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first commit
Browse files- css/style.css +48 -0
- images/background.webp +0 -0
- index.html +29 -18
- js/index.js +160 -0
css/style.css
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body {
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margin: 0;
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padding: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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height: 100vh;
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background-color: #f0f0f0;
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}
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#videoContainer {
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width: 100%;
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max-width: 600px; /* Adjust the maximum width as needed */
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position: relative;
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}
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video, canvas {
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width: 100%;
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height: auto;
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border-radius: 1rem;
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}
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img {
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max-width: 100%;
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height: auto;
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}
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button {
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margin: 10px;
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padding: 10px 20px;
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font-size: 18px;
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border-radius: 1rem;
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border: none;
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cursor: pointer;
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background-color: #e3e3e3;
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}
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button:hover {
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background-color: #1D2026;
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color: #FFF;
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}
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#errorText {
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width: 50%;
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color: red;
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font-weight: bold;
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}
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images/background.webp
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index.html
CHANGED
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<!
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<html>
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</html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Virtual Background</title>
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<link rel="stylesheet" href="css/style.css">
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<script src="https://cdn.jsdelivr.net/npm/@tensorflow/tfjs/dist/tf.min.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/@tensorflow-models/body-pix/dist/body-pix.min.js"></script>
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</head>
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<body>
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<p id="errorText"></p>
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<div id="videoContainer">
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<!-- Create a video element for the webcam feed -->
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<video id="videoElement" playsinline></video>
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<!-- Create a canvas element for the background -->
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<canvas id="backgroundCanvas" playsinline hidden></canvas>
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</div>
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<img id="yourBackgroundImage" src="https://i.postimg.cc/t9PJw5P7/forest.jpg" style="display: none;">
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<button id="startButton">Start Virtual Background</button>
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<button id="stopButton" style="display: none;">Stop Virtual Background</button>
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<script src="js/index.js"></script>
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</body>
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</html>
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js/index.js
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// Initialize variables
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let isVirtual = false;
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// DOM elements
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const videoContainer = document.getElementById('videoContainer');
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const videoElement = document.getElementById('videoElement');
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const canvasElement = document.getElementById('backgroundCanvas');
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const backgroundImage = document.getElementById('yourBackgroundImage');
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const ctx = canvasElement.getContext('2d');
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const startButton = document.getElementById('startButton');
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const stopButton = document.getElementById('stopButton');
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const errorText = document.getElementById('errorText');
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// MobileNetV1 or ResNet50
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const BodyPixModel = 'MobileNetV1';
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async function startWebCamStream() {
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try {
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// Start the webcam stream
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const stream = await navigator.mediaDevices.getUserMedia({ video: true });
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videoElement.srcObject = stream;
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// Wait for the video to play
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await videoElement.play();
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} catch (error) {
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displayError(error)
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}
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}
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// Function to start the virtual background
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async function startVirtualBackground() {
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try {
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// Set canvas dimensions to match video dimensions
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canvasElement.width = videoElement.videoWidth;
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canvasElement.height = videoElement.videoHeight;
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// Load the BodyPix model:
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let net = null;
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switch (BodyPixModel) {
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case 'MobileNetV1':
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/*
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This is a lightweight architecture that is suitable for real-time applications and has lower computational requirements.
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It provides good performance for most use cases.
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*/
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net = await bodyPix.load({
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architecture: 'MobileNetV1',
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outputStride: 16, // Output stride (16 or 32). 16 is faster, 32 is more accurate.
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multiplier: 0.75, // The model's depth multiplier. Options: 0.50, 0.75, or 1.0.
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quantBytes: 2, // The number of bytes to use for quantization (4 or 2).
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});
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break;
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case 'ResNet50':
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/*
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This is a deeper and more accurate architecture compared to MobileNetV1.
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It may provide better segmentation accuracy, but it requires more computational resources and can be slower.
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*/
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net = await bodyPix.load({
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architecture: 'ResNet50',
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outputStride: 16, // Output stride (16 or 32). 16 is faster, 32 is more accurate.
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quantBytes: 4, // The number of bytes to use for quantization (4 or 2).
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});
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break;
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default:
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break;
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}
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// Start the virtual background loop
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isVirtual = true;
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videoElement.hidden = true;
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canvasElement.hidden = false;
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display(canvasElement, 'block');
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// Show the stop button and hide the start button
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startButton.style.display = 'none';
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stopButton.style.display = 'block';
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async function updateCanvas() {
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if (isVirtual) {
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// 1. Segmentation Calculation
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const segmentation = await net.segmentPerson(videoElement, {
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flipHorizontal: false, // Whether to flip the input video horizontally
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internalResolution: 'medium', // The resolution for internal processing (options: 'low', 'medium', 'high')
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segmentationThreshold: 0.7, // Segmentation confidence threshold (0.0 - 1.0)
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maxDetections: 10, // Maximum number of detections to return
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scoreThreshold: 0.2, // Confidence score threshold for detections (0.0 - 1.0)
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nmsRadius: 20, // Non-Maximum Suppression (NMS) radius for de-duplication
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minKeypointScore: 0.3, // Minimum keypoint detection score (0.0 - 1.0)
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refineSteps: 10, // Number of refinement steps for segmentation
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});
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// 2. Creating a Background Mask
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const background = { r: 0, g: 0, b: 0, a: 0 };
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const mask = bodyPix.toMask(segmentation, background, { r: 0, g: 0, b: 0, a: 255 });
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if (mask) {
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ctx.putImageData(mask, 0, 0);
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ctx.globalCompositeOperation = 'source-in';
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// 3. Drawing the Background
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if (backgroundImage.complete) {
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ctx.drawImage(backgroundImage, 0, 0, canvasElement.width, canvasElement.height);
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} else {
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// If the image is not loaded yet, wait for it to load and then draw
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backgroundImage.onload = () => {
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ctx.drawImage(backgroundImage, 0, 0, canvasElement.width, canvasElement.height);
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};
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}
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// Draw the mask (segmentation)
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ctx.globalCompositeOperation = 'destination-over';
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ctx.drawImage(videoElement, 0, 0, canvasElement.width, canvasElement.height);
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ctx.globalCompositeOperation = 'source-over';
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// Add a delay to control the frame rate (adjust as needed) less CPU intensive
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// await new Promise((resolve) => setTimeout(resolve, 100));
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// Continue updating the canvas
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requestAnimationFrame(updateCanvas);
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}
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}
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}
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// Start update canvas
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updateCanvas();
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} catch (error) {
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stopVirtualBackground();
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displayError(error);
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}
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}
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// Function to stop the virtual background
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function stopVirtualBackground() {
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isVirtual = false;
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videoElement.hidden = false;
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canvasElement.hidden = true;
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display(canvasElement, 'none');
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// Hide the stop button and show the start button
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startButton.style.display = 'block';
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stopButton.style.display = 'none';
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}
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// Helper function to set the display style of an element
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function display(element, style) {
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element.style.display = style;
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}
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// Helper function to display errors
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function displayError(error){
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console.error(error);
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// Display error message in the <p> element
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errorText.textContent = 'An error occurred: ' + error.message;
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}
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// Add click event listeners to the buttons
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startButton.addEventListener('click', startVirtualBackground);
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stopButton.addEventListener('click', stopVirtualBackground);
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// Start video stream
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startWebCamStream();
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