Update app.py
Browse files
app.py
CHANGED
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@@ -1547,7 +1547,7 @@ def overall_block_builder_node_2(state: GameState):
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| 1547 |
stage_target = None
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| 1548 |
for target in targets:
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| 1549 |
raw_name = target.get("name", "")
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| 1550 |
-
proc_name = process_text(raw_name) # <-- normalize sprite/backdrop name here
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| 1551 |
if not target.get("isStage"):
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| 1552 |
sprite_map[proc_name] = target
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| 1553 |
else:
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@@ -1588,7 +1588,7 @@ def overall_block_builder_node_2(state: GameState):
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| 1588 |
# --- Process each sprite's action plan ---
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| 1589 |
for sprite_name, sprite_actions_data in plan_data:
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# Normalize sprite name from action_plan before lookup so keys match sprite_map
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-
proc_sprite_name = process_text(str(sprite_name))
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| 1592 |
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if proc_sprite_name in sprite_map:
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current_sprite_target = sprite_map[proc_sprite_name]
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| 1547 |
stage_target = None
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| 1548 |
for target in targets:
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| 1549 |
raw_name = target.get("name", "")
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| 1550 |
+
proc_name, proc_key = process_text(raw_name) # <-- normalize sprite/backdrop name here
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| 1551 |
if not target.get("isStage"):
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| 1552 |
sprite_map[proc_name] = target
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| 1553 |
else:
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| 1588 |
# --- Process each sprite's action plan ---
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| 1589 |
for sprite_name, sprite_actions_data in plan_data:
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| 1590 |
# Normalize sprite name from action_plan before lookup so keys match sprite_map
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| 1591 |
+
proc_sprite_name, proc_sprite_name_key = process_text(str(sprite_name))
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| 1592 |
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| 1593 |
if proc_sprite_name in sprite_map:
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| 1594 |
current_sprite_target = sprite_map[proc_sprite_name]
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