prthm11 commited on
Commit
076479f
·
verified ·
1 Parent(s): 1e0f079

Update app.py

Browse files
Files changed (1) hide show
  1. app.py +2 -2
app.py CHANGED
@@ -1547,7 +1547,7 @@ def overall_block_builder_node_2(state: GameState):
1547
  stage_target = None
1548
  for target in targets:
1549
  raw_name = target.get("name", "")
1550
- proc_name = process_text(raw_name) # <-- normalize sprite/backdrop name here
1551
  if not target.get("isStage"):
1552
  sprite_map[proc_name] = target
1553
  else:
@@ -1588,7 +1588,7 @@ def overall_block_builder_node_2(state: GameState):
1588
  # --- Process each sprite's action plan ---
1589
  for sprite_name, sprite_actions_data in plan_data:
1590
  # Normalize sprite name from action_plan before lookup so keys match sprite_map
1591
- proc_sprite_name = process_text(str(sprite_name))
1592
 
1593
  if proc_sprite_name in sprite_map:
1594
  current_sprite_target = sprite_map[proc_sprite_name]
 
1547
  stage_target = None
1548
  for target in targets:
1549
  raw_name = target.get("name", "")
1550
+ proc_name, proc_key = process_text(raw_name) # <-- normalize sprite/backdrop name here
1551
  if not target.get("isStage"):
1552
  sprite_map[proc_name] = target
1553
  else:
 
1588
  # --- Process each sprite's action plan ---
1589
  for sprite_name, sprite_actions_data in plan_data:
1590
  # Normalize sprite name from action_plan before lookup so keys match sprite_map
1591
+ proc_sprite_name, proc_sprite_name_key = process_text(str(sprite_name))
1592
 
1593
  if proc_sprite_name in sprite_map:
1594
  current_sprite_target = sprite_map[proc_sprite_name]