Update app.py
Browse files
app.py
CHANGED
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@@ -1932,104 +1932,234 @@ def similarity_matching(sprites_data: dict, project_folder: str, top_k: int = 1,
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# print(f" β No project.json in {matched_folder}")
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# print("---")
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-
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for matched_idx in matched_indices:
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matched_image_path = paths_list[matched_idx]
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print(f"Processing matched image: {matched_image_path}")
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print(f" - Folder: {
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print(f" - Sprite path: {
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print(f" - Backdrop path: {
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print(f" - Filename: {matched_filename}")
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-
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# If it's a sprite (under SPRITE_DIR) -> copy sprite assets and read sprite.json
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if
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print(f"Processing SPRITE folder: {
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copied_sprite_folders.add(
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sprite_json_path =
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print("sprite_json_path----------------------->",sprite_json_path)
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print("copied sprite folder----------------------->",copied_sprite_folders)
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if
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try:
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with open(
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sprite_info = json.load(f)
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project_data.append(sprite_info)
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print(f" β Successfully read sprite.json from {
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except Exception as e:
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print(f" β Failed to read sprite.json in {
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else:
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print(f" β No sprite.json in {
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-
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# copy non-matching files from the sprite folder (except the matched image and sprite.json)
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-
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if fname in (matched_filename, "sprite.json"):
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print(f" Skipping {fname} (matched image or sprite.json)")
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continue
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-
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-
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if os.path.isfile(src):
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try:
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shutil.copy2(
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print(f" β Copied sprite asset: {
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except Exception as e:
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print(f" β Failed to copy sprite asset {
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else:
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print(f" Skipping {fname} (not a file)")
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-
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# If it's a backdrop (under BACKDROP_DIR) -> copy backdrop assets and read project.json for stage
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if
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print(f"Processing BACKDROP folder: {
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copied_backdrop_folders.add(
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print("backdrop_base_path----------------------->",
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print("copied backdrop folder----------------------->",copied_backdrop_folders)
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# copy matched backdrop image
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-
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try:
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shutil.copy2(
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print(f" β Copied matched backdrop image: {
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except Exception as e:
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print(f" β Failed to copy matched backdrop image {
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-
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# copy other files from folder (skip project.json and matched image)
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-
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-
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if fname in (matched_filename, "project.json"):
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print(f" Skipping {fname} (matched image or project.json)")
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continue
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-
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-
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if os.path.isfile(src):
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try:
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shutil.copy2(
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print(f" β Copied backdrop asset: {
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except Exception as e:
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print(f" β Failed to copy backdrop asset {
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else:
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print(f" Skipping {fname} (not a file)")
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-
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# read project.json to extract Stage/targets
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pj =
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if
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try:
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with open(
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bd_json = json.load(f)
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stage_count = 0
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for tgt in bd_json.get("targets", []):
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if tgt.get("isStage"):
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backdrop_data.append(tgt)
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stage_count += 1
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print(f" β Successfully read project.json from {
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except Exception as e:
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print(f" β Failed to read project.json in {
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else:
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print(f" β No project.json in {
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-
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print("---")
