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| # Copyright (c) Meta Platforms, Inc. and affiliates. | |
| # All rights reserved. | |
| # | |
| # This source code is licensed under the license found in the | |
| # LICENSE file in the root directory of this source tree. | |
| """ | |
| Training of the 4 diffusion models described in | |
| "From Discrete Tokens to High-Fidelity Audio Using Multi-Band Diffusion" | |
| (paper link). | |
| """ | |
| from ._explorers import DiffusionExplorer | |
| def explorer(launcher): | |
| launcher.slurm_(gpus=4, partition='learnfair') | |
| launcher.bind_({'solver': 'diffusion/default', | |
| 'dset': 'internal/music_10k_32khz'}) | |
| with launcher.job_array(): | |
| launcher({'filter.use': True, 'filter.idx_band': 0, "processor.use": False, 'processor.power_std': 0.4}) | |
| launcher({'filter.use': True, 'filter.idx_band': 1, "processor.use": False, 'processor.power_std': 0.4}) | |
| launcher({'filter.use': True, 'filter.idx_band': 2, "processor.use": True, 'processor.power_std': 0.4}) | |
| launcher({'filter.use': True, 'filter.idx_band': 3, "processor.use": True, 'processor.power_std': 0.75}) | |