(?:json)?\s*([\s\S]*?)\s*```", raw_response) | |
| json_string = md.group(1).strip() if md else raw_response | |
| # --- 2) Trim to the outermost { … } so we drop any prefix/suffix junk --- | |
| first, last = json_string.find('{'), json_string.rfind('}') | |
| if 0 <= first < last: | |
| json_string = json_string[first:last+1] | |
| # --- 3) PRE‑CLEANUP: remove stray assistant{…}, rogue assistant keys, fix boolean quotes --- | |
| json_string = re.sub(r'\b\w+\s*{', '{', json_string) | |
| json_string = re.sub(r'"assistant"\s*:', '', json_string) | |
| json_string = re.sub(r'\b(false|true)"', r'\1', json_string) | |
| logger.debug("Ran pre‑cleanup for stray tokens and boolean quotes.") | |
| # --- 3.1) Fix stray inner quotes at start of name/list values --- | |
| # e.g., { "name": " \"recent_scoress\"", ... } → "recent_scoress" | |
| json_string = re.sub( | |
| r'("name"\s*:\s*")\s*"', | |
| r'\1', | |
| json_string | |
| ) | |
| # --- 4) Escape all embedded quotes in any `logic` value up to the next key --- | |
| def _esc(m): | |
| prefix, body = m.group(1), m.group(2) | |
| return prefix + body.replace('"', r'\"') | |
| json_string = re.sub( | |
| r'("logic"\s*:\s*")([\s\S]+?)(?=",\s*"[A-Za-z_]\w*"\s*:\s*)', | |
| _esc, | |
| json_string | |
| ) | |
| logger.debug("Escaped embedded quotes in logic fields.") | |
| logger.debug("Quoted unquoted keys.") | |
| # --- 6) Remove trailing commas before } or ] --- | |
| json_string = re.sub(r',\s*(?=[}\],])', '', json_string) | |
| json_string = re.sub(r',\s*,', ',', json_string) | |
| logger.debug("Removed trailing commas.") | |
| # --- 7) Balance braces: drop extra } at end if needed --- | |
| ob, cb = json_string.count('{'), json_string.count('}') | |
| if cb > ob: | |
| excess = cb - ob | |
| json_string = json_string.rstrip()[:-excess] | |
| logger.debug(f"Stripped {excess} extra closing brace(s).") | |
| # --- 8) Escape literal newlines in *all* string values --- | |
| json_string = re.sub( | |
| r'"((?:[^"\\]|\\.)*?)"', | |
| lambda m: '"' + m.group(1).replace('\n', '\\n').replace('\r', '\\r') + '"', | |
| json_string, | |
| flags=re.DOTALL | |
| ) | |
| logger.debug("Escaped newlines in strings.") | |
| # --- 9) Final parse attempt --- | |
| try: | |
| return json.loads(json_string) | |
| except json.JSONDecodeError: | |
| logger.error("Sanitized JSON still invalid:\n%s", json_string) | |
| raise | |
| # def reduce_image_size_to_limit(clean_b64_str, max_kb=4000): | |
| # """ | |
| # Reduce an image's size to be as close as possible to max_kb without exceeding it. | |
| # Returns the final base64 string and its size in KB. | |
| # """ | |
| # import re, base64 | |
| # from io import BytesIO | |
| # from PIL import Image | |
| # # Remove the data URI prefix | |
| # base64_data = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", clean_b64_str) | |
| # image_data = base64.b64decode(base64_data) | |
| # # Load into PIL | |
| # img = Image.open(BytesIO(image_data)) | |
| # low, high = 20, 95 # reasonable JPEG quality range | |
| # best_b64 = None | |
| # best_size_kb = 0 | |
| # while low <= high: | |
| # mid = (low + high) // 2 | |
| # buffer = BytesIO() | |
| # img.save(buffer, format="JPEG", quality=mid) | |
| # size_kb = len(buffer.getvalue()) / 1024 | |
| # if size_kb <= max_kb: | |
| # # This quality is valid, try higher | |
| # best_b64 = base64.b64encode(buffer.getvalue()).decode("utf-8") | |
| # best_size_kb = size_kb | |
| # low = mid + 1 | |
| # else: | |
| # # Too big, try lower | |
| # high = mid - 1 | |
| # return f"data:image/jpeg;base64,{best_b64}" | |
| # #clean the base64 model here | |
| # def clean_base64_for_model(raw_b64): | |
| # import io, base64, re | |
| # from PIL import Image | |
| # if not raw_b64: | |
| # return "", "" | |
| # if isinstance(raw_b64, list): | |
| # raw_b64 = raw_b64[0] if raw_b64 else "" | |
| # if not raw_b64: | |
| # return "", "" | |
| # if isinstance(raw_b64, Image.Image): | |
| # buf = io.BytesIO() | |
| # raw_b64.save(buf, format="PNG") | |
| # raw_b64 = base64.b64encode(buf.getvalue()).decode() | |
| # if not isinstance(raw_b64, str): | |
| # raise TypeError(f"Expected base64 string or PIL Image, got {type(raw_b64)}") | |
| # # Remove data URI prefix if present | |
| # clean_b64 = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", raw_b64) | |
| # clean_b64 = clean_b64.replace("\n", "").replace("\r", "").strip() | |
| # # Log original size | |
| # original_size = len(clean_b64.encode("utf-8")) | |
| # print(f"Original Base64 size (bytes): {original_size}") | |
| # if original_size > 4000000: | |
| # # Reduce size to under 4 MB | |
| # reduced_b64 = reduce_image_size_to_limit(clean_b64, max_kb=4000) | |
| # clean_b64_2 = re.sub(r"^data:image\/[a-zA-Z]+;base64,", "", reduced_b64) | |
| # clean_b64_2 = clean_b64_2.replace("\n", "").replace("\r", "").strip() | |
| # reduced_size = len(clean_b64_2.encode("utf-8")) | |
| # print(f"Reduced Base64 size (bytes): {reduced_size}") | |
| # # Return both prefixed and clean reduced versions | |
| # return f"data:image/jpeg;base64,{reduced_b64}" | |
| # return f"data:image/jpeg;base64,{clean_b64}" | |
| def reduce_image_size_to_limit(clean_b64_str: str, max_kb: int = 4000) -> str: | |
| """ | |
| Input: clean_b64_str = BASE64 STRING (no data: prefix) | |
| Output: BASE64 STRING (no data: prefix), sized as close as possible to max_kb KB. | |
| Guarantees: returns a valid base64 string (never None). May still be larger than max_kb | |
| if saving at lowest quality cannot get under the limit. | |
| """ | |
| # sanitize | |
| clean = re.sub(r"\s+", "", clean_b64_str).strip() | |
| # fix padding | |
| missing = len(clean) % 4 | |
| if missing: | |
| clean += "=" * (4 - missing) | |
| try: | |
| image_data = base64.b64decode(clean) | |
| except Exception as e: | |
| raise ValueError("Invalid base64 input to reduce_image_size_to_limit") from e | |
| try: | |
| img = Image.open(io.BytesIO(image_data)) | |
| img.load() | |
| except Exception as e: | |
| raise ValueError("Could not open image from base64") from e | |
| # convert alpha -> RGB because JPEG doesn't support alpha | |
| if img.mode in ("RGBA", "LA") or (img.mode == "P" and "transparency" in img.info): | |
| background = Image.new("RGB", img.size, (255, 255, 255)) | |
| background.paste(img, mask=img.split()[-1] if img.mode != "RGB" else None) | |
| img = background | |
| elif img.mode != "RGB": | |
| img = img.convert("RGB") | |
| low, high = 20, 95 | |
| best_bytes = None | |
| # binary search for best quality | |
| while low <= high: | |
| mid = (low + high) // 2 | |
| buf = io.BytesIO() | |
| try: | |
| img.save(buf, format="JPEG", quality=mid, optimize=True) | |
| except OSError: | |
| # some PIL builds/channels may throw on optimize=True; fallback without optimize | |
| buf = io.BytesIO() | |
| img.save(buf, format="JPEG", quality=mid) | |
| size_kb = len(buf.getvalue()) / 1024.0 | |
| if size_kb <= max_kb: | |
| best_bytes = buf.getvalue() | |
| low = mid + 1 | |
| else: | |
| high = mid - 1 | |
| # if never found a quality <= max_kb, use the smallest we created (quality = 20) | |
| if best_bytes is None: | |
| buf = io.BytesIO() | |
| try: | |
| img.save(buf, format="JPEG", quality=20, optimize=True) | |
| except OSError: | |
| buf = io.BytesIO() | |
| img.save(buf, format="JPEG", quality=20) | |
| best_bytes = buf.getvalue() | |
| return base64.b64encode(best_bytes).decode("utf-8") | |
| def clean_base64_for_model(raw_b64, max_bytes_threshold=4000000) -> str: | |
| """ | |
| Accepts: raw_b64 can be: | |
| - a data URI 'data:image/png;base64,...' | |
| - a plain base64 string | |
| - a PIL Image | |
| - a list containing the above (take first) | |
| Returns: a data URI string 'data:<mime>;base64,<base64>' guaranteed to be syntactically valid. | |
| """ | |
| # normalize input | |
| if not raw_b64: | |
| return "" | |
| if isinstance(raw_b64, list): | |
| raw_b64 = raw_b64[0] if raw_b64 else "" | |
| if not raw_b64: | |
| return "" | |
| if isinstance(raw_b64, Image.Image): | |
| buf = io.BytesIO() | |
| # convert to RGB and save as JPEG to keep consistent | |
| img = raw_b64.convert("RGB") | |
| img.save(buf, format="JPEG") | |
| clean_b64 = base64.b64encode(buf.getvalue()).decode("utf-8") | |
| mime = "image/jpeg" | |
| return f"data:{mime};base64,{clean_b64}" | |
| if not isinstance(raw_b64, str): | |
| raise TypeError(f"Expected base64 string or PIL Image, got {type(raw_b64)}") | |
| # detect mime if present; otherwise default to png | |
| m = re.match(r"^data:(image\/[a-zA-Z0-9.+-]+);base64,(.+)$", raw_b64, flags=re.DOTALL) | |
| if m: | |
| mime = m.group(1) | |
| clean_b64 = m.group(2) | |
| else: | |
| # no prefix; assume png by default (you can change to jpeg if you prefer) | |
| mime = "image/png" | |
| clean_b64 = raw_b64 | |
| # sanitize base64 string | |
| clean_b64 = re.sub(r"\s+", "", clean_b64).strip() | |
| missing = len(clean_b64) % 4 | |
| if missing: | |
| clean_b64 += "=" * (4 - missing) | |
| original_size_bytes = len(clean_b64.encode("utf-8")) | |
| # debug print | |
| print(f"Original base64 size (bytes): {original_size_bytes}, mime: {mime}") | |
| if original_size_bytes > max_bytes_threshold: | |
| # reduce and return JPEG prefixed data URI (JPEG tends to compress better for photos) | |
| reduced_clean = reduce_image_size_to_limit(clean_b64, max_kb=4000) | |
| # reduced_clean is plain base64 (no prefix) | |
| print(f"Reduced base64 size (bytes): {original_size_bytes}, mime: {mime}") | |
| return f"data:image/jpeg;base64,{reduced_clean}" | |
| # otherwise return original with its mime prefix (ensure prefix exists) | |
| return f"data:{mime};base64,{clean_b64}" | |
| SCRATCH_OPCODES = [ | |
| 'motion_movesteps', 'motion_turnright', 'motion_turnleft', 'motion_goto', | |
| 'motion_gotoxy', 'motion_glideto', 'motion_glidesecstoxy', 'motion_pointindirection', | |
| 'motion_pointtowards', 'motion_changexby', 'motion_setx', 'motion_changeyby', | |
| 'motion_sety', 'motion_ifonedgebounce', 'motion_setrotationstyle', 'looks_sayforsecs', | |
| 'looks_say', 'looks_thinkforsecs', 'looks_think', 'looks_switchcostumeto', | |
| 'looks_nextcostume', 'looks_switchbackdropto', 'looks_switchbackdroptowait', | |
| 'looks_nextbackdrop', 'looks_changesizeby', 'looks_setsizeto', 'looks_changeeffectby', | |
| 'looks_seteffectto', 'looks_cleargraphiceffects', 'looks_show', 'looks_hide', | |
| 'looks_gotofrontback', 'looks_goforwardbackwardlayers', 'sound_playuntildone', | |
| 'sound_play', 'sound_stopallsounds', 'sound_changevolumeby', 'sound_setvolumeto', | |
| 'event_broadcast', 'event_broadcastandwait', 'control_wait', 'control_wait_until', | |
| 'control_stop', 'control_create_clone_of', 'control_delete_this_clone', | |
| 'data_setvariableto', 'data_changevariableby', 'data_addtolist', 'data_deleteoflist', | |
| 'data_insertatlist', 'data_replaceitemoflist', 'data_showvariable', 'data_hidevariable', | |
| 'data_showlist', 'data_hidelist', 'sensing_askandwait', 'sensing_resettimer', | |
| 'sensing_setdragmode', 'procedures_call', 'operator_lt', 'operator_equals', | |
| 'operator_gt', 'operator_and', 'operator_or', 'operator_not', 'operator_contains', | |
| 'sensing_touchingobject', 'sensing_touchingcolor', 'sensing_coloristouchingcolor', | |
| 'sensing_keypressed', 'sensing_mousedown', 'data_listcontainsitem', 'control_repeat', | |
| 'control_forever', 'control_if', 'control_if_else', 'control_repeat_until', | |
| 'motion_xposition', 'motion_yposition', 'motion_direction', 'looks_costumenumbername', | |
| 'looks_size', 'looks_backdropnumbername', 'sound_volume', 'sensing_distanceto', | |
| 'sensing_answer', 'sensing_mousex', 'sensing_mousey', 'sensing_loudness', | |
| 'sensing_timer', 'sensing_of', 'sensing_current', 'sensing_dayssince2000', | |
| 'sensing_username', 'operator_add', 'operator_subtract', 'operator_multiply', | |
| 'operator_divide', 'operator_random', 'operator_join', 'operator_letterof', | |
| 'operator_length', 'operator_mod', 'operator_round', 'operator_mathop', | |
| 'data_variable', 'data_list', 'data_itemoflist', 'data_lengthoflist', | |
| 'data_itemnumoflist', 'event_whenflagclicked', 'event_whenkeypressed', | |
| 'event_whenthisspriteclicked', 'event_whenbackdropswitchesto', 'event_whengreaterthan', | |
| 'event_whenbroadcastreceived', 'control_start_as_clone', 'procedures_definition' | |
| ] | |
| def validate_and_fix_opcodes(opcode_counts): | |
| """ | |
| Ensures all opcodes are valid. If an opcode is invalid, replace with closest match. | |
| """ | |
| corrected_list = [] | |
| for item in opcode_counts: | |
| opcode = item.get("opcode") | |
| count = item.get("count", 1) | |
| if opcode not in SCRATCH_OPCODES: | |
| # Find closest match (case-sensitive) | |
| match = get_close_matches(opcode, SCRATCH_OPCODES, n=1, cutoff=0.6) | |
| if match: | |
| print(f"Opcode '{opcode}' not found. Replacing with '{match[0]}'") | |
| opcode = match[0] | |
| else: | |
| print(f"Opcode '{opcode}' not recognized and no close match found. Skipping.") | |
| continue | |
| corrected_list.append({"opcode": opcode, "count": count}) | |
| # Merge duplicates after correction | |
| merged = {} | |
| for item in corrected_list: | |
| merged[item["opcode"]] = merged.get(item["opcode"], 0) + item["count"] | |
| return [{"opcode": k, "count": v} for k, v in merged.items()] | |
| def format_scratch_pseudo_code(code_string): | |
| """ | |
| Parses and formats Scratch pseudo-code with correct indentation, | |
| specifically handling if/else/end structures correctly. | |
| Args: | |
| code_string (str): A string containing Scratch pseudo-code with | |
| potentially inconsistent indentation. | |
| Returns: | |
| str: The correctly formatted and indented pseudo-code string. | |
| """ | |
| lines = code_string.strip().split('\n') | |
| formatted_lines = [] | |
| indent_level = 0 | |
| # Keywords that increase indentation for the NEXT line | |
| indent_keywords = ['when', 'forever', 'if', 'repeat', 'else'] | |
| # Keywords that decrease indentation for the CURRENT line | |
| unindent_keywords = ['end', 'else'] | |
| for line in lines: | |
| stripped_line = line.strip() | |
| if not stripped_line: | |
| continue | |
| # Check for keywords that should un-indent the current line | |
| if any(keyword in stripped_line for keyword in unindent_keywords): | |
| # Special case for 'else': it should align with its 'if' | |
| if 'else' in stripped_line: | |
| # Decrease indentation for 'else' and its following lines | |
| indentation = ' ' * (indent_level -1) | |
| formatted_lines.append(indentation + stripped_line) | |
| continue | |
| # For 'end', decrease the level before formatting | |
| indent_level = max(0, indent_level - 1) | |
| indentation = ' ' * indent_level | |
| formatted_lines.append(indentation + stripped_line) | |
| # Check for keywords that should indent the next line | |
| if any(keyword in stripped_line for keyword in indent_keywords): | |
| # 'else' both un-indents and indents, so the level remains the same for the next block | |
| if 'else' not in stripped_line: | |
| indent_level += 1 | |
| return '\n'.join(formatted_lines) | |
| # Node 1: Logic updating if any issue here | |
| def pseudo_generator_node(state: GameState): | |
| logger.info("--- Running plan_logic_aligner_node ---") | |
| image = state.get("project_image", "") | |
| project_json = state["project_json"] | |
| cnt =state["page_count"] | |
| print(f"The page number recived at the pseudo_generator node:-----> {cnt}") | |
| # MODIFICATION 1: Include 'Stage' in the list of names to plan for. | |
| # It's crucial to ensure 'Stage' is always present for its global role. | |
| target_names = [t["name"] for t in project_json["targets"]] | |
| stage_names = [t["name"] for t in project_json["targets"] if t.get("isStage")] | |
| sprite_names = [t["name"] for t in project_json["targets"] if not t.get("isStage")] | |
| # Get costumes separately for Stage and Sprites | |
| stage_costumes = [ | |
| c["name"] | |
| for t in project_json["targets"] if t.get("isStage") | |
| for c in t.get("costumes", []) | |
| ] | |
| refinement_prompt = f""" | |
| You are an expert in Scratch 3.0 game development, specializing in understanding block relationships (stacked, nested). | |
| "Analyze the Scratch code-block image and generate Pseudo-Code for what this logic appears to be doing." | |
| From Image, you also have to detect a value of Key given in Text form "Script for: ". Below is the example | |
| Example: "Script for: Bear", "Script for:" is a key and "Bear" is value and check if there is related target name available. | |
| **Special Rule for Stage Costumes:** | |
| If the value of "Script for:" exactly matches ANY costume name in the Stage_costumes list given below, | |
| then the `"name_variable"` in the output JSON must be set to `"Stage"` (not the costume name). | |
| **Targets in Game (Sprites and Stage) available in project_json:** | |
| Sprite_name:{', '.join(sprite_names)} | |
| Stage_name: Stage | |
| Stage_costumes: {', '.join(stage_costumes)} | |
| --- Scratch 3.0 Block Reference --- | |
| ### Hat Blocks | |
| Description: {hat_description} | |
| Blocks: | |
| {hat_opcodes_functionalities} | |
| ### Boolean Blocks | |
| Description: {boolean_description} | |
| Blocks: | |
| {boolean_opcodes_functionalities} | |
| ### C Blocks | |
| Description: {c_description} | |
| Blocks: | |
| {c_opcodes_functionalities} | |
| ### Cap Blocks | |
| Description: {cap_description} | |
| Blocks: | |
| {cap_opcodes_functionalities} | |
| ### Reporter Blocks | |
| Description: {reporter_description} | |
| Blocks: | |
| {reporter_opcodes_functionalities} | |
| ### Stack Blocks | |
| Description: {stack_description} | |
| Blocks: | |
| {stack_opcodes_functionalities} | |
| ----------------------------------- | |
| Your task is to: | |
| If you don't find any "Code-Blocks" then, | |
| **Don't generate Pseudo Code, and pass the message "No Code-blocks" | |
| If you find any "Code-Blocks" then, | |
| 1. **Refine the 'logic'**: Make it precise, accurate, and fully aligned with the Game Description. Use Scratch‑consistent verbs and phrasing. **Do NOT** use raw double‑quotes inside the logic string. | |
| 2. **Structural requirements**: | |
| - **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. | |
| - **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. | |
| - **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. | |
| - **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. | |
| - **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. | |
| - **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. | |
| - **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. | |
| - **Operator expressions** must use explicit Scratch operator blocks, e.g.: | |
| ``` | |
| (([ballSpeed v]) * (1.1)) | |
| ``` | |
| - **Every hat block script must end** with a final `end` on its own line. | |
| 3. **Pseudo‑code formatting**: | |
| - Represent each block or nested block on its own line. | |
| - Auto-correct invalid OCR phrases to valid Scratch 3.0 block names using the **Scratch 3.0 Block Reference** above. | |
| - **Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).This is a critical requirement.** | |
| - No comments or explanatory text—just the block sequence. | |
| - a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
| 4. **Logic content**: | |
| - Build clear flow for mechanics (movement, jumping, flying, scoring, collisions). | |
| - Match each action closely to a Scratch block or tight sequence. | |
| - Do **NOT** include any justification or comments—only the raw logic. | |
| 5. **Examples for reference**: | |
| **Correct** pattern for a simple start script: | |
| ``` | |
| when green flag clicked | |
| switch backdrop to [blue sky v] | |
| set [score v] to (0) | |
| show variable [score v] | |
| broadcast [Game Start v] | |
| end | |
| ``` | |
| **Correct** pattern for updating the high score variable handling: | |
| ``` | |
| when I receive [Game Over v] | |
| if <((score)) > (([High Score v]))> then | |
| set [High Score v] to ([score v]) | |
| end | |
| switch backdrop to [Game Over v] | |
| end | |
| ``` | |
| **Correct** pattern for level up and increase difficulty use: | |
| ``` | |
| when I receive [Level Up v] | |
| change [level v] by (1) | |
| set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) | |
| end | |
| ``` | |
| **Correct** pattern for jumping mechanics use: | |
| ``` | |
| when [space v] key pressed | |
| if <((y position)) = (-100)> then | |
| repeat (5) | |
| change y by (100) | |
| wait (0.1) seconds | |
| change y by (-100) | |
| wait (0.1) seconds | |
| end | |
| end | |
| end | |
| ``` | |
| **Correct** pattern for continuos moving objects use: | |
| ``` | |
| when green flag clicked | |
| go to x: (240) y: (-100) | |
| set [speed v] to (-5) | |
| show variable [speed v] | |
| forever | |
| change x by ([speed v]) | |
| if <((x position)) < (-240)> then | |
| go to x: (240) y: (-100) | |
| end | |
| end | |
| end | |
| ``` | |
| 6. **Donot** add any explaination of logic or comments to justify or explain just put the logic content in the json. | |
| 7. **Output**: | |
| Return **only** a JSON object, using double quotes everywhere: | |
| ```json | |
| {{ | |
| "refined_logic":{{ | |
| "name_variable": 'Value of "Sript for: "', | |
| "pseudocode":"…your fully‑formatted pseudo‑code here…", | |
| }} | |
| }} | |
| ``` | |
| """ | |
| image_input = { | |
| "type": "image_url", | |
| "image_url": { | |
| # "url": f"data:image/png;base64,{image}" | |
| "url": clean_base64_for_model(image[cnt]) | |
| } | |
| } | |
| content = [ | |
| {"type": "text", "text": refinement_prompt}, | |
| image_input | |
| ] | |
| try: | |
| # Invoke the main agent for logic refinement and relationship identification | |
| response = agent.invoke({"messages": [{"role": "user", "content": content}]}) | |
| llm_output_raw = response["messages"][-1].content.strip() | |
| print(f"llm_output_raw: {response}") | |
| parsed_llm_output = extract_json_from_llm_response(llm_output_raw) | |
| result = parsed_llm_output | |
| print(f"result:\n\n {result}") | |
| except json.JSONDecodeError as error_json: | |
| # If JSON parsing fails, use the json resolver agent | |
| correction_prompt = ( | |
| "Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" | |
| "It must be a JSON object with `refined_logic` (string) and `block_relationships` (array of objects).\n" | |
| f"- **Error Details**: {error_json}\n\n" | |
| "**Strict Instructions for your response:**\n" | |
| "1. **ONLY** output the corrected JSON. Do not include any other text or explanations.\n" | |
| "2. Ensure all keys and string values are enclosed in **double quotes**. Escape internal quotes (`\\`).\n" | |
| "3. No trailing commas. Correct nesting.\n\n" | |
| "Here is the problematic JSON string to correct:\n" | |
| f"```json\n{llm_output_raw}\n```\n" | |
| "Corrected JSON:\n" | |
| ) | |
| try: | |
| correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) | |
| corrected_output = extract_json_from_llm_response(correction_response['messages'][-1].content) | |
| #block_relationships = corrected_output.get("block_relationships", []) | |
| result = corrected_output | |
| print(f"result:\n\n {result}") | |
| except Exception as e_corr: | |
| logger.error(f"Failed to correct JSON output for even after retry: {e_corr}") | |
| # Update the original action_plan in the state with the refined version | |
| state["pseudo_code"] = result | |
| state["temp_pseudo_code"] += [result] | |
| Data = state["temp_pseudo_code"] | |
| # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # json.dump(state, f, indent=2, ensure_ascii=False) | |
| print(f"[OVREALL REFINED PSEUDO CODE LOGIC]: {result}") | |
| print(f"[OVREALL LISTS OF LOGICS]: {Data}") | |
| logger.info("Plan refinement and block relation analysis completed for all plans.") | |
| return state | |
| # Node2: Node Optimizer node | |
| def node_optimizer(state: GameState): | |
| logger.info("--- Running Node Optimizer Node ---") | |
| project_json = state["project_json"] | |
| raw = state.get("pseudo_code", {}) | |
| refined_logic_data = raw.get("refined_logic", {}) | |
| sprite_name = refined_logic_data.get("name_variable", "<unknown>") | |
| pseudo = refined_logic_data.get("pseudocode", "") | |
| sprite_name = {} | |
| project_json_targets = state.get("project_json", {}).get("targets", []) | |
| for target in project_json_targets: | |
| sprite_name[target["name"]] = target["name"] | |
| action_flow = state.get("action_plan", {}) | |
| try: | |
| refined_logic_data["pseudocode"] = separate_scripts(str(pseudo)) | |
| # Step 4: If you want to update the `state` dictionary with the new refined_logic_data | |
| state["pseudo_code"]["refined_logic"] = refined_logic_data | |