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# --- Merge into final Scratch project.json (identical logic to before)
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final_project = {
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# print(f" β No project.json in {matched_folder}")
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# print("---")
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+
# add at top of file
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from pathlib import Path
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+
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# ensure base paths are normalized once before the loop
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sprite_base_p = Path(sprite_base_path).resolve(strict=False)
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backdrop_base_p = Path(backdrop_base_path).resolve(strict=False)
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project_folder_p = Path(project_folder)
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project_folder_p.mkdir(parents=True, exist_ok=True)
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+
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# convert copied sets to use resolved strings
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copied_sprite_folders = set()
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copied_backdrop_folders = set()
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+
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for matched_idx in matched_indices:
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matched_image_path = paths_list[matched_idx]
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matched_path_p = Path(matched_image_path)
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matched_folder_p = matched_path_p.parent.resolve(strict=False)
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matched_filename = matched_path_p.name
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print(f"Processing matched image: {matched_image_path}")
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print(f" - Folder: {matched_folder_p}") # now resolved
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print(f" - Sprite path: {sprite_base_p}")
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print(f" - Backdrop path: {backdrop_base_p}")
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print(f" - Filename: {matched_filename}")
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# helper: robust subpath check
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def is_subpath(child: Path, parent: Path) -> bool:
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try:
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child.relative_to(parent)
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return True
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except Exception:
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return False
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# If it's a sprite (under SPRITE_DIR) -> copy sprite assets and read sprite.json
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if is_subpath(matched_folder_p, sprite_base_p) and str(matched_folder_p) not in copied_sprite_folders:
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print(f"Processing SPRITE folder: {matched_folder_p}")
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copied_sprite_folders.add(str(matched_folder_p))
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sprite_json_path = matched_folder_p / "sprite.json"
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print("sprite_json_path----------------------->", sprite_json_path)
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print("copied sprite folder----------------------->", copied_sprite_folders)
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if sprite_json_path.exists():
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try:
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with sprite_json_path.open("r", encoding="utf-8") as f:
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sprite_info = json.load(f)
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project_data.append(sprite_info)
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print(f" β Successfully read sprite.json from {matched_folder_p}")
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except Exception as e:
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print(f" β Failed to read sprite.json in {matched_folder_p}: {repr(e)}")
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else:
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print(f" β No sprite.json in {matched_folder_p}")
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# copy non-matching files from the sprite folder (except the matched image and sprite.json)
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try:
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sprite_files = list(matched_folder_p.iterdir())
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except Exception as e:
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sprite_files = []
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print(f" β Failed to list files in {matched_folder_p}: {repr(e)}")
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print(f" Files in sprite folder: {[p.name for p in sprite_files]}")
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for p in sprite_files:
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fname = p.name
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if fname in (matched_filename, "sprite.json"):
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print(f" Skipping {fname} (matched image or sprite.json)")
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continue
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if p.is_file():
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dst = project_folder_p / fname
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try:
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shutil.copy2(str(p), str(dst))
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print(f" β Copied sprite asset: {p} -> {dst}")
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except Exception as e:
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print(f" β Failed to copy sprite asset {p}: {repr(e)}")
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else:
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print(f" Skipping {fname} (not a file)")
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+
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# If it's a backdrop (under BACKDROP_DIR) -> copy backdrop assets and read project.json for stage
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if is_subpath(matched_folder_p, backdrop_base_p) and str(matched_folder_p) not in copied_backdrop_folders:
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print(f"Processing BACKDROP folder: {matched_folder_p}")
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copied_backdrop_folders.add(str(matched_folder_p))
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print("backdrop_base_path----------------------->", backdrop_base_p)
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print("copied backdrop folder----------------------->", copied_backdrop_folders)
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# copy matched backdrop image
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backdrop_src = matched_folder_p / matched_filename
