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| // Copyright Epic Games, Inc. All Rights Reserved. | |
| using UnrealBuildTool; | |
| public class UElibJPG : ModuleRules | |
| { | |
| public UElibJPG(ReadOnlyTargetRules Target) : base(Target) | |
| { | |
| Type = ModuleType.External; | |
| string libJPGPath = Target.UEThirdPartySourceDirectory + "libJPG"; | |
| PublicIncludePaths.Add(libJPGPath); | |
| ShadowVariableWarningLevel = WarningLevel.Off; | |
| } | |
| } | |