| print(f"[The pseudo_code generated here]: { state['pseudo_code']}") | |
| state["action_plan"] = transform_logic_to_action_flow(state["pseudo_code"]) | |
| print(f"[The action plan generated here]: { state['action_plan']}") | |
| action_flow = state.get("action_plan", {}) | |
| if action_flow.get("action_overall_flow", {}) == {}: | |
| plan_data = action_flow.items() | |
| else: | |
| plan_data = action_flow.get("action_overall_flow", {}).items() | |
| refined_flow: Dict[str, Any] = {} | |
| for sprite, sprite_data in plan_data: | |
| refined_plans = [] | |
| for plan in sprite_data.get("plans", []): | |
| logic = plan.get("logic", "") | |
| plan["opcode_counts"]= analyze_opcode_counts(str(logic)) | |
| refined_plans.append(plan) | |
| refined_flow[sprite] = { | |
| "description": sprite_data.get("description", ""), | |
| "plans": refined_plans | |
| } | |
| if refined_flow: | |
| state["action_plan"] = refined_flow | |
| logger.info("Node Optimization completed.") | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in Node Optimizer Node: {e}") | |
| # Node 2: planner node | |
| # def overall_planner_node(state: GameState): | |
| # """ | |
| # Generates a comprehensive action plan for sprites, including detailed Scratch block information. | |
| # This node acts as an overall planner, leveraging knowledge of all block shapes and categories. | |
| # """ | |
| # logger.info("--- Running OverallPlannerNode ---") | |
| # project_json = state["project_json"] | |
| # raw = state.get("pseudo_code", {}) | |
| # refined_logic_data = raw.get("refined_logic", {}) | |
| # sprite_name = refined_logic_data.get("name_variable", "<unknown>") | |
| # pseudo = refined_logic_data.get("pseudocode", "") | |
| # # MODIFICATION 1: Include 'Stage' in the list of names to plan for. | |
| # # It's crucial to ensure 'Stage' is always present for its global role. | |
| # target_names = [t["name"] for t in project_json["targets"]] | |
| # # MODIFICATION 2: Get sprite positions, providing default for Stage as it doesn't have x,y | |
| # sprite_positions = {} | |
| # for target in project_json["targets"]: | |
| # if not target["isStage"]: | |
| # sprite_positions[target["name"]] = {"x": target.get("x", 0), "y": target.get("y", 0)} | |
| # else: | |
| # sprite_positions[target["name"]] = {"x": "N/A", "y": "N/A"} # Stage doesn't have positional coordinates | |
| # # declaration_plan = state["declaration_plan"] | |
| # planning_prompt = f""" | |
| # Generate a detailed action plan for the game's sprites and stage based on the given pseudo-code and sprite details for the given sprite name and . | |
| # Description: | |
| # **Sprite_name**: {sprite_name} | |
| # **and its corresponding Pseudo_code:** | |
| # '{pseudo}' | |
| # [Note: Make sure you just refine the pseudo code by correting mistake and adding the missing opcode if any and *Do not* generate any new logic] | |
| # ---- | |
| # **Targets in Game (Sprites and Stage) available in project_json:** {', '.join(target_names)} | |
| # --- Scratch 3.0 Block Reference --- | |
| # This section provides a comprehensive reference of Scratch 3.0 blocks, categorized by shape, including their opcodes and functional descriptions. Use this to accurately identify block types and behavior. | |
| # ### Hat Blocks | |
| # Description: {hat_description} | |
| # Blocks: | |
| # {hat_opcodes_functionalities} | |
| # ### Boolean Blocks | |
| # Description: {boolean_description} | |
| # Blocks: | |
| # {boolean_opcodes_functionalities} | |
| # ### C Blocks | |
| # Description: {c_description} | |
| # Blocks: | |
| # {c_opcodes_functionalities} | |
| # ### Cap Blocks | |
| # Description: {cap_description} | |
| # Blocks: | |
| # {cap_opcodes_functionalities} | |
| # ### Reporter Blocks | |
| # Description: {reporter_description} | |
| # Blocks: | |
| # {reporter_opcodes_functionalities} | |
| # ### Stack Blocks | |
| # Description: {stack_description} | |
| # Blocks: | |
| # {stack_opcodes_functionalities} | |
| # ----------------------------------- | |
| # Your task is to use the `Sprite_name` given and `Pseudo_code` and add it to the specific target name and define the primary actions and movements. | |
| # The output should be a JSON object with a single key 'action_overall_flow'. Each key inside this object should be a sprite or 'Stage' name (e.g., 'Player', 'Enemy', 'Stage'), and its value must include a 'description' and a list of 'plans'. | |
| # The first plan in each stage must start with one Scratch Hat Block (e.g., event_whenflagclicked). | |
| # Other plans may use any hat blocks (including duplicates) to represent different logics or events. | |
| # Each plan must include a **single Scratch Hat Block** (e.g., 'event_whenflagclicked') to start scratch project and should contain: | |
| # 1. **'event'**: the exact `opcode` of the hat block that initiates the logic. | |
| # [NOTE: INSTRUCTIONN TO FOLLOW IF PSEUDO_CODE HAVING PROBLEM ] | |
| # 2. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
| # - Use 'forever: ...' or 'repeat(10): ...' to prefix repeating logic suitable taking reference from the C blocks. | |
| # - Use Scratch-consistent verbs: 'move', 'change', 'wait', 'hide', 'show', 'say', 'glide', etc. | |
| # - **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. | |
| # - **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. | |
| # - **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. | |
| # - **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. | |
| # - **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. | |
| # - **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. | |
| # - **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. | |
| # - **Operator expressions** must use explicit Scratch operator blocks, e.g.: | |
| # ``` | |
| # (([ballSpeed v]) * (1.1)) | |
| # ``` | |
| # - **Every hat block script must end** with a final `end` on its own line. | |
| # - **Indent nested blocks by 4 spaces under their parent (`forever`, `if`, etc.).This is a critical requirement.** | |
| # 3. **Opcode Lists**: include relevant Scratch opcodes grouped under `motion`, `control`, `operator`, `sensing`, `looks`, `sounds`, `events`, and `data`. List only the non-empty categories. Use exact opcodes. | |
| # 4. Few Example of content of logics inside for a specific plan as scratch pseudo-code: | |
| # - example 1[continues moving objects]: | |
| # ``` | |
| # when green flag clicked | |
| # go to x: (240) y: (-100) | |
| # set [speed v] to (-5) | |
| # show variable [speed v] | |
| # forever | |
| # change x by ([speed v]) | |
| # if <((x position)) < (-240)> then | |
| # go to x: (240) y: (-100) | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # - example 2[jumping script of an plan]: | |
| # ``` | |
| # when [space v] key pressed | |
| # if <((y position)) = (-100)> then | |
| # repeat (5) | |
| # change y by (100) | |
| # wait (0.1) seconds | |
| # change y by (-100) | |
| # wait (0.1) seconds | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # - example 3 [pattern for level up and increase difficulty]: | |
| # ``` | |
| # when I receive [Level Up v] | |
| # change [level v] by (1) | |
| # set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) | |
| # end | |
| # ``` | |
| # 5. Use target names exactly as listed in `Targets in Game`. Do NOT rename or invent new targets. | |
| # 6. Ensure the plan reflects accurate opcode usage derived strictly from the block reference above. | |
| # 7. Few shot Example structure for 'action_overall_flow': | |
| # ```json | |
| # {{ | |
| # "action_overall_flow": {{ | |
| # "Stage": {{ | |
| # "description": "Background and global game state management, including broadcasts, rewards, and score.", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n switch backdrop to [backdrop1 v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]\nend", | |
| # "motion": [], | |
| # "control": [], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [ | |
| # "looks_switchbackdropto" | |
| # ], | |
| # "sounds": [], | |
| # "events": [ | |
| # "event_broadcast" | |
| # ], | |
| # "data": [ | |
| # "data_setvariableto", | |
| # "data_showvariable" | |
| # ] | |
| # }}, | |
| # {{ | |
| # "event": "event_whenbroadcastreceived", | |
| # "logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [HighScore v]\nend", | |
| # "motion": [], | |
| # "control": [ | |
| # "control_if" | |
| # ], | |
| # "operator": [ | |
| # "operator_gt" | |
| # ], | |
| # "sensing": [], | |
| # "looks": [ | |
| # "looks_switchbackdropto" | |
| # ], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [ | |
| # "data_setvariableto" | |
| # ] | |
| # }} | |
| # ] | |
| # }}, | |
| # "Sprite1": {{ | |
| # "description": "Main character (cat) actions", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n go to x: 240 y: -100\nend", | |
| # "motion": [ | |
| # "motion_gotoxy" | |
| # ], | |
| # "control": [], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [] | |
| # }}, | |
| # {{ | |
| # "event": "event_whenkeypressed", | |
| # "logic": "when [space v] key pressed\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\nend", | |
| # "motion": [ | |
| # "motion_changeyby" | |
| # ], | |
| # "control": [ | |
| # "control_repeat", | |
| # "control_wait" | |
| # ], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [] | |
| # }} | |
| # ] | |
| # }}, | |
| # "soccer ball": {{ | |
| # "description": "Obstacle movement and interaction", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n go to x: 240 y: -135\n forever\n glide 2 seconds to x: -240 y: -135\n if <(x position) < -235> then\n set x to 240\n end\n if <touching [Sprite1 v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end\nend", | |
| # "motion": [ | |
| # "motion_gotoxy", | |
| # "motion_glidesecstoxy", | |
| # "motion_xposition", | |
| # "motion_setx" | |
| # ], | |
| # "control": [ | |
| # "control_forever", | |
| # "control_if", | |
| # "control_stop" | |
| # ], | |
| # "operator": [ | |
| # "operator_lt" | |
| # ], | |
| # "sensing": [ | |
| # "sensing_touchingobject", | |
| # "sensing_touchingobjectmenu" | |
| # ], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [ | |
| # "event_broadcast" | |
| # ], | |
| # "data": [] | |
| # }} | |
| # ] | |
| # }} | |
| # }} | |
| # }} | |
| # ``` | |
| # 8. Based on the provided context, generate the `action_overall_flow`. | |
| # - Maintain the **exact JSON structure** shown above. | |
| # - All `logic` fields must be **clear and granular**. | |
| # - Only include opcode categories that contain relevant opcodes. | |
| # - Ensure that each opcode matches its intended Scratch functionality. | |
| # - If feedback suggests major change, **rethink the entire plan** for the affected sprite(s). | |
| # - If feedback is minor, make precise, minimal improvements only. | |
| # """ | |
| # try: | |
| # response = agent.invoke({"messages": [{"role": "user", "content": planning_prompt}]}) | |
| # print("Raw response from LLM [OverallPlannerNode 1]:",response) | |
| # raw_response = response["messages"][-1].content#strip_noise(response["messages"][-1].content) | |
| # print("Raw response from LLM [OverallPlannerNode 2]:", raw_response) # Uncomment for debugging | |
| # # json debugging and solving | |
| # try: | |
| # overall_plan = extract_json_from_llm_response(raw_response) | |
| # except json.JSONDecodeError as error_json: | |
| # logger.error("Failed to extract JSON from LLM response. Attempting to correct the response.") | |
| # # Use the JSON resolver agent to fix the response | |
| # correction_prompt = ( | |
| # "Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" | |
| # "Carefully review the JSON for any errors, especially focusing on the reported error at:\n" | |
| # f"- **Error Details**: {error_json}\n\n" | |
| # "**Strict Instructions for your response:**\n" | |
| # "1. **ONLY** output the corrected JSON. Do not include any other text, comments, or explanations outside the JSON.\n" | |
| # "2. Ensure all property names (keys) are enclosed in **double quotes**.\n" | |
| # "3. Ensure string values are correctly enclosed in **double quotes** and any internal special characters (like newlines `\\n`, tabs `\\t`, backslashes `\\\\`, or double quotes `\\`) are properly **escaped**.\n" | |
| # "4. Verify that there are **no extra commas**, especially between key-value pairs or after the last element in an object or array.\n" | |
| # "5. Ensure proper nesting and matching of curly braces `{}` and square brackets `[]`.\n" | |
| # "6. **Crucially, remove any extraneous characters or duplicate closing braces outside the main JSON object.**\n" | |
| # "7. The corrected JSON must be a **complete and valid** JSON object.\n\n" | |
| # "Here is the problematic JSON string to correct:\n" | |
| # "```json\n" | |
| # f"{raw_response}\n" | |
| # "```\n" | |
| # "Corrected JSON:\n" | |
| # ) | |
| # correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) | |
| # print(f"[JSON CORRECTOR RESPONSE AT OVERALLPLANNERNODE ]: {correction_response['messages'][-1].content}") | |
| # overall_plan= extract_json_from_llm_response(correction_response['messages'][-1].content)#strip_noise(correction_response["messages"][-1].content)) | |
| # state["action_plan"] = overall_plan | |
| # logger.info("Overall plan generated by OverallPlannerNode.") | |
| # # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # # json.dump(state, f, indent=2, ensure_ascii=False) | |
| # return state | |
| # except Exception as e: | |
| # logger.error(f"Error in OverallPlannerNode: {e}") | |
| # raise | |
| # # Node 3: refiner node (scrape) | |
| # def refined_planner_node(state: GameState): | |
| # """ | |
| # Refines the action plan based on validation feedback and game description. | |
| # """ | |
| # logger.info("--- Running RefinedPlannerNode ---") | |
| # raw = state.get("pseudo_code", {}) | |
| # refined_logic_data = raw.get("refined_logic", {}) | |
| # sprite_name = refined_logic_data.get("name_variable", "<unknown>") | |
| # pseudo = refined_logic_data.get("pseudocode", "") | |
| # #detailed_game_description = state.get("detailed_game_description", state.get("description", "A game.")) | |
| # current_action_plan = state.get("action_plan", {}) | |
| # print(f"[current_action_plan before refinement] on ({state.get('iteration_count', 0)}): {json.dumps(current_action_plan, indent=2)}") | |
| # plan_validation_feedback = state.get("plan_validation_feedback", "No specific feedback provided. Assume general refinement is needed.") | |
| # project_json = state["project_json"] | |
| # target_names = [t["name"] for t in project_json["targets"]] | |
| # # MODIFICATION 2: Get sprite positions, providing default for Stage as it doesn't have x,y | |
| # sprite_positions = {} | |
| # for target in project_json["targets"]: | |
| # if not target["isStage"]: | |
| # sprite_positions[target["name"]] = {"x": target.get("x", 0), "y": target.get("y", 0)} | |
| # else: | |
| # sprite_positions[target["name"]] = {"x": "N/A", "y": "N/A"} # Stage doesn't have positional coordinates | |
| # #declaration_plan = state["declaration_plan"] | |
| # refinement_prompt = f""" | |
| # Refine and correct the JSON object `action_overall_flow` so that it fully aligns with the detailed game description, sprite positions, variable/broadcast declarations, and Scratch 3.0 block reference—while also validating for common formatting or opcode errors. | |
| # Here is the overall script available: | |
| # **Sprite name**: {sprite_name} | |
| # **and its corresponding Pseudo_code:** | |
| # '{pseudo}' | |
| # [Note: Make sure you just refine the pseudo code by correting mistake and adding the missing opcode if any and *Do not* generate any new logic] | |
| # --- | |
| # **Targets in Game (Sprites and Stage):** {', '.join(target_names)} | |
| # **Current action plan:** | |
| # {current_action_plan} | |
| # **Validation Feedback:** | |
| # '{plan_validation_feedback}' | |
| # --- Scratch 3.0 Block Reference --- | |
| # ### Hat Blocks | |
| # {hat_opcodes_functionalities} | |
| # ### Boolean Blocks | |
| # {boolean_opcodes_functionalities} | |
| # ### C Blocks | |
| # {c_opcodes_functionalities} | |
| # ### Cap Blocks | |
| # {cap_opcodes_functionalities} | |
| # ### Reporter Blocks | |
| # {reporter_opcodes_functionalities} | |
| # ### Stack Blocks | |
| # {stack_opcodes_functionalities} | |
| # ----------------------------------- | |
| # * **Your task is to align to description, refine and correct the JSON object 'action_overall_flow'.** | |
| # Use sprite names exactly as provided in `sprite_names` (e.g., 'Sprite1', 'soccer ball'); and also the stage, do **NOT** rename them. | |
| # Other plans may use any hat blocks (including duplicates) to represent different logics or events. | |
| # Each plan must include a **single Scratch Hat Block** (e.g., 'event_whenflagclicked') to start scratch project and should contain: | |
| # 1. **'event'**: the exact `opcode` of the hat block that initiates the logic. | |
| # 2. **'logic'**: a natural language breakdown of each step taken after the event, formatted as a multi-line string representing pseudo-code. Ensure clarity and granularity—each described action should map closely to a Scratch block or tight sequence. | |
| # - Do **NOT** include any justification or comments—only the raw logic. | |
| # - Use 'forever: ...' or 'repeat(10): ...' to prefix repeating logic suitable taking reference from the C blocks. | |
| # - Use Scratch-consistent verbs: 'move', 'change', 'wait', 'hide', 'show', 'say', 'glide', etc. | |
| # - **Numeric values** `(e.g., 0, 5, 0.2, -130)` **must** be in parentheses: `(0)`, `(5)`, `(0.2)`, `(-130)`. | |
| # - **AlphaNumeric values** `(e.g., hello, say 5, 4, hi!)` **must** be in parentheses: `(hello)`, `(say 5)`, `(4)`, `(hi!)`. | |
| # - **Variables** must be in the form `[variable v]` (e.g., `[score v]`), even when used inside expressions two example use `set [score v] to (1)` or `show variable ([speed v])`. | |
| # - **Dropdown options** must be in the form `[option v]` (e.g., `[Game Start v]`, `[blue sky v]`). example use `when [space v] key pressed`. | |
| # - **Reporter blocks** used as inputs must be double‑wrapped: `((x position))`, `((y position))`. example use `if <((y position)) = (-130)> then` or `(((x position)) * (1))`. | |
| # - **Boolean blocks** in conditions must be inside `< >`, including nested ones: `<not <condition>>`, `<<cond1> and <cond2>>`,`<<cond1> or <cond2>>`. | |
| # - **Other Boolean blocks** in conditions must be inside `< >`, including nested ones or values or variables: `<(block/value/variable) * (block/value/variable)>`,`<(block/value/variable) < (block/value/variable)>`, and example of another variable`<[apple v] contains [a v]?>`. | |
| # - **Operator expressions** must use explicit Scratch operator blocks, e.g.: | |
| # ``` | |
| # (([ballSpeed v]) * (1.1)) | |
| # ``` | |
| # - **Every hat block script must end** with a final `end` on its own line. | |
| # 3. **Validation & Formatting Checks** | |
| # - **Opcode Coverage**: Ensure every action in `logic` has a matching opcode in the lists. | |
| # - **Bracket Nesting**: Confirm every `(` has a matching `)`, e.g., `(pick random (100) to (-100))`. | |
| # - **Operator Formatting**: Validate that operators use Scratch operator blocks, not inline math. | |
| # - **Common Errors**: | |
| # - `pick random (100,-100)` → `(pick random (100) to (-100))` | |
| # - Missing `end` at script conclusion | |
| # - Unwrapped reporter inputs or Boolean tests | |
| # 4. **Opcode Lists**: include relevant Scratch opcodes grouped under `motion`, `control`, `operator`, `sensing`, `looks`, `sounds`, `events`, and `data`. List only the non-empty categories. Use exact opcodes from the given Scratch 3.0 Block Reference. | |
| # 5. Few Example of content of logics inside for a specific plan as scratch pseudo-code: | |
| # - example 1[continues moving objects]: | |
| # ``` | |
| # when green flag clicked | |
| # go to x: (240) y: (-100) | |
| # set [speed v] to (-5) | |
| # show variable [speed v] | |
| # forever | |
| # change x by ([speed v]) | |
| # if <((x position)) < (-240)> then | |
| # go to x: (240) y: (-100) | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # - example 2[jumping script of an plan]: | |
| # ``` | |
| # when [space v] key pressed | |
| # if <((y position)) = (-100)> then | |
| # repeat (5) | |
| # change y by (100) | |
| # wait (0.1) seconds | |
| # change y by (-100) | |
| # wait (0.1) seconds | |
| # end | |
| # end | |
| # end | |
| # ``` | |
| # - example 3 [pattern for level up and increase difficulty]: | |
| # ``` | |
| # when I receive [Level Up v] | |
| # change [level v] by (1) | |
| # set [ballSpeed v] to ((([ballSpeed v]) * (1.1))) | |
| # end | |
| # ``` | |
| # 6. Use target names exactly as listed in `Targets in Game`. Do NOT rename or invent new targets. | |
| # 7. Ensure the plan reflects accurate opcode usage derived strictly from the block reference above. | |
| # 8. Few shot Example structure for 'action_overall_flow': | |
| # ```json | |
| # {{ | |
| # "action_overall_flow": {{ | |
| # "Stage": {{ | |
| # "description": "Background and global game state management, including broadcasts, rewards, and score.", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n switch backdrop to [backdrop1 v]\n set [score v] to 0\n show variable [score v]\n broadcast [Game Start v]\nend", | |
| # "motion": [], | |
| # "control": [], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [ | |
| # "looks_switchbackdropto" | |
| # ], | |
| # "sounds": [], | |
| # "events": [ | |
| # "event_broadcast" | |
| # ], | |
| # "data": [ | |
| # "data_setvariableto", | |
| # "data_showvariable" | |
| # ] | |
| # }}, | |
| # {{ | |
| # "event": "event_whenbroadcastreceived", | |
| # "logic": "when I receive [Game Over v]\n if <(score) > (High Score)> then\n set [High Score v] to (score)\n end\n switch backdrop to [HighScore v]\nend", | |
| # "motion": [], | |
| # "control": [ | |
| # "control_if" | |
| # ], | |
| # "operator": [ | |
| # "operator_gt" | |
| # ], | |
| # "sensing": [], | |
| # "looks": [ | |
| # "looks_switchbackdropto" | |
| # ], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [ | |
| # "data_setvariableto" | |
| # ] | |
| # }} | |
| # ] | |
| # }}, | |
| # "Sprite1": {{ | |
| # "description": "Main character (cat) actions", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n go to x: 240 y: -100\nend\n", | |
| # "motion": [ | |
| # "motion_gotoxy" | |
| # ], | |
| # "control": [], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [] | |
| # }}, | |
| # {{ | |
| # "event": "event_whenkeypressed", | |
| # "logic": "when [space v] key pressed\n repeat (10)\n change y by (20)\n wait (0.1) seconds\n change y by (-20)\n end\nend", | |
| # "motion": [ | |
| # "motion_changeyby" | |
| # ], | |
| # "control": [ | |
| # "control_repeat", | |
| # "control_wait" | |
| # ], | |
| # "operator": [], | |
| # "sensing": [], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [], | |
| # "data": [] | |
| # }} | |
| # ] | |
| # }}, | |
| # "soccer ball": {{ | |
| # "description": "Obstacle movement and interaction", | |
| # "plans": [ | |
| # {{ | |
| # "event": "event_whenflagclicked", | |
| # "logic": "when green flag clicked\n go to x: 240 y: -135\n forever\n glide 2 seconds to x: -240 y: -135\n if <(x position) < -235> then\n set x to 240\n end\n if <touching [Sprite1 v]?> then\n broadcast [Game Over v]\n stop [all v]\n end\n end\nend", | |
| # "motion": [ | |
| # "motion_gotoxy", | |
| # "motion_glidesecstoxy", | |
| # "motion_xposition", | |
| # "motion_setx" | |
| # ], | |
| # "control": [ | |
| # "control_forever", | |
| # "control_if", | |
| # "control_stop" | |
| # ], | |
| # "operator": [ | |
| # "operator_lt" | |
| # ], | |
| # "sensing": [ | |
| # "sensing_touchingobject", | |
| # "sensing_touchingobjectmenu" | |
| # ], | |
| # "looks": [], | |
| # "sounds": [], | |
| # "events": [ | |
| # "event_broadcast" | |
| # ], | |
| # "data": [] | |
| # }} | |
| # ] | |
| # }} | |
| # }} | |
| # }} | |
| # ``` | |
| # 9. Use the validation feedback to address errors, fill in missing logic, or enhance clarity. | |
| # example of few possible improvements: 1.event_whenflagclicked is used to control sprite but its used for actual start scratch project and reset scratch. 2. looping like forever used where we should use iterative. 3. missing of for variable we used in the block | |
| # - Maintain the **exact JSON structure** shown above. | |
| # - All `logic` fields must be **clear and granular**. | |
| # - Only include opcode categories that contain relevant opcodes. | |
| # - Ensure that each opcode matches its intended Scratch functionality. | |
| # - If feedback suggests major change, **rethink the entire plan** for the affected sprite(s). | |