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backdrop_dst = project_folder_p / matched_filename
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try:
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shutil.copy2(str(backdrop_src), str(backdrop_dst))
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print(f" β Copied matched backdrop image: {backdrop_src} -> {backdrop_dst}")
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except Exception as e:
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print(f" β Failed to copy matched backdrop image {backdrop_src}: {repr(e)}")
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# copy other files from folder (skip project.json and matched image)
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try:
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backdrop_files = list(matched_folder_p.iterdir())
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except Exception as e:
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backdrop_files = []
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print(f" β Failed to list files in {matched_folder_p}: {repr(e)}")
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print(f" Files in backdrop folder: {[p.name for p in backdrop_files]}")
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for p in backdrop_files:
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fname = p.name
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if fname in (matched_filename, "project.json"):
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print(f" Skipping {fname} (matched image or project.json)")
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continue
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if p.is_file():
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dst = project_folder_p / fname
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try:
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shutil.copy2(str(p), str(dst))
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print(f" β Copied backdrop asset: {p} -> {dst}")
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except Exception as e:
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print(f" β Failed to copy backdrop asset {p}: {repr(e)}")
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else:
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print(f" Skipping {fname} (not a file)")
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+
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# read project.json to extract Stage/targets
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pj = matched_folder_p / "project.json"
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if pj.exists():
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try:
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with pj.open("r", encoding="utf-8") as f:
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bd_json = json.load(f)
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stage_count = 0
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for tgt in bd_json.get("targets", []):
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if tgt.get("isStage"):
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backdrop_data.append(tgt)
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stage_count += 1
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print(f" β Successfully read project.json from {matched_folder_p}, found {stage_count} stage(s)")
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except Exception as e:
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print(f" β Failed to read project.json in {matched_folder_p}: {repr(e)}")
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else:
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print(f" β No project.json in {matched_folder_p}")
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print("---")
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# for matched_idx in matched_indices:
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# matched_image_path = paths_list[matched_idx]
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# matched_folder = os.path.dirname(matched_image_path)
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# matched_filename = os.path.basename(matched_image_path)
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# print(f"Processing matched image: {matched_image_path}")
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| 2072 |
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# print(f" - Folder: {matched_folder}")
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| 2073 |
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# print(f" - Sprite path: {sprite_base_path}")
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| 2074 |
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# print(f" - Backdrop path: {backdrop_base_path}")
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| 2075 |
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# print(f" - Filename: {matched_filename}")
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| 2076 |
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| 2077 |
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# # If it's a sprite (under SPRITE_DIR) -> copy sprite assets and read sprite.json
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| 2078 |
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# if matched_folder.startswith(sprite_base_path) and matched_folder not in copied_sprite_folders:
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| 2079 |
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# print(f"Processing SPRITE folder: {matched_folder}")
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| 2080 |
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# copied_sprite_folders.add(matched_folder)
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| 2081 |
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# sprite_json_path = os.path.join(matched_folder, "sprite.json")
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| 2082 |
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# print("sprite_json_path----------------------->",sprite_json_path)
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| 2083 |
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# print("copied sprite folder----------------------->",copied_sprite_folders)
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| 2084 |
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# if os.path.exists(sprite_json_path):
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| 2085 |
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# try:
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| 2086 |
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# with open(sprite_json_path, "r", encoding="utf-8") as f:
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| 2087 |
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# sprite_info = json.load(f)
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| 2088 |
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# project_data.append(sprite_info)
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| 2089 |
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# print(f" β Successfully read sprite.json from {matched_folder}")
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| 2090 |
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# except Exception as e:
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| 2091 |
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# print(f" β Failed to read sprite.json in {matched_folder}: {e}")