| # - If feedback is minor, make precise, minimal improvements only. | |
| # """ | |
| # try: | |
| # response = agent.invoke({"messages": [{"role": "user", "content": refinement_prompt}]}) | |
| # raw_response = response["messages"][-1].content#strip_noise(response["messages"][-1].content) | |
| # logger.info(f"Raw response from LLM [RefinedPlannerNode]: {raw_response[:500]}...") | |
| # # json debugging and solving | |
| # try: | |
| # refined_plan = extract_json_from_llm_response(raw_response) | |
| # except json.JSONDecodeError as error_json: | |
| # logger.error("Failed to extract JSON from LLM response. Attempting to correct the response.") | |
| # # Use the JSON resolver agent to fix the response | |
| # correction_prompt = ( | |
| # "Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" | |
| # "Carefully review the JSON for any errors, especially focusing on the reported error at:\n" | |
| # f"- **Error Details**: {error_json}\n\n" | |
| # "**Strict Instructions for your response:**\n" | |
| # "1. **ONLY** output the corrected JSON. Do not include any other text, comments, or explanations outside the JSON.\n" | |
| # "2. Ensure all property names (keys) are enclosed in **double quotes**.\n" | |
| # "3. Ensure string values are correctly enclosed in **double quotes** and any internal special characters (like newlines `\\n`, tabs `\\t`, backslashes `\\\\`, or double quotes `\\`) are properly **escaped**.\n" | |
| # "4. IN `logic` field make sure content enclosed in **double quotes** should not have invalid **double quotes**, **eliminate** all quotes inside the content if any. " | |
| # "4. Verify that there are **no extra commas**, especially between key-value pairs or after the last element in an object or array.\n" | |
| # "5. Ensure proper nesting and matching of curly braces `{}` and square brackets `[]`.\n" | |
| # "6. **Crucially, remove any extraneous characters or duplicate closing braces outside the main JSON object.**\n" # Added instruction | |
| # "7. The corrected JSON must be a **complete and valid** JSON object.\n\n" | |
| # "Here is the problematic JSON string to correct:\n" | |
| # "```json\n" | |
| # f"{raw_response}\n" | |
| # "```\n" | |
| # "Corrected JSON:\n" | |
| # ) | |
| # correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) | |
| # print(f"[JSON CORRECTOR RESPONSE AT REFINEPLANNER ]: {correction_response['messages'][-1].content}") | |
| # refined_plan = extract_json_from_llm_response(correction_response["messages"][-1].content)#strip_noise(correction_response["messages"][-1].content)) | |
| # logger.info("Refined plan corrected by JSON resolver agent.") | |
| # if refined_plan: | |
| # #state["action_plan"] = refined_plan.get("action_overall_flow", {}) # Update to the key 'action_overall_flow' [error] | |
| # state["action_plan"] = refined_plan #.get("action_overall_flow", {}) # Update the main the prompt includes updated only | |
| # logger.info("Action plan refined by RefinedPlannerNode.") | |
| # else: | |
| # logger.warning("RefinedPlannerNode did not return a valid 'action_overall_flow' structure. Keeping previous plan.") | |
| # print("[Refined Action Plan]:", json.dumps(state["action_plan"], indent=2)) | |
| # #print("[current state after refinement]:", json.dumps(state, indent=2)) | |
| # # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # # json.dump(state, f, indent=2, ensure_ascii=False) | |
| # return state | |
| # except Exception as e: | |
| # logger.error(f"Error in RefinedPlannerNode: {e}") | |
| # raise | |
| # # Node 4: opcode counter node (scrape) | |
| # def plan_opcode_counter_node(state: Dict[str, Any]) -> Dict[str, Any]: | |
| # """ | |
| # For each plan in state["action_plan"], calls the LLM agent | |
| # to analyze the `logic` string and return a list of {opcode, count} for each category. | |
| # """ | |
| # logger.info("=== Running OPCODE COUTER LOGIC with LLM counts ===") | |
| # #game_description = state.get("description", "No game description provided.") | |
| # sprite_name = {} | |
| # project_json_targets = state.get("project_json", {}).get("targets", []) | |
| # for target in project_json_targets: | |
| # sprite_name[target["name"]] = target["name"] | |
| # action_flow = state.get("action_plan", {}) | |
| # if action_flow.get("action_overall_flow", {}) == {}: | |
| # plan_data = action_flow.items() | |
| # else: | |
| # plan_data = action_flow.get("action_overall_flow", {}).items() | |
| # refined_flow: Dict[str, Any] = {} | |
| # for sprite, sprite_data in plan_data: | |
| # refined_plans = [] | |
| # for plan in sprite_data.get("plans", []): | |
| # logic = plan.get("logic", "") | |
| # event = plan.get("event", "") | |
| # # These are for guiding the LLM, not for the final output format directly | |
| # opcodes_from_plan = { | |
| # "motion": plan.get("motion", []), | |
| # "control": plan.get("control", []), | |
| # "operator": plan.get("operator", []), | |
| # "sensing": plan.get("sensing", []), | |
| # "looks": plan.get("looks", []), | |
| # "sounds": plan.get("sounds", []), | |
| # "events": plan.get("events", []) + ([event] if isinstance(event, str) else []), | |
| # "data": plan.get("data", []), | |
| # } | |
| # refinement_prompt = f""" | |
| # You are a Scratch 3.0 expert with deep knowledge of block types, nesting and stack relationships. | |
| # Your job: read the plan logic below and decide exactly which blocks (and how many of each) are required to implement it. | |
| # Review the following plan for '{sprite}' triggered by '{event}'. | |
| # --- Scratch 3.0 Block Reference --- | |
| # ### Hat Blocks | |
| # Description: {hat_description} | |
| # Blocks: | |
| # {hat_opcodes_functionalities} | |
| # ### Boolean Blocks | |
| # Description: {boolean_description} | |
| # Blocks: | |
| # {boolean_opcodes_functionalities} | |
| # ### C Blocks | |
| # Description: {c_description} | |
| # Blocks: | |
| # {c_opcodes_functionalities} | |
| # ### Cap Blocks | |
| # Description: {cap_description} | |
| # Blocks: | |
| # {cap_opcodes_functionalities} | |
| # ### Reporter Blocks | |
| # Description: {reporter_description} | |
| # Blocks: | |
| # {reporter_opcodes_functionalities} | |
| # ### Stack Blocks | |
| # Description: {stack_description} | |
| # Blocks: | |
| # {stack_opcodes_functionalities} | |
| # ----------------------------------- | |
| # Current Plan Details: | |
| # - Event (Hat Block Opcode): {event} | |
| # - Associated Opcodes by Category: {json.dumps(opcodes_from_plan, indent=2)} | |
| # ── Game Context ── | |
| # Sprite: "{sprite}" | |
| # ── Current Plan ── | |
| # Event (hat block): {event} | |
| # Logic (pseudo-Scratch): {logic} | |
| # Plan : {plan} | |
| # ── Opcode Candidates ── | |
| # Motion: {opcodes_from_plan["motion"]} | |
| # Control: {opcodes_from_plan["control"]} | |
| # Operator: {opcodes_from_plan["operator"]} | |
| # Sensing: {opcodes_from_plan["sensing"]} | |
| # Looks: {opcodes_from_plan["looks"]} | |
| # Sounds: {opcodes_from_plan["sounds"]} | |
| # Events: {opcodes_from_plan["events"]} | |
| # Data: {opcodes_from_plan["data"]} | |
| # ── Your Task ── | |
| # 1. Analyze the “Logic” steps and choose exactly which opcodes are needed. | |
| # 2. Use exact opcodes from the given Scratch 3.0 Block Reference and verfiy the proper opcode are used available in the Scratch 3.0 Block Reference. | |
| # 3. Return a top-level JSON object with a single key: "opcode_counts". | |
| # 4. The value of "opcode_counts" should be a list of objects, where each object has "opcode": "<opcode_name>" and "count": <integer>. | |
| # 5. Ensure the list includes the hat block for this plan (e.g., event_whenflagclicked, event_whenkeypressed, event_whenbroadcastreceived) with a count of 1. | |
| # 6. The order of opcodes within the "opcode_counts" list does not matter. | |
| # 7. If any plan logic is None do not generate the opcode_counts for it. | |
| # 8. Use only double quotes and ensure valid JSON. | |
| # Example output: | |
| # **example 1** | |
| # ```json | |
| # {{ | |
| # "opcode_counts":[ | |
| # {{"opcode":"motion_gotoxy","count":1}}, | |
| # {{"opcode":"control_forever","count":1}}, | |
| # {{"opcode":"control_if","count":1}}, | |
| # {{"opcode":"looks_switchbackdropto","count":1}}, | |
| # {{"opcode":"event_whenflagclicked","count":1}}, | |
| # {{"opcode":"event_broadcast","count":1}}, | |
| # {{"opcode":"data_setvariableto","count":2}}, | |
| # {{"opcode":"data_showvariable","count":2}} | |
| # ] | |
| # }} | |
| # ``` | |
| # **example 2** | |
| # ```json | |
| # {{ | |
| # "opcode_counts":[ | |
| # {{"opcode":"motion_gotoxy","count":1}}, | |
| # {{"opcode":"motion_glidesecstoxy","count":1}}, | |
| # {{"opcode":"motion_xposition","count":1}}, | |
| # {{"opcode":"motion_setx","count":1}}, | |
| # {{"opcode":"control_forever","count":1}}, | |
| # {{"opcode":"control_if","count":2}}, | |
| # {{"opcode":"operator_lt","count":1}}, | |
| # {{"opcode":"sensing_touchingobject","count":1}}, | |
| # {{"opcode":"event_whenflagclicked","count":1}}, | |
| # {{"opcode":"event_broadcast","count":1}} | |
| # ] | |
| # }} | |
| # ``` | |
| # """ | |
| # try: | |
| # response = agent.invoke({"messages": [{"role": "user", "content": refinement_prompt}]}) | |
| # llm_output = response["messages"][-1].content | |
| # llm_json = extract_json_from_llm_response(llm_output) | |
| # logger.info(f"Successfully analyze the opcode requirement for {sprite} - {event}.") | |
| # except json.JSONDecodeError as error_json: | |
| # logger.error(f"JSON Decode Error for {sprite} - {event}: {error_json}. Attempting correction.") | |
| # correction_prompt = ( | |
| # "Your task is to correct the provided JSON string to ensure it is **syntactically perfect and adheres strictly to JSON rules**.\n" | |
| # "It must be a JSON object with a single key `opcode_counts` containing a list of objects like {{'opcode': '<opcode_name>', 'count': <integer>}}.\n" | |
| # f"- **Error Details**: {error_json}\n\n" | |
| # "**Strict Instructions for your response:**\n" | |
| # "1. **ONLY** output the corrected JSON. Do not include any other text or explanations.\n" | |
| # "2. Ensure all keys and string values are enclosed in **double quotes**. Escape internal quotes (`\\`).\n" | |
| # "3. No trailing commas. Correct nesting.\n\n" | |
| # "Here is the problematic JSON string to correct:\n" | |
| # f"```json\n{llm_output}\n```\n" | |
| # "Corrected JSON:\n" | |
| # ) | |
| # try: | |
| # correction_response = agent_json_resolver.invoke({"messages": [{"role": "user", "content": correction_prompt}]}) | |
| # llm_json = extract_json_from_llm_response(correction_response["messages"][-1].content) | |
| # logger.info(f"Successfully corrected JSON output for {sprite} - {event}.") | |
| # except Exception as e_corr: | |
| # logger.error(f"Failed to correct JSON output for {sprite} - {event} even after retry: {e_corr}") | |
| # continue | |
| # # Directly use the 'opcode_counts' list from the LLM's output | |
| # plan["opcode_counts"] = llm_json.get("opcode_counts", []) | |
| # plan["opcode_counts"] = validate_and_fix_opcodes(plan["opcode_counts"]) | |
| # # Optionally, you can remove the individual category lists from the plan | |
| # # if they are no longer needed after the LLM provides the consolidated list. | |
| # # for key in ["motion", "control", "operator", "sensing", "looks", "sounds", "events", "data"]: | |
| # # if key in plan: | |
| # # del plan[key] | |
| # refined_plans.append(plan) | |
| # refined_flow[sprite] = { | |
| # "description": sprite_data.get("description", ""), | |
| # "plans": refined_plans | |
| # } | |
| # if refined_flow: | |
| # state["action_plan"] = refined_flow | |
| # logger.info("logic aligned by logic_aligner_Node.") | |
| # state["temporary_node"] = refined_flow | |
| # #state["temporary_node"] = refined_flow | |
| # print(f"[OPCODE COUTER LOGIC]: {refined_flow}") | |
| # logger.info("=== OPCODE COUTER LOGIC completed ===") | |
| # return state | |
| # Node 5: block_builder_node | |
| def overall_block_builder_node_2(state: GameState): | |
| logger.info("--- Running OverallBlockBuilderNode ---") | |
| print("--- Running OverallBlockBuilderNode ---") | |
| project_json = state["project_json"] | |
| targets = project_json["targets"] | |
| # --- Sprite and Stage Target Mapping --- | |
| sprite_map = {target["name"]: target for target in targets if not target["isStage"]} | |
| stage_target = next((target for target in targets if target["isStage"]), None) | |
| if stage_target: | |
| sprite_map[stage_target["name"]] = stage_target | |
| action_plan = state.get("action_plan", {}) | |
| print("[Overall Action Plan received at the block generator]:", json.dumps(action_plan, indent=2)) | |
| if not action_plan: | |
| logger.warning("No action plan found in state. Skipping OverallBlockBuilderNode.") | |
| return state | |
| # Initialize offsets for script placement on the Scratch canvas | |
| script_y_offset = {} | |
| script_x_offset_per_sprite = {name: 0 for name in sprite_map.keys()} | |
| # This handles potential variations in the action_plan structure. | |
| if action_plan.get("action_overall_flow", {}) == {}: | |
| plan_data = action_plan.items() | |
| else: | |
| plan_data = action_plan.get("action_overall_flow", {}).items() | |
| # --- Extract global project context for LLM --- | |
| all_sprite_names = list(sprite_map.keys()) | |
| all_variable_names = {} | |
| all_list_names = {} | |
| all_broadcast_messages = {} | |
| for target in targets: | |
| for var_id, var_info in target.get("variables", {}).items(): | |
| all_variable_names[var_info[0]] = var_id # Store name -> ID mapping (e.g., "myVariable": "myVarId123") | |
| for list_id, list_info in target.get("lists", {}).items(): | |
| all_list_names[list_info[0]] = list_id # Store name -> ID mapping | |
| for broadcast_id, broadcast_name in target.get("broadcasts", {}).items(): | |
| all_broadcast_messages[broadcast_name] = broadcast_id # Store name -> ID mapping | |
| # --- Process each sprite's action plan --- | |
| for sprite_name, sprite_actions_data in plan_data: | |
| if sprite_name in sprite_map: | |
| current_sprite_target = sprite_map[sprite_name] | |
| if "blocks" not in current_sprite_target: | |
| current_sprite_target["blocks"] = {} | |
| if sprite_name not in script_y_offset: | |
| script_y_offset[sprite_name] = 0 | |
| for plan_entry in sprite_actions_data.get("plans", []): | |
| logic_sequence = str(plan_entry["logic"]) | |
| opcode_counts = plan_entry.get("opcode_counts", {}) | |
| refined_indent_logic = format_scratch_pseudo_code(logic_sequence) | |
| print(f"\n--------------------------- refined indent logic: {refined_indent_logic}-------------------------------\n") | |
| try: | |
| generated_blocks = block_builder(opcode_counts, refined_indent_logic) | |
| # Ensure generated_blocks is a dictionary | |
| if not isinstance(generated_blocks, dict): | |
| logger.error(f"block_builder for sprite '{sprite_name}' returned non-dict type: {type(generated_blocks)}. Skipping block update.") | |
| continue # Skip to next plan_entry if output is not a dictionary | |
| if "blocks" in generated_blocks and isinstance(generated_blocks["blocks"], dict): | |
| logger.warning(f"LLM returned nested 'blocks' key for {sprite_name}. Unwrapping.") | |
| generated_blocks = generated_blocks["blocks"] | |
| # Update block positions for top-level script | |
| for block_id, block_data in generated_blocks.items(): | |
| if block_data.get("topLevel"): | |
| block_data["x"] = script_x_offset_per_sprite.get(sprite_name, 0) | |
| block_data["y"] = script_y_offset[sprite_name] | |
| script_y_offset[sprite_name] += 150 # Increment for next script | |
| current_sprite_target["blocks"].update(generated_blocks) | |
| print(f"[current_sprite_target block updated]: {current_sprite_target['blocks']}") | |
| state["iteration_count"] = 0 | |
| logger.info(f"Action blocks added for sprite '{sprite_name}' by OverallBlockBuilderNode.") | |
| except Exception as e: | |
| logger.error(f"Error generating blocks for sprite '{sprite_name}': {e}") | |
| # Consider adding more specific error handling here if a malformed output | |
| # from block_builder should cause a specific state change, but generally | |
| # avoid nulling the entire project_json. | |
| state["project_json"] = project_json | |
| # with open("debug_state.json", "w", encoding="utf-8") as f: | |
| # json.dump(state, f, indent=2, ensure_ascii=False) | |
| return state | |
| # Node 6: variable adder node | |
| def variable_adder_node(state: GameState): | |
| logger.info("--- Running Variable Adder Node ---") | |
| project_json = state["project_json"] | |
| try: | |
| updated_project_json = variable_adder_main(project_json) | |
| if updated_project_json is not None: | |
| print("Variable added inside the project successfully!") | |
| state["project_json"]=updated_project_json | |
| else: | |
| print("Variable adder unable to add any variable inside the project!") | |
| state["project_json"]=project_json | |
| state["page_count"] +=1 | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in variable adder node while updating project_json': {e}") | |
| raise | |
| # Node 7: variable adder node | |
| def layer_order_correction(state: GameState): | |
| """ | |
| Ensures that all sprites (isStage: false) have unique layerOrder values >= 1. | |
| If duplicates are found, they are reassigned sequentially. | |
| """ | |
| logger.info("--- Running Layer Order Correction Node ---") | |
| try: | |
| project_json = state.get("project_json", {}) | |
| targets = project_json.get("targets", []) | |
| # Collect all sprites (ignore Stage) | |
| sprites = [t for t in targets if not t.get("isStage", False)] | |
| # Reassign layerOrder sequentially (starting from 1) | |
| for idx, sprite in enumerate(sprites, start=1): | |
| old_lo = sprite.get("layerOrder", None) | |
| sprite["layerOrder"] = idx | |
| logger.debug(f"Sprite '{sprite.get('name')}' layerOrder: {old_lo} -> {idx}") | |
| # Stage always remains 0 | |
| for target in targets: | |
| if target.get("isStage", False): | |
| target["layerOrder"] = 0 | |
| # Update state | |
| state["project_json"]["targets"] = targets | |
| logger.info("Layer Order Correction completed successfully.") | |
| return state | |
| except Exception as e: | |
| logger.error(f"Error in Layer Order Correction Node: {e}") | |
| return state | |
| # Node 8: variable adder node | |
| def processed_page_node(state: GameState): | |
| logger.info("--- Processing the Pages Node ---") | |
| image = state.get("project_image", "") | |
| cnt =state["page_count"] | |
| print(f"The page processed for page:--------------> {cnt}") | |
| if cnt<len(image): | |
| state["processing"]= True | |
| else: | |
| state["processing"]= False | |
| return state | |
| def extract_images_from_pdf(pdf_stream: io.BytesIO): | |
| ''' Extract images from PDF and generate structured sprite JSON ''' | |
| manipulated_json = {} | |
| img_elements = [] | |
| try: | |
| # { | |
| # pdf_path = Path(pdf_path) | |
| # pdf_filename = pdf_path.stem # e.g., "scratch_crab" | |
| # pdf_dir_path = str(pdf_path.parent).replace("/", "\\") | |
| # print("-------------------------------pdf_filename-------------------------------",pdf_filename) | |
| # print("-------------------------------pdf_dir_path-------------------------------",pdf_dir_path) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| # use a random ID since there's no filename | |
| pdf_id = uuid.uuid4().hex | |
| else: | |
| pdf_id = os.path.splitext(os.path.basename(pdf_stream))[0] | |
| # extracted_image_subdir = DETECTED_IMAGE_DIR / pdf_filename | |
| # json_subdir = JSON_DIR / pdf_filename | |
| # extracted_image_subdir.mkdir(parents=True, exist_ok=True) | |
| # json_subdir.mkdir(parents=True, exist_ok=True) | |
| # print("-------------------------------extracted_image_subdir-------------------------------",extracted_image_subdir) | |
| # print("-------------------------------json_subdir-------------------------------",json_subdir) | |
| # # Output paths (now using Path objects directly) | |
| # output_json_path = json_subdir / "extracted.json" | |
| # final_json_path = json_subdir / "extracted_sprites.json" # Path to extracted_sprites.json | |
| # final_json_path_2 = json_subdir / "extracted_sprites_2.json" | |
| # print("-------------------------------output_json_path-------------------------------",output_json_path) | |
| # print("-------------------------------final_json_path-------------------------------",final_json_path) | |
| # print("-------------------------------final_json_path_2-------------------------------",final_json_path_2) | |
| try: | |
| elements = partition_pdf( | |
| # filename=str(pdf_path), # partition_pdf might expect a string | |
| file=pdf_stream, # 'file=', inplace of 'filename' | |
| strategy="hi_res", | |
| extract_image_block_types=["Image"], | |
| hi_res_model_name="yolox", | |
| extract_image_block_to_payload=True, | |
| # ocr_languages=ocr_lang, | |
| # extract_images_in_pdf=False, | |
| # extract_image_block_output_dir=r"E:\Pratham\2025\Harsh Sir\Scratch Vision\images\pdf_output" | |
| ) | |
| print(f"ELEMENTS") | |
| except Exception as e: | |
| raise RuntimeError( | |
| f"❌ Failed to extract images from PDF: {str(e)}") | |
| file_elements = [element.to_dict() for element in elements] | |
| print(f"========== file elements: \n{file_elements}") | |
| #{ | |
| # try: | |
| # with open(output_json_path, "w") as f: | |
| # json.dump([element.to_dict() | |
| # for element in elements], f, indent=4) | |
| # except Exception as e: | |
| # raise RuntimeError(f"❌ Failed to write extracted.json: {str(e)}") | |
| # try: | |
| # # Display extracted images | |
| # with open(output_json_path, 'r') as file: | |
| # file_elements = json.load(file) | |
| # except Exception as e: | |
| # raise RuntimeError(f"❌ Failed to read extracted.json: {str(e)}") | |
| # } | |
| sprite_count = 1 | |
| for el in file_elements: | |
| img_b64 = el["metadata"].get("image_base64") | |
| if not img_b64: | |
| continue | |
| manipulated_json[f"Sprite {sprite_count}"] = { | |
| # "id":auto_id, | |
| # "name": name, | |
| "base64": el["metadata"]["image_base64"], | |
| "file-path": pdf_id, | |
| # "description": description | |
| } | |
| sprite_count += 1 | |
| return manipulated_json | |
| except Exception as e: | |
| raise RuntimeError(f"❌ Error in extract_images_from_pdf: {str(e)}") | |
| # def similarity_matching(input_json_path: str, project_folder: str) -> str: | |
| # # --- Config (tune threads as needed) --- | |
| # DINOV2_MODEL = "facebook/dinov2-small" # small = best CPU latency/quality tradeoff | |
| # DEVICE = torch.device("cpu") | |
| # torch.set_num_threads(4) # tune for your CPU | |
| # --- Globals for single-shot model load --- | |
| # _dinov2_processor = None | |
| # _dinov2_model = None | |
| def similarity_matching(sprites_data: str, project_folder: str) -> str: | |
| logger.info("🔍 Running similarity matching…") | |
| os.makedirs(project_folder, exist_ok=True) | |
| # ---------------------------------------- | |
| # CHANGED: define normalized base-paths so startswith() checks work | |
| backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # ---------------------------------------- | |
| project_json_path = os.path.join(project_folder, "project.json") | |
| # ============================== | |
| # READ SPRITE METADATA | |
| # ============================== | |
| # with open(input_json_path, 'r') as f: | |
| # sprites_data = json.load(f) | |
| sprite_ids, sprite_base64 = [], [] | |
| for sid, sprite in sprites_data.items(): | |
| sprite_ids.append(sid) | |
| # texts.append("This is " + sprite.get("description", sprite.get("name", ""))) | |
| sprite_base64.append(sprite["base64"]) | |
| sprite_images_bytes = [] | |
| for b64 in sprite_base64: | |
| img = Image.open(BytesIO(base64.b64decode(b64.split(",")[-1]))).convert("RGB") | |
| buffer = BytesIO() | |
| img.save(buffer, format="PNG") | |
| buffer.seek(0) | |
| sprite_images_bytes.append(buffer) | |
| # ========================================= | |
| # Build the list of all candidate images | |
| # ========================================= | |
| folder_image_paths = [ | |
| BACKDROP_DIR/"Baseball 2.sb3"/"7be1f5b3e682813dac1f297e52ff7dca.png", | |
| BACKDROP_DIR/"Beach Malibu.sb3"/"050615fe992a00d6af0e664e497ebf53.png", | |
| BACKDROP_DIR/"Bedroom 3.sb3"/"8cc0b88d53345b3e337e8f028a32a4e7.png", | |
| BACKDROP_DIR/"Blue Sky.sb3"/"e7c147730f19d284bcd7b3f00af19bb6.png", | |
| BACKDROP_DIR/"Castle 2.sb3"/"951765ee7f7370f120c9df20b577c22f.png", | |
| BACKDROP_DIR/"Colorful City.sb3"/"04d18ddd1b85f0ea30beb14b8da49f60.png", | |
| BACKDROP_DIR/"Hall.sb3"/"ea86ca30b346f27ca5faf1254f6a31e3.png", | |
| BACKDROP_DIR/"Jungle.sb3"/"f4f908da19e2753f3ed679d7b37650ca.png", | |
| BACKDROP_DIR/"Soccer.sb3"/"04a63154f04b09494354090f7cc2f1b9.png", | |
| BACKDROP_DIR/"Theater.sb3"/"c2b097bc5cdb6a14ef5485202bc5ee76.png", | |
| SPRITE_DIR/"Batter.sprite3"/"592ee9ab2aeefe65cb4fb95fcd046f33.png", | |
| SPRITE_DIR/"Batter.sprite3"/"9d193bef6e3d6d8eba6d1470b8bf9351.png", | |
| SPRITE_DIR/"Batter.sprite3"/"baseball_sprite_motion_1.png", | |
| SPRITE_DIR/"Batter.sprite3"/"bd4fc003528acfa847e45ff82f346eee.png", | |
| SPRITE_DIR/"Batter.sprite3"/"fdfde4bcbaca0f68e83fdf3f4ef0c660.png", | |
| SPRITE_DIR/"Bear.sprite3"/"6f303e972f33fcb7ef36d0d8012d0975.png", | |
| SPRITE_DIR/"Bear.sprite3"/"bear_motion_2.png", | |
| SPRITE_DIR/"Bear.sprite3"/"deef1eaa96d550ae6fc11524a1935024.png", | |
| SPRITE_DIR/"Beetle.sprite3"/"46d0dfd4ae7e9bfe3a6a2e35a4905eae.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"34b76c1835c6a7fc2c47956e49bb0f52.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"49c9f952007d870a046cff93b6e5e098.png", | |
| SPRITE_DIR/"Butterfly 1.sprite3"/"fe98df7367e314d9640bfaa54fc239be.png", | |
| SPRITE_DIR/"Cat.sprite3"/"0fb9be3e8397c983338cb71dc84d0b25.png", | |
| SPRITE_DIR/"Cat.sprite3"/"bcf454acf82e4504149f7ffe07081dbc.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"2373556e776cad3ba4d6ee04fc34550b.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"c00ffa6c5dd0baf9f456b897ff974377.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"d722329bd9373ad80625e5be6d52f3ed.png", | |
| SPRITE_DIR/"Centaur.sprite3"/"d7aa990538915b7ef1f496d7e8486ade.png", | |
| SPRITE_DIR/"City Bus.sprite3"/"7d7e26014a346b894db8ab1819f2167f.png", | |
| SPRITE_DIR/"City Bus.sprite3"/"e9694adbff9422363e2ea03166015393.png", | |
| SPRITE_DIR/"Crab.sprite3"/"49839aa1b0feed02a3c759db5f8dee71.png", | |
| SPRITE_DIR/"Crab.sprite3"/"bear_element.png", | |
| SPRITE_DIR/"Crab.sprite3"/"f7cdd2acbc6d7559d33be8675059c79e.png", | |
| SPRITE_DIR/"Glow-G.sprite3"/"56839bc48957869d980c6f9b6f5a2a91.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"00c8c464c19460df693f8d5ae69afdab.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"768c4601174f0dfcb96b3080ccc3a192.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"a7cc1e5f02b58ecc8095cfc18eef0289.png", | |
| SPRITE_DIR/"Jordyn.sprite3"/"db4d97cbf24e2b8af665bfbf06f67fa0.png", | |
| SPRITE_DIR/"Soccer Ball.sprite3"/"5d973d7a3a8be3f3bd6e1cd0f73c32b5.png", | |
| SPRITE_DIR/"Soccer Ball.sprite3"/"cat_football.png", | |
| SPRITE_DIR/"Star.sprite3"/"551629f2a64c1f3703e57aaa133effa6.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"55ba51188af86ca16ef30267e874c1ed.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"91d495085eb4d02a375c42f6318071e7.png", | |
| SPRITE_DIR/"Wizard.sprite3"/"df943c9894ee4b9df8c5893ce30c2a5f.png", | |
| # CODE_BLOCKS_DIR/"client_code_block_1.jpg", | |
| # CODE_BLOCKS_DIR/"client_code_block_2.jpg", | |
| CODE_BLOCKS_DIR/"script1.JPG", | |
| CODE_BLOCKS_DIR/"script2.JPG", | |
| CODE_BLOCKS_DIR/"script3.JPG", | |
| CODE_BLOCKS_DIR/"script4.JPG", | |
| CODE_BLOCKS_DIR/"script5.JPG", | |
| CODE_BLOCKS_DIR/"script6.JPG", | |
| CODE_BLOCKS_DIR/"script7.JPG", | |
| CODE_BLOCKS_DIR/"script8.JPG", | |
| CODE_BLOCKS_DIR/"script9.JPG", | |
| CODE_BLOCKS_DIR/"static_white.png"] | |
| folder_image_paths = [os.path.normpath(str(p)) for p in folder_image_paths] | |
| # ========================================= | |
| # ----------------------------------------- | |
| # Load reference embeddings from JSON | |
| # ----------------------------------------- | |
| with open(f"{BLOCKS_DIR}/dinov2_embeddings.json", "r") as f: | |
| embedding_json = json.load(f) | |
| # ============================== # | |
| # EMBED SPRITE IMAGES # | |
| # ============================== # | |
| # ensure model is initialized (fast no-op after first call) | |
| init_dinov2() | |
| # embed the incoming sprite BytesIO images (same data structure you already use) | |
| sprite_matrix = embed_bytesio_list(sprite_images_bytes, batch_size=8) # shape (N, D) | |
| # load reference embeddings from JSON (they must be numeric lists) | |
| img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # normalize both sides (important — stored embeddings may not be normalized) | |
| sprite_matrix = l2_normalize_rows(sprite_matrix) | |
| img_matrix = l2_normalize_rows(img_matrix) | |
| # ========================================= | |
| # Compute similarities & pick best match | |
| # ========================================= | |
| similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| most_similar_indices = np.argmax(similarity, axis=1) | |
| # ========================================= | |
| # Copy matched sprite assets + collect data | |
| # ========================================= | |
| project_data = [] | |
| copied_folders = set() | |
| for sprite_idx, matched_idx in enumerate(most_similar_indices): | |
| matched_image_path = folder_image_paths[matched_idx] | |
| matched_folder = os.path.dirname(matched_image_path) | |
| # CHANGED: use our new normalized sprite_base_path | |
| if not matched_folder.startswith(sprite_base_path): | |
| continue | |
| if matched_folder in copied_folders: | |
| continue | |
| copied_folders.add(matched_folder) | |
| logger.info(f"Matched sprite: {matched_image_path}") | |
| sprite_json_path = os.path.join(matched_folder, 'sprite.json') | |
| if not os.path.exists(sprite_json_path): | |
| logger.warning(f"No sprite.json in {matched_folder}") | |
| continue | |
| with open(sprite_json_path, 'r') as f: | |
| sprite_info = json.load(f) | |
| # copy all non‐matched files | |
| for fname in os.listdir(matched_folder): | |
| if fname in (os.path.basename(matched_image_path), 'sprite.json'): | |
| continue | |
| shutil.copy2(os.path.join(matched_folder, fname), | |
| os.path.join(project_folder, fname)) | |
| project_data.append(sprite_info) | |
| # ========================================= | |
| # Copy matched backdrop assets + collect | |
| # ========================================= | |
| backdrop_data = [] | |
| copied_backdrop_folders = set() | |
| for backdrop_idx, matched_idx in enumerate(most_similar_indices): | |
| matched_image_path = folder_image_paths[matched_idx] | |
| matched_folder = os.path.dirname(matched_image_path) | |
| matched_filename = os.path.basename(matched_image_path) | |
| # CHANGED: use our new normalized backdrop_base_path | |
| if not matched_folder.startswith(backdrop_base_path): | |
| continue | |
| # skip if backdrop folder already processed | |
| if matched_folder in copied_backdrop_folders: | |
| continue | |
| copied_backdrop_folders.add(matched_folder) | |
| logger.info(f"Matched backdrop: {matched_image_path}") | |
| # 1) Copy the matched backdrop image itself | |
| try: | |
| shutil.copy2( | |
| matched_image_path, | |
| os.path.join(project_folder, matched_filename) | |
| ) | |
| logger.info(f"✅ Copied matched backdrop image {matched_filename} to {project_folder}") | |
| except Exception as e: | |
| logger.error(f"❌ Failed to copy matched backdrop {matched_image_path}: {e}") | |
| # copy non‐matched files | |
| for fname in os.listdir(matched_folder): | |
| # if fname in (os.path.basename(matched_image_path), 'project.json'): | |
| if fname in {matched_filename, 'project.json'}: | |
| continue | |
| # shutil.copy2(os.path.join(matched_folder, fname), | |
| # os.path.join(project_folder, fname)) | |
| src = os.path.join(matched_folder, fname) | |
| dst = os.path.join(project_folder, fname) | |
| if os.path.isfile(src): | |
| try: | |
| shutil.copy2(src, dst) | |
| logger.info(f"Copied additional backdrop asset {fname} to project folder") | |
| except Exception as e: | |
| logger.error(f"Failed to copy {src}: {e}") | |
| # append the stage‐target from its project.json | |
| pj = os.path.join(matched_folder, 'project.json') | |
| if os.path.exists(pj): | |
| with open(pj, 'r') as f: | |
| bd_json = json.load(f) | |
| for tgt in bd_json.get("targets", []): | |
| if tgt.get("isStage"): | |
| backdrop_data.append(tgt) | |
| else: | |
| logger.warning(f"No project.json in {matched_folder}") | |
| # ========================================= | |
| # Merge into final Scratch project.json | |
| # ========================================= | |
| final_project = { | |
| "targets": [], "monitors": [], "extensions": [], | |
| "meta": { | |
| "semver": "3.0.0", | |
| "vm": "11.3.0", | |
| "agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36" | |
| } | |
| } | |
| # sprites first | |
| for spr in project_data: | |
| if not spr.get("isStage", False): | |
| final_project["targets"].append(spr) | |
| # then backdrop as the Stage | |
| if backdrop_data: | |
| all_costumes, sounds = [], [] | |
| seen_costumes = set() | |
| for i, bd in enumerate(backdrop_data): | |
| for costume in bd.get("costumes", []): | |
| # Create a unique key for the costume | |
| key = (costume.get("name"), costume.get("assetId")) | |
| if key not in seen_costumes: | |
| seen_costumes.add(key) | |
| all_costumes.append(costume) | |
| if i == 0: | |
| sounds = bd.get("sounds", []) | |
| stage_obj={ | |
| "isStage": True, | |
| "name": "Stage", | |
| "objName": "Stage", | |
| "variables": {}, | |
| "lists": {}, | |
| "broadcasts": {}, | |
| "blocks": {}, | |
| "comments": {}, | |
| "currentCostume": 1 if len(all_costumes) > 1 else 0, | |
| "costumes": all_costumes, | |
| "sounds": sounds, | |
| "volume": 100, | |
| "layerOrder": 0, | |
| "tempo": 60, | |
| "videoTransparency": 50, | |
| "videoState": "on", | |
| "textToSpeechLanguage": None | |
| } | |
| final_project["targets"].insert(0, stage_obj) | |
| else: | |
| logger.warning("⚠️ No backdrop matched. Using default static backdrop.") | |
| default_backdrop_path = BACKDROP_DIR / "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| default_backdrop_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| default_backdrop_sound = BACKDROP_DIR / "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| default_backdrop_sound_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| try: | |
| shutil.copy2(default_backdrop_path, os.path.join(project_folder, default_backdrop_name)) | |
| logger.info(f"✅ Default backdrop copied to project: {default_backdrop_name}") | |
| shutil.copy2(default_backdrop_sound, os.path.join(project_folder, default_backdrop_sound_name)) | |
| logger.info(f"✅ Default backdrop sound copied to project: {default_backdrop_sound_name}") | |
| except Exception as e: | |
| logger.error(f"❌ Failed to copy default backdrop: {e}") | |
| stage_obj={ | |
| "isStage": True, | |
| "name": "Stage", | |
| "objName": "Stage", | |
| "variables": {}, | |
| "lists": {}, | |
| "broadcasts": {}, | |
| "blocks": {}, | |
| "comments": {}, | |
| "currentCostume": 0, | |
| "costumes": [ | |
| { | |
| "assetId": default_backdrop_name.split(".")[0], | |
| "name": "defaultBackdrop", | |
| "md5ext": default_backdrop_name, | |
| "dataFormat": "svg", | |
| "rotationCenterX": 240, | |
| "rotationCenterY": 180 | |
| } | |
| ], | |
| "sounds": [ | |
| { | |
| "name": "pop", | |
| "assetId": "83a9787d4cb6f3b7632b4ddfebf74367", | |
| "dataFormat": "wav", | |
| "format": "", | |
| "rate": 48000, | |
| "sampleCount": 1123, | |
| "md5ext": "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| } | |
| ], | |
| "volume": 100, | |
| "layerOrder": 0, | |
| "tempo": 60, | |
| "videoTransparency": 50, | |
| "videoState": "on", | |
| "textToSpeechLanguage": None | |
| } | |
| final_project["targets"].insert(0, stage_obj) | |
| with open(project_json_path, 'w') as f: | |
| json.dump(final_project, f, indent=2) | |
| return project_json_path | |
| # def similarity_matching(sprites_data: str, project_folder: str) -> str: | |
| # logger.info("🔍 Running similarity matching…") | |
| # os.makedirs(project_folder, exist_ok=True) | |
| # # # ---------------------------------------- | |
| # # # CHANGED: define normalized base-paths so startswith() checks work | |
| # # backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| # # sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| # # code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # # # ---------------------------------------- | |
| # # project_json_path = os.path.join(project_folder, "project.json") | |
| # # # ============================== | |
| # # # READ SPRITE METADATA | |
| # # # ============================== | |
| # # # with open(input_json_path, 'r') as f: | |
| # # # sprites_data = json.load(f) | |
| # # sprite_ids, sprite_base64 = [], [] | |
| # # for sid, sprite in sprites_data.items(): | |
| # # sprite_ids.append(sid) | |
| # # # texts.append("This is " + sprite.get("description", sprite.get("name", ""))) | |
| # # sprite_base64.append(sprite["base64"]) | |
| # # sprite_images_bytes = [] | |
| # # for b64 in sprite_base64: | |
| # # img = Image.open(BytesIO(base64.b64decode(b64.split(",")[-1]))).convert("RGB") | |
| # # buffer = BytesIO() | |
| # # img.save(buffer, format="PNG") | |
| # # buffer.seek(0) | |
| # # sprite_images_bytes.append(buffer) | |
| # # ---------------------------------------- | |
| # # normalized base-paths | |
| # backdrop_base_path = os.path.normpath(str(BACKDROP_DIR)) | |
| # sprite_base_path = os.path.normpath(str(SPRITE_DIR)) | |
| # code_blocks_path = os.path.normpath(str(CODE_BLOCKS_DIR)) | |
| # # ---------------------------------------- | |
| # project_json_path = os.path.join(project_folder, "project.json") | |
| # # ============================== | |
| # # READ SPRITE METADATA | |
| # # ============================== | |
| # sprite_ids, sprite_base64 = [], [] | |
| # for sid, sprite in sprites_data.items(): | |
| # sprite_ids.append(sid) | |
| # sprite_base64.append(sprite["base64"]) | |
| # # === decode base64 into BytesIO list (you already did similar) === | |
| # sprite_images_bytes = [] | |
| # for b64 in sprite_base64: | |
| # try: | |
| # raw = b64.split(",", 1)[-1] | |
| # img = Image.open(BytesIO(base64.b64decode(raw))).convert("RGB") | |
| # buf = BytesIO() | |
| # img.save(buf, format="PNG") | |
| # buf.seek(0) | |
| # sprite_images_bytes.append(buf) | |
| # except Exception as e: | |
| # logger.warning(f"Skipping bad sprite base64: {e}") | |
| # # ========================================= | |
| # # Build the list of all candidate images | |
| # # ========================================= | |
| # folder_image_paths = [ | |
| # CODE_BLOCKS_DIR / "client_code_block_1.jpg", | |
| # CODE_BLOCKS_DIR / "client_code_block_2.jpg", | |
| # CODE_BLOCKS_DIR / "script1.JPG", | |
| # CODE_BLOCKS_DIR / "script2.JPG", | |
| # CODE_BLOCKS_DIR / "script3.JPG", | |
| # CODE_BLOCKS_DIR / "script4.JPG", | |
| # CODE_BLOCKS_DIR / "script5.JPG", | |
| # CODE_BLOCKS_DIR / "script6.JPG", | |
| # CODE_BLOCKS_DIR / "script7.JPG", | |
| # CODE_BLOCKS_DIR / "script8.JPG", | |
| # CODE_BLOCKS_DIR / "script9.JPG", | |
| # BACKDROP_DIR/"Arctic.sb3"/"67e0db3305b3c8bac3a363b1c428892e.png", | |
| # BACKDROP_DIR/"Baseball 1.sb3"/"825d9b54682c406215d9d1f98a819449.png", | |
| # BACKDROP_DIR/"Baseball 2.sb3"/"7be1f5b3e682813dac1f297e52ff7dca.png", | |
| # BACKDROP_DIR/"Basketball 1.sb3"/"ae21eac3d1814aee1d37ae82ea287816.png", | |
| # BACKDROP_DIR/"Basketball 2.sb3"/"a5865738283613a2725b2c9dda6d8c78.png", | |
| # BACKDROP_DIR/"Beach Malibu.sb3"/"050615fe992a00d6af0e664e497ebf53.png", | |
| # BACKDROP_DIR/"Beach Rio.sb3"/"968f0ede6e70e1dbb763d6fd4c5003e0.png", | |
| # BACKDROP_DIR/"Bedroom 1.sb3"/"7aa6bbb2ddc4c10f901e1a50aeac1c7e.png", | |
| # BACKDROP_DIR/"Bedroom 2.sb3"/"e2f8b0dbd0a65d2ad8bfc21616662a6a.png", | |
| # BACKDROP_DIR/"Bedroom 3.sb3"/"8cc0b88d53345b3e337e8f028a32a4e7.png", | |
| # BACKDROP_DIR/"Bench With View.sb3"/"962201a2b712a302fb087f8f0dcb2076.png", | |
| # BACKDROP_DIR/"Blue Sky 2.sb3"/"8eb8790be5507fdccf73e7c1570bbbab.png", | |
| # BACKDROP_DIR/"Blue Sky.sb3"/"e7c147730f19d284bcd7b3f00af19bb6.png", | |
| # BACKDROP_DIR/"Boardwalk.sb3"/"de0e54cd11551566f044e7e6bc588b2c.png", | |
| # BACKDROP_DIR/"Canyon.sb3"/"c7c0b27b959193a0b570a9639cfe8158.png", | |
| # BACKDROP_DIR/"Castle 1.sb3"/"e1914ed7917267f1c2ef2b48004cade9.png", | |
| # BACKDROP_DIR/"Castle 2.sb3"/"951765ee7f7370f120c9df20b577c22f.png", | |
| # BACKDROP_DIR/"Castle 3.sb3"/"76fa99f67569fcd39b4be74ed38c33f3.png", | |
| # BACKDROP_DIR/"Castle 4.sb3"/"4f45f79af8e8dac3d41eb5a06ade61d4.png", | |
| # BACKDROP_DIR/"Chalkboard.sb3"/"a8a24b5aa717bbef09dbe31368914427.png", | |
| # BACKDROP_DIR/"Circles.sb3"/"c9847be305920807c5597d81576dd0c4.png", | |
| # BACKDROP_DIR/"City With Water.sb3"/"1ef98019fc94ea65a1b55d5521285c7a.png", | |
| # BACKDROP_DIR/"Colorful City.sb3"/"04d18ddd1b85f0ea30beb14b8da49f60.png", | |
| # BACKDROP_DIR/"Concert.sb3"/"c8d90320d2966c08af8cdd1c6a7a93b5.png", | |
| # BACKDROP_DIR/"Desert.sb3"/"d98a9526a34890cf4bad11b5409eae2a.png", | |
| # BACKDROP_DIR/"Farm.sb3"/"1e8a70bd07f1dcba3383883f3b948266.png", | |
| # BACKDROP_DIR/"Field At Mit.sb3"/"5b0a970202b464915915260c03f05455.png", | |
| # BACKDROP_DIR/"Flowers.sb3"/"25a6ede51a96d4e55de2ffb81ae96f8c.png", | |
| # BACKDROP_DIR/"Forest.sb3"/"92968ac16b2f0c3f7835a6dacd172c7b.png", | |
| # BACKDROP_DIR/"Galaxy.sb3"/"5fab1922f254ae9fd150162c3e392bef.png", | |
| # BACKDROP_DIR/"Garden-rock.sb3"/"4f66053598bea0905e1559ab9d5a6e31.png", | |
| # BACKDROP_DIR/"Greek Theater.sb3"/"93d71e8b8a96cc007b8d68f36acd338a.png", | |
| # BACKDROP_DIR/"Hall.sb3"/"ea86ca30b346f27ca5faf1254f6a31e3.png", | |
| # BACKDROP_DIR/"Hay Field.sb3"/"da102a69d135973e0fc139131dec785a.png", | |
| # BACKDROP_DIR/"Hearts.sb3"/"f98526ccb0eec3ac7d6c8f8ab502825e.png", | |
| # BACKDROP_DIR/"Hill.sb3"/"2129c842f28d6881f622fdc3497ff2da.png", | |
| # BACKDROP_DIR/"Jungle.sb3"/"f4f908da19e2753f3ed679d7b37650ca.png", | |
| # BACKDROP_DIR/"Jurassic.sb3"/"64025bdca5db4938f65597e3682fddcf.png", | |
| # BACKDROP_DIR/"Light.sb3"/"4b98c07876ed8997c3762e75790507b4.png", | |
| # BACKDROP_DIR/"Metro.sb3"/"0b4a15ba028bf205ec051390d6ac4de7.png", | |
| # BACKDROP_DIR/"Moon.sb3"/"0b1d2eaf22d62ef88de80ccde5578fba.png", | |
| # BACKDROP_DIR/"Mountain.sb3"/"f84989feee2cf462a1c597169777ee3c.png", | |
| # BACKDROP_DIR/"Mural.sb3"/"efb625f7e0b199b15f69e116cd053cea.png", | |
| # BACKDROP_DIR/"Nebula.sb3"/"9b5cdbd596da1b6149f56b794b6394f4.png", | |
| # BACKDROP_DIR/"Neon Tunnel.sb3"/"57d2b13b2f73d3d878c72810c137b0d6.png", | |
| # BACKDROP_DIR/"Night City With Street.sb3"/"14443ad7907b6479d7562a12b8ae0efb.png", | |
| # BACKDROP_DIR/"Night City.sb3"/"6fdc795ff487204f72740567be5f64f9.png", | |
| # BACKDROP_DIR/"Party.sb3"/"108160d0e44d1c340182e31c9dc0758a.png", | |
| # BACKDROP_DIR/"Pathway.sb3"/"5d747ec036755a4b129f0d5b978bc61c.png", | |
| # BACKDROP_DIR/"Playground.sb3"/"e5f794c8756ca0cead5cb7e7fe354c41.png", | |
| # BACKDROP_DIR/"Playing Field.sb3"/"2de108f3098e92f5c5976cf75d38e99d.png", | |
| # BACKDROP_DIR/"Pool.sb3"/"6cab934df643d2fc508cfa90c0c4059b.png", | |
| # BACKDROP_DIR/"Rays.sb3"/"87e963282db9e020e8c4d075891ea12b.png", | |
| # BACKDROP_DIR/"Refrigerator.sb3"/"98f053f9681e872f34fafd783ce72205.png", | |
| # BACKDROP_DIR/"Room 1.sb3"/"a81668321aa3dcc0fc185d3e36ae76f6.png", | |
| # BACKDROP_DIR/"Room 2.sb3"/"05ae3e3bbea890a6e3552ffe8456775e.png", | |
| # BACKDROP_DIR/"Savanna.sb3"/"9b020b8c7cb6a9592f7303add9441d8f.png", | |
| # BACKDROP_DIR/"School.sb3"/"1dea69ac0f62cf538d368a7bde1372ac.png", | |
| # BACKDROP_DIR/"Slopes.sb3"/"63b6a69594a0a87888b56244bfa2ac1b.png", | |
| # BACKDROP_DIR/"Soccer 2.sb3"/"b0dc1268cb595aaeef405bce40d1639c.png", | |
| # BACKDROP_DIR/"Soccer.sb3"/"04a63154f04b09494354090f7cc2f1b9.png", | |
| # BACKDROP_DIR/"Space City 1.sb3"/"20344b0edcc498281e4cb80242a72667.png", | |
| # BACKDROP_DIR/"Space City 2.sb3"/"32b2316fd375faa18088f6c57ebb1c8d.png", | |
| # BACKDROP_DIR/"Space.sb3"/"84208d9a3718ec3c9fc5a32a792fa1d0.png", | |
| # BACKDROP_DIR/"Spaceship.sb3"/"0c450891306fa63ef02aa0fda7fd0ef9.png", | |
| # BACKDROP_DIR/"Spotlight.sb3"/"d26bf4c3980163d9106625cc2ea6c50d.png", | |
| # BACKDROP_DIR/"Stars.sb3"/"47282ff0f7047c6fab9c94b531abf721.png", | |
| # BACKDROP_DIR/"Stripes.sb3"/"a6a21f5c08d586e8daaebde37c97fb6f.png", | |
| # BACKDROP_DIR/"Theater 2.sb3"/"061a78ed83495dd0acd6d62e83e1b972.png", | |
| # BACKDROP_DIR/"Theater.sb3"/"c2b097bc5cdb6a14ef5485202bc5ee76.png", | |
| # BACKDROP_DIR/"Tree.sb3"/"a23fbf972001c94637b568992f8fd7bd.png", | |
| # BACKDROP_DIR/"Underwater 1.sb3"/"d3344650f594bcecdf46aa4a9441badd.png", | |
| # BACKDROP_DIR/"Underwater 2.sb3"/"1517c21786d2d0edc2f3037408d850bd.png", | |
| # BACKDROP_DIR/"Urban.sb3"/"1679049718869e1f548e1e8823e29c1c.png", | |
| # BACKDROP_DIR/"Wall 1.sb3"/"7e5327c68ff6ddabc48dbfe4717a04fe.png", | |
| # BACKDROP_DIR/"Wall 2.sb3"/"82d867fcd9f1b5f49e29c2f853d55665.png", | |
| # BACKDROP_DIR/"Water And Rocks.sb3"/"0015433a406a53f00b792424b823268c.png", | |
| # BACKDROP_DIR/"Wetland.sb3"/"ef9973bcff6d4cbc558e946028ec7d23.png", | |
| # BACKDROP_DIR/"Winter.sb3"/"5fa9385a60b904672d0e46e9d768bb32.png", | |
| # BACKDROP_DIR/"Witch House.sb3"/"30085b2d27beb5acdbe895d8b3e64b04.png", | |
| # BACKDROP_DIR/"Woods And Bench.sb3"/"4fcf7ed0de6c6b6e9b52c511b0650e9c.png", | |
| # BACKDROP_DIR/"Woods.sb3"/"f3eb165d6f3fd23370f97079f2e631bf.png", | |
| # BACKDROP_DIR/"Xy-grid-20px.sb3"/"4eec0e1db92b8dea3e5bee25105e8f46.png", | |
| # BACKDROP_DIR/"Xy-grid-30px.sb3"/"3b8bcabd0ac683b7cb3673208039764b.png", | |
| # BACKDROP_DIR/"Xy-grid.sb3"/"9838d02002d05f88dc54d96494fbc202.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"34a175600dc009a521eb46fdbbbeeb67.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"45de34b47a2ce22f6f5d28bb35a44ff5.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"809d9b47347a6af2860e7a3a35bce057.png", | |
| # SPRITE_DIR/"Abby.sprite3"/"920f14335615fff9b8c55fccb8971984.png", | |
| # SPRITE_DIR/"Amon.sprite3"/"60f720956ab1840431dcf0616ce98f14.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"b36584db82bdd45014430aa918461ca0.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"b3fc774e753fef520fb544127a48554b.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"d92aaf6cf44921905d51ca4a10a4f3d6.png", | |
| # SPRITE_DIR/"Andie.sprite3"/"ded71c8a0f39852178f1695b622c2d89.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"105f4f3d260dcb8bea02ea9ee5d18cf4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"2d208a34e74fdce9dab9d4c585dcfa2b.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"3948aad16f8169c013c956dd152a09a6.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"4931a363e3e4efa20230f6ff2991c6b4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"62c50c90535b64f2ae130a5c680ddcb4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"7bb9c790b02231e1272701167c26b17a.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"84c5e22b4303c7c1fb707125706c9aaa.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"b7693bd6250d4411ee622b67f8025924.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"ca27e001a263ee6b5852508f39d021db.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"d86bb27b4f8d7b70c39c96f29c6943b4.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"db6c03113f71b91f22a9f3351f90e5bf.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"e3698b76cb0864df2fbaba80e6bd8067.png", | |
| # SPRITE_DIR/"Anina Dance.sprite3"/"ed90e8b7a05c1552194af597ac0637cd.png", | |
| # SPRITE_DIR/"Apple.sprite3"/"3826a4091a33e4d26f87a2fac7cf796b.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"65b8e977641885010a10a46512fb95b4.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"70ffa0bae8693418459f21f370584f6d.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"be8fcd10da0b082f8d4775088ef7bd52.png", | |
| # SPRITE_DIR/"Arrow1.sprite3"/"dafcdfda65af14e172809984710f31a9.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"3a935fe75ac999e22b93d06b3081a271.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"448e54fb14b13d492885fc247e76b7f4.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"8f439476a738251043d488d7a4bc6870.png", | |
| # SPRITE_DIR/"Avery Walking.sprite3"/"dc6a584704c09a3fbafb9825635a9fd4.png", | |
| # SPRITE_DIR/"Avery.sprite3"/"944385ea927e8f9d72b9e19620487999.png", | |
| # SPRITE_DIR/"Avery.sprite3"/"f52bde34d8027aab14b53f228fe5cc14.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"1c44b7494dec047371f74c705f1d99fc.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"3c6241985b581284ec191f9d1deffde8.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"ad7dc51cafd73e8279073e33b0eab335.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"db144b2a19f4f1ab31e30d58f00447dc.png", | |
| # SPRITE_DIR/"Ball.sprite3"/"f221a2edf87aff3615c0c003e616b31b.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"4ccb1752a43f48aafe490c9c08e58c27.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"5197d3778baf55da6b81b3ada1e10021.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"5aae21aee33c3f1ae943af5ea11254bf.png", | |
| # SPRITE_DIR/"Ballerina.sprite3"/"fc02bf591dd3d91eeeb50c7424d08274.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"63e5aea255610f9fdf0735e1e9a55a5c.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"a2516ac2b8d7a348194908e630387ea9.png", | |