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| 2092 |
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# else:
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| 2093 |
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# print(f" β No sprite.json in {matched_folder}")
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| 2094 |
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| 2095 |
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# # copy non-matching files from the sprite folder (except the matched image and sprite.json)
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| 2096 |
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# sprite_files = os.listdir(matched_folder)
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| 2097 |
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# print(f" Files in sprite folder: {sprite_files}")
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| 2098 |
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# for fname in sprite_files:
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| 2099 |
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# if fname in (matched_filename, "sprite.json"):
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| 2100 |
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# print(f" Skipping {fname} (matched image or sprite.json)")
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| 2101 |
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# continue
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| 2102 |
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# src = os.path.join(matched_folder, fname)
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| 2103 |
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# dst = os.path.join(project_folder, fname)
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| 2104 |
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# if os.path.isfile(src):
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| 2105 |
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# try:
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| 2106 |
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# shutil.copy2(src, dst)
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| 2107 |
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# print(f" β Copied sprite asset: {src} -> {dst}")
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| 2108 |
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# except Exception as e:
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| 2109 |
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# print(f" β Failed to copy sprite asset {src}: {e}")
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| 2110 |
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# else:
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| 2111 |
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# print(f" Skipping {fname} (not a file)")
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| 2112 |
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| 2113 |
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# # If it's a backdrop (under BACKDROP_DIR) -> copy backdrop assets and read project.json for stage
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| 2114 |
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# if matched_folder.startswith(backdrop_base_path) and matched_folder not in copied_backdrop_folders:
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| 2115 |
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# print(f"Processing BACKDROP folder: {matched_folder}")
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| 2116 |
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# copied_backdrop_folders.add(matched_folder)
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| 2117 |
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# print("backdrop_base_path----------------------->",backdrop_base_path)
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| 2118 |
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# print("copied backdrop folder----------------------->",copied_backdrop_folders)
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| 2119 |
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# # copy matched backdrop image
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| 2120 |
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# backdrop_dst = os.path.join(project_folder, matched_filename)
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| 2121 |
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# try:
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| 2122 |
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# shutil.copy2(matched_image_path, backdrop_dst)
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| 2123 |
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# print(f" β Copied matched backdrop image: {matched_image_path} -> {backdrop_dst}")
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| 2124 |
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# except Exception as e:
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| 2125 |
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# print(f" β Failed to copy matched backdrop image {matched_image_path}: {e}")
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| 2126 |
+
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| 2127 |
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# # copy other files from folder (skip project.json and matched image)
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| 2128 |
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# backdrop_files = os.listdir(matched_folder)
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| 2129 |
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# print(f" Files in backdrop folder: {backdrop_files}")
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| 2130 |
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# for fname in backdrop_files:
|
| 2131 |
+
# if fname in (matched_filename, "project.json"):
|
| 2132 |
+
# print(f" Skipping {fname} (matched image or project.json)")
|
| 2133 |
+
# continue
|
| 2134 |
+
# src = os.path.join(matched_folder, fname)
|
| 2135 |
+
# dst = os.path.join(project_folder, fname)
|
| 2136 |
+
# if os.path.isfile(src):
|
| 2137 |
+
# try:
|
| 2138 |
+
# shutil.copy2(src, dst)
|
| 2139 |
+
# print(f" β Copied backdrop asset: {src} -> {dst}")
|
| 2140 |
+
# except Exception as e:
|
| 2141 |
+
# print(f" β Failed to copy backdrop asset {src}: {e}")
|
| 2142 |
+
# else:
|
| 2143 |
+
# print(f" Skipping {fname} (not a file)")
|
| 2144 |
+
|
| 2145 |
+
# # read project.json to extract Stage/targets
|
| 2146 |
+
# pj = os.path.join(matched_folder, "project.json")
|
| 2147 |
+
# if os.path.exists(pj):
|
| 2148 |
+
# try:
|
| 2149 |
+
# with open(pj, "r", encoding="utf-8") as f:
|
| 2150 |
+
# bd_json = json.load(f)
|
| 2151 |
+
# stage_count = 0
|
| 2152 |
+
# for tgt in bd_json.get("targets", []):
|
| 2153 |
+
# if tgt.get("isStage"):
|
| 2154 |
+
# backdrop_data.append(tgt)
|
| 2155 |
+
# stage_count += 1
|
| 2156 |
+
# print(f" β Successfully read project.json from {matched_folder}, found {stage_count} stage(s)")
|
| 2157 |
+
# except Exception as e:
|
| 2158 |
+
# print(f" β Failed to read project.json in {matched_folder}: {e}")
|
| 2159 |
+
# else:
|
| 2160 |
+
# print(f" β No project.json in {matched_folder}")
|
| 2161 |
+
|
| 2162 |
+
# print("---")
|
| 2163 |
|
| 2164 |
# --- Merge into final Scratch project.json (identical logic to before)
|
| 2165 |
final_project = {
|