| # SPRITE_DIR/"Balloon1.sprite3"/"d7974f9e15000c16222f94ee32d8227a.png", | |
| # SPRITE_DIR/"Bananas.sprite3"/"e5d3d3eb61797f5999732a8f5efead24.png", | |
| # SPRITE_DIR/"Baseball.sprite3"/"74e08fc57820f925c7689e7b754c5848.png", | |
| # SPRITE_DIR/"Basketball.sprite3"/"6b0b2aaa12d655e96b5b34e92d9fbd4f.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"4e4ced87ed37ee66c758bba077e0eae6.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"60f5bfce5d9b11bfcd199a6aa5454b3f.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"698c2a48e774f9959d57c9618b156c20.png", | |
| # SPRITE_DIR/"Bat.sprite3"/"bc6dd12fc9e407c7774959cdf427f8b5.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"592ee9ab2aeefe65cb4fb95fcd046f33.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"9d193bef6e3d6d8eba6d1470b8bf9351.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"baseball_sprite_motion_1.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"bd4fc003528acfa847e45ff82f346eee.png", | |
| # SPRITE_DIR/"Batter.sprite3"/"fdfde4bcbaca0f68e83fdf3f4ef0c660.png", | |
| # SPRITE_DIR/"Beachball.sprite3"/"5198b5a03ebae60698e0906f59a5fc15.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"0a38a860f2e573b8dc5b09f390d30fbd.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"36d06aa23c684fc996952adb0e76e6b4.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"6d4d06e3f4cd0c9455b777b9a40782b6.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"6d50c5fe63ab5f77d10144a68ca535a6.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"7453709bef16e33e6f989aee14d7fc07.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"d2a5f124f988def1d214e6d0813a48f3.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"e531b307381c2aa148be4ccc36db0333.png", | |
| # SPRITE_DIR/"Bear-walking.sprite3"/"f36c80d2e731be95df7ec6d07f89fa00.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"6f303e972f33fcb7ef36d0d8012d0975.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"bear_motion_2.png", | |
| # SPRITE_DIR/"Bear.sprite3"/"deef1eaa96d550ae6fc11524a1935024.png", | |
| # SPRITE_DIR/"Beetle.sprite3"/"46d0dfd4ae7e9bfe3a6a2e35a4905eae.png", | |
| # SPRITE_DIR/"Bell.sprite3"/"8c0234fe1bfd36f5a72e975fbbc18bfd.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"165d993c30dfdb9e829d0d98867d7826.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"2cd77b8a9961e7ad4da905e7731b7c1b.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"9f9f88aea3457084d8d734040b0b9067.png", | |
| # SPRITE_DIR/"Ben.sprite3"/"acc208e29f0422c2bcffa3b8873abc63.png", | |
| # SPRITE_DIR/"Block-A.sprite3"/"ef3b01f6fc1ffa1270fbbf057f7ded42.png", | |
| # SPRITE_DIR/"Block-B.sprite3"/"1dc05fbaa37a6b41ffff459d0a776989.png", | |
| # SPRITE_DIR/"Block-C.sprite3"/"43090c4b423c977041542ce12017fda0.png", | |
| # SPRITE_DIR/"Block-D.sprite3"/"1fb3db31500d6f7da662e825157920fa.png", | |
| # SPRITE_DIR/"Block-E.sprite3"/"240aacc04444cef3b2ef8cfaf0dae479.png", | |
| # SPRITE_DIR/"Block-F.sprite3"/"d88d750ce848d7dbeeca3f02249350e2.png", | |
| # SPRITE_DIR/"Block-G.sprite3"/"989c76ae7f8c2e42ebeacdda961061ca.png", | |
| # SPRITE_DIR/"Block-H.sprite3"/"93426b2f313d1bdedff368d94fc989d6.png", | |
| # SPRITE_DIR/"Block-I.sprite3"/"f911b18605f59c75adf4d83e07811fd8.png", | |
| # SPRITE_DIR/"Block-J.sprite3"/"8580c990ac918577550165447f870542.png", | |
| # SPRITE_DIR/"Block-K.sprite3"/"d93a9fd4bfb5bc1e9790945fa756b748.png", | |
| # SPRITE_DIR/"Block-L.sprite3"/"579c90cbaf847e9adf4faf37f340b32d.png", | |
| # SPRITE_DIR/"Block-M.sprite3"/"6c5cf1fd0673f441b04e15e799685831.png", | |
| # SPRITE_DIR/"Block-N.sprite3"/"9eba5dd44d65e1d421c40686fecde906.png", | |
| # SPRITE_DIR/"Block-O.sprite3"/"8bbbde09c13a06015e554ab36fa178c0.png", | |
| # SPRITE_DIR/"Block-P.sprite3"/"0f920b99ac49421cf28e55c8d863bdc5.png", | |
| # SPRITE_DIR/"Block-Q.sprite3"/"67f8e80eabaec4883eb9c67c9527004a.png", | |
| # SPRITE_DIR/"Block-R.sprite3"/"9d0432c5575451e251990d89845f8d00.png", | |
| # SPRITE_DIR/"Block-S.sprite3"/"83c7486b08e78d099b4e776aaa2783fe.png", | |
| # SPRITE_DIR/"Block-T.sprite3"/"6c1b26611ec0483f601a648f59305aff.png", | |
| # SPRITE_DIR/"Block-U.sprite3"/"d02f77994789f528f0aaa7f211690151.png", | |
| # SPRITE_DIR/"Block-V.sprite3"/"0654cfcb6234406837336e90be7e419c.png", | |
| # SPRITE_DIR/"Block-W.sprite3"/"2b3145ae89c32793c4fcea9a6bcc6075.png", | |
| # SPRITE_DIR/"Block-X.sprite3"/"a73f354dc045bbbc5a491d9367192a80.png", | |
| # SPRITE_DIR/"Block-Y.sprite3"/"e13e79f106d32a3176dbcf5c1b35827d.png", | |
| # SPRITE_DIR/"Block-Z.sprite3"/"c57d371b291d43675f46601518098572.png", | |
| # SPRITE_DIR/"Bowl.sprite3"/"d147f16e3e2583719c073ac5b55fe3ca.png", | |
| # SPRITE_DIR/"Bowtie.sprite3"/"4b032ba44b8077439e73815542e7ed23.png", | |
| # SPRITE_DIR/"Bread.sprite3"/"585de1550446d4420f8a10fdecac995b.png", | |
| # SPRITE_DIR/"Broom.sprite3"/"556288a1c996345c751a3dc88b570cfa.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"148034b1557cc3dae39953e43ab50ff0.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"4212ff1769c169bfa0db043b18fdade8.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"80b120b7152ed72fded84fef485f4f79.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"8f64966be60d332b345598819c67a8b6.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"a8c977a3b85ffe8c8b453c9d668989b8.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"bb47a3d5d03a34937557c558c6cb5d18.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"d1fcce0aac589a17324943a3b759fc2a.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"e4764cfc384a499f92da3ea745bcebe2.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"e8c9508b1f6a0a432e09c10ef9ada67c.png", | |
| # SPRITE_DIR/"Buildings.sprite3"/"fcedb6b25a2db6de28b39130f978b0bf.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"34b76c1835c6a7fc2c47956e49bb0f52.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"49c9f952007d870a046cff93b6e5e098.png", | |
| # SPRITE_DIR/"Butterfly 1.sprite3"/"fe98df7367e314d9640bfaa54fc239be.png", | |
| # SPRITE_DIR/"Butterfly 2.sprite3"/"372ae0abd2e8e50a20bc12cb160d8746.png", | |
| # SPRITE_DIR/"Butterfly 2.sprite3"/"e96f4c6913107c9b790d37bb65507c14.png", | |
| # SPRITE_DIR/"Button1.sprite3"/"21fb7fa07eac4794fded0be4e18e20a2.png", | |
| # SPRITE_DIR/"Button2.sprite3"/"329bf3d86050ceaea2b27e2c5d2baec1.png", | |
| # SPRITE_DIR/"Button2.sprite3"/"af4cd54e776031bc9cc54ddd6892f97b.png", | |
| # SPRITE_DIR/"Button3.sprite3"/"5021f6b7d166873ef0711c4d4a351912.png", | |
| # SPRITE_DIR/"Button3.sprite3"/"a3b357ea21773bcb3545a227ee877e9a.png", | |
| # SPRITE_DIR/"Button4.sprite3"/"71ced7c192168c7b221d16b4eaff440e.png", | |
| # SPRITE_DIR/"Button4.sprite3"/"7d34ad26633abbc752c9cd93ace0a81f.png", | |
| # SPRITE_DIR/"Button5.sprite3"/"94957f2f79e8970d8b2cd0f74a0c1ffc.png", | |
| # SPRITE_DIR/"Button5.sprite3"/"a4bb9a9e06e65337798471035719985a.png", | |
| # SPRITE_DIR/"Cake.sprite3"/"862488bf66b67c5330cae9235b853b6e.png", | |
| # SPRITE_DIR/"Cake.sprite3"/"dfe9c5d40da0dcc386fad524c36d3579.png", | |
| # SPRITE_DIR/"Calvrett.sprite3"/"452683db3ad7a882f5ab9de496441592.png", | |
| # SPRITE_DIR/"Calvrett.sprite3"/"728ec1ebc275b53809023a36c66eeaa3.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"50bd5162671b8a30fcfa3082a9e79ec4.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"e09e5ef2bdeb69163a543f3216c1f54c.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"e5a47371f3e9f853b36560cda35344b6.png", | |
| # SPRITE_DIR/"Casey.sprite3"/"ebc3de539e02801d420268eb189c5a47.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"63483bbf72fc55719918a335e1a16426.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"6cb3686db1fa658b6541cc9fa3ccfcc7.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"aca39a47cf3affd8a83d3287d2856c29.png", | |
| # SPRITE_DIR/"Cassy Dance.sprite3"/"f801cec764da5ef6374e1d557296d14e.png", | |
| # SPRITE_DIR/"Cat 2.sprite3"/"7499cf6ec438d0c7af6f896bc6adc294.png", | |
| # SPRITE_DIR/"Cat Flying.sprite3"/"6667936a2793aade66c765c329379ad0.png", | |
| # SPRITE_DIR/"Cat Flying.sprite3"/"a1ab94c8172c3b97ed9a2bf7c32172cd.png", | |
| # SPRITE_DIR/"Cat.sprite3"/"0fb9be3e8397c983338cb71dc84d0b25.png", | |
| # SPRITE_DIR/"Cat.sprite3"/"bcf454acf82e4504149f7ffe07081dbc.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"895cdda4f2bd9d6f50ff07188e7ce395.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"8aa875f077c405e2045f5ab60705e712.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"99af13802e9bfd7b4a4bfb8ead825c0c.png", | |
| # SPRITE_DIR/"Catcher.sprite3"/"a31e30677637ae4de975d40b6d822853.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"2373556e776cad3ba4d6ee04fc34550b.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"c00ffa6c5dd0baf9f456b897ff974377.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"d722329bd9373ad80625e5be6d52f3ed.png", | |
| # SPRITE_DIR/"Centaur.sprite3"/"d7aa990538915b7ef1f496d7e8486ade.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"20318b14a332fd618ec91e7c1de8be9a.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"26fdff424232926001d20041c3d5673b.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"56f3220fa82d99dcfc7d27d433ed01e4.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"68453506ae4b6b60a3fc6817ba39d492.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"7b073f47fbd9421e0d60daacc157f506.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"a28ffc2b129fb359ff22c79c48341267.png", | |
| # SPRITE_DIR/"Champ99.sprite3"/"d6ae13605610aa008d48b0c8b25a57d3.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"03bc23a9fa12c1244c83a07a81f20bfd.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"0f18f9e90d0ed68ebec23da087eb2603.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"1044a68cc743f83564e36a6bca16830b.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"1e303bb57aac0cb4678e85de4251f3f4.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"527ba82c5e82f43c8fca0be905dbe20a.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"5e2f620e5687a36e1954414054c69ccc.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6be261800647c53becb1f93ed31ed13e.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6d5ddfc69f9c6a3f1d2ded1428237931.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"6f78ce6a87d114162ed9fbef30f9a0fd.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"984043e1e7c544999c31f952d1d43a56.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"b37d0e0d46f07cb2cbdc5285e176bf62.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"cc0be722cf93eef63726bd606ab11c5c.png", | |
| # SPRITE_DIR/"Characters 1.sprite3"/"f26b130c2c58b812be21d1a9745863a1.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"1cf73a791959e07b5bafe18474f93b78.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"67d425b11544caa0fe9228f355c6485b.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"7084b3baab935de819cc5ab46f7cecf8.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"93e035270675f933b94ee951d7e475e3.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"bf0d808f7bf0c11c338b4fea0a735874.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"db3f436fcb6fb28828a4c932b60feb5e.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"df7cbf2913bcea721df2e0360644f193.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"e0eacf1e575adc559c41e3a81a892168.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"e8b44b0e904fd4bb7430c26b743f1520.png", | |
| # SPRITE_DIR/"Characters 2.sprite3"/"f4f2778df2840de5a6449a49f3efb599.png", | |
| # SPRITE_DIR/"Cheesy Puffs.sprite3"/"82772a61ec74974e84c686c61ea0b7d5.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"5e23c8c28ffd390df7deb2414be37781.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"77911bbe5e11ede35871e8002a26356d.png", | |
| # SPRITE_DIR/"Chick.sprite3"/"80abbc427366bca477ccf1ef0faf240a.png", | |
| # SPRITE_DIR/"City Bus.sprite3"/"7d7e26014a346b894db8ab1819f2167f.png", | |
| # SPRITE_DIR/"City Bus.sprite3"/"e9694adbff9422363e2ea03166015393.png", | |
| # SPRITE_DIR/"Cloud.sprite3"/"c9630e30e59e4565e785a26f58568904.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"0188b2c7c85176b462881c6bca7a7748.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9105d7dd90b5f2a4b85a1e71aff8703f.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9f2eccce13e3e5fd212efd59ff1d96a0.png", | |
| # SPRITE_DIR/"Clouds.sprite3"/"9f5958f46d21e33d3f6d7caffbe0daa9.png", | |
| # SPRITE_DIR/"Convertible 2.sprite3"/"621817ef84ad81f5690fac95adab2ede.png", | |
| # SPRITE_DIR/"Convertible.sprite3"/"5b883f396844ff5cfecd7c95553fa4fb.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"49839aa1b0feed02a3c759db5f8dee71.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"bear_element.png", | |
| # SPRITE_DIR/"Crab.sprite3"/"f7cdd2acbc6d7559d33be8675059c79e.png", | |
| # SPRITE_DIR/"Crystal.sprite3"/"0a7b872042cecaf30cc154c0144f002b.png", | |
| # SPRITE_DIR/"Crystal.sprite3"/"ecd1e7805b37db4caf207b7eef2b7a42.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"05529eb3c09294bd15f57c6f10d5894e.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"12db59633a1709a2c39534d35263791f.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"19bd7995d37e3baade673b2fe7cb982b.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"32ec7b5332cfebd1cfed7f6b79c76e67.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"344384a6a3f1bdf494cc7af31e928d36.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"3cdebabdb41f6c3e84561cf3ea87bac3.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"50faf1630ea383c0b8c77f70a9329797.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"70da166596bb484eae1bfbaad5c03d54.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"729812366245c0dafd456339c9d94e08.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"a22da98e5e63de7b2883355afd0184f0.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"a4b5d644d9abdbcab236acf19b2a2e81.png", | |
| # SPRITE_DIR/"D-Money Dance.sprite3"/"dafbdfe454c5ec7029b5c1e07fcabc90.png", | |
| # SPRITE_DIR/"Dan.sprite3"/"307250744e230fb15e7062238bf2634c.png", | |
| # SPRITE_DIR/"Dan.sprite3"/"89b55d049f4b3811676311df00681385.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"2cba86439098a7e0daa46e0ff8a59f7c.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"6518333c95cf96a9aaf73a4a948e002f.png", | |
| # SPRITE_DIR/"Dani.sprite3"/"b5f989e21b56af371209369c331b821e.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"1de3bbee2771b0ff16c4658d5ad98b0b.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"320a892c86e9b039ba9d6d50a4897276.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"43bd4c241a94b3aea883472d7dab5afc.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"c57c4593701165cdea6de9b014c7c06d.png", | |
| # SPRITE_DIR/"Dee.sprite3"/"e4c6ada3509f7033d14bac2c0eea49dc.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"5ab51aeaa296e955e75a7a3c103ebb99.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"5f614017dba0ce6bff063f6c62041035.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"9d7414a719d6cc5e0e9071ede200a29c.png", | |
| # SPRITE_DIR/"Devin.sprite3"/"bfc7c20b64f86d4b207780f3da695fa4.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"22d94ee5daf557284465425a61186234.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"45b02fbd582c15a50e1953830b59b377.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"7f89417968116ada83d4ddaad22403b3.png", | |
| # SPRITE_DIR/"Dinosaur1.sprite3"/"af158d368bf3da576369be1130e18acd.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"0e43f8e573bf232505b207b92efac2ac.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"7799f2848136d11f48ca5f3105d336ef.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"d926c5758d130fcfd9a7ae7dac47e47d.png", | |
| # SPRITE_DIR/"Dinosaur2.sprite3"/"e606ba27dfe94daf3d8e3fdf599e37cf.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"5381feb0fc1b50ddc2793342daddffef.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"ae98efa1c3c3700602e1344db86aaf72.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"cf4fb77a4e9839f83d3fa5fc0982ccd3.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"d85ec1b97f73564ef26fec73d5056c68.png", | |
| # SPRITE_DIR/"Dinosaur3.sprite3"/"e731d1f1ebf4bc0ea55b850ffe5a5f96.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"723bd1559f8baae4184fa24a6513362b.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"a98e3f93853513e7c00bab4c61752312.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"ac99ef62e3e018b8db550bb2a187cbe9.png", | |
| # SPRITE_DIR/"Dinosaur4.sprite3"/"c63cca929380152b978d8671fe6003f7.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"26fca11e4251d60ed7aa5d08f4ae2a69.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"3b2cf97b1cc7fc535162ba5849a0e29c.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"42e3bf118c775ba54239af4276800a0a.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"5882227a9e2f0f3b2014c49328969762.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"5a0832162a0cfa7adab6090c42e89714.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"9d200a7c2e93eac8cf52ede3a87d7969.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"c4044a3badea77ced4f2db69aff866ed.png", | |
| # SPRITE_DIR/"Dinosaur5.sprite3"/"f49b3b098a24474f20c8f4686681c611.png", | |
| # SPRITE_DIR/"Diver1.sprite3"/"a24f23a0f5d77cfb59721ef8f6bfe5c7.png", | |
| # SPRITE_DIR/"Diver2.sprite3"/"ef8136a42b7d20961756e551bc87b37f.png", | |
| # SPRITE_DIR/"Dog1.sprite3"/"35cd78a8a71546a16c530d0b2d7d5a7f.png", | |
| # SPRITE_DIR/"Dog1.sprite3"/"d5a72e1eb23a91df4b53c0b16493d1e6.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"4708bff29b3a295a03ac1d5e2d16ec75.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"66b435d333f34d02d5ae49a598bcc5b3.png", | |
| # SPRITE_DIR/"Dog2.sprite3"/"6afc06388d69f99e28d883126f9b2734.png", | |
| # SPRITE_DIR/"Donut.sprite3"/"316a67c9e966fd015b4538f54be456db.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"603d3dd151984c0eaa2822f70a234c28.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"7d20ec98603857c031c1f4ad2bd8ea51.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"8f2be2387efcbb5d4878886adaa2a88e.png", | |
| # SPRITE_DIR/"Dorian.sprite3"/"a9a064a1f28c9e22b594dcea1d46025b.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"106461f60e34ce231b323e2dd2d9f05b.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"21482022f9930400302bc8ec70643717.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"9e5a6cc6970ce4932a09affba70a45b0.png", | |
| # SPRITE_DIR/"Dot.sprite3"/"fb047c94113ee4c6664305a338525e6a.png", | |
| # SPRITE_DIR/"Dove.sprite3"/"0f83ab55012a7affd94e38250d55a0a0.png", | |
| # SPRITE_DIR/"Dove.sprite3"/"778a699a044a0a8c10f44c3194e21ef2.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"12ead885460d96a19132e5970839d36d.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"3f672475ad4ca5d1f9331cffd4223140.png", | |
| # SPRITE_DIR/"Dragon.sprite3"/"e0aa0083fa0b97da97600d4dbb2055e5.png", | |
| # SPRITE_DIR/"Dragonfly.sprite3"/"17b864c1ddd4b349a6c4bd5709167307.png", | |
| # SPRITE_DIR/"Dragonfly.sprite3"/"5cdfe67af929e3fb095e83c9c4b0bd78.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"4e22e6fd72500f0a25b959283bfd0a32.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"c5fb135d89573570010b0d96c94bcec6.png", | |
| # SPRITE_DIR/"Dress.sprite3"/"ddbea537af6012ebac18d16d65c07479.png", | |
| # SPRITE_DIR/"Drum Kit.sprite3"/"3f4fb4836338c55f883607c403b2b25e.png", | |
| # SPRITE_DIR/"Drum Kit.sprite3"/"baf6344b6f55b074786a383c1097697d.png", | |
| # SPRITE_DIR/"Drum-cymbal.sprite3"/"08355ec8cc4b3263f502adfdea993cda.png", | |
| # SPRITE_DIR/"Drum-cymbal.sprite3"/"78398692e6fa226568df0374c4358da4.png", | |
| # SPRITE_DIR/"Drum-highhat.sprite3"/"15b2a31a57d0cd911ad0b1c265dcf59e.png", | |
| # SPRITE_DIR/"Drum-highhat.sprite3"/"866b3a49ee2a45998940e2d737c4c502.png", | |
| # SPRITE_DIR/"Drum-snare.sprite3"/"28298d93f5282041267a92bd67308107.png", | |
| # SPRITE_DIR/"Drum-snare.sprite3"/"c42bb05aab3cacddcd88712e33ab8df0.png", | |
| # SPRITE_DIR/"Drum.sprite3"/"47531b5675be696d0540eb120d5d0678.png", | |
| # SPRITE_DIR/"Drum.sprite3"/"ce6971317035091341ec40571c9056e9.png", | |
| # SPRITE_DIR/"Drums Conga.sprite3"/"2b2eacfce0fb1af023e6ca0f5ef6defe.png", | |
| # SPRITE_DIR/"Drums Conga.sprite3"/"bdad2f140cfbd021f38241fc9acc7fd2.png", | |
| # SPRITE_DIR/"Drums Tabla.sprite3"/"992d6359be830d977559dad91b04f698.png", | |
| # SPRITE_DIR/"Drums Tabla.sprite3"/"af071d9d714c5c622e2bb07133698ce3.png", | |
| # SPRITE_DIR/"Duck.sprite3"/"c9837d0454f5f0f73df290af2045359b.png", | |
| # SPRITE_DIR/"Earth.sprite3"/"7405b5efa96995bae6853667f8cd145e.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"6a736beddc7844538be390c18b7c4361.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"a4b3714322c11b350f09a75921ae606b.png", | |
| # SPRITE_DIR/"Easel.sprite3"/"caec09682a7fcdffef4647e8355ba004.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"0d127490af16f8a4ca5ce3212b2391c2.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"41535b4742f40e2630746b0c4bec98f2.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"b0b6e88ec64b842398200bab562b53e3.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"bb0505b802140a8cc200c9f8bfce4503.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"f8ee449298c1446cb0ef281923a4e57a.png", | |
| # SPRITE_DIR/"Egg.sprite3"/"fbc629c3b062423e8c09cfacfb1e65f8.png", | |
| # SPRITE_DIR/"Elephant.sprite3"/"2c9b5e0125d95b8bc511f6bb09b5ea2f.png", | |
| # SPRITE_DIR/"Elephant.sprite3"/"b59873e9558c1c456200f50e5ab34770.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"524406c2b1fe253c1565ff516309817e.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"808c6fa2eb1cba0de1d17b18c6f41279.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"92ff640b911a8348d2734c0e38bba68c.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"e92abad171396a3198455df8557802e5.png", | |
| # SPRITE_DIR/"Elf.sprite3"/"ec458328a85f89f06866e2337076ac0a.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"40d726e17bfd2ffeb8c0aa5393ee1c77.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"902350bba0d4b4612db1e2e902b6f201.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"bea920473027f43e04c44e588c6cc39a.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"d4f6163a1610243f55dd9cf1c9875c61.png", | |
| # SPRITE_DIR/"Fairy.sprite3"/"decd31f829032b1d4dcf5efdbd362cb9.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"4a3478b3cdc3e8688a671be88c2775fd.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"7a0c31c0087f342867d4754f8dc57541.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"886e0bb732453eb8d3a849b4eab54943.png", | |
| # SPRITE_DIR/"Fish.sprite3"/"a9b3d163756621f8395592ad77fb9369.png", | |
| # SPRITE_DIR/"Fishbowl.sprite3"/"17c53cf0296f24722ba5b001d513e58f.png", | |
| # SPRITE_DIR/"Fishbowl.sprite3"/"b3db01c5cda32fe3ea0b48dde5fa8130.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"a77f9693f87288d023a4632cf019776e.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"e850e3c93de767519f7f78b38f16ed1d.png", | |
| # SPRITE_DIR/"Food Truck.sprite3"/"f4150de2297a63c3efd125c8e12dd7cc.png", | |
| # SPRITE_DIR/"Football.sprite3"/"7ee31371b2eafba57cc5a78fc1a787fe.png", | |
| # SPRITE_DIR/"Football.sprite3"/"c717def72c8bd98749284d31b51d7097.png", | |
| # SPRITE_DIR/"Fortune Cookie.sprite3"/"c56dcaa1fa4e3c9740142b93d5982850.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"2c256eacbb753be361e8e52a0eefde77.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"9dd59a4514b5373d4f665db78e145636.png", | |
| # SPRITE_DIR/"Fox.sprite3"/"dd398ed81edb60c91ad4805f4437d2fa.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"10d39bb7e31647a465e747cd243b8cd0.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"26da9617218493f4f42a1592f21afee8.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"d16b76a634f7367ce7d6112401a78e57.png", | |
| # SPRITE_DIR/"Frank.sprite3"/"e56e930cc0229d1042a673e7503209c5.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"0717f446c991aac7df2fe4d6590354e7.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"d9f69469090784d8dd68d94c0fd78a50.png", | |
| # SPRITE_DIR/"Frog 2 .sprite3"/"f2246c13e4540472c484119bc314d954.png", | |
| # SPRITE_DIR/"Frog.sprite3"/"390845c11df0924f3b627bafeb3f814e.png", | |
| # SPRITE_DIR/"Fruit Platter.sprite3"/"6c3252378da3334f63eebddbed3fae91.png", | |
| # SPRITE_DIR/"Fruit Salad.sprite3"/"2e6ef315101433b78e38719e8cc630c2.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"40ba3a0b5b3899a655fd8867229d4ee3.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"634744e3f98bee53e9cb477a63aa9b21.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"d1d89391f1d9c74557e504456d58a002.png", | |
| # SPRITE_DIR/"Ghost.sprite3"/"f522b08c5757569ad289d67bce290cd0.png", | |
| # SPRITE_DIR/"Gift.sprite3"/"0fdd104de718c5fc4a65da429468bdbd.png", | |
| # SPRITE_DIR/"Gift.sprite3"/"6cbeda5d391c6d107f0b853222f344d9.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"3afad833094d8dff1c4ff79edcaa13d0.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"d27716e022fb5f747d7b09fe6eeeca06.png", | |
| # SPRITE_DIR/"Giga Walking.sprite3"/"db55131bf54f96e8986d9b30730e42ce.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"337b338b2b10176221e638ac537854e6.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"92161a11e851ecda94cbbb985018fed6.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"bc706a7648342aaacac9050378b40c43.png", | |
| # SPRITE_DIR/"Giga.sprite3"/"db15886cfdcb5e2f4459e9074e3990a1.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"43e89629fb9df7051eaf307c695424fc.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"cfd93a103479993aee4d680655e39d8d.png", | |
| # SPRITE_DIR/"Giraffe.sprite3"/"ef1fca2ae13d49d9dd2c6cfc211a687c.png", | |
| # SPRITE_DIR/"Glass Water.sprite3"/"ca70c69ef1f797d353581a3f76116ae3.png", | |
| # SPRITE_DIR/"Glass Water.sprite3"/"cbf21cf1b057852f91135d27ebbf11ce.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"705035328ac53d5ce1aa5a1ed1c2d172.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"9e2f75d3a09f3f10d554ba8380c3ae52.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"acd85b36e6b8d93ba4194ee2ea334207.png", | |
| # SPRITE_DIR/"Glasses.sprite3"/"f2a02d0e7431147b8a4a282e02a8e6a4.png", | |
| # SPRITE_DIR/"Glow-0.sprite3"/"64b59074f24d0e2405a509a45c0dadba.png", | |
| # SPRITE_DIR/"Glow-1.sprite3"/"9f75c26aa6c56168a3e5a4f598de2c94.png", | |
| # SPRITE_DIR/"Glow-2.sprite3"/"e8d8bf59db37b5012dd643a16a636042.png", | |
| # SPRITE_DIR/"Glow-3.sprite3"/"57f7afe3b9888cca56803b73a62e4227.png", | |
| # SPRITE_DIR/"Glow-4.sprite3"/"b8209e1980475b30ff11e60d7633446d.png", | |
| # SPRITE_DIR/"Glow-5.sprite3"/"aacb5b3cec637f192f080138b4ccd8d2.png", | |
| # SPRITE_DIR/"Glow-6.sprite3"/"84d9f26050c709e6b98706c22d2efb3d.png", | |
| # SPRITE_DIR/"Glow-7.sprite3"/"6194b9a251a905d0001a969990961724.png", | |
| # SPRITE_DIR/"Glow-8.sprite3"/"55e95fb9c60fbebb7d20bba99c7e9609.png", | |
| # SPRITE_DIR/"Glow-9.sprite3"/"0f53ee6a988bda07cba561d38bfbc36f.png", | |
| # SPRITE_DIR/"Glow-A.sprite3"/"fd470938cce54248aaf240b16e845456.png", | |
| # SPRITE_DIR/"Glow-B.sprite3"/"a699fa024889b681d8b8b6c5c86acb6d.png", | |
| # SPRITE_DIR/"Glow-C.sprite3"/"51b8a7dd7a8cddc5bc30e35824cc557a.png", | |
| # SPRITE_DIR/"Glow-D.sprite3"/"a3a66e37de8d7ebe0505594e036ef6d1.png", | |
| # SPRITE_DIR/"Glow-E.sprite3"/"80382a5db3fa556276068165c547b432.png", | |
| # SPRITE_DIR/"Glow-F.sprite3"/"67239f7d47f7b92bc38e2d8b275d54ab.png", | |
| # SPRITE_DIR/"Glow-G.sprite3"/"56839bc48957869d980c6f9b6f5a2a91.png", | |
| # SPRITE_DIR/"Glow-H.sprite3"/"d6016c6494153cd5735ee4b6a1b05277.png", | |
| # SPRITE_DIR/"Glow-I.sprite3"/"9077988af075c80cc403b1d6e5891528.png", | |
| # SPRITE_DIR/"Glow-J.sprite3"/"6c359eff57abf5bb6db55894d08757c3.png", | |
| # SPRITE_DIR/"Glow-K.sprite3"/"e932898d1e6fe3950a266fccaba0c3e6.png", | |
| # SPRITE_DIR/"Glow-L.sprite3"/"dcee9202cf20e0395971f1ee73c45d37.png", | |
| # SPRITE_DIR/"Glow-M.sprite3"/"26f81aa5990bf2371acaa8d76fe1e87f.png", | |
| # SPRITE_DIR/"Glow-N.sprite3"/"d55a04ada14958eccc4aef446a4dad57.png", | |
| # SPRITE_DIR/"Glow-O.sprite3"/"64b59074f24d0e2405a509a45c0dadba.png", | |
| # SPRITE_DIR/"Glow-P.sprite3"/"c6edc2603ad4db3aa0b29f80e3e38cff.png", | |
| # SPRITE_DIR/"Glow-Q.sprite3"/"e4ae18bf8b92ae375ce818d754588c76.png", | |
| # SPRITE_DIR/"Glow-R.sprite3"/"bb11b49e19c68452331e78d51081ab42.png", | |
| # SPRITE_DIR/"Glow-S.sprite3"/"6fd994b41bcf776fbf1f1521a879f1af.png", | |
| # SPRITE_DIR/"Glow-T.sprite3"/"d687543649a676a14f408b5890d45f05.png", | |
| # SPRITE_DIR/"Glow-U.sprite3"/"cb8ef2244400a57ba08e918cb4fe8bba.png", | |
| # SPRITE_DIR/"Glow-V.sprite3"/"c6edc1ac2c5979f389598537cfb28096.png", | |
| # SPRITE_DIR/"Glow-W.sprite3"/"2e0c2bb46c4ca3cf97779f749b1556f6.png", | |
| # SPRITE_DIR/"Glow-X.sprite3"/"0b98a63dcc55251072a95a6c6bf7f6f2.png", | |
| # SPRITE_DIR/"Glow-Y.sprite3"/"532494c9b5e6709f9982c00a48ce6870.png", | |
| # SPRITE_DIR/"Glow-Z.sprite3"/"2d94d83dcc9ee3a107e5ea7ef0dddeb0.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"59eedd0a23c3c983d386a0c125991c7f.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"63f2955298d59dd22dc7b7c6a9c521e2.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"a554f2a9b49a09ec67d1fd7ecfbcddcd.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"eb096e2b4234f5f8ee1f2c44429eaa1a.png", | |
| # SPRITE_DIR/"Goalie.sprite3"/"f2e7ba53f3a28c4359cb0d3e3cb4001a.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"2add9ef4eaa25f8915406dcfd8bafc9f.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"3f08380f25062b8055a1800f5dad14bd.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"afb9fe328adae617ee3375366fca02e7.png", | |
| # SPRITE_DIR/"Goblin.sprite3"/"b8604b8039d6b633015aaf17d74d5d5b.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"5c0896569305ab177d87caa31aad2a72.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"9d8021c216fb92cc708e1e96f3ed2b52.png", | |
| # SPRITE_DIR/"Gobo.sprite3"/"f505a4e9eab5e40e2669a4462dba4c90.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"529644c5ecdca63adafd87777e341ad7.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"93550d8abde130ad149904c4448f8b65.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"a7c638b8aa86f2a758830f8c2b0e4cf5.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"cf2ac769df444137b4c1eec472fa4b92.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"d4f3dfe69be6537e73544381408a820d.png", | |
| # SPRITE_DIR/"Grasshopper.sprite3"/"e7210a370837dd1e4ebc1a56a973b7f6.png", | |
| # SPRITE_DIR/"Green Flag.sprite3"/"2bbfd072183a67db5eddb923fe0726b3.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"102f6200c13bd60afa9538c712776fb0.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"157d3665cebcd41fa814b9217af99476.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"a31166d45903206b52cb0f0a0cb687b5.png", | |
| # SPRITE_DIR/"Griffin.sprite3"/"b8c8745820a341afec08e77f4a254551.png", | |
| # SPRITE_DIR/"Guitar-electric1.sprite3"/"57c6d7dc148576cb2f36e53dea49260a.png", | |
| # SPRITE_DIR/"Guitar-electric1.sprite3"/"677aed0b1168caf4b3ec565b9104dbe0.png", | |
| # SPRITE_DIR/"Guitar-electric2.sprite3"/"83db2d0e342257e534ccdf0ec17bf668.png", | |
| # SPRITE_DIR/"Guitar-electric2.sprite3"/"bb88e6a8a08a4034cc155b1137743ca1.png", | |
| # SPRITE_DIR/"Guitar.sprite3"/"8704489dcf1a3ca93c5db40ebe5acd38.png", | |
| # SPRITE_DIR/"Guitar.sprite3"/"e0423f4743f39456dade16fa1223d6b0.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"5fdce07935156bbcf943793fa84e826c.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"b983d99560313e38b4b3cd36cbd5f0d1.png", | |
| # SPRITE_DIR/"Hannah.sprite3"/"d0c3b4b24fbf1152de3ebb68f6b875ae.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"7269593d83b6f9eae512997f541a7417.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"85a3b8c151e10576fa531a4293fdac00.png", | |
| # SPRITE_DIR/"Hare.sprite3"/"c8dbb4302dd489a201938c203018c2f0.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"3a0973a042ee16e816c568651316d5d4.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"98ce6e6bb99f8ba116f127fdf2e739fd.png", | |
| # SPRITE_DIR/"Harper.sprite3"/"e407fa0ed992393d12d0a108c11e2fa6.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"0aed53a86d92ec2283068000ac97a60b.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"13e382ae3f05a9a23e0b64ca23230438.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"6349e36da9897a2f89bdbf5c77dbdacb.png", | |
| # SPRITE_DIR/"Hat1 .sprite3"/"c632719725400c604fcadf0858ce2b2c.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"0e5c295a043d5e183a98046e4f734b72.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"55f7d457eb0af78cb309ca47497c490f.png", | |
| # SPRITE_DIR/"Hatchling.sprite3"/"f27d557be70a9522fae4392bfd4f5249.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"288976865e8c5db717d859e915606d82.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"3ee430ba825f41ae9913453d4932fb8b.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"51248e76be2aa7a0f0ed77bc94af1b3a.png", | |
| # SPRITE_DIR/"Heart Candy.sprite3"/"5fa8c4693cf8cba8cdbcbed72f4f58aa.png", | |
| # SPRITE_DIR/"Heart Face.sprite3"/"989770846f8cd1628b48bbe91d0a7d0d.png", | |
| # SPRITE_DIR/"Heart.sprite3"/"c77e640f6e023e7ce1e376da0f26e1eb.png", | |
| # SPRITE_DIR/"Heart.sprite3"/"e24731f5cf2759c2f289921bebb86ea2.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"1fcbba4a2252e96c52d2d8aa8e593e51.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"3251533232e7f44315512149c7f76214.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"3b0e1717859808cecf1a45e2a32dc201.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"42bac40ca828133600e0a9f7ba019adb.png", | |
| # SPRITE_DIR/"Hedgehog.sprite3"/"93c2d7a0abefaf26ee50d5038ac5bf61.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"6c9e05f568862dbcea0a1652a210239b.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"b02a33e32313cc9a75781a6fafd07033.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"c9a4570a2d0ae09b9feeeb5607e4b9c7.png", | |
| # SPRITE_DIR/"Hen.sprite3"/"d055896a473bb12f4ec67af1fdb9c652.png", | |
| # SPRITE_DIR/"Hippo1.sprite3"/"5764a2c650f225bc27cc0e6c5db401ea.png", | |
| # SPRITE_DIR/"Hippo1.sprite3"/"911901dc568b56c15fe81819bc2af653.png", | |
| # SPRITE_DIR/"Home Button.sprite3"/"1ebdcb9f033fa6658259b52da376b7ac.png", | |
| # SPRITE_DIR/"Horse.sprite3"/"0e0fa871bea01c2dfb70e9955dc098be.png", | |
| # SPRITE_DIR/"Horse.sprite3"/"ad458251c5bf5b375870829f1762fa47.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"3ddc912edef87ae29121f57294fa0cb5.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"4b9d2162e30dbb924840575ed35fddb0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"5883bdefba451aaeac8d77c798d41eb0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"5a683f4536abca0f83a77bc341df4c9a.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"63e56d28cc3e3d9b735e1f1d51248cc0.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"7fb579a98d6db257f1b16109d3c4609a.png", | |
| # SPRITE_DIR/"Jaime.sprite3"/"d6cc9814f7a6640e4c2b1a4276987dc5.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"2408318e743873c7254db1623441b9c5.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"3c8d5e688450ad1e6bf024a32c55bcda.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"693748d763c8da4b119a5e4bee6a1768.png", | |
| # SPRITE_DIR/"Jamal.sprite3"/"92692e0c0f376797274392484ba74133.png", | |
| # SPRITE_DIR/"Jar.sprite3"/"33b537168f3c2eb3dafeb739c22f38a6.png", | |
| # SPRITE_DIR/"Jar.sprite3"/"e0f5ac773987470ff2467e3e01b9ab23.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"00c99df84f8385038461d6c42a5465ab.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"3158299771b3d34ed2c50a00fbab715e.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"4e259b7c08f05145fc7800b33e4f356e.png", | |
| # SPRITE_DIR/"Jellyfish.sprite3"/"5944a1e687fa31589517825b2144a17b.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"00c8c464c19460df693f8d5ae69afdab.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"768c4601174f0dfcb96b3080ccc3a192.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"a7cc1e5f02b58ecc8095cfc18eef0289.png", | |
| # SPRITE_DIR/"Jordyn.sprite3"/"db4d97cbf24e2b8af665bfbf06f67fa0.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"01dd2f553c7262329ebaba2516e3a2b1.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"0ed4a09c41871d150c51119c1bceded2.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"2e2a6534d33883fdd2f8471a1adbebb7.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"3d3ea804243800981acabc7caba10939.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"6f68790ee3eb9bdccf8749305186b0dd.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"75ee2383fd83992b401c8a0730521d94.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a12f40b18067bb31746f9cf461de88aa.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a55fbb529c10f70bcb374aef8a63571b.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"a9fbc01a4124d555da12630312e46197.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"aabfedff0d11243386b6b0941e0f72e9.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"c2d5519e8a0f2214ff757117038c28dc.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"ea812b4c2b2405aa2b73158023298f71.png", | |
| # SPRITE_DIR/"Jouvi Dance.sprite3"/"efaa8eb6c8cf7dc35d4d37d546ebd333.png", | |
| # SPRITE_DIR/"Kai.sprite3"/"6e007fde15e49c66ee7996561f80b452.png", | |
| # SPRITE_DIR/"Kai.sprite3"/"c1e1149f6d7e308e3e4eba14ccc8a751.png", | |
| # SPRITE_DIR/"Key.sprite3"/"680d3e4dce002f922b32447fcf29743d.png", | |
| # SPRITE_DIR/"Keyboard.sprite3"/"0ad880b5e829578832c8927b3f6ef7f8.png", | |
| # SPRITE_DIR/"Keyboard.sprite3"/"6efd23c91dab070526feacdf72e2d3da.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"b3d0a248adbc26b0d0826e042a81670a.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"db6cd6b145bb6d8dc299475af7423d6e.png", | |
| # SPRITE_DIR/"Kia.sprite3"/"e56e480c994572323d88355b8733e1a3.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"2928e9fbd5ca08e326192b3a41bea691.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"78bd6de23d4929aef678ddf0f3f5c276.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7912b6f378bd781f62683e003c574dbe.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7c0bedab5404830a5147cc4a2d46e997.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"7f0bc123819fc2666321b6cd38069bdb.png", | |
| # SPRITE_DIR/"Kiran.sprite3"/"b0566e0eed7b5216b92d61468d21ecee.png", | |
| # SPRITE_DIR/"Knight.sprite3"/"188325c56b79ff3cd58497c970ba87a6.png", | |
| # SPRITE_DIR/"Ladybug1.sprite3"/"169c0efa8c094fdedddf8c19c36f0229.png", | |
| # SPRITE_DIR/"Ladybug2.sprite3"/"3f48228829b77fc47d6d89b5729b2957.png", | |
| # SPRITE_DIR/"Ladybug2.sprite3"/"457200f8dec8fea00d22473e9bd9175e.png", | |
| # SPRITE_DIR/"Laptop.sprite3"/"cd2d1f72275e676df5f82be74ae91dfa.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"0725440743391e7c622bb5df6a94e1d4.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"0a2461b3b9a4b8603e75565d78b1d4d7.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"4423159d81378ada5ffd7f053d7ef471.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"525285312925e1e6b4e237a119b61305.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"563f86443cb102b9241cebb62eb2d81a.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"5f176ef763be18f7c342dc2e2de7bf16.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"63d099e94aa8a973dcfa4c5d8b4a3e7a.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"645d6e2674452009df7a9a844a604791.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"71dde8c43985815bffb5a5ed5632af58.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"79ca528d13ffb557a236f0a35a0eb486.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"b508808c087adb55ce156f5cfbdac61b.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"cdd52259075b75628001672d375e4985.png", | |
| # SPRITE_DIR/"LB Dance.sprite3"/"e68d899e178309ff3eae3e1de8a8ec28.png", | |
| # SPRITE_DIR/"Lightning.sprite3"/"0ddd3a05a330925bcd2d048908ed40b8.png", | |
| # SPRITE_DIR/"Line.sprite3"/"e85305b47cfd92d971704dcb7ad6e17b.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"91c64c5361d906fd36d5813ae27b85a8.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"e88e83c8b3ca80c54540b5f0c5a0cc03.png", | |
| # SPRITE_DIR/"Lion.sprite3"/"f0d9ab3d82bbade6e279dc1c81e2e6db.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"1f3aaeb598e121ad817143800d8c4a32.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"ac80d75745315f052f7f7b4e62e4a850.png", | |
| # SPRITE_DIR/"Llama.sprite3"/"c97824f20a45adfa3ff362f82247a025.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"18dfad514602a4907502c7c84861b24e.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"90fa2ad340edc6e6ba963710feef940e.png", | |
| # SPRITE_DIR/"Luca.sprite3"/"963cb82687acaf5de53a22b287192723.png", | |
| # SPRITE_DIR/"Magic Wand.sprite3"/"89aa5332042d7bbf8368293a4efeafa4.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"16893c6136292ae36e13dc72cc55719b.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"221e9999b20ecc21b37c68fcdf09ab02.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"3d2ecee35eab8c37d1c3eadfe50ce447.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"64206b46c411e40926569cf3f5e587be.png", | |
| # SPRITE_DIR/"Marian.sprite3"/"e9577a1eb098905dd386135bb38c0398.png", | |
| # SPRITE_DIR/"Max.sprite3"/"5180649cfd62831c52f8994ce644d6ac.png", | |
| # SPRITE_DIR/"Max.sprite3"/"6b91183a4ad162e4950d95828a85144d.png", | |
| # SPRITE_DIR/"Max.sprite3"/"7b3d1324382032f87384ef2c8c618156.png", | |
| # SPRITE_DIR/"Max.sprite3"/"9669ce16eb6c6df6f26686598a59711d.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"2a6274017350fab67ebec9157420ae96.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"65419296861b1c7ee59075af0f949d67.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"88a3b6b2f0b3ffa25cab97bc619f8386.png", | |
| # SPRITE_DIR/"Mermaid.sprite3"/"f903049308e2171178d889f5c4a7d466.png", | |
| # SPRITE_DIR/"Microphone.sprite3"/"c96578ffb9e314fee097862d69fde0af.png", | |
| # SPRITE_DIR/"Microphone.sprite3"/"d4d80e94e2cc759b8ca1d7b58f2a9052.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"0f683f65c737bbcbb916df0895d8436e.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"1fa49d62f8028a375470e7bac451e666.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"4d3eabd3ef848b61c3120d796c274733.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"6ec300ae45758eff12e9d47cf4f0d2a0.png", | |
| # SPRITE_DIR/"Milk.sprite3"/"aa5f1501805aa68d3ad74623f59e6135.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"137bbc522701a96908667d1b1730d041.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"138e6591f3317222521963ef3ce9a057.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"4c6b016c55c4348b6dce29ba99e7ede4.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"5b67cb843dcc9dabdc580b9e35e95659.png", | |
| # SPRITE_DIR/"Monet.sprite3"/"740276a8aa9ddd12dd4b30f369975d66.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"254926ee81bfa82f2db7009a80635061.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"de0405b0576ade1282bdfcd198922baa.png", | |
| # SPRITE_DIR/"Monkey.sprite3"/"ec6d62f0ff64bb5440ffdc662b6e46fa.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"6e960b3c6a60ebe192e36b235c50ae03.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"a70bdd403ace1f1ece2f2af0fbc3c720.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"b73447c2577b8f77b5e2eb1da6d6445a.png", | |
| # SPRITE_DIR/"Motorcycle.sprite3"/"c6f8179ff3e8f8ab08b01d50343eefc4.png", | |
| # SPRITE_DIR/"Mouse1.sprite3"/"8a7da35c473972f88896ca73b7df2188.png", | |
| # SPRITE_DIR/"Mouse1.sprite3"/"c5f76b65e30075c12d49ea8a8f7d6bad.png", | |
| # SPRITE_DIR/"Muffin.sprite3"/"afa34381db44e699d61f774911aab448.png", | |
| # SPRITE_DIR/"Muffin.sprite3"/"bd0581902cd6cc13888520776bf1620c.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"8f2f4a70e87262ef478ce60567b6208a.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"a4e2034751fa650fd5fd69432c110104.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"a62e560863c0e49b12e5d57e13d084f1.png", | |
| # SPRITE_DIR/"Nano.sprite3"/"d12aead3e3c2917e7eba8b2b90a7afd2.png", | |
| # SPRITE_DIR/"Neigh Pony.sprite3"/"592816f56409d582603c485cbefcbbb8.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"4cf233c6540e434aded60608ba316ce3.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"975585ca9461f0730a285fc96df73425.png", | |
| # SPRITE_DIR/"Noor.sprite3"/"c1792bbd5970034b4595ff7e742d6e47.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"5d6e17d6260134d0402ba487a419d7c3.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"7d33a531087188b29deae879f23f76bc.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"9b5a2cd287229bf36ffcc176ed72cc0c.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"e22d9b633feffc1d026980a1f21e07d7.png", | |
| # SPRITE_DIR/"Octopus.sprite3"/"f582f162c4438d82c9e2a0a87a3e02ce.png", | |
| # SPRITE_DIR/"Orange.sprite3"/"d0a55aae1decb57152b454c9a5226757.png", | |
| # SPRITE_DIR/"Orange2.sprite3"/"27286ca08451bc512e1d611965dad061.png", | |
| # SPRITE_DIR/"Orange2.sprite3"/"b823f73a31e61fd362574e2c24dfc0c2.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"10578b06f97b9fdc34f622e9e682c144.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"175ddc7ed99cc5b72909098046d8f558.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"9f31c772f88a5f32fe857d57b3bcb04c.png", | |
| # SPRITE_DIR/"Outfielder.sprite3"/"d0a8837867d39444a824b734d4cd5554.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"236bb6b33e7db00834bcea89b03b8a5e.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"806139207066cb5eaef727d54c1bb4ec.png", | |
| # SPRITE_DIR/"Owl.sprite3"/"a518f70b65ec489e709795209b43207a.png", | |
| # SPRITE_DIR/"Paddle.sprite3"/"15864fac7d38bb94c1ec3a199de96c26.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"0e7c244f54b27058f8b17d9e0d3cee12.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"4a762fd04901407544d8858adac2b3fa.png", | |
| # SPRITE_DIR/"Panther.sprite3"/"a7aee991f51636574625c1300f035bdd.png", | |
| # SPRITE_DIR/"Pants.sprite3"/"ac9c7259873e472c2c1a99339c694f16.png", | |
| # SPRITE_DIR/"Pants.sprite3"/"ef8b1576f183222a4c2d373a7bc194cc.png", | |
| # SPRITE_DIR/"Parrot.sprite3"/"036fad20b674197358f8c0b2dc64e17e.png", | |
| # SPRITE_DIR/"Parrot.sprite3"/"082f371c206f07d20e53595a9c69cc22.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"1d14be44e4aa99a471115cd874204690.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"8b43413906cf1ba1343580d3ca062048.png", | |
| # SPRITE_DIR/"Party Hats.sprite3"/"abefb98344ece228afeb462f46d6b750.png", | |
| # SPRITE_DIR/"Pencil.sprite3"/"b3d6eae85f285dd618bf9dcf609b9454.png", | |
| # SPRITE_DIR/"Pencil.sprite3"/"f017876452a24d118fc0b1753caefad9.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"280d2aa13f0c6774cc8828dc177aaf60.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"428772307d90f4b347d6cc3c0d8e76ef.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"780467f3d173dcb37fd65834841babc6.png", | |
| # SPRITE_DIR/"Penguin 2.sprite3"/"d485f5620d2dde69a6aa1cda7c897d12.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"6d11aedea7f316215aaa0d08617f4c31.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"c434b674f2da18ba13cdfe51dbc05ecc.png", | |
| # SPRITE_DIR/"Penguin.sprite3"/"dad5b0d82cb6e053d1ded2ef537a9453.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"22fb16ae7cc18187a7adaf2852f07884.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"52a60eccb624530fd3a24fc41fbad6e5.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"702bd644d01ea8eda2ea122daeea7d74.png", | |
| # SPRITE_DIR/"Pico Walking.sprite3"/"c8f58f31cabf4acabb3f828730061276.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"a7597b1f0c13455d335a3d4fe77da528.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"bcc0e8a5dda3a813608902b887c87bb4.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"d6dfa2efe58939af4c85755feb3c0375.png", | |
| # SPRITE_DIR/"Pico.sprite3"/"e7ce31db37f7abd2901499db2e9ad83a.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"049132404cb2cb157830aaf18aee6a24.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"ae8aa57ce6e5729d30d8b785bec97774.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"bceae719ba1ec230afec56f14a1e4d52.png", | |
| # SPRITE_DIR/"Pitcher.sprite3"/"fc955dec7f1e97f1ddd9f8245a80907e.png", | |
| # SPRITE_DIR/"Planet2.sprite3"/"50cde8a4a737da0eba1ab73eb263f836.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"11d00a06abd2c882672464f4867e90b6.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"5d7cd81aad80100368b8b77bf09ad576.png", | |
| # SPRITE_DIR/"Polar Bear.sprite3"/"d050a3394b61ade080f7963c40192e7d.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"0eceab4561534dde827bf68233f47441.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"d922ffdfe38fd30fd8787810c6bce318.png", | |
| # SPRITE_DIR/"Potion.sprite3"/"f8500e9530bf1136c6386f2a329519dd.png", | |
| # SPRITE_DIR/"Prince.sprite3"/"ada9c5ce11245c467c780bceb665c42d.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"0721f5238a2bcde49d05f72ca9d21d9b.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"23330150c0a09180083b597cbfeca99a.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"39157d5d3280ab0b273260170d5436c2.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"ba37f578cc6cabce6fe4d2864c9eb96f.png", | |
| # SPRITE_DIR/"Princess.sprite3"/"e59f55c86ea557bdbd88302012ce8db5.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"1b4f39763c9848cc840522b95cc6d8ae.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"2266c6bb2c3a8fb80783518a08852b4a.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"b8aa1bd46eacc054c695b89167c3ad28.png", | |
| # SPRITE_DIR/"Pufferfish.sprite3"/"e73e71718306f6c7085305dba142c315.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"05630bfa94501a3e5d61ce443a0cea70.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"2768d9e44a0aab055856d301bbc2b04e.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"c4aeb5c39b39ef57a3f18ace54cf7db1.png", | |
| # SPRITE_DIR/"Puppy.sprite3"/"c7817052ed9e78057f877d0d56b5c6a6.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"137976ec71439e2f986caeaa70e4c932.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"1ca3f829a2c9f7fa4d1df295fe5f787c.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"49169d752f20d27fb71022b16044d759.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"90677c6f16380ef077d6115f6a6371ff.png", | |
| # SPRITE_DIR/"Rabbit.sprite3"/"970f886bfa454e1daa6d6c30ef49a972.png", | |
| # SPRITE_DIR/"Radio.sprite3"/"828f0762d028605f6fe52f9287555b74.png", | |
| # SPRITE_DIR/"Radio.sprite3"/"e96676f038fc523b40392dc1676552dc.png", | |
| # SPRITE_DIR/"Rainbow.sprite3"/"033979eba12e4572b2520bd93a87583e.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"1cd641a48499db84636d983916b62a83.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"46dde2baba61a7e48463ae8e58441470.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"5948c4160089fcc0975a867221ff2256.png", | |
| # SPRITE_DIR/"Referee.sprite3"/"7eeca5313c2e7d455482badff3079f64.png", | |
| # SPRITE_DIR/"Reindeer.sprite3"/"60993a025167e7886736109dca5d55e2.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"35070c1078c4eec153ea2769516c922c.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"53398a713b144ecda6ec32fb4a8d28e1.png", | |
| # SPRITE_DIR/"Retro Robot.sprite3"/"d139f89665962dcaab4cb2b246359ba1.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"043373c51689f3df8bf50eb12c4e3d39.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"3ab169f52ea3783270d28ef035a5a7c5.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"8e173178d886d1cb272877e8923d651b.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"90feaffe3d0c4d31287d57bd1bc64afa.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"e751d0a781694897f75046eb2810e9a5.png", | |
| # SPRITE_DIR/"Ripley.sprite3"/"f798adaf44e8891c5e2f1b2a82a613b2.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"10060b3b58c77345cfe92288a46e5c20.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"36d1098b880dbe47e58d93e7b2842381.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"4f5441207afc9bc075b0b404dbba8b59.png", | |
| # SPRITE_DIR/"Robot.sprite3"/"89679608327ad572b93225d06fe9edda.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"10f83786e5ee34f40ee43b49bba89ee2.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"49ee475c516a444d8a512724063b8b98.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"525c06ceb3a351244bcd810c9ba951c7.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"5682c68af2cc8aea791f0373e9ed03d8.png", | |
| # SPRITE_DIR/"Rocketship.sprite3"/"a6ff2f1344a18cc0a4bcc945e00afaf4.png", | |
| # SPRITE_DIR/"Rocks.sprite3"/"55426ccbb5c49b1526e53586943f3ec3.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"0ae345deb1c81ec7f4f4644c26ac85fa.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"6490360bd5d6efd2b646fb24c19df6b1.png", | |
| # SPRITE_DIR/"Rooster.sprite3"/"bd5f701c99aa6512bac7b87c51e7cd46.png", | |
| # SPRITE_DIR/"Ruby.sprite3"/"c30210e8f719c3a4d2c7cc6917a39300.png", | |
| # SPRITE_DIR/"Ruby.sprite3"/"fc15fdbcc535473f6140cab28197f3be.png", | |
| # SPRITE_DIR/"Sailboat.sprite3"/"ca241a938a2c44a0de6b91230012ff39.png", | |
| # SPRITE_DIR/"Sam.sprite3"/"8208e99159b36c957fb9fbc187e51bc7.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"89bb25e1465eb9481d267e4f9df592af.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"a0b8890ce458aebed5e7002e1897508e.png", | |
| # SPRITE_DIR/"Sasha.sprite3"/"e26bf53469cafd730ca150e745ceeafc.png", | |
| # SPRITE_DIR/"Saxophone.sprite3"/"4414c51bdd03f60f40a1210e1d55cf57.png", | |
| # SPRITE_DIR/"Saxophone.sprite3"/"459a64bebb7a788395c70e5369ab4746.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"05b06ab8d2c6e2110896d70bb60a9fd7.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"213db212d5d0c602f85cb248719ce785.png", | |
| # SPRITE_DIR/"Scarf.sprite3"/"4a85e4e6232f12abf9802bec4aa419b3.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"6182a0628eadf2d16624864bea964432.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"7f4440b268358417aa79ccef06877c57.png", | |
| # SPRITE_DIR/"Shark 2.sprite3"/"8a8d551e951087050cfa88fc64f9b4db.png", | |
| # SPRITE_DIR/"Shark.sprite3"/"6c8008ae677ec51af8da5023fa2cd521.png", | |
| # SPRITE_DIR/"Shark.sprite3"/"b769db8fcbbf2609f0552db62ec1f94a.png", | |
| # SPRITE_DIR/"Shirt.sprite3"/"43e916bbe0ba7cecd08407d25ac3d104.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"1e813a1618f38212a6febaa7e6b8d712.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"71b5a444d482455e9956cfd52d20526a.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"724d9a8984279949ce452fc9b2e437a6.png", | |
| # SPRITE_DIR/"Shoes.sprite3"/"f89f1656251248f1591aa67ae946c047.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"4d5f7a13ed20dc4f8fd194a7eb3f625f.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"d5fc56b7247f079e5821d74d3e91e7a6.png", | |
| # SPRITE_DIR/"Shorts.sprite3"/"ea78ad682811f9c42731ec648ec7af3c.png", | |
| # SPRITE_DIR/"Singer1.sprite3"/"d6ff94dc7e24200c28015ee5d6373140.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"3cfff37072a4138b977ba406c290b419.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"67108e6b1d0f41aba2f94f81114ebf59.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"c4d755c672a0826caa7b6fb767cc3f9b.png", | |
| # SPRITE_DIR/"Skeleton.sprite3"/"f4a00b2bd214b1d8412a2e89b2030354.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"42519e0ee19d75def88a514d3c49ce37.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"a0acb49efdf60b20cea0833eeedd44a1.png", | |
| # SPRITE_DIR/"Snake.sprite3"/"f0e6ebdbdc8571b42f8a48cc2aed3042.png", | |
| # SPRITE_DIR/"Snowflake.sprite3"/"083735cc9cd0e6d8c3dbab5ab9ee5407.png", | |
| # SPRITE_DIR/"Snowman.sprite3"/"0f109df620f935b94cb154101e6586d4.png", | |
| # SPRITE_DIR/"Soccer Ball.sprite3"/"5d973d7a3a8be3f3bd6e1cd0f73c32b5.png", | |
| # SPRITE_DIR/"Soccer Ball.sprite3"/"cat_football.png", | |
| # SPRITE_DIR/"Speaker.sprite3"/"697f6becae5321f77990636564ef0c97.png", | |
| # SPRITE_DIR/"Squirrel.sprite3"/"b86efb7f23387300cf9037a61f328ab9.png", | |
| # SPRITE_DIR/"Star.sprite3"/"551629f2a64c1f3703e57aaa133effa6.png", | |
| # SPRITE_DIR/"Starfish.sprite3"/"69dca6e42d45d3fef89f81de40b11bef.png", | |
| # SPRITE_DIR/"Starfish.sprite3"/"be2ca55a5688670302e7c3f79d5040d1.png", | |
| # SPRITE_DIR/"Stop.sprite3"/"1e2c3987e4cdb1f317b1773662719b13.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"3c46f5192d2c29f957381e0100c6085d.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"4b1beecd9a8892df0918242b2b5fbd4c.png", | |
| # SPRITE_DIR/"Story-A.sprite3"/"7a6fdf5e26fc690879f8e215bfdec4d5.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"22817ed2e4253787c78d7b696bbefdc1.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"5f8301434ce176ab328f5b658ee1ec05.png", | |
| # SPRITE_DIR/"Story-B.sprite3"/"a09376e1eacf17be3c9fbd268674b9f7.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"5e61610cbba50ba86f18830f61bbaecb.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"6bd5cb8bc3e4df5e055f4c56dd630855.png", | |
| # SPRITE_DIR/"Story-C.sprite3"/"f6ff602902affbae2f89b389f08df432.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"130cc4b9ad8dd8936d22c51c05ac6860.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"b28d76f648ad24932a18cb40c8d76bc5.png", | |
| # SPRITE_DIR/"Story-D.sprite3"/"dd713e3bf42d7a4fd8d2f12094db1c63.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"3005df22798da45f1daf1de7421bb91d.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"4e903ac41a7e16a52efff8477f2398c7.png", | |
| # SPRITE_DIR/"Story-E.sprite3"/"add5c5a8eec67eb010b5cbd44dea5c8d.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"4a3ae31dd3dd3b96239a0307cfdaa1b6.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"83565581ecc9f7d4010efd8683a99393.png", | |
| # SPRITE_DIR/"Story-F.sprite3"/"d4ec9a1827429f4e2f3dc239dcc15b95.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"648cfdd48a7f748e6198194669ba1909.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"85144902cc61fe98dca513b74276d7d8.png", | |
| # SPRITE_DIR/"Story-G.sprite3"/"8fb61932544adbe8c95b067ad1351758.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"70520daa9f82a2347c8a8fa9e7fe1a6e.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"99aae97a2b49904db7eeb813fa968582.png", | |
| # SPRITE_DIR/"Story-H.sprite3"/"eec286b1cfea3f219a5b486931abedd2.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"1bceea90292a51a7177abf581f28bf2c.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"2c156e20da1ad4e8e397a89ad8fb1c26.png", | |
| # SPRITE_DIR/"Story-I.sprite3"/"9cad752323aa81dfa8d8cf009057b108.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"2838de5d131785c985eb0eab25ec63af.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"7d7d6f257a6bf3668a0befa4199f16a0.png", | |
| # SPRITE_DIR/"Story-J.sprite3"/"d5b58ddd6f6b4fdcfdfd86d102853935.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"0cb908dbc38635cc595e6060afc1b682.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"17ef8f63a2a8f47258bd62cf642fd8d6.png", | |
| # SPRITE_DIR/"Story-K.sprite3"/"ecf86afea23fd95e27d4e63659adbfa6.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"0fc3ac08468935694255ef8a461d4d26.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"935c7cf21c35523c0a232013a6399a49.png", | |
| # SPRITE_DIR/"Story-L.sprite3"/"ec4d85a60c32c7637de31dbf503266a0.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"42e5468fa164e001925d5a49d372f4b1.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"643896fcad0a1bf6eb9f3f590094687c.png", | |
| # SPRITE_DIR/"Story-M.sprite3"/"9bf9e677da34528433d3c1acb945e2df.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"40ffad793f4042a5fe7b3aaa6bc175ae.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"80c8f32282b697097933837905a6f257.png", | |
| # SPRITE_DIR/"Story-N.sprite3"/"c2f77473dd16d1a3713218b05390a688.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"0bdd31ea2b3b78d0c39022795a49c69a.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"40bf3880b678beeda8cf708a51a4402d.png", | |
| # SPRITE_DIR/"Story-O.sprite3"/"43a89fc1442627ca48b1dc631c517942.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"1a41f74cd76d7202d8b22ffc7729e03f.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"377eac55366670a03c469705c6689f09.png", | |
| # SPRITE_DIR/"Story-P.sprite3"/"9cf707e83af27c47e74adb77496ffca5.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"01acd1076994a4379a3fc9e034bc05fc.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"84a6dc992bce018a1eac9be0173ad917.png", | |
| # SPRITE_DIR/"Story-Q.sprite3"/"efc27a91c30d6a511be4245e36684192.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"3c3f44aba3eff8856472e06b333a7201.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"4f217b14a161fcd9590614b0733100ea.png", | |
| # SPRITE_DIR/"Story-R.sprite3"/"5c1d38d02ae9c4df7851a6e9d52f25b4.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"47b9f910048ce4db93bdfbcd2638e19a.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"5a113fcacd35ababbf23c5a9289433d1.png", | |
| # SPRITE_DIR/"Story-S.sprite3"/"fd2a94481c3ef0c223784b2f3c6df874.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"001a2186db228fdd9bfbf3f15800bb63.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"66b22b0ff0a5c1c205a701316ab954cf.png", | |
| # SPRITE_DIR/"Story-T.sprite3"/"b61e1ac30aa2f35d4fd8c23fab1f76ea.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"51dd73c840ba3aca0f9770e13cb14fb3.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"cfb334b977b8f2a39aa56b1e0532829e.png", | |
| # SPRITE_DIR/"Story-U.sprite3"/"f6b7b4da5362fdac29d84f1fbf19e3f4.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"43a8993221848f90e9f37664e7832b4a.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"d5c20886e3eb0ca0f5430c9482b1d832.png", | |
| # SPRITE_DIR/"Story-V.sprite3"/"f27e7a4216665a6eab43fe9b4b5ec934.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"396e27d20d1a49edaa106ba6d667cedd.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"528df57da4490f6da8c75da06a1367f5.png", | |
| # SPRITE_DIR/"Story-W.sprite3"/"f21ba826cd88c376e868f079d6df273c.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"04be1176e562eff16f1159f69945a82e.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"ca4e3e84788bdeea42dd5ed952d5a66c.png", | |
| # SPRITE_DIR/"Story-X.sprite3"/"db0c1a6499169aac6639a1a0076658ce.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"093a9410933f7d01f459f08bcb01735b.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"59275f907633ce02074f787e5767bfde.png", | |
| # SPRITE_DIR/"Story-Y.sprite3"/"d7fabe2652c93dd1bf91d9064cf5a348.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"23c24dbee23b1545afa8ee15ed339327.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"34825a171f7b35962484fa53e99ff632.png", | |
| # SPRITE_DIR/"Story-Z.sprite3"/"665db4c356d7e010fa8d71cc291834e3.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"10ed1486ff4bab3eebb3b8ae55d81ccd.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"2fa57942dc7ded7eddc4d41554768d67.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"662279c12965d2913a060a55aebec496.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"aa4eae20c750900e4f63e6ede4083d81.png", | |
| # SPRITE_DIR/"Strawberry.sprite3"/"f5008785e74590689afca4b578d108a4.png", | |
| # SPRITE_DIR/"Sun.sprite3"/"406808d86aff20a15d592b308e166a32.png", | |
| # SPRITE_DIR/"Sunglasses1.sprite3"/"c95a05c3bed665027d267d93454c428a.png", | |
| # SPRITE_DIR/"Sunglasses1.sprite3"/"dc568ae1f8b9b6544f0634ef975a7098.png", | |
| # SPRITE_DIR/"Taco.sprite3"/"383ea1ef802bc2706670536cfa8271b7.png", | |
| # SPRITE_DIR/"Taco.sprite3"/"c97113d17afeaac9f461ea0ec257ef26.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"24cc271fd6cf55f25b71e78faf749a98.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"2b32d6a4a724c38bfaeb494d30827f19.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"40f63eb18230c4defa9051830beffb0f.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"9202a59888545c56c864bacb700c4297.png", | |
| # SPRITE_DIR/"Takeout.sprite3"/"e03cd6e668e0eeddb2da98a095e2f30f.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"5cf65a9f942ca92c93915527ff9db1e6.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"91fb7d056beaf553ccec03d61d72c545.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"e207fd3f99e1db8c5d66f49446f27e37.png", | |
| # SPRITE_DIR/"Tatiana.sprite3"/"e2ea6bbc6066574d4836e808a1c5f849.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"a504d785629f2d1ca6b87e80b334d5e8.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"ae2eaae0882543dc276c8e7d56ff2e7b.png", | |
| # SPRITE_DIR/"Taylor.sprite3"/"e0082f49fc5d0d83d7fad6124ba82bb1.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"279bd5499329f98a68cf92c68014e198.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"377b8521c436f4f39ed2100fa1cb7c2f.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"3c9a7eac1d696ae74ee40c6efa8fa4dd.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"548bdf23904e409c1fcc0992f44d0b4c.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"580fba92f23d5592200eb5a9079dc38f.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"8313a2229d555bbdb8ce92dffed067ad.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"86602007ae2952236d47d7fd587a56b6.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"b2f75ac1cd84615efaea6a7d7a4ee205.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"ce2141ce97921ddc333bc65ff5bec27d.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"e06ac61e96e3a5abf4ca0863816f5d28.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"e51942bb4651e616549cfce1ad36ff83.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"f60f99278455c843b7833fb7615428dd.png", | |
| # SPRITE_DIR/"Ten80 Dance.sprite3"/"fea7045c09073700b88fae8d4d257cd1.png", | |
| # SPRITE_DIR/"Tennis Ball.sprite3"/"34fa36004be0340ec845ba6bbeb5e5d5.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"18f9a11ecdbd3ad8719beb176c484d41.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"2daca5f43efc2d29fb089879448142e9.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"365d4de6c99d71f1370f7c5e636728af.png", | |
| # SPRITE_DIR/"Tera.sprite3"/"5456a723f3b35eaa946b974a59888793.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"72952d831d0b67c9d056b44a4bc3d0ae.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"9eef2e49b3bbf371603ae783cd82db3c.png", | |
| # SPRITE_DIR/"Toucan.sprite3"/"b6345d7386021ee85bb17f8aa4950eed.png", | |
| # SPRITE_DIR/"Trampoline.sprite3"/"8fa3c6fcff2f25f5fe7842d68dcfe5cf.png", | |
| # SPRITE_DIR/"Tree1.sprite3"/"d04b15886635101db8220a4361c0c88d.png", | |
| # SPRITE_DIR/"Trees.sprite3"/"04758bd432a8b1cab527bddf14432147.png", | |
| # SPRITE_DIR/"Trees.sprite3"/"551b3fae8eab06b49013f54009a7767a.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"2d06023ec09ec312ab49055530511134.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"55d31103bc86447c6a727b4f0664a5ea.png", | |
| # SPRITE_DIR/"Trisha.sprite3"/"c31dc8487a841f644889784ff437e2c5.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"63b00424bdabc3459e5bc554c6c21e06.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"aaa05abc5aa182a0d7bfdc6db0f3207a.png", | |
| # SPRITE_DIR/"Truck.sprite3"/"ce077e6db3573062017f94c2e4a8caea.png", | |
| # SPRITE_DIR/"Trumpet.sprite3"/"47a1ec267505be96b678df30b92ec534.png", | |
| # SPRITE_DIR/"Trumpet.sprite3"/"9a5c211622d6d2fed600c1809fccd21d.png", | |
| # SPRITE_DIR/"Unicorn 2.sprite3"/"dcbeac8e856c9ddd6c457376be6573c8.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"1fb3d038e985c01899881bc5bb373c16.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"4709966d11b37e8a11d24c800e8b2859.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"8feaeec435125227c675dd95f69ff835.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"e111350b8bedefffee0d5e7e2490d446.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"f00efa25fc97f2cce2499771d6a5f809.png", | |
| # SPRITE_DIR/"Unicorn Running.sprite3"/"fa5fe4596494a43db8c7957d2254aee3.png", | |
| # SPRITE_DIR/"Unicorn.sprite3"/"1439d51d9878276362b123c9045af6b5.png", | |
| # SPRITE_DIR/"Wand.sprite3"/"c021f0c7e3086a11336421dd864b7812.png", | |
| # SPRITE_DIR/"Wanda.sprite3"/"0b008dabac95126132ab4e0c56d25400.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"1ed1c8b78eae2ee7422074d7f883031d.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"21d1340478e32a942914a7afd12b9f1a.png", | |
| # SPRITE_DIR/"Watermelon.sprite3"/"677738282686d2dcce35d731c3ddc043.png", | |
| # SPRITE_DIR/"Winter Hat.sprite3"/"2672323e34d6dc82fda8fc3b057fa5aa.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"44cbaf358d2d8e66815e447c25a4b72e.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"668c9dc76ba6a07bebabf5aed4623566.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"a7e48fc790511fbd46b30b1cdcdc98fc.png", | |
| # SPRITE_DIR/"Witch.sprite3"/"b10fb75f426397e10c878fda19d92009.png", | |
| # SPRITE_DIR/"Wizard Girl.sprite3"/"4be145d338d921b2d9d6dfd10cda4a6c.png", | |
| # SPRITE_DIR/"Wizard Hat.sprite3"/"398e447e36465c2521fdb3a6917b0c65.png", | |
| # SPRITE_DIR/"Wizard-toad.sprite3"/"4041d5a2d1869e81268b9b92b49013a3.png", | |
| # SPRITE_DIR/"Wizard-toad.sprite3"/"ca3bb4d397ecf6cda3edc48340af908b.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"55ba51188af86ca16ef30267e874c1ed.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"91d495085eb4d02a375c42f6318071e7.png", | |
| # SPRITE_DIR/"Wizard.sprite3"/"df943c9894ee4b9df8c5893ce30c2a5f.png", | |
| # SPRITE_DIR/"Zebra.sprite3"/"0e3bc5073305b7079b5e9a8c7b7d7f9b.png", | |
| # SPRITE_DIR/"Zebra.sprite3"/"f3e322a25b9f79801066056de6f33fb1.png" | |
| # ] | |
| # folder_image_paths = [os.path.normpath(str(p)) for p in folder_image_paths] | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # (using CLIP again) # | |
| # # # ============================== # | |
| # # # Make sure all buffers are at start | |
| # # for buf in sprite_images_bytes: | |
| # # try: | |
| # # buf.seek(0) | |
| # # except Exception: | |
| # # pass | |
| # # # Try the fast path: embed whole list at once (many CLIP wrappers accept a list of BytesIO/PIL) | |
| # # try: | |
| # # sprite_matrix = clip_embd.embed_image(sprite_images_bytes, batch_size=8) | |
| # # sprite_matrix = np.array(sprite_matrix, dtype=np.float32) | |
| # # except Exception: | |
| # # sprite_feats = [] | |
| # # for buf in sprite_images_bytes: | |
| # # buf.seek(0) | |
| # # try: | |
| # # feats = clip_embd.embed_image([buf])[0] | |
| # # except Exception: | |
| # # buf.seek(0) | |
| # # pil_img = Image.open(buf).convert("RGB") | |
| # # try: | |
| # # feats = clip_embd.embed_image([pil_img])[0] | |
| # # except Exception: | |
| # # pil_arr = np.array(pil_img) | |
| # # feats = clip_embd.embed_image([pil_arr])[0] | |
| # # sprite_feats.append(np.asarray(feats, dtype=np.float32)) | |
| # # sprite_matrix = np.vstack(sprite_feats) # shape (N, D) | |
| # # --- load reference embeddings (unchanged) --- | |
| # # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # # ========================================= | |
| # # # ----------------------------------------- | |
| # # # Load reference embeddings from JSON | |
| # # # ----------------------------------------- | |
| # # with open(f"{BLOCKS_DIR}/embed.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # ========================================= | |
| # # Decode & embed each sprite image | |
| # # ========================================= | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # ============================== # | |
| # # sprite_features = [] | |
| # # for b64 in sprite_base64: | |
| # # if "," in b64: # strip data URI prefix if present | |
| # # b64 = b64.split(",", 1)[1] | |
| # # img_bytes = base64.b64decode(b64) | |
| # # pil_img = Image.open(BytesIO(img_bytes)).convert("RGB") | |
| # # # optional re-encode to PNG for CLIP | |
| # # buf = BytesIO() | |
| # # pil_img.save(buf, format="PNG") | |
| # # buf.seek(0) | |
| # # feats = clip_embd.embed_image([buf])[0] # extract CLIP embedding | |
| # # sprite_features.append(feats) | |
| # # sprite_features = [] | |
| # # for sprite in sprites_data.values(): # assuming dict like {"Sprite 1": {...}, ...} | |
| # # b64 = sprite["base64"] | |
| # # if "," in b64: | |
| # # b64 = b64.split(",", 1)[1] | |
| # # img_bytes = base64.b64decode(b64) | |
| # # pil_img = Image.open(BytesIO(img_bytes)).convert("RGB") | |
| # # buf = BytesIO() | |
| # # pil_img.save(buf, format="PNG") | |
| # # buf.seek(0) | |
| # # feats = clip_embd.embed_image([buf])[0] | |
| # # sprite_features.append(feats) | |
| # # sprite_matrix = np.array(sprite_features, dtype=np.float32) | |
| # # # ============================== # | |
| # # # EMBED SPRITE IMAGES # | |
| # # # ============================== # | |
| # # # ensure model is initialized (fast no-op after first call) | |
| # # init_dinov2() | |
| # # # embed the incoming sprite BytesIO images (same data structure you already use) | |
| # # sprite_matrix = embed_bytesio_list(sprite_images_bytes, batch_size=8) # shape (N, D) | |
| # # # load reference embeddings from JSON (they must be numeric lists) | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # # normalize both sides (important — stored embeddings may not be normalized) | |
| # # def l2_normalize_rows(x: np.ndarray, eps: float = 1e-10) -> np.ndarray: | |
| # # """ | |
| # # L2-normalize each row of a 2D numpy array. | |
| # # Args: | |
| # # x: Array of shape (N, D). | |
| # # eps: Small constant to avoid division by zero. | |
| # # Returns: | |
| # # Normalized array of shape (N, D) where each row has unit norm. | |
| # # """ | |
| # # norms = np.linalg.norm(x, axis=1, keepdims=True) | |
| # # return x / np.maximum(norms, eps) | |
| # # sprite_matrix = l2_normalize_rows(sprite_matrix) | |
| # # img_matrix = l2_normalize_rows(img_matrix) | |
| # # sprite_features = clip_embd.embed_image(sprite_base_path) | |
| # # # ============================== # | |
| # # # COMPUTE SIMILARITIES V1 # | |
| # # # ============================== # | |
| # # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # # embedding_json = json.load(f) | |
| # # # print(f"\n\n EMBEDDING JSON: {embedding_json}") | |
| # # img_matrix = np.array([img["embeddings"] for img in embedding_json]) | |
| # # sprite_matrix = np.array(sprite_features) | |
| # # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # # ========================================= | |
| # # # Compute similarities & pick best match | |
| # # # ========================================= | |
| # # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # # ========================================= | |
| # # # Copy matched sprite assets + collect data | |
| # # # ========================================= | |
| # # project_data = [] | |
| # # copied_folders = set() | |
| # # ============================== | |
| # # EMBED SPRITES (write to disk then embed) | |
| # # ============================== | |
| # # Ensure sprite_base_path exists and is empty (or a temp dir) | |
| # os.makedirs(sprite_base_path, exist_ok=True) | |
| # # clear existing files in sprite_base_path (careful in prod) | |
| # for f in os.listdir(sprite_base_path): | |
| # try: | |
| # os.remove(os.path.join(sprite_base_path, f)) | |
| # except Exception: | |
| # pass | |
| # # Save the decoded BytesIO images as files into sprite_base_path | |
| # sprite_image_paths = [] | |
| # for i, buf in enumerate(sprite_images_bytes): | |
| # img_path = os.path.join(sprite_base_path, f"sprite_{i}.png") | |
| # with open(img_path, "wb") as wf: | |
| # wf.write(buf.getvalue()) | |
| # sprite_image_paths.append(os.path.normpath(img_path)) | |
| # # sanity: if no sprites decoded, bail | |
| # if not sprite_image_paths: | |
| # raise RuntimeError("No valid sprite images to embed (sprite_image_paths empty).") | |
| # # Initialize embedder (you have a global clip_embd in your file; ensure it's initialized) | |
| # # clip_embd = OpenCLIPEmbeddings() # if not already global | |
| # # Embed sprites (pass list of file paths) | |
| # try: | |
| # sprite_features = clip_embd.embed_image(sprite_image_paths) | |
| # except Exception as e: | |
| # logger.error(f"clip_embd.embed_image failed for sprite_image_paths: {e}") | |
| # raise | |
| # # ============================== # | |
| # # COMPUTE SIMILARITIES # | |
| # # ============================== # | |
| # with open(f"{BLOCKS_DIR}/openclip_embeddings.json", "r") as f: | |
| # embedding_json = json.load(f) | |
| # img_matrix = np.array([img["embeddings"] for img in embedding_json], dtype=np.float32) | |
| # sprite_matrix = np.array(sprite_features, dtype=np.float32) | |
| # # sanity checks | |
| # if sprite_matrix.size == 0: | |
| # raise RuntimeError("No sprite embeddings (sprite_matrix empty).") | |
| # if img_matrix.size == 0: | |
| # raise RuntimeError("No reference embeddings (img_matrix empty).") | |
| # if sprite_matrix.shape[1] != img_matrix.shape[1]: | |
| # raise RuntimeError( | |
| # f"Embedding dimensionality mismatch: sprite {sprite_matrix.shape} vs img {img_matrix.shape}" | |
| # ) | |
| # try: | |
| # similarity = np.matmul(sprite_matrix, img_matrix.T) | |
| # except Exception as e: | |
| # logger.error(f"Failed to compute similarity matrix: {e}") | |
| # raise | |
| # most_similar_indices = np.argmax(similarity, axis=1) | |
| # # ========================================= | |
| # # Copy matched sprite assets + collect data | |
| # # ========================================= | |
| # project_data = [] | |
| # copied_folders = set() | |
| # for sprite_idx, matched_idx in enumerate(most_similar_indices): | |
| # matched_image_path = folder_image_paths[matched_idx] | |
| # matched_folder = os.path.dirname(matched_image_path) | |
| # # CHANGED: use our new normalized sprite_base_path | |
| # if not matched_folder.startswith(sprite_base_path): | |
| # continue | |
| # if matched_folder in copied_folders: | |
| # continue | |
| # copied_folders.add(matched_folder) | |
| # logger.info(f"Matched sprite: {matched_image_path}") | |
| # sprite_json_path = os.path.join(matched_folder, 'sprite.json') | |
| # if not os.path.exists(sprite_json_path): | |
| # logger.warning(f"No sprite.json in {matched_folder}") | |
| # continue | |
| # with open(sprite_json_path, 'r') as f: | |
| # sprite_info = json.load(f) | |
| # # copy all non‐matched files | |
| # for fname in os.listdir(matched_folder): | |
| # if fname in (os.path.basename(matched_image_path), 'sprite.json'): | |
| # continue | |
| # shutil.copy2(os.path.join(matched_folder, fname), | |
| # os.path.join(project_folder, fname)) | |
| # project_data.append(sprite_info) | |
| # # ========================================= | |
| # # Copy matched backdrop assets + collect | |
| # # ========================================= | |
| # backdrop_data = [] | |
| # copied_backdrop_folders = set() | |
| # for backdrop_idx, matched_idx in enumerate(most_similar_indices): | |
| # matched_image_path = folder_image_paths[matched_idx] | |
| # matched_folder = os.path.dirname(matched_image_path) | |
| # matched_filename = os.path.basename(matched_image_path) | |
| # # CHANGED: use our new normalized backdrop_base_path | |
| # if not matched_folder.startswith(backdrop_base_path): | |
| # continue | |
| # # skip if backdrop folder already processed | |
| # if matched_folder in copied_backdrop_folders: | |
| # continue | |
| # copied_backdrop_folders.add(matched_folder) | |
| # logger.info(f"Matched backdrop: {matched_image_path}") | |
| # # 1) Copy the matched backdrop image itself | |
| # try: | |
| # shutil.copy2( | |
| # matched_image_path, | |
| # os.path.join(project_folder, matched_filename) | |
| # ) | |
| # logger.info(f"✅ Copied matched backdrop image {matched_filename} to {project_folder}") | |
| # except Exception as e: | |
| # logger.error(f"❌ Failed to copy matched backdrop {matched_image_path}: {e}") | |
| # # copy non‐matched files | |
| # for fname in os.listdir(matched_folder): | |
| # # if fname in (os.path.basename(matched_image_path), 'project.json'): | |
| # if fname in {matched_filename, 'project.json'}: | |
| # continue | |
| # # shutil.copy2(os.path.join(matched_folder, fname), | |
| # # os.path.join(project_folder, fname)) | |
| # src = os.path.join(matched_folder, fname) | |
| # dst = os.path.join(project_folder, fname) | |
| # if os.path.isfile(src): | |
| # try: | |
| # shutil.copy2(src, dst) | |
| # logger.info(f"Copied additional backdrop asset {fname} to project folder") | |
| # except Exception as e: | |
| # logger.error(f"Failed to copy {src}: {e}") | |
| # # append the stage‐target from its project.json | |
| # pj = os.path.join(matched_folder, 'project.json') | |
| # if os.path.exists(pj): | |
| # with open(pj, 'r') as f: | |
| # bd_json = json.load(f) | |
| # for tgt in bd_json.get("targets", []): | |
| # if tgt.get("isStage"): | |
| # backdrop_data.append(tgt) | |
| # else: | |
| # logger.warning(f"No project.json in {matched_folder}") | |
| # # ========================================= | |
| # # Merge into final Scratch project.json | |
| # # ========================================= | |
| # final_project = { | |
| # "targets": [], "monitors": [], "extensions": [], | |
| # "meta": { | |
| # "semver": "3.0.0", | |
| # "vm": "11.3.0", | |
| # "agent": "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/138.0.0.0 Safari/537.36" | |
| # } | |
| # } | |
| # # sprites first | |
| # for spr in project_data: | |
| # if not spr.get("isStage", False): | |
| # final_project["targets"].append(spr) | |
| # # then backdrop as the Stage | |
| # if backdrop_data: | |
| # all_costumes, sounds = [], [] | |
| # seen_costumes = set() | |
| # for i, bd in enumerate(backdrop_data): | |
| # for costume in bd.get("costumes", []): | |
| # # Create a unique key for the costume | |
| # key = (costume.get("name"), costume.get("assetId")) | |
| # if key not in seen_costumes: | |
| # seen_costumes.add(key) | |
| # all_costumes.append(costume) | |
| # if i == 0: | |
| # sounds = bd.get("sounds", []) | |
| # stage_obj={ | |
| # "isStage": True, | |
| # "name": "Stage", | |
| # "objName": "Stage", | |
| # "variables": {}, | |
| # "lists": {}, | |
| # "broadcasts": {}, | |
| # "blocks": {}, | |
| # "comments": {}, | |
| # "currentCostume": 1 if len(all_costumes) > 1 else 0, | |
| # "costumes": all_costumes, | |
| # "sounds": sounds, | |
| # "volume": 100, | |
| # "layerOrder": 0, | |
| # "tempo": 60, | |
| # "videoTransparency": 50, | |
| # "videoState": "on", | |
| # "textToSpeechLanguage": None | |
| # } | |
| # final_project["targets"].insert(0, stage_obj) | |
| # else: | |
| # logger.warning("⚠️ No backdrop matched. Using default static backdrop.") | |
| # default_backdrop_path = BACKDROP_DIR / "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # default_backdrop_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # default_backdrop_sound = BACKDROP_DIR / "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| # default_backdrop_sound_name = "cd21514d0531fdffb22204e0ec5ed84a.svg" | |
| # try: | |
| # shutil.copy2(default_backdrop_path, os.path.join(project_folder, default_backdrop_name)) | |
| # logger.info(f"✅ Default backdrop copied to project: {default_backdrop_name}") | |
| # shutil.copy2(default_backdrop_sound, os.path.join(project_folder, default_backdrop_sound_name)) | |
| # logger.info(f"✅ Default backdrop sound copied to project: {default_backdrop_sound_name}") | |
| # except Exception as e: | |
| # logger.error(f"❌ Failed to copy default backdrop: {e}") | |
| # stage_obj={ | |
| # "isStage": True, | |
| # "name": "Stage", | |
| # "objName": "Stage", | |
| # "variables": {}, | |
| # "lists": {}, | |
| # "broadcasts": {}, | |
| # "blocks": {}, | |
| # "comments": {}, | |
| # "currentCostume": 0, | |
| # "costumes": [ | |
| # { | |
| # "assetId": default_backdrop_name.split(".")[0], | |
| # "name": "defaultBackdrop", | |
| # "md5ext": default_backdrop_name, | |
| # "dataFormat": "png", | |
| # "rotationCenterX": 240, | |
| # "rotationCenterY": 180 | |
| # } | |
| # ], | |
| # "sounds": [ | |
| # { | |
| # "name": "pop", | |
| # "assetId": "83a9787d4cb6f3b7632b4ddfebf74367", | |
| # "dataFormat": "wav", | |
| # "format": "", | |
| # "rate": 48000, | |
| # "sampleCount": 1123, | |
| # "md5ext": "83a9787d4cb6f3b7632b4ddfebf74367.wav" | |
| # } | |
| # ], | |
| # "volume": 100, | |
| # "layerOrder": 0, | |
| # "tempo": 60, | |
| # "videoTransparency": 50, | |
| # "videoState": "on", | |
| # "textToSpeechLanguage": None | |
| # } | |
| # final_project["targets"].insert(0, stage_obj) | |
| # with open(project_json_path, 'w') as f: | |
| # json.dump(final_project, f, indent=2) | |
| # return project_json_path | |
| def convert_pdf_stream_to_images(pdf_stream: io.BytesIO, dpi=300): | |
| # Ensure we are at the start of the stream | |
| pdf_stream.seek(0) | |
| with tempfile.NamedTemporaryFile(delete=False, suffix=".pdf") as tmp_pdf: | |
| tmp_pdf.write(pdf_stream.read()) | |
| tmp_pdf_path = tmp_pdf.name | |
| # Now use convert_from_path on the temp file | |
| images = convert_from_path(tmp_pdf_path, dpi=dpi) | |
| return images | |
| def delay_for_tpm_node(state: GameState): | |
| logger.info("--- Running DelayForTPMNode ---") | |
| time.sleep(10) # Adjust the delay as needed | |
| logger.info("Delay completed.") | |
| return state | |
| # Build the LangGraph workflow | |
| workflow = StateGraph(GameState) | |
| # Add all nodes to the workflow | |
| # workflow.add_node("time_delay_1", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_2", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_3", delay_for_tpm_node) | |
| # workflow.add_node("time_delay_4", delay_for_tpm_node) | |
| workflow.add_node("pseudo_generator", pseudo_generator_node) | |
| #workflow.add_node("plan_generator", overall_planner_node) | |
| workflow.add_node("Node_optimizer", node_optimizer) | |
| workflow.add_node("layer_optimizer", layer_order_correction) | |
| #workflow.add_node("logic_alignment", plan_logic_aligner_node) | |
| #workflow.add_node("plan_verifier", plan_verification_node) | |
| #workflow.add_node("refined_planner", refined_planner_node) # Refines the action plan | |
| #workflow.add_node("opcode_counter", plan_opcode_counter_node) | |
| workflow.add_node("block_builder", overall_block_builder_node_2) | |
| workflow.add_node("variable_initializer", variable_adder_node) | |
| workflow.add_node("page_processed", processed_page_node) | |
| workflow.set_entry_point("page_processed") | |
| # Conditional branching from the start | |
| def decide_next_step(state: GameState): | |
| if state.get("processing", False): | |
| return "pseudo_generator" | |
| else: | |
| return "layer_optimizer"#END | |
| workflow.add_conditional_edges( | |
| "page_processed", | |
| decide_next_step, | |
| { | |
| "pseudo_generator": "pseudo_generator", | |
| "layer_optimizer": "layer_optimizer" | |
| #str(END): END # str(END) is '__end__' | |
| } | |
| ) | |
| # Main chain | |
| # workflow.add_edge("pseudo_generator", "time_delay_1") | |
| workflow.add_edge("pseudo_generator", "Node_optimizer") | |
| # workflow.add_edge("time_delay_1", "plan_generator") | |
| # workflow.add_edge("plan_generator", "time_delay_2") | |
| # workflow.add_edge("time_delay_2", "refined_planner") | |
| # workflow.add_edge("refined_planner", "time_delay_3") | |
| # workflow.add_edge("time_delay_3", "opcode_counter") | |
| workflow.add_edge("Node_optimizer", "block_builder") | |
| workflow.add_edge("block_builder", "variable_initializer") | |
| # After last node, check again | |
| workflow.add_edge("variable_initializer", "page_processed") | |
| workflow.add_edge("layer_optimizer", END) | |
| app_graph = workflow.compile() | |
| # ============== Helper function to Upscale an Image ============== # | |
| def upscale_image(image: Image.Image, scale: int = 2) -> Image.Image: | |
| """ | |
| Upscales a PIL image by a given scale factor. | |
| """ | |
| try: | |
| width, height = image.size | |
| new_size = (width * scale, height * scale) | |
| upscaled_image = image.resize(new_size, Image.LANCZOS) | |
| logger.info(f"✅ Upscaled image to {new_size}") | |
| return upscaled_image | |
| except Exception as e: | |
| logger.error(f"❌ Error during image upscaling: {str(e)}") | |
| return image | |
| def create_sb3_archive(project_folder, project_id): | |
| """ | |
| Zips the project folder and renames it to an .sb3 file. | |
| Args: | |
| project_folder (str): The path to the directory containing the project.json and assets. | |
| project_id (str): The unique ID for the project, used for naming the .sb3 file. | |
| Returns: | |
| str: The path to the created .sb3 file, or None if an error occurred. | |
| """ | |
| print(" --------------------------------------- create_sb3_archive INITIALIZE ---------------------------------------") | |
| # output_filename = os.path.join("outputs", project_id) | |
| #output_filename = OUTPUT_DIR / project_id | |
| output_filename = GEN_PROJECT_DIR / project_id | |
| print(" --------------------------------------- output_filename ---------------------------------------",output_filename) | |
| zip_path = None | |
| sb3_path = None | |
| try: | |
| zip_path = shutil.make_archive(output_filename, 'zip', root_dir=project_folder) | |
| print(" --------------------------------------- zip_path_str ---------------------------------------", output_filename, project_folder) | |
| logger.info(f"Project folder zipped to: {zip_path}") | |
| # 2. Rename the .zip file to .sb3 | |
| sb3_path = f"{output_filename}.sb3" | |
| os.rename(zip_path, sb3_path) | |
| print(" --------------------------------------- rename paths ---------------------------------------", zip_path, sb3_path) | |
| logger.info(f"Renamed {zip_path} to {sb3_path}") | |
| return sb3_path | |
| except Exception as e: | |
| logger.error(f"Error creating SB3 archive for {project_id}: {e}") | |
| # Clean up any partial files if an error occurs | |
| if zip_path and os.path.exists(zip_path): | |
| os.remove(zip_path) | |
| if sb3_path and os.path.exists(sb3_path): | |
| os.remove(sb3_path) | |
| return sb3_path | |
| #{ changes -> pdf_stream replacement of pdf_path | |
| # def save_pdf_to_generated_dir(pdf_path: str, project_id: str) -> str: | |
| def save_pdf_to_generated_dir(pdf_stream: io.BytesIO, project_id: str) -> str: | |
| """ | |
| Copies the PDF at `pdf_stream` into GEN_PROJECT_DIR/project_id/, | |
| renaming it to <project_id>.pdf. | |
| Args: | |
| pdf_stream (io.BytesIO): Any existing stream to a PDF file. | |
| project_id (str): Your unique project identifier. | |
| Returns: | |
| str: Path to the copied PDF in the generated directory, | |
| or None if something went wrong. | |
| """ | |
| # } | |
| try: | |
| # 1) Build the destination directory and base filename | |
| output_dir = GEN_PROJECT_DIR / project_id | |
| output_dir.mkdir(parents=True, exist_ok=True) | |
| print(f"\n--------------------------------output_dir {output_dir}") | |
| # 2) Define the target PDF path | |
| target_pdf = output_dir / f"{project_id}.pdf" | |
| print(f"\n--------------------------------target_pdf {target_pdf}") | |
| # 3) Copy the PDF | |
| # { | |
| # shutil.copy2(pdf_path, target_pdf) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| with open(target_pdf, "wb") as f: | |
| f.write(pdf_stream.getbuffer()) | |
| else: | |
| shutil.copy2(pdf_stream, target_pdf) | |
| print(f"Copied PDF from {pdf_stream} → {target_pdf}") | |
| logger.info(f"Copied PDF from {pdf_stream} → {target_pdf}") | |
| # } | |
| return str(target_pdf) | |
| except Exception as e: | |
| logger.error(f"Failed to save PDF to generated dir: {e}", exc_info=True) | |
| return None | |
| def index(): | |
| return render_template('app_index.html') | |
| def download_sb3(project_id): | |
| sb3_path = GEN_PROJECT_DIR / f"{project_id}.sb3" | |
| if not sb3_path.exists(): | |
| return jsonify({"error": "Scratch project file not found"}), 404 | |
| return send_file( | |
| sb3_path, | |
| as_attachment=True, | |
| download_name=sb3_path.name | |
| ) | |
| def download_pdf(project_id): | |
| pdf_path = GEN_PROJECT_DIR / project_id / f"{project_id}.pdf" | |
| if not pdf_path.exists(): | |
| return jsonify({"error": "Scratch project file not found"}), 404 | |
| return send_file( | |
| pdf_path, | |
| as_attachment=True, | |
| download_name=pdf_path.name | |
| ) | |
| # API endpoint | |
| def process_pdf(): | |
| try: | |
| logger.info("Received request to process PDF.") | |
| if 'pdf_file' not in request.files: | |
| logger.warning("No PDF file found in request.") | |
| return jsonify({"error": "Missing PDF file in form-data with key 'pdf_file'"}), 400 | |
| pdf_file = request.files['pdf_file'] | |
| if pdf_file.filename == '': | |
| return jsonify({"error": "Empty filename"}), 400 | |
| # ================================================= # | |
| # Generate Random UUID for project folder name # | |
| # ================================================= # | |
| project_id = str(uuid.uuid4()).replace('-', '') | |
| # project_folder = os.path.join("outputs", f"{project_id}") | |
| project_folder = OUTPUT_DIR / project_id | |
| # =========================================================================== # | |
| # Create empty json in project_{random_id} folder # | |
| # =========================================================================== # | |
| #os.makedirs(project_folder, exist_ok=True) | |
| # { | |
| # Save the uploaded PDF temporarily | |
| # filename = secure_filename(pdf_file.filename) | |
| # temp_dir = tempfile.mkdtemp() | |
| # saved_pdf_path = os.path.join(temp_dir, filename) | |
| # pdf_file.save(saved_pdf_path) | |
| # pdf_doc = saved_pdf_path | |
| pdf_bytes = pdf_file.read() | |
| pdf_stream = io.BytesIO(pdf_bytes) | |
| logger.info(f"Saved uploaded PDF to: {pdf_stream}") | |
| # pdf= save_pdf_to_generated_dir(saved_pdf_path, project_id) | |
| start_time = time.time() | |
| pdf= save_pdf_to_generated_dir(pdf_stream, project_id) | |
| # logger.info(f"Created project folder: {project_folder}") | |
| # logger.info(f"Saved uploaded PDF to: {saved_pdf_path}") | |
| logger.info(f"Saved uploaded PDF to: {pdf_file}: {pdf}") | |
| print("--------------------------------pdf_file_path---------------------",pdf_file,pdf_stream) | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time save_pdf_to_generated_dir() : {total_time}-----------------------------\n") | |
| # } | |
| # Save uploaded file to disk | |
| # pdf_path = os.path.join("/tmp", secure_filename(file.filename)) | |
| # file.save(pdf_path) | |
| # compressed_pages = pdf_to_images_with_size_check(pdf_path, "/tmp/compressed_pages", size_limit_mb=4) | |
| # { | |
| # Extract & process | |
| # output_path, result = extract_images_from_pdf(saved_pdf_path) | |
| start_time = time.time() | |
| output_path = extract_images_from_pdf(pdf_stream) | |
| print(" --------------------------------------- zip_path_str ---------------------------------------", output_path) | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time extract_images_from_pdf() : {total_time}-----------------------------\n") | |
| # } | |
| # Check extracted_sprites.json for "scratch block" in any 'name' | |
| # extracted_dir = os.path.join(JSON_DIR, os.path.splitext(filename)[0]) | |
| # extracted_sprites_json = os.path.join(extracted_dir, "extracted_sprites.json") | |
| # if not os.path.exists(extracted_sprites_json): | |
| # return jsonify({"error": "No extracted_sprites.json found"}), 500 | |
| # with open(extracted_sprites_json, 'r') as f: | |
| # sprite_data = json.load(f) | |
| start_time = time.time() | |
| project_output = similarity_matching(output_path, project_folder) | |
| logger.info("Received request to process PDF.") | |
| total_time = time.time() - start_time | |
| print(f"-----------------------------Execution Time similarity_matching() : {total_time}-----------------------------\n") | |
| with open(project_output, 'r') as f: | |
| project_skeleton = json.load(f) | |
| # images = convert_from_path(pdf_stream, dpi=300) | |
| # print(type) | |
| # page = images[0] | |
| # # img_base64 = base64.b64encode(images).decode("utf-8") | |
| # buf = BytesIO() | |
| # page.save(buf, format="PNG") | |
| # img_bytes = buf.getvalue() | |
| # img_b64 = base64.b64encode(img_bytes).decode("utf-8") | |
| #image_paths = await convert_pdf_to_images_async(saved_pdf_path) | |
| # images = convert_bytes_to_image(pdf_stream, dpi=250) | |
| # print("PDF converted to images:", images) | |
| if isinstance(pdf_stream, io.BytesIO): | |
| images = convert_pdf_stream_to_images(pdf_stream, dpi=300) | |
| else: | |
| images = convert_from_path(pdf_stream, dpi=300) | |
| #updating logic here [Dev Patel] | |
| initial_state_dict = { | |
| "project_json": project_skeleton, | |
| "description": "The pseudo code for the script", | |
| "project_id": project_id, | |
| # "project_image": img_b64, | |
| "project_image": images, | |
| "action_plan": {}, | |
| "pseudo_code": {}, | |
| "temporary_node": {}, | |
| "processing":True, | |
| "page_count": 0, | |
| "temp_pseudo_code":[], | |
| } | |
| #final_state_dict = app_graph.invoke(initial_state_dict) # Pass dictionary | |
| final_state_dict = app_graph.invoke(initial_state_dict,config={"recursion_limit": 200}) | |
| final_project_json = final_state_dict['project_json'] # Access as dict | |
| # final_project_json = project_skeleton | |
| # Save the *final* filled project JSON, overwriting the skeleton | |
| with open(project_output, "w") as f: | |
| json.dump(final_project_json, f, indent=2) | |
| logger.info(f"Final project JSON saved to {project_output}") | |
| # --- Call the new function to create the .sb3 file --- | |
| sb3_file_path = create_sb3_archive(project_folder, project_id) | |
| if sb3_file_path: | |
| logger.info(f"Successfully created SB3 file: {sb3_file_path}") | |
| # Instead of returning the local path, return a URL to the download endpoint | |
| download_url = f"https://prthm11-scratch-vision-game.hf.space/download_sb3/{project_id}" | |
| pdf_url = f"https://prthm11-scratch-vision-game.hf.space/download_pdf/{project_id}" | |
| print(f"DOWNLOAD_URL: {download_url}") | |
| print(f"PDF_URL: {pdf_url}") | |
| # return jsonify({"message": "Procesed PDF and Game sb3 generated successfully", "project_id": project_id, "download_url": download_url}) | |
| return jsonify({ | |
| "message": "✅ PDF processed successfully", | |
| "output_json": "output_path", | |
| "sprites": "result", | |
| "project_output_json": "project_output", | |
| "test_url": download_url | |
| }) | |
| else: | |
| return jsonify(error="Failed to create SB3 archive"), 500 | |
| except Exception as e: | |
| logger.error(f"Error during processing the pdf workflow for project ID {project_id}: {e}", exc_info=True) | |
| return jsonify({"error": f"❌ Failed to process PDF: {str(e)}"}), 500 | |
| if __name__ == '__main__': | |
| # os.makedirs("outputs", exist_ok=True) #== commented by P | |
| app.run(host='0.0.0.0', port=7860, debug=True